
Kirth Gersen |

Hmm. It looks like wild empathy disappeared in the new rules? [Rolls the dice anyway]1d20
It got rolled into Handle Animal. Mark of the wild, among other things, lets you control animals; it works off your Handle Animal skill.
So, 1d20+10 -> 3+10+2 -> 15 to influence a CR 2 aurochs bull (DC 17). That even includes a +2 circumstance bonus for the red blanket!
No dice: the bull is happy with his female herd, and uninterested in giving up his cushy grazing life to go adventuring with a polymorphously perverse male biped.
Your total wild control = [(10-8)/2]^2 = CR 1, so Cricket currently lacks the animal handling skill to keep the bull in his stable, long-term.

Caspian Barefoot |

While Cricket is up to his antics, Caspian offers an aside to the others.
"It would be better if he were to warn us first, perhaps by saying something like hey you guys watch this...."
@Cricket afterwards.
"I missed part of the excitement how about in the future you let me know your about to do something?"

Kirth Gersen |

I'll post my experiences in spoilers; anyone less twisted than Doodlebug might want to think carefully before clicking:
Anyway, Tsarok looks at the other hoofprints:
Survival 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28

Kirth Gersen |

Tsarok:

Tsarok of the Summer Storm |
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Yeeeep I made a mistake clicking that first spoiler. Ugh, that's awful. :(
Tsarok crouches down beside some of the tracks in the mud after spending a long time failing to decipher what the point of Cricket's red blanket was. "A Horned Ghost has been born here recently," he announces gravely. "An aurochs-headed bestial spirit given physical form by its malevolence and hunger. They hunt the unwary in gangs through the swamps, never getting lost, always knowing the best way to turn. ... They can't swim very well though," he adds, almost as an afterthought.

Tsarok of the Summer Storm |

"I've never heard of that name before," Tsarok admits as he straightens up. "Perhaps that is the name the humans refer to them as."

Jaegr "Knock Knock" |

Jaegr listens to the talk of the horned ghost and says, "I don't swim well either, so if we run into one, I'll be facing it rather than sinking to the bottom of the bog."

Wyvurn |

Wyvurn frowns and shakes his head.
Planar Knowledge: 1d20 + 5 ⇒ (20) + 5 = 25
What a waste of a 20
"This does not sound like a minotaur or any other magical beast. Nor does it sound like some form of restless dead. I have never heard of cow zombies that hunger for the living. I wonder if it is not some form of demonic possession."

Kirth Gersen |

It occurs to Wyvurn that exotic legends often start from mundane facts and pure, dumb coincidence. Like, if there are cattle, and also mean bull-headed monsters, sooner or later someone will start inventing fanciful connections between them, even though none may exist. It occurs to him that the best way to deal with the Horned Ghosts is to act from the standpoint that they are not ghosts, nor demons, nor anthing but what they look like -- simple bull-headed monsters -- and work from there.
A 20 is never wasted!

Wyvurn |

Confirm: 1d20 + 5 ⇒ (10) + 5 = 15
Not sure if that did it, but thanks Kelgan.
So what you are saying, is that it's just like my high school Latin class when we learned about the minotaur mythology and someone spoke up (who by the way, is now an Annapolis grad and very successful Marine officer) and asked" "So is that where the term 'hung like a bull' came from?"

Kirth Gersen |

So what you are saying, is that it's just like my high school Latin class when we learned about the minotaur mythology and someone spoke up and asked, "So is that where the term 'hung like a bull' came from?"
You know how the Minotaur was conceived, right? Those Greeks were sick!

Kirth Gersen |

(DC 14) Wyvurn feels as if he has ferreted out a lesson that will serve him well, even outside of the marshes. As soon as you put this knowledge to use -- i.e., as soon as you encounter the things or otherwise use your insight to benefit -- the hero point is confirmed.

Kirth Gersen |

You continue traveling, into the wetter parts of the moors. At one point you become aware of a Horned Ghost following you from a distance, but when Wyvurn turns around and races straight towards it, the thing seems awfully confused, and eventually turns and flees from you -- granted, the hobgoblin is scarier-looking than any cow-man! Hero point confirmed.
I'll be off-line for a week or so -- Tsarok, feel free to describe the party's arrival in your village. You can set up your village any way you like (consistent with what's already been posted, with the lizardfolks' generally low tech level, and within the tribe size range listed in the Bestiary).

Kirth Gersen |

Back on line!
Tsarok, feel free to describe the party's arrival in your village. You can set up your village any way you like (consistent with what's already been posted, with the lizardfolks' generally low tech level, and within the tribe size range listed in the Bestiary).
Tsarok, is your village gone? That would be creepy!

Kirth Gersen |

... well, okay, then -- don't say I didn't warn you!
You reach the site of Tsarok's village -- it's hard to tell if the lizardman's face shows anything, but his pace noticably increases -- and he stops, hard, indicating something is wrong. Caspian's worst fears are realized: there is nothing but a nasty mud wallow. The mud huts are all collapsed, flat, and the earthen burrows caved in. The ponds are clogged full of rocks, silt, and burned, charred brush and trees.
Survival (DC 15; apply Favored Terrain: swamps if applicable):
Survival (DC 20):
Survival (DC 25):
Survival (DC 30):

Jaegr "Knock Knock" |

Survival: 1d20 + 9 ⇒ (16) + 9 = 25
Jaegr quickly takes in everything he sees. He isn't as familiar with above ground battles, but he has been in enough large scale battles to understand most of what went on here.
"Can't see much for lizardfolk tracks, but not surprising. I do see webbed feet that appear to hop from place to place, probably bullywugs and maybe a dozen or so. They came and left again from the northwest."
Looking around some more Jaegr sees something else that is interesting, "Looks like there were four ogres and something else, maybe flying creatures? Mostly likely summoned now that think about it. Also one other thing was here that I am not sure about. See this large bipedal claw marks? Its not reptilian but I am not sure what it is."
Looking around some more a look of sadness crosses his face, " Sorry Tsarok, but it looks like there was a massive pyre here erected by the ogres. Most likely they burned the bodies of the fallen on both sides then pushed the pyre into the water. "

Kirth Gersen |

Cricket sees everything that Jaegr does, and of course is aware of the whole dearth of spirits thing as well (see above). It occurs to him that, with the situation as it is, no one could even commune with spirits or speak with dead to find out exactly what happened here and why.

Jaegr "Knock Knock" |

"They came and left again from the northwest. They were directed by someone, maybe the one who was summoning the creatures. Looks like all the ogres made it, but maybe half or so of the bullywugs did not"
not sure if Knowledge (warfare) could help at all
Knowledge (warfare): 1d20 + 7 ⇒ (20) + 7 = 27

Kirth Gersen |

Coupled with his brutally clear assessment of the tracks, Jaegr deduces that
Someone was making certain, in a very "low-tech" kind of way, that no one in the village could talk to anyone outside of it, not even after death.
It's not totally clear how many bullywugs were killed, because their spear shafts would have been burned in the fire and their stone spearheads cracked from the heat, and after that kind of treatment theirs and the lizardfolks' would be indistinguishable from each other, even if you dredged the entire lake. However, a guesstimate of half of the bullywugs surviving is probably reasonably close.
It also seems very odd that you see no signs of magical defense (like, from a tribal shaman or something) in the village itself.

Cricket the Sexy Goblin Druid |

Cricket uses Handle Animal to console Tsarok and, later, include Caspian in a Tuelvi warrior ritual of grief and release.
[Waggles eyebrows]
1d20 + 10 ⇒ (11) + 10 = 21
Afterwards, if Tsarok is still in shock, he mentions, away from the gallamesh, Hey, guys, is it just me, or, Old Mother Tree forbid, if Tsarok doesn't recover from this ordeal, there isn't really much need to go on, right? I mean, gestures at the tracks and the lack of spirits and shivers, Mama Tree instructs us to never let a bullywug burble, but she never said anything about bullywugs and ogres!
Wolvie whimpers sympathetically.

Jaegr "Knock Knock" |

Jaegr shares what he deduces. in the previous spoiler "The bullywugs probably got here first, then waited for the claw-footed humanoid and the ogres to arrive. The ogres strode in and started destroying huts and killing lizardfolk, and then half the bullywugs leaped into the fray using some kind of impaling weapons like spears, based on some stab marks in the ground. With the locations of some other bloodstains, some of the bullywugs had formed something of a perimeter, watching obvious exits, and were killing any lizardfolk who sought to flee. Most likely there will be more bullywug traces on the far shore of this biggest pond or small lake. I've seen things similar to this in some of the under mountain raids, someone was making certain that no one in the village could talk to anyone outside of it, not even after death."
"It seems odd to me that there are no visible signs of magical defense from a tribal shaman or something in the village itself. Of course magic isn't my specialty, so there may be something I am missing there."