
Kelgan Cragbelly |

What is the distance to the ogres? I'm OK with a few range increments on my heavy crossbow to get their attention.
Kelgan shakes his head. "No good. That will take too long. You sneak closer if you wish, but I'm getting their attention now. No telling how long that poor sod in the rubble is going to last once the ogres wise up."
As with the drakes, he sets his tower shield in front of him and props it up with his glaive in the notch on the side. He loads his heavy crossbow and braces it on top of the shield, making a stable firing platform. This takes him a few moments, giving his allies that wish to hide an opportunity to do so.
Then, using methods developed by generations of brigands and highwaymen in his culture, he steadies his aim and fires.
Heavy Crossbow: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 251d8 + 5 ⇒ (5) + 5 = 10
(Gained higher ground bonus on ranged attacks from favored terrain (hills and mountains). Range increment 120 ft. Please apply penalties as appropriate.)
"Hyah!" he calls out, in challenge to the ogres as he reloads and prepares to fire again .

Kirth Gersen |

You're about 100 yards upslope when you decide to unload on them; even with a -4 for distance, your bolt smacks nicely into one of them, prompting a cry. It quickly turns and scans for an attacker; seeing your tower shield, it begins slogging its way up the hill. The blinded ogre is still stumbling about; one of the rock-throwers keeps at that, and the fourth seems uncertain whether it should throw rocks or march upslope. These guys aren't real bright, and evidently have 0 ranks in Warfare with an Int penalty on top of it.

Wyvurn |

Wyvurn will follow Kelgan's lead and take a shot with his composite longbow before disappearing into the various rocks and shadowing Jaegr.
Longbow: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 221d8 + 2 ⇒ (6) + 2 = 8
Stealth (hide after ranged attack): 1d20 + 13 - 3 ⇒ (9) + 13 - 3 = 19
Use accelerated movement ki power to move at full speed

Kirth Gersen |

...OK, better now!
Caspian's slung flask hurles among the monsters. The one advancing up the slope takes it head-on; on contact it explodes into flame, eliciting a bellow from the ogre. It is quickly followed by a cloth-yard shaft fired by the hobgoblin, who disappears again into cover far more swiftly than any normal archer should be able to do. Cricket scurries ahead, sideways, and back into cover, moving stealthily up to within spell range.
Ogres' initiative: 1d20 - 1 ⇒ (14) - 1 = 13

Wyvurn |

Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Longbow: 1d20 + 8 ⇒ (8) + 8 = 161d8 + 2 ⇒ (5) + 2 = 7
Stealth: 1d20 + 13 - 3 ⇒ (9) + 13 - 3 = 19
Wyvurn will continue the routine. Not sure how close the orge coming towards us is now, so there probably is still a range penalty.

Jaegr "Knock Knock" |

As the ogre draws near, Jaegr uses his training against larger creatures to good use.
Power Attack with Crushing Blow in Stone Stance + Giant-Slayer Bonus: 1d20 + 10 - 2 + 2 ⇒ (17) + 10 - 2 + 2 = 27 Ignore 2 Points of opponent's Armor Bonus
Damage: 1d8 + 16 + 2 ⇒ (2) + 16 + 2 = 20
Temporary Hit Points: 2d6 ⇒ (4, 5) = 9
AC 26 HP 51/42 (9 Temp)

Kirth Gersen |

The ogre comes wading through a hail of arrows and fire, weakening all the way, and is finally struck down by Jaegr's pick, just as he reaches the top of the hill.
The second one isn't far behind; pausing to pick up a rock, he hefts it at Jaegr on the way up (as the goblins are nowhere to be seen):
1d20 - 1 ⇒ (17) - 1 = 161d6 + 5 ⇒ (6) + 5 = 11
The third, hearing his companion's death screams, leaves off throwing rocks at the rockpile and begins to climb the ridge as well.
The blinded ogre attempts to follow, but the terrain is too much; he stumbles off a cliff and fails to survive the impact.

Jaegr "Knock Knock" |

I really want to say to let the rock hit me and let my temp hps and my DR take care of it for now damage to intimidate the Ogre
As the rock sails by, Jaegr moves downhill to attack the Ogre
If he is close enough for a move/charge
Power Attack with Crushing Blow: 1d20 + 10 ⇒ (16) + 10 = 26 Ignore 2 Points of opponent's Armor Bonus
Damage: 1d8 + 16 ⇒ (7) + 16 = 23

Kirth Gersen |

To make a long story short:
The ogres trudge up the hill, fired upon by Kelgan's crossbow and Wyvern's Incredible Invisible Bow, and eventually reach the top, where Jaegr mashes them and Cricket conks them on the head with a shillelegh and/or frying pan. Without Caspian's performance, it would take an extra round; with his support, it's pure butchery.
Not that you feel too bad about it; you have a score to settle with a group of ogres.
A female voice calls out from the rockpile: "Who are you people? State your names and lineage!"

Miralda |

A small elven woman, dark-haired, emerges cautiously from the rocks; she holds a wand in front of her.
"I had no idea mountain dwarves were venturing out of their burrows now," she said. "No matter; I appreciate your timely aid. I am Miralda of the Timberfells, daughter of..." (goes off on a bunch of begats you don't care about) "... and cousin to Delmar Fenrift, who sent me here. I followed you from Skarn Keep, and was pretty sure I wasn't being followed in turn... until those ogres attacked me. I'm not clear on the logistics, but I think they were sent after you."
Looking at the corpses, "Obviously whoever sent them badly underestimated you."

Jaegr "Knock Knock" |

Jaegr bristles a bit when she mentions his home as a burrow, but puts it aside for now, "Someone did us a kindness then of sending us ogres to rid the world of. Why were you following us again?"

Miralda |

She walks up the hill, stoppiong to fire a magic missile from her wand into one of the ogre corpses.
Indicating Kelgan, she says, "This guy was supposedly on some kind of B.S. diplomatic mission to the lizardfolk tribes, so I was trying to follow up on the kidnapping of cousin Delmar's daughter. There's an old grudge between him and a priest named Donaldson. Looking into Donaldson, I couldn't find him, but learned he had some truck with a very sinister guy named Dispar Anasovin -- a necromancer who keeps his soul separate from his body somehow, and who wants bring back the Elder Gods through blasphemous sacrifices... you know, that sort of stuff. I guess his mommy didn't love him."
She smiles a bit self-consciously, then continues, "There are rumors in the village of Wolvishton, that the places is under three curses laid by Anasovin. I immediately discounted these rumors and figured I'd have better luck looking into the kind of places an insane necromancer would favor, and Skarn Keep is of course high on the list -- the third such place I checked, in fact. But when I got there I saw you guys, and then you left without going in -- I figured you knew something I didn't."

Miralda |

Miralda has apparently been shaken by what she saw, or else has a very high opinion of everything you say, or maybe both.
"Wait -- is there something in the keep that would have eaten you? When I saw you pull back from there and head for the linnorm's tarn, I figured you were luring something else there to get eaten!"

Cricket the Sexy Goblin Druid |

I am Cricket, Honored Brother of the Tuelvi, and Speaker of Dreams for Old Mother Tree. Wassup.
Cricket's eyes kinda glaze over for the rest of the conversation when he sees that Miralda is a girl elf. After a bit, he gets bored and starts looking through the dead ogres' pocketses.

Jaegr "Knock Knock" |

"Whatever is in the keep is more dangerous than some run of the mill cultists. With walls of bones and malevolent creatures of spirit guarding the outer areas, it was obvious that only our deaths awaited inside."

Miralda |

"So, that's probably his new headquarters, then; I think that's safe to assume. But then why isn't he doing anything? Presumably, if he were inside performing some dread ritual to destroy the cosmos or whatever, there would be some signs of impending doom, but it just looks like a normal cloudy day. If he were gathering troops to conquer the world, one would expect to see them massing and assembling and whatever troops do -- but all there are were some skeletons patrolling mindlessly."
"So I don't think he's home. Which makes me wonder where he is, and what he's doing."

Miralda |

"Tell you what -- I'm a bit nervous about sleeping this close to the linnorm, but let's travel a little ways and get some rest. If you're willing, I'd like to stop into Wolvishton and look into these so-called 'curses' and see if they provide any clues. Wait -- cancel that. It looks like you guys are a step ahead of me, so if I can assist you in whatever you're up to, I think that would be a priority. I have some small arcane skills, but I expended my last spell on those ogres and haven't been able to prepare more."

Wyvurn |

Wyvurn comes back from the ledge checking to see if the ogre that fell is still moving. He toes the other two that Miralda didn't fire a magic missile into to make sure they are dead.
"I don't like being followed, by ogres or elf girls. We had a companion from the lizard tribes that was overcome with grief once he saw his village slaughtered. It wasn't a BS diplomacy mission. That being said, when we found the keep instead of your kin, we headed back to find aid in tearing down the abomination and whatever is in it.
If you think we can find that help in Wolvishton, then we're with you and welcome you as a traveling companion."
Wyvurn says the rest in high elven.
"Keep up the verbal jabs at my friends, though, and I'd worry about sleeping too close to me."

Miralda |

Her eyes open wider as Wyvurn speaks, and she studies the hobgoblin carefully before lowering her gaze.
"Forgive me, sir Anhardd -- you are right. Sometimes I forget that out here, all men and elves and dwarves are equal, and must be addressed as such. I can only plead fatigue and resolve to be more diplomatic henceforth. I would be grateful if we could pool our resources -- in finding this aid you speak of first, if you feel that's a better course."

Miralda |

She smiles selfconsciously. "I'm no powerful wizard, that's for sure," she says. "And in truth the only one I know personally never leaves her tower in western Aviona, so I can be of no help there. As for warning people, certainly Count Fenrift needs to know of this as soon as can be, but I feel the other folk nearby -- like those in Wolvishton village -- should be told as well, especially if we can do so on the way back to Fenrift Keep without overmuch delay."
"Mayhap a powerful wizard could warn them all at once with a spell, but I have no such power."

Miralda |

Miralda seems to be keeping dismay in check. "The rumor is that Dispar Anasovin hid his soul in a phylactery -- while it is safe, he cannot be killed. Strike him down by running him through the heart, and he gets right back up. Crush his head like an eggshell and he can still function. Hold him under the sea and he simply waits until he can get free again. So striking at him may not be so simple, even by warriors as daughty as yourselves."
She frowns. "Hopefully just old wives' tales. My expertise in the darker phases of necromancy is scant, but I suspect it might be possible."
In Wood Elf she says to Cricket, "What is your opinion, Sachem?"

Cricket the Sexy Goblin Druid |

In Common:
Sounds like some serious shiznit to me. I, uh, think we should go to Wolvishton, too, warn people, find that wizard Caspian mentioned, and, uh, kill the lich?
Cricket trembles and, secretly, rolls Sense Motive, which is now Bluff, which he doesn't have any ranks in, alas.
1d20 ⇒ 15

Miralda |

Knowledge (Planes): 1d20 + 11 ⇒ (16) + 11 = 27
"I don't think he's a lich, exactly -- or at least I hope not, yet! I mean that, technically, he'd probably be considered 'alive.' Although that's an interesting philosophical question that I once discussed with a priestess of Wee Jas..."