"Kirthfinder" Aviona PBP

Game Master Kirth Gersen

Playtest for the "Kirthfinder" rules.


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M Goblin Beer Snob 1/Freethinker 3

Wyvurn's admonishments, backed with small sparks appearing around Tsarok's head, quickly convince the yokels to back off. It occurs to you that they were making a show because they were scared of him, which may be why they are so easy to scare off.


M Goblin Beer Snob 1/Freethinker 3

Jaegr:

Spoiler:
The priest, Rim, had a friend with him -- a wizard named Agun -- when he left the realm of the mountain king.

Fenrift Bluff to sense motive:1d20 + 19 ⇒ (15) + 19 = 34

"I thought so," he replies. "You're not an emissary of Balin's. Please, accept the hospitality of the fort, Sir Jaegr. If you need anything, do not hesitate to let someone know, and please forgive my grave lack of courtesy in starting our conversation... can I offer you a glass of Scotch? It's distilled in the village of Wolvishton, just north of here."

If you make a Knowledge (lore) check, you can learn interesting but irrelevant facts about the whiskey. If you make a REALLY high Bluff check, you can divine some of Fenrift's thoughts. If you make an impressive Diplomacy check, you might impress him. Otherwise, you're free to go.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Kirth:

Knowledge (lore): 1d20 + 2 ⇒ (2) + 2 = 4
Bluff (Sense Motive): 1d20 ⇒ 19
Diplomacy: 1d20 ⇒ 11

Jaegr nods and says, "Good. Thank you for the drink. No need for you to apologize about anything, the direct approach is the preferred one with mountain dwarves like myself. Stick with that and we won't have a problem."

Jaegr enjoys the drink not knowing much about it, and enjoys the moment of conversation, not knowing anything about any undercurrents in the conversation.

Jaegr returns after a little while nods to Kelgan and returns to his thoughts.


Male Lizardfolk Lizardfolk 2 / Sorcerer 2
Stats:
HP: 25/25 || AC: 14, touch: 12, flat-footed: 12 || CMD: 13 || Fort: +0, Intu: +4, Ref: +6, Will: +8 || Init: +2 || Perception: +3, darkvision 60 ft.

Tsarok rolls his eyes as the cowards scamper off with their tails between their legs. "These 'civilised' people seem to live as if they were scared beasts, fearful of anything unknown. They are not so far above my kind, much as they like to pretend that they are."


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Male Halfling Bard 5 (Minstrel)

"Stop talking and get back in your cage bra-boom monster!"

Caspian laughs....

of course Cricket is the one the men should be afraid of.....


M Goblin Beer Snob 1/Freethinker 3

Time comes to depart the fort. Cricket and Wyvurn are used to living outdoors; assuming they take 10 on Survival checks, they press Fenrift's guys outfit you all with warmer clothes, so that you don't freeze to death, and waterproof boots, so that your feet don't rot and/or get frostbite from cold water in the moors. (Tsarok, the only other party member used to living in those conditions, needs no boots. Being cold-blooded; he presumably uses his Survival skill to time his movements, conserve energy, and lie in the weak sunshine as needed.)

Spoiler:
Picking endure elements (cold) as a 0-level spell might simulate the ability to eschew all that, using the power of the summer storm to keep him warm.

The decision whether to head north, skirting both forest and hills, or whether to go cut through the highlands and then down into the moors, has yet to be made.


Male Halfling Bard 5 (Minstrel)

Caspian looks at the potential paths ahead and looks at his bagpgipes,

"Wouldn't be right to not take these pipes into the highlands and moors!"

Caspain starts a marching song, but does not choose a direction.....


Male Hill Dwarf Fighter 5

Lord Fenrift:
"There is something bad building, your Grace. I can feel it in my bones. The mastermind behind the Kaiserburg catastrophe made himself scarce after it failed to kill Duke Kolvin. The Duke's lieutenant offered us positions and assistance, but I don't trust anyone in the Duke's retinue. Someone spilled the beans, and I'm not going to let some mole get me killed. Make no mistake: I'm going to find the bastards behind the assassination attempt and send them screaming to hell. I've managed to garner the assistance of these adventurers, so the entire operation maintains complete deniability. I doubt there will be any leads in the Moors connected to the Fop, but it is an opportunity for me to sort out my unexpected allies' capabilities - and loyalties. If we happen to build some goodwill with the lizard tribes, that's a bonus."

"Can you get me a dossier on Lord Fairpoint before I go? One of the bounty hunters we defeated mentioned that name in connection with the mastermind, and I need a better idea of the allies he has and their resources before I confront him."

"Sure, I'll send him in."


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Male Hill Dwarf Fighter 5

"We should head through the highlands. It's fine mountain territory, and you can see what's about you. Though it's been years, I still know these hills from my misspent youth."

Kelgan gets along in the cold just fine: decades of living in the mountains have inured him to all but the worst winter conditions. He has endure elements (cold) from his favored terrain.


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Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Jaegr will get some clothes and gear for when unarmored, but is quite comfortable in any weather while wearing his Forge armor due to the small piece of the plane of fire retained by it.

Jaegr nods at Kelgan's suggestion, "If you think you can guide us then let us head that way." Even though Kelgan is clearly a superior member of his race, Jaegr keeps his thoughts about the chance of running into other hill dwarves to himself.


M Goblin Beer Snob 1/Freethinker 3

Kelgan,

Spoiler:

As usual, Fenrift affects to ignore you calling him 'Your Grace' -- which should be reserved for Duke Kolvin and not bestowed on a border marcher -- but you suspect he enjoys the humor in it.

No one really knows Fenrift too well, but you've gotten pretty good at correlating his verbal shifts with his more oblique "requests." This time is no different. "Sergeant," he says, "Your orders are of course to follow up on the assassination thing, regardless of where, geographically, that investigation and its aftermath takes you. Of course civilians cannot be given official status, but there are no rules against you traveling with others, by whatever route you deem most prudent. In the event you finish quickly, however, and if your companions seem particularly mettlesome, I'd urge you to return by the fastest possible route, avoiding the highlands -- we are of course always in dire need of competent adventurers.

"On the other hand, if the campaign in the moors is protracted, further orders will be sent to you there. By the way, recruitment of the lizard tribes as military allies will be considered a success in and of itself, if what I'm thinking comes to pass.

"Finally -- a personal favor in no way connected with your orders, and that should in no way interfere with your duties: my young daughter has been missing for a week. Any rumor or word of her possible whereabouts or fate would be appreciated." His face and voice show absolutely no emotion; he might be asking about the weather. But you notice he's wearing his sword belt even inside, at his desk, surrounded by soldiers.


Male Halfling Bard 5 (Minstrel)

Caspian sings a tune...

"Over the highlands and through the moors to Tasarock house we go..."

Kelgan knows the way to carry on for pay
Through white and drifted blow.

Over the highlands and through the moors,
Oh, how the wind does blow.
It stings the toes and bites the nose
As over the ground we go.

Over the highlands and through the moors ,
Trot fast my goblin gay;
Spring o'er the ground just like a hound,
For this is our finest day.......


Male Goblin Druid 5

Cricket is still too befuddled and discombobulated after his encounter with the racist underwater stars to trot, neither fast nor gay. He can pull it together enough, however, to totally use his awesome woodsy skills to help the party (Survival taking 10 = 18) and even offer Tsarok a daily endure cold spell, if he so wishes.

He seems to not spend as much time paying attention to Wolvie, however, who, feeling hurt, spends much of his time trying to lick the dwarves.


Male Goblin Druid 5

Also, now that Cricket has a cool, new look (changed his hair color and got artsy scars), he makes a new roll for his Comeliness:

4d6 ⇒ (6, 5, 1, 2) = 14

What?!? It made him less sexy?!?


Male Halfling Bard 5 (Minstrel)

Pretty sure that score was actually called "delusion" to start with....


Male Goblin Druid 5

Oh yeah, and I've got differently colored eyes now. I'm a sexy goblin David Bowie. Dressed like a wood elf.


M Goblin Beer Snob 1/Freethinker 3

The trip into the highlands is slow going -- the annoyance of the constant uphill slog is compounded by the fact that the rutted trail you're on zigzags back and forth, to keep the grade reasonably gentle, so it seems like you're hardly making any forward progress at all. Occasional low stone walls, mostly in rubble, indicate that at one point this edge of the hills was more civilized than it is now.

And, of course, there's the problem that, sometime around Day 2 of the trip, someone yells in very bad Hill Dwarf-accented Common: "Put your weapons and valuables on the ground, then keep walking, except for the little jester in the wood elf clothes. We'll keep him for entertainment!"

The voice is coming from a hill dwarf face, squinting in the aim of a heavy crossbow pointed in your direction. The rest of the dwarf is behind a low stone wall, about fifty feet away.

1d20 + 9 ⇒ (12) + 9 = 21
Cricket and Kelgan:

Spoiler:
You guys were totally hip to him being there like a hundred feet back, and also to his two friends on his side of the road and two more behind the rocks on your side. It's a well-placed ambush, but Cricket's substance-induced hyper-awareness and Kelgan's knowledge of their tactics and terrain are too good!


Male Goblin Druid 5

Cricket rolls for initiative 1d20 + 3 ⇒ (18) + 3 = 21 or casts barkskin.


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male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Wyvurn curses under his breath. The dwarves' ambush now apparent. He blames himself for getting lost in his own musings as to why the cold of the mountains and the heat of the burning distillery didn't have much of an effect on him. The scar from the old bite in the goblin lair itching just a little as if it plays some role.

Initiative: 1d20 + 4 ⇒ (9) + 4 = 13


Male Hill Dwarf Fighter 5

In hill-dwarf
"Fie ye foolish swaggers. You've no idea who you've pointed them steelbands at. Count your teeth and slack them strings before you're counting them on the ground. If'n so much as one of ye skulks so much as scratches them what's under my watch, I'll boil you in my still and sell your bones to your granpappy for spit and silver."

Initiative (mountains): 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Jaegr Initiative: 1d20 + 3 ⇒ (16) + 3 = 19

"Actually we'll be asking you to do the same, minus you giving us another one of him.", pointing at Cricket, "No offense" he says to the goblin.


Male Halfling Bard 5 (Minstrel)

Initiative 1d20 + 3 ⇒ (11) + 3 = 14

"I'm the one with fine bagpipes and they want him for entertainment.....oh I see these are real hill people!"


Male Goblin Druid 5

Cricket is beyond the reach of his companions' petty jibes.


Male Lizardfolk Lizardfolk 2 / Sorcerer 2
Stats:
HP: 25/25 || AC: 14, touch: 12, flat-footed: 12 || CMD: 13 || Fort: +0, Intu: +4, Ref: +6, Will: +8 || Init: +2 || Perception: +3, darkvision 60 ft.

Escaping the confines of the human lands and returning to much more familiar grounds puts Tsarok in quite a good mood as they march through the hills. He'd prefer to avoid the chill of the mountains and go underneath the safety of the forest - but the stout one seemed confident in his ability, so there was little point in arguing.

At the very least, the rocks they pass by tend to absorb the sun's rays, and occasionally Tsarok picks one up to nurse the warmth from.

Init: 1d20 + 2 ⇒ (18) + 2 = 20

And then there were dwarves, and the lizard-man can do little but arch a brow in response. He wonders how he managed to make it to the human lands without running into a half-dozen ambushes therein; did this lot he'd taken up with just attract trouble?

"You block the way to my homeland. The storm will rain down upon you if you persist in doing so, rock-cobblers."


M Goblin Beer Snob 1/Freethinker 3

Bandits' Initiative: 1d20 + 1 ⇒ (1) + 1 = 2


M Goblin Beer Snob 1/Freethinker 3

Ha! Kelgan's diligence and instant response catches them quite off-guard.

Bluff: 1d20 - 1 ⇒ (7) - 1 = 6

It's clear they have no idea who you are, but the sight of the lizard man and hobgoblin makes them a little uneasy. The leader lowers his crossbow and asks, with a tinge of fear in his voice:

"Are you with Obmi, sir?"


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Male Goblin Druid 5

Cricket's never heard of Obmi, but his player seethes in hate.


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M Goblin Beer Snob 1/Freethinker 3

Stupid DM forgot Doodlebug read all the Gygax books, and was careless in stealing proper names.


Male Hill Dwarf Fighter 5

Still in Hill Dwarf
"Not by all the breath in me. I'm my own dwarf and take orders from none but my belly and my bladder. Since ye are bandying about names, though, I've one of my own: Giovanni. Any of ye had dealings with or know of any who have with that swollen sh!t sack?"

Kelgan steps forward, to get a better look at the dwarf. He still hasn't drawn his own weapons, confident in his ability to cow these cowards with words alone.


M Goblin Beer Snob 1/Freethinker 3

The bandit spits, before replying in rapid Hill Dwarf. "That one thought he could start his own Family in the big city, without paying the tribute back here. If his throat got cut tomorrow, no one would cry."


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Male Hill Dwarf Fighter 5

"Aye. He got in my way so I blew up his forge and him along with it. Scattered his bloody bits across the city, so everyone got wise that messing with me was a bad idea. Ye can let me make that point again here, or ye can rather run along and pass the word: Kelgan Cragbelly's back in the Highlands, and ye'd better stay the hell out of his way or ye'll die screaming."


Male Halfling Bard 5 (Minstrel)

Kelgan's shiney head is a constant reminder that Caspian wants a set of bongos.......

Sometimes he catches himself wanting to thump it to see what sound it makes.....


Male Hill Dwarf Fighter 5

Kelgan's head is quite hollow. It sounds like a screaming halfling when struck.


M Goblin Beer Snob 1/Freethinker 3

Knowledge (Warfare): 1d20 + 3 ⇒ (3) + 3 = 6
"Your name rings no bells here, Paesan, but your glaive does! Go on your way; Golvetto and his boys will not bar it today. Watch out for Obmi -- he fancies himself a great bandit chief now, and might well be. Also, a lyndwyrm lives in the tarn east of here; it ate poor Flindi yesterday."


M Goblin Beer Snob 1/Freethinker 3

Re: food, I'm assuming you each ended up with a week worth of iron rations from Fenrift Keep. Characters with Survival skill can try to hunt wild goats and find edible roots; probably the best method up in the hills is to let Kelgan make the primary check, and have others Aid Another.

Once you get onto the moors, Tsarok can feed himself, but the stuff that lizards eat may not be palatable to (or even edible by) warm-blooded humanoids.


Male Hill Dwarf Fighter 5

Kelgan is familiar with the hills, but his outdoor skills are a bit rusty. His survival skill in the mountains is only +4, which is enough to feed himself, but not likely the whole party.

"Smart choice, Golvetto. As for the warning about the wyrm and Obmi, here's a little something in return. Brewed it myself. If ye got more words, I'll hear them."

Kelgan approaches the leader and draws out one of the small bottles of whiskey. He hands it over and waits.


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Male Goblin Druid 5

Cricket gets a 20 on a Take 10 for Survival.


M Goblin Beer Snob 1/Freethinker 3

Golvetto seems quite nervous to have you within dagger's reach, and wonders if you plan to kill him when he reaches for the bottle. After no such death stroke falls, he nods and says,

"Of course! If you have been away, you need news, my friend. Things are much as they have been -- we protect our families in the villages, and collect tolls from interlopers; there are many more such now that a pass across the mountains to Aramni has been found to the south, so the pickings are usually good. Obmi's band has had great success, and he thinks to put the rest of us 'honest' bandits out of business.

"Otherwise, I am not so sure. There are rumors of activity at the old pile of rocks to the northeast, the one the humans called Skarn Keep. You'll recall they abandoned the place years ago after all their people were driven mad. Why anyone would go back is a great mystery, if indeed it is true."


M Goblin Beer Snob 1/Freethinker 3

Cricket and Wyvurn seem confused at why most of the others can't see all the food that's lying around them. They even call the place "desolate"! It's enough to make even a wise goblin confused.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Jaegr's survival is +9 though he is better suited for under the mountain rather than above it

Jaegr will let Kelgan do the talking as Jaegr would prefer to just thump these bandits but getting information is always a good thing.

Check for when needed:

Survival: 1d20 + 9 ⇒ (9) + 9 = 18


Male Halfling Bard 5 (Minstrel)

Caspian helpfully adds to Jaegr's check ....+4


Male Hill Dwarf Fighter 5

"Aye, I know the one. Humans are foolish and fill their heads with flights of fancy. No doubt they've forgotten what happened and the new ones will all die too."

"Can you point out yonder tarn where lairs the wyrm? I've always sought a scaled cloak, and this one might fit."

"Mark the pass on my map. It's good to know of it, though I doubt those devil-worshippers will bring anything good into the hills besides their gold."

"Tell me more of Obmi. If he's starving honest families, that's something I won't stand for."

"Lastly, I seek an elf-daughter, kidnapped from the Keep. Proper bounty on her. A young one, likely in her second or third decade. You hear of someone like that recently?"


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Male Lizardfolk Lizardfolk 2 / Sorcerer 2
Stats:
HP: 25/25 || AC: 14, touch: 12, flat-footed: 12 || CMD: 13 || Fort: +0, Intu: +4, Ref: +6, Will: +8 || Init: +2 || Perception: +3, darkvision 60 ft.

The meeting with the now apparently friendly bandit-dwarves has shifted from an annoyance to merely tedious, so Tsarok finds a sunny spot nearby and lounges out for a while. Sadly without some bad jazz in the background and a cocktail in hand, lounge lizard that he is.

-----

Later, Tsarok will look for the sort of food that suits his palette, having a penchant for raw meat (maggots are fine too!) and various grubs. Caspian may find some amusement in the fact that he really enjoys eating crickets, although the joke is likely to be lost in translation.

He misses the swamp with its bounty of delicious treats...

I get a 17 on a Survival take-10.


M Goblin Beer Snob 1/Freethinker 3
Tsarok of the Summer Storm wrote:
Caspian may find some amusement in the fact that he really enjoys eating crickets, although the joke is likely to be lost in translation.

DM fails Will save; dies laughing.


M Goblin Beer Snob 1/Freethinker 3
Kelgan Cragbelly wrote:
"Tell me more of Obmi. If he's starving honest families, that's something I won't stand for."

After marking up Kelgan's map, Golvetto shrugs expressively. "What can I say of Obmi? The less the better. He was one of Scappo's hard boys; as mean as they come. He has a hammer that comes back to his hand when he throws it, and is as likely to throw it at disloyal soldiers as at civilians. I would not cross him, not even for the gold you're going to pay me for all this information..."

Remember Giovanni trying to bind you with his 'gift'? The dwarves of the Estren Highlands tend to keep a very strict accounting of favors and money owed.


Male Halfling Bard 5 (Minstrel)

Caspian picks up a few words here and there given his linguistics skill and the time he has spent in Burl's around the dwarves. It is likely that he will learn the language in time but for now he just listens and observes....

He also guesses the hill dwarves must be more competent than this crew, though one did say that one of his fellows was eaten by something that they know where was.....maybe they meant he was eaten and now they know where the critter is....

Bongos, for certain bongos.....


M Goblin Beer Snob 1/Freethinker 3

Moving along!

Kelgan:

Spoiler:
I'm going to assume Kelgan gives Golvetto some coins as proper ""tribute" for traversing his "territory," especially insofar as he gave you a bunch of info (if not, by the warped ethics of hill dwarf banditry, you'd be claiming that you "own" that "territory" and you'd have to fight him for control of his followers).

Based on your newly-updated map, it looks like the "lyndwyrm" lake is the closest place with a lot of fresh water. But Cricket can prepare create water, and enough of you have good enough Survival skill, that thirst ends up not being a problem. You can therefore avoid the local monster and continue on your way.

The next day, Wyvurn and Cricket spot some fresh elk tracks where some moss covers the rocks, and you guys are able to track the thing and shoot it. Food is covered!

Once, from the height of a ridge, you see a column of hill dwarves -- a couple dozen of them -- marching along a path in the distance.

Every night when you camp, it's a bit colder, and firewood is getting hard to come by. Cricket takes to preparing endure elements for everyone who lacks that ability on their own, and you all might have to get used to cold food.

Eventually, you crest a ridge and see a pond below -- and beyond that, standing water and some scrub trees. You've reached the Altland Moors.


Male Goblin Druid 5

So, this is the Altland Moors, huh? Looks around. It's kinda pretty, in an austere way. Which way, Master Dwarf?


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

"It may be time for Tsarok to lead the way now that we are in the moors"


M Goblin Beer Snob 1/Freethinker 3

Jaegr,
It never came up in the highlands, but out on the moors -- sometimes there will be full daylight, meaning that you'll be dazzled -- unless people are traveling at night, which is a lot more problematic for a number of reasons. That said, the moors are usually pretty overcast, so when in doubt, I'll assume a 2 in 6 chance of sun for each outdoor encounter that's not at night.

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