Ambusher

Tsarok of the Summer Storm's page

49 posts. Alias of Alice Margatroid.


Full Name

Tsarok of the Summer Storm

Race

Lizardfolk

Classes/Levels

Lizardfolk 2 / Sorcerer 2

Stats:
HP: 25/25 || AC: 14, touch: 12, flat-footed: 12 || CMD: 13 || Fort: +0, Intu: +4, Ref: +6, Will: +8 || Init: +2 || Perception: +3, darkvision 60 ft.

Gender

Male

Size

Medium

Deity

The Great Spirit

Languages

Common, Draconic

Strength 15
Dexterity 15
Constitution 8
Intelligence 10
Wisdom 16
Charisma 18

About Tsarok of the Summer Storm

Defense:

Initiative: +2

HP: 25 (2d10 + 2d6 - 4 Con + 4 Toughness)

AC: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)

CMD: 17 (+3 BAB, +2 Dex, +2 Str)

Fort: +0 (+2 vs. poison, disease) (4 * Poor - 1 Con)
Intu: +4 (4 * Poor + 3 Wis)
Ref: +6 (4 * Good + 2 Dex)
Will: +8 (4 * Good + 4 Cha)

Str: 15 (11 base, +4 racial)
Dex: 15 (15 base)
Con: 8 (6 base, +2 racial)
Int: 10 (11 base, -2 racial, +1 level)
Wis: 16 (16 base)
Cha: 18 (18 base)

Offense:

Speed: 30 ft., 15 ft. swim

Base Attack Bonus: +3 (+2 lizardfolk, +1 sorcerer)

CMB: +5 (+3 BAB, +2 Str)

Melee: bite +5 (1d4+2+1d6+2 electricity) and 2 claws +5 (1d4+2+1d6+2 electricity)
or longspear +5 (1d8+2+1d6+2 electricity) and bite +0 (1d4+1+1d6+2 electricity)

Ranged: eldritch blast +6 (1d6+2/spell level electricity)
or dart +6 (1d4+2+1d6+2 electricity)

Sorcerer Abilities:

Bloodline: Stormborn

Bloodline Arcana: +1 on save DC for electricity or sonic spells.

Energy Puissance: +2 damage on electricity spells.

Cantrips: Minor spells, castable at-will.

Thunderstaff (Su): All weapons wielded gain the shock property (+1d6 electricity damage).

Spells:

Spell Capacity: 2nd (2 * sorcerer)

Spells Known (CL 4th):
...1st (5/day)--charm person (DC 15), hydraulic push, shocking grasp (1+1+1)
...0--detect magic, detect poison, flare (DC 14), prestidigitation, ray of electricity (4+1)

Skills:
8 (2 * lizardfolk) + 4 (2 * sorcerer) + 4 (secondary) + 4 (bonus ranks in Endurance and Concentration) + 2 (favoured class)

Athletics +7 (+10 swimming) (2 ranks, 3 trained, 2 Str)
Bluff +11 (4 ranks, 3 trained, 4 Cha)
Craft: Alchemy +7 (4 ranks, 3 trained)
Concentration +11 (4 ranks, 3 trained, 4 Cha)
Endurance +4 (2 ranks, 3 trained, -1 Con)
Spellcraft +7 (4 ranks, 3 trained)
Stealth +6 (1 rank, 3 trained, 2 Dex)
Survival +7 (1 rank, 3 trained, 3 Wis)

Feats:

Lzf 1: Favoured Terrain (Swamps)
1: Toughness
Sor 1: Eschew Materials
Sor 1: Expanded Arcana
3: Precise Shot
Sor 2: Point Blank Shot

Special Abilities:

Darkvision 60 ft. (Ex): See through 60 feet of darkness as if it were light.

Bog Stride (Ex): Ignore movement penalty for bogs, deep bogs, mud, quicksand, and reeds.

Mist Sight (Ex): See through 10 ft. of fog, mist, gas, wind, rain, etc.

Strong Stomach (Ex): Immune to sickened. Nauseated reduced to sickened. +2 vs. saves on poison and disease.

Favoured Class Bonuses: 2 skill points, 2 "Energy Puissance"

Possessions: