"Kirthfinder" Aviona PBP

Game Master Kirth Gersen

Playtest for the "Kirthfinder" rules.


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Male Goblin Druid 5
Cricket the Sexy Goblin Druid wrote:

[Rolls the dice anyway]1d20 [/ooc]

[BLEEP!]


M Goblin Beer Snob 1/Freethinker 3
Cricket the Sexy Goblin Druid wrote:

Hmm. It looks like wild empathy disappeared in the new rules? [Rolls the dice anyway]1d20

It got rolled into Handle Animal. Mark of the wild, among other things, lets you control animals; it works off your Handle Animal skill.

So, 1d20+10 -> 3+10+2 -> 15 to influence a CR 2 aurochs bull (DC 17). That even includes a +2 circumstance bonus for the red blanket!

No dice: the bull is happy with his female herd, and uninterested in giving up his cushy grazing life to go adventuring with a polymorphously perverse male biped.

Your total wild control = [(10-8)/2]^2 = CR 1, so Cricket currently lacks the animal handling skill to keep the bull in his stable, long-term.


Male Goblin Druid 5

Well, I can't say I blame him. Still,

1d20 + 12 ⇒ (7) + 12 = 19

Cricket (hopefully) uses his cape skills to gently and non-confrontationally steer the bull back to his cows.

Ole!


M Goblin Beer Snob 1/Freethinker 3

The cows calm down with some distance, and it's fun watching the birds bomb them -- the giant boobries create giant droppings.

In the wet ground are some slightly smaller hoof tracks.
Survival: 1d20 + 8 ⇒ (1) + 8 = 9
Just calves, probably.


Male Halfling Bard 5 (Minstrel)

While Cricket is up to his antics, Caspian offers an aside to the others.

"It would be better if he were to warn us first, perhaps by saying something like hey you guys watch this...."

@Cricket afterwards.
"I missed part of the excitement how about in the future you let me know your about to do something?"


Male Goblin Druid 5

Cricket waves his red blanket and tries to get the bull to come back and gore Caspian.

1d20 - 20 ⇒ (20) - 20 = 0

!!!! What a waste of a nat 20!


M Goblin Beer Snob 1/Freethinker 3

I'll post my experiences in spoilers; anyone less twisted than Doodlebug might want to think carefully before clicking:

Spoiler:
So, about 10 years ago I was working in a bayou in LA, and there's a herd of cattle, and the bull decides he doesn't like me being within 1,000 feet of him and charges (cattle have never liked me, for some reason -- I learned that in the Caribbean, but that's a different story). Anyway, the rest of the herd gets startled and stampedes ahead of him -- towards me! -- and I manage to jump into the bed of the pickup truck ahead of them, to avoid being trampled. I look back to see what the bull is doing, and notice that, thankfully, he's gotten distracted by one of the calves -- but unfortunately, he's now busily raping the poor little thing in the mud, and it's bleating in terror. There are sights and sounds one definitely wishes to un-experience...

Anyway, Tsarok looks at the other hoofprints:
Survival 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28


M Goblin Beer Snob 1/Freethinker 3

Tsarok:

Spoiler:
The smaller tracks are those of what your people call Horned Ghosts. It is believed that when the red marsh cattle are torn apart by predators, they come back as bipedal monsters with the heads of aurochs, anxious to prey upon others. They never get lost in the mazy paths of the moors, and chase others into the watery spots -- they like helpless prey. They've been known to track victims for miles across the moors (most often, your people simply swim to throw them off the track, and the marshy areas don't bother you, so lizardfolk almost never fall prey to them). Horned Ghosts sometimes stalk solo, although more often they form gangs.


Obvious, but inevitable:

Spoiler:
Papa Bull and his son are at the top of a hill and see a bunch of cows. "Hey dad" says the son, "Let's run down there and f*&& one of those cows!" "No, son" he answers. "Let's walk down there and f#%# them all!"

Poor calf.


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Male Lizardfolk Lizardfolk 2 / Sorcerer 2
Stats:
HP: 25/25 || AC: 14, touch: 12, flat-footed: 12 || CMD: 13 || Fort: +0, Intu: +4, Ref: +6, Will: +8 || Init: +2 || Perception: +3, darkvision 60 ft.

Yeeeep I made a mistake clicking that first spoiler. Ugh, that's awful. :(

Tsarok crouches down beside some of the tracks in the mud after spending a long time failing to decipher what the point of Cricket's red blanket was. "A Horned Ghost has been born here recently," he announces gravely. "An aurochs-headed bestial spirit given physical form by its malevolence and hunger. They hunt the unwary in gangs through the swamps, never getting lost, always knowing the best way to turn. ... They can't swim very well though," he adds, almost as an afterthought.


Male Halfling Bard 5 (Minstrel)

Caspian listens intently to the information Tsarok has provided on this monster, the theme seems to fit the lore of the minotaur, though with some subtle differences......

"Is it related to the minotaur?"


Male Lizardfolk Lizardfolk 2 / Sorcerer 2
Stats:
HP: 25/25 || AC: 14, touch: 12, flat-footed: 12 || CMD: 13 || Fort: +0, Intu: +4, Ref: +6, Will: +8 || Init: +2 || Perception: +3, darkvision 60 ft.

"I've never heard of that name before," Tsarok admits as he straightens up. "Perhaps that is the name the humans refer to them as."


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Jaegr listens to the talk of the horned ghost and says, "I don't swim well either, so if we run into one, I'll be facing it rather than sinking to the bottom of the bog."


Male Goblin Druid 5

Cricket immediately detects spirits and keeps doing so, periodically, until I say he stops


Male Halfling Bard 5 (Minstrel)

"Anyone know of anything else?"

Knowledge (lore)
1d20 + 8 ⇒ (1) + 8 = 9

Caspian distracts himself from the discussion as he noticed Cricket trying to lure the bull on his ass!


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Wyvurn frowns and shakes his head.

Planar Knowledge: 1d20 + 5 ⇒ (20) + 5 = 25

What a waste of a 20

"This does not sound like a minotaur or any other magical beast. Nor does it sound like some form of restless dead. I have never heard of cow zombies that hunger for the living. I wonder if it is not some form of demonic possession."


M Goblin Beer Snob 1/Freethinker 3

It occurs to Wyvurn that exotic legends often start from mundane facts and pure, dumb coincidence. Like, if there are cattle, and also mean bull-headed monsters, sooner or later someone will start inventing fanciful connections between them, even though none may exist. It occurs to him that the best way to deal with the Horned Ghosts is to act from the standpoint that they are not ghosts, nor demons, nor anthing but what they look like -- simple bull-headed monsters -- and work from there.

A 20 is never wasted!


M Goblin Beer Snob 1/Freethinker 3

As if to give credence to this, Cricket senses no malevolent spirits nearby. There are the usual vague, diffuse spirits of the marsh and grasses and waters, but these are indifferent to you and largely powerless anyway.


M Goblin Beer Snob 1/Freethinker 3

And, to anyone who picked up on the "Horned Ghosts" reference, Igli the Golem does not feature in this adventure.


Male Halfling Bard 5 (Minstrel)

One of the truths of lore, Occam's razor......


Male Hill Dwarf Fighter 5

Did you confirm that knowledge roll, Wyvern? Can possibly get you a hero point.


Male Lizardfolk Lizardfolk 2 / Sorcerer 2
Stats:
HP: 25/25 || AC: 14, touch: 12, flat-footed: 12 || CMD: 13 || Fort: +0, Intu: +4, Ref: +6, Will: +8 || Init: +2 || Perception: +3, darkvision 60 ft.

Tsarok's people don't grow hair, so they have no need for razors...


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Confirm: 1d20 + 5 ⇒ (10) + 5 = 15

Not sure if that did it, but thanks Kelgan.

So what you are saying, is that it's just like my high school Latin class when we learned about the minotaur mythology and someone spoke up (who by the way, is now an Annapolis grad and very successful Marine officer) and asked" "So is that where the term 'hung like a bull' came from?"


M Goblin Beer Snob 1/Freethinker 3
Wyvurn wrote:
So what you are saying, is that it's just like my high school Latin class when we learned about the minotaur mythology and someone spoke up and asked, "So is that where the term 'hung like a bull' came from?"

You know how the Minotaur was conceived, right? Those Greeks were sick!


M Goblin Beer Snob 1/Freethinker 3

(DC 14) Wyvurn feels as if he has ferreted out a lesson that will serve him well, even outside of the marshes. As soon as you put this knowledge to use -- i.e., as soon as you encounter the things or otherwise use your insight to benefit -- the hero point is confirmed.


M Goblin Beer Snob 1/Freethinker 3

You continue traveling, into the wetter parts of the moors. At one point you become aware of a Horned Ghost following you from a distance, but when Wyvurn turns around and races straight towards it, the thing seems awfully confused, and eventually turns and flees from you -- granted, the hobgoblin is scarier-looking than any cow-man! Hero point confirmed.

I'll be off-line for a week or so -- Tsarok, feel free to describe the party's arrival in your village. You can set up your village any way you like (consistent with what's already been posted, with the lizardfolks' generally low tech level, and within the tribe size range listed in the Bestiary).


Male Goblin Druid 5

[Cries every day Kirth is absent]


M Goblin Beer Snob 1/Freethinker 3

Back on line!

Kirth Gersen wrote:
Tsarok, feel free to describe the party's arrival in your village. You can set up your village any way you like (consistent with what's already been posted, with the lizardfolks' generally low tech level, and within the tribe size range listed in the Bestiary).

Tsarok, is your village gone? That would be creepy!


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Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Ooh, like Roanoke


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Male Halfling Bard 5 (Minstrel)

The muck continues to make walking difficult in the swamp area he keeps looking at Tsarok...

"So Tsarok is your village in a nice location?"
Sarcasm alert......


M Goblin Beer Snob 1/Freethinker 3

... well, okay, then -- don't say I didn't warn you!

You reach the site of Tsarok's village -- it's hard to tell if the lizardman's face shows anything, but his pace noticably increases -- and he stops, hard, indicating something is wrong. Caspian's worst fears are realized: there is nothing but a nasty mud wallow. The mud huts are all collapsed, flat, and the earthen burrows caved in. The ponds are clogged full of rocks, silt, and burned, charred brush and trees.

Survival (DC 15; apply Favored Terrain: swamps if applicable):

Spoiler:
(1) Lizardfolk tracks should be easy to identify, because of the tail marks between them -- but they are almost invisible in the swamp; lizardfolk leave almost no trace in their favored terrain. (2) Besides those, there are others that stand out: a few sets of very deep, large footprints, made by something bipedal but bigger than a man -- they approached and left from/to the east. (3) There are also some unidentifiable "monster tracks" that seem to appear and disappear, almost at random. (4) There is blood in the mud, but no corpses are visible.

Survival (DC 20):
Spoiler:
(1) There are also a number of webbed tracks, about the size of small human feet, but the tracks were made with a great deal of extra force, and are far more widely spaced than seems reasonable for something walking/running; they were made by web-footed individuals who are accustomed to moving in swamps, and leave little trace. (2) The larger footprints are ogre tracks, made by 4 individuals fighting and then performing labor. (3) The random monster tracks were likely summoned creatures, thus accounting for the odd placements -- looks like maybe a couple of crocodiles, maybe something else, and it looks like they were eating lizardfolk, given some of the bloodstain placements. (4) Examining the ponds, there is a lot of ash, too, in with the burned trees, and ogre tracks near the shore. (5) Finally, there is an extra set of tracks -- something clawed and bipedal, but not reptilian -- that did not approach the actual locations of fighting; it came and left with the ogres. You imagine some creature standing back and directing the ogres and bullywugs during the fighting.

Survival (DC 25):
Spoiler:
(1) The smaller non-lizard tracks are frog-like, and were obviously made by hopping things, and they were in combat; there were a dozen of those critters --- bullywugs, clearly. They came from the northwest, and not all of them left; those that did left to the northwest. (2) It looks like, after the fight, the ogres erected a massive pyre of everything nearby that was flammable, then heaped all the lizardfolk and bullywug corpses into a pile atop it, and burned them to powder; then the ogres upended the whole pyre into the pond after it burned down. It must have smoldered for days.

Survival (DC 30):
Spoiler:
Ask DM for all kinds of amazing insights if you hit this!


M Goblin Beer Snob 1/Freethinker 3

Detect spirits:

Spoiler:
The spirits of the reeds and hedges and trees are all gone, because all those things in the vicinity have been burned. There's pretty much nothing sentient or semi-sentient here: material, incorporeal or ethereal; living, or (un)dead.


M Goblin Beer Snob 1/Freethinker 3

P.S. If you score a higher DC, you also get all the lower-DC information.
P.P.S. No peaking -- it ruins the mystery!


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Survival: 1d20 + 9 ⇒ (16) + 9 = 25

Jaegr quickly takes in everything he sees. He isn't as familiar with above ground battles, but he has been in enough large scale battles to understand most of what went on here.

"Can't see much for lizardfolk tracks, but not surprising. I do see webbed feet that appear to hop from place to place, probably bullywugs and maybe a dozen or so. They came and left again from the northwest."

Looking around some more Jaegr sees something else that is interesting, "Looks like there were four ogres and something else, maybe flying creatures? Mostly likely summoned now that think about it. Also one other thing was here that I am not sure about. See this large bipedal claw marks? Its not reptilian but I am not sure what it is."

Looking around some more a look of sadness crosses his face, " Sorry Tsarok, but it looks like there was a massive pyre here erected by the ogres. Most likely they burned the bodies of the fallen on both sides then pushed the pyre into the water. "


Male Goblin Druid 5

1d20 + 8 ⇒ (19) + 8 = 27

Cricket takes out a hankie and gives it to Tsarok.


Male Halfling Bard 5 (Minstrel)

Caspian eyes the hankie suspiciously not know what uses it has seen previously.

Caspian takes in the comments of the others and tries to discover something also...

Survival 1d20 ⇒ 2


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M Goblin Beer Snob 1/Freethinker 3
Caspian Barefoot wrote:
Survival 1d20 ⇒ 2

From his viewpoint, Caspian is pretty sure that there was a bear on a unicycle being chased by a clown on stilts. The tracks are clear as mud!


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Survival: 1d20 + 6 ⇒ (10) + 6 = 16

Wyvurn kneels down and looks closer at the tracks. After a bit, he shakes his head.
"Impressive insight, Jaegr. I am not seeing it, but what you say makes sense."


Male Halfling Bard 5 (Minstrel)

"Are you guys sure?"

"Which way did they come from and how many and which way did they go?"

Caspian looks both directions and finally stares at a single track, though he is not even sure which is the front or the back......


M Goblin Beer Snob 1/Freethinker 3

Cricket sees everything that Jaegr does, and of course is aware of the whole dearth of spirits thing as well (see above). It occurs to him that, with the situation as it is, no one could even commune with spirits or speak with dead to find out exactly what happened here and why.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

"They came and left again from the northwest. They were directed by someone, maybe the one who was summoning the creatures. Looks like all the ogres made it, but maybe half or so of the bullywugs did not"

not sure if Knowledge (warfare) could help at all

Knowledge (warfare): 1d20 + 7 ⇒ (20) + 7 = 27


Male Goblin Druid 5

[Consoles Tsarok]


M Goblin Beer Snob 1/Freethinker 3

Coupled with his brutally clear assessment of the tracks, Jaegr deduces that

Spoiler:
the bullywugs probably got there first, then waited for the claw-footed humanoid and the ogres to arrive. The ogres strode in and started destroying huts and killing lizardfolk, and then half the bullywugs probably leaped into the fray using some kind of impaling weapons like spears (based on some stab marks in the ground). Based on the locations of some other bloodstains, it seems clear that some of the bullywugs had formed something of a perimeter, watching obvious exits, and were killing any lizardfolk who sought to flee. You're betting there will be more bullywug traces on the far shore of the biggest pond (essentially a lake).

Someone was making certain, in a very "low-tech" kind of way, that no one in the village could talk to anyone outside of it, not even after death.

It's not totally clear how many bullywugs were killed, because their spear shafts would have been burned in the fire and their stone spearheads cracked from the heat, and after that kind of treatment theirs and the lizardfolks' would be indistinguishable from each other, even if you dredged the entire lake. However, a guesstimate of half of the bullywugs surviving is probably reasonably close.

It also seems very odd that you see no signs of magical defense (like, from a tribal shaman or something) in the village itself.


M Goblin Beer Snob 1/Freethinker 3
Cricket the Sexy Goblin Druid wrote:

[Consoles Tsarok]

Apparently Tsarok has been shocked speechless...


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Wyvurn grabs Tsarok and shakes him.

"Get a hold of yourself, man! By the Great Spirit, you're a sorcerer!"


M Goblin Beer Snob 1/Freethinker 3

Merry day after Christmas, everyone! And hope everyone had a happy Chanukkah, sizzlin' Solstice, rockin' Ramadan, kickin' Kwanzaa!

Back on line and waiting to see what the intrepid heroes are going to do... and if Tsarok will recover!


Male Halfling Bard 5 (Minstrel)

Caspian moves to console the lizardman since he has misplaced his village....


Male Goblin Druid 5

Cricket uses Handle Animal to console Tsarok and, later, include Caspian in a Tuelvi warrior ritual of grief and release.

[Waggles eyebrows]

1d20 + 10 ⇒ (11) + 10 = 21

Afterwards, if Tsarok is still in shock, he mentions, away from the gallamesh, Hey, guys, is it just me, or, Old Mother Tree forbid, if Tsarok doesn't recover from this ordeal, there isn't really much need to go on, right? I mean, gestures at the tracks and the lack of spirits and shivers, Mama Tree instructs us to never let a bullywug burble, but she never said anything about bullywugs and ogres!

Wolvie whimpers sympathetically.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Jaegr shares what he deduces. in the previous spoiler "The bullywugs probably got here first, then waited for the claw-footed humanoid and the ogres to arrive. The ogres strode in and started destroying huts and killing lizardfolk, and then half the bullywugs leaped into the fray using some kind of impaling weapons like spears, based on some stab marks in the ground. With the locations of some other bloodstains, some of the bullywugs had formed something of a perimeter, watching obvious exits, and were killing any lizardfolk who sought to flee. Most likely there will be more bullywug traces on the far shore of this biggest pond or small lake. I've seen things similar to this in some of the under mountain raids, someone was making certain that no one in the village could talk to anyone outside of it, not even after death."

"It seems odd to me that there are no visible signs of magical defense from a tribal shaman or something in the village itself. Of course magic isn't my specialty, so there may be something I am missing there."


M Goblin Beer Snob 1/Freethinker 3

Tsarok of course knows there was a wise old shaman in the village, one that would have summoned spirits more powerful than crocodiles, to aid in the village's defense. Not finding any signs of his magic is perplexing.

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