"Kirthfinder" Aviona PBP

Game Master Kirth Gersen

Playtest for the "Kirthfinder" rules.


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Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Once again avoiding the blow, Jaegr tries to sneak in a killing blow before Wyvurn!

Power Attack using Combat Extertise: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
Damage: 1d8 + 16 ⇒ (7) + 16 = 23

Status - HP 42/42 Touch AC 16


M Goblin Beer Snob 1/Freethinker 3

Unfortunately, Jaegr's at the bottom of the intiative order, not the top. Wyvurn gets his 3rd turn before Jaegr gets his, even if the staggered posting schedule doesn't quite reflect it...


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Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Well then I am not going to wish bad luck on his rolls, feel pretty lucky none of the hits have landed yet!


M Goblin Beer Snob 1/Freethinker 3

Like one of Caspian's songs:

"Jaegr: Favored Scion of the Paizo Dice Gods.
Who always has a crit in his back pocket.
Who always has a miss for the wraiths.
Who busts Survival checks to put the others to shame..."

Sometimes it's better to be lucky than good!


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Someday I'm sure it will all catch up to me. Until then, I'll enjoy the ride!


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Wyvurn will stick to what's working. Drawing on his inner ki yet again, he step around to force the wraith between his blade and Kelgan's glaive.

Longsword: 1d20 + 9 ⇒ (8) + 9 = 17
Longsword: 1d20 + 9 ⇒ (10) + 9 = 19

Slashing damage: 1d8 + 4 ⇒ (2) + 4 = 6 /2=3
Slashing damage: 1d8 + 4 ⇒ (2) + 4 = 6 /2=3

Ki damage: 3d6 ⇒ (3, 5, 6) = 14


M Goblin Beer Snob 1/Freethinker 3

Wyvurn continues his smooth, relentless assault on the wraiths; his channeled ki visibily destroying the creature's incorporeal form as he attacks. The remaining wraith reels under his assault, tries to flee, and is unable -- apparently something is binding it to the crossroads.


M Goblin Beer Snob 1/Freethinker 3

Caspian, then Kelgan if the thing still exists by then.


Male Halfling Bard 5 (Minstrel)

"Unholy smoke!"

Holywater 1d20 + 4 ⇒ (18) + 4 = 22
Damage 1d6 ⇒ 3


M Goblin Beer Snob 1/Freethinker 3

More of the monster's essence boils away, leaving the thing wailing in agony, still trying to escape and unable to flee.

Unless the two dwarves want to compete to see who lands the finishing blow, Jaegr's attack is enough to finish it off at this point.


Male Hill Dwarf Fighter 5

I'm ok with that.

Realizing he is badly outmatched offensively, Kelgan does what he does best - protect. He jabs repeatedly at the spirit, trying to drive it back from Jaegr.

Shield Other on Jaegr & spend AoO to give him +3 aid another AC vs its next attack.


M Goblin Beer Snob 1/Freethinker 3

With Kelgan covering him from any possible retaliation, Jaegr destroys the remaining wraith with his ancestral pickaxe.


M Goblin Beer Snob 1/Freethinker 3

Knowledge (Spellcraft) or Knowledge (the planes)

DC 15:

Spoiler:
The wraiths seemed to be bound to that location, appearing when something crossed the crossroads towards the keep. That implies someone able to control undead -- a necromancer or evil priest of death -- of considerable power, considering the power of the undead spirits that were bound there.

DC 20:
Spoiler:
Binding a pair of wraiths like that would require a 13th level necromancer -- someone far beyond your ability to face, even the five of you together.

Player Interest - Game Mechanics Geeks Only:

Spoiler:
That worked like a magical trap: summon undead + location trigger + automatic reset. Presumably it could have been bypassed by a skilled enough rogue or counterspeller.


Male Goblin Druid 5

Cricket discharges 7 hit points of healing into the first character who touches him.

[Waggles eyebrows]


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Planar Knowledge: 1d20 + 5 ⇒ (3) + 5 = 8

His inner ki nearly exhausted, Wyvurn can't seem to focus his thoughts on what just happened.

Something about the keep continues to nag at him....


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

"Well that wasn't too bad, for creepy evil spirit things. Kelgan you ok to keep moving on? Hopefully we can still get the drop on the cultists"

Clearly Jaegr is more comfortable in fighting solid thing he can hit hard, but with a woman at ask he is ready to press on.


Male Halfling Bard 5 (Minstrel)

"Wonder if they would have liked my bagpipes?"


Male Goblin Druid 5

[Cricket wiggles lasciviously]

Who needs healing?


M Goblin Beer Snob 1/Freethinker 3

One part of Cricket's perverted brain actually considers the spirits that the party just faced.

Spellcraft: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm (DC 15): 1d20 + 7 ⇒ (12) + 7 = 19

Read the spoilers above, and give yourself a hero point.
Obviously your comedic routine is an effort to hide the chill dread you feel!


Male Halfling Bard 5 (Minstrel)
Cricket the Sexy Goblin Druid wrote:

[Cricket wiggles lasciviously]

Who needs healing?

Caspian starts into the song sexual healing but then stops as he laughs.....


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

The last of the burns from Kelgan's burning hands flake away to reveal Wyvurn's ugly mug good as new underneath.

Uh..I'm good.


Male Goblin Druid 5

When I get that feeling...

Hey guys, I feel a presence in the force. A presence I've never felt before. It is one of great evil and potent necromancy. I'm scared.


M Goblin Beer Snob 1/Freethinker 3

There are no further obstructions in your path; the rest of the road to Skarn Keep is rocky, broken, and uphill -- but bleakly uninhabited.

Nearing the keep's vicinity, you're left with a choice -- press on and arrive, exhausted, in the middle of the night; or set up camp in the empty road and reach the place the next morning.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Cricket's being scared is probably not enough to ward off Jaegr in this mission to save the girl from cultists.

Jaegr sees the light fading and says, "I would prefer attacking the keep at dark, but we still have a little ways yet to get there. Resting is probably a good idea to be at full strength when we get there."


Male Halfling Bard 5 (Minstrel)

"Most keeps ain't fer welcoming guests in the middle of the night."

"Just need to find a good spot to bed down for the night....any ideas?"


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

"I could use the rest, but camping out here in plain view of whatever is up there is not the best idea either. I say we get off the road and look for a place to hole up. During the day we can scout the keep and plan out attack. After the sun goes down, we can attack."

Survival to find a hidden campsite: 1d20 + 6 ⇒ (18) + 6 = 24

"I want to rescue this girl as much as you Jaegr, and I'll stand by you if you are set to go forward with this plan, but I think we should consider Cricket's instincts on this one as well."


M Goblin Beer Snob 1/Freethinker 3

Nice check, Wyvurn!

Off the trail, Wyvurn finds a hollow sheltered by low, twisted evergreen trees. The hollow is padded by fallen needles, and there's a stream nearby. The road is in sight of the hollow, but the branches screen those within from observation from the road, unless you go and light a fire or something.


Male Goblin Druid 5

Cricket jumps at every shadow and squeaks everytime someone steps on a twig. Wolvie whimpers and digs a hole.

You know, we're all going to die. Let's put it this way: binding those two spirits that we fought? It would require a necromancer with roughly three times the power that Old Mother Tree, in her munificence, grants me. Just so y'all know.

Cricket and Wolvie climb into the hole.


Male Halfling Bard 5 (Minstrel)

"Then just turn yerself into a cat, that way you got nine lives. Maybe I could interest him or her in a song....."


Male Goblin Druid 5

Maybe I should turn you into a cat...after all, you already have six nipples...


M Goblin Beer Snob 1/Freethinker 3

Everyone except the person on first watch: DC 21 Will save.
Success:

Spoiler:
Your sleep is troubled by vague nightmares, but you suffer no other ill effects.

Failure:
Spoiler:
You suffer horrible nightmares involving people being tortured in fires and worked into living musical instruments, with every note sending agony through their souls. You take 1d10 ⇒ 4 damage and are fatigued when you wake up. You are also unable to prepare spells the next day.


Male Goblin Druid 5

1d20 + 2 ⇒ (6) + 2 = 8

Guh! I told you!

Wolvie: 1d20 + 1 ⇒ (1) + 1 = 2

Aw-woo-woo-woo!


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Will Save: 1d20 + 4 ⇒ (9) + 4 = 13

Jaegr wakes up after a horrible night of nightmares, "OK, I guess this is more serious than I first thought. So if we are outmatched, what is the plan?"


Male Goblin Druid 5

Run and hide?


Male Hill Dwarf Fighter 5

Will: 1d20 + 3 ⇒ (8) + 3 = 11

"Ah, the agony! Such foul sorcery haunts my soul. I do not know that we can fight such. We must use stealth and guile to win back the lady, lest we be lost ourselves."

"We must also verify that she is indeed here before we proceed. It would not do to face such a fearsome foe without certainty. To do so would be the greatest folly. I admit that I now entertain the possibility that she is somewhere else, though that is likely just wishful thinking on my part."


Male Halfling Bard 5 (Minstrel)

Caspian looks around at the dour faces......his rock must have been much softer than their rocks....

"What's all the hubbub?"


M Goblin Beer Snob 1/Freethinker 3

I'm going to assume Caspian and Wyvurn shared the first watch, and therefore didn't need to save. There's half the night still to go, but it seems like no one's getting a whole lot of useful rest there.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

"We might as well move away from this place if the evil penetrates even our dreams. We may need reinforcements, or an army!"


M Goblin Beer Snob 1/Freethinker 3

The keep itself still isn't in sight -- do you guys want to get a look at it before you go?


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

I guess Wyvurn did take the first watch. Sorry for the delay.

Wyvurn watches his companions sleep fitfully until they wake up in horror. He grimaces and worries yet again at the prospect of this keep.

"I agree that we should scout this place if we can. If it's evil influence affects us even here, we may need more help if we are to deal with whatever is there."


Male Halfling Bard 5 (Minstrel)

"So should we all get closer or just a few of us scout tha keep?"


Male Goblin Druid 5

I think just the sneakiest few should go...

[Looks at his +13 to Stealth]

...crap.


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Right there with ya, little buddy (+13 as well)

"Let's get on with it then."

Would like to take 10 and try to maintains at least partial cover between us and the keep at all times.


Male Goblin Druid 5

Takes 10 as well.

Whispers to Wyvurn You notice how they made the gobbos go ahead and do the sneaking? F*$@in' racists.


M Goblin Beer Snob 1/Freethinker 3

The two stealthy goblins, by working at the pace and approaches they know they can pull off, glide closer to the keep. They quickly become invisible to the rest of the party -- and presumably to anyone in the keep as well.

Sneaking at half speed to maintain cover, they reach the keep mid- to late morning.

Skarn Keep is a grim, square pile of metamorphic rock squatting atop a low, rocky rise. Evidently the new owner has decided upon some "improvements": encircling the keep at a distance of 100 ft. or so is a massive wall of bones, ten feet high, with broken ends facing outward in all directions. Inside of the wall, you can make out movement; a slightly closer approach shows armed skeletons on patrol.

Spellcraft (DC 24):

Spoiler:
The barrier was raised by magic from the bones of all those killed in the area -- apparently there was a large battle here at some point, because the wall is plenty long. It has gaps in it through which defenders can fire arrows and stuff; you or Caspian could wriggle through the gaps, but it would hurt. Your bigger companions would need some luck to do the same, or they'd get stuck in the wall and be helpless. Alternatively, Jaegr might be able to break through a section with his pick. Wall of bones is nominally a 4th level spell, but someone extended the area dramatically for this one, and seems to have made it permanent (they normally fall apart due to gravity).


Male Goblin Druid 5

Come on, baby, Baby Cricket needs new shoes

1d20 + 7 ⇒ (8) + 7 = 15


Male Goblin Druid 5

Woah. Shiznit be f~@!ed up. Let's get outta here!


Male Halfling Bard 5 (Minstrel)

+14 here, +16 in urban areas, but take 10 as well

Perception 1d20 + 8 ⇒ (7) + 8 = 15
+2 in urban terrain

Taps the other two on the shoulders and points back the way we had come....

Anyone? anyone?

Spoiler:
Pretty sure we need to go tell the good wizard what the bad wizaard is up to.... ; )

Spellcraft 1d20 + 5 ⇒ (4) + 5 = 9

Caspian feels no need to hang around!


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

As much as this abomination of all that is decent and good needs to be wiped from the land, Wyvurn doesn't think that he and his companions can handle it.

he motions to Caspian and Cricket and heads back to the dwarves.

"We need to rethink this."


M Goblin Beer Snob 1/Freethinker 3
Wyvurn wrote:
he motions to Caspian and Cricket and heads back to the dwarves.

To spur things along, I'm going to assume that Cricket and Caspian follow you, and that you share your findings with the dwarves.

If any of this is incorrect -- for example, if Cricket and Caspian knock at the front gate and impersonate Jehovah's Witnesses or something -- let me know!

Otherwise, do we have a consensus where you're going/what you're doing next?

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