Full Name |
Tsarok of the Summer Storm |
Race |
Lizardfolk |
Classes/Levels |
Lizardfolk 2 / Sorcerer 2 |
Gender |
Male |
Size |
Medium |
Deity |
The Great Spirit |
Languages |
Common, Draconic |
Strength |
15 |
Dexterity |
15 |
Constitution |
8 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
18 |
About Tsarok of the Summer Storm
Defense:
Initiative: +2
HP: 25 (2d10 + 2d6 - 4 Con + 4 Toughness)
AC: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
CMD: 17 (+3 BAB, +2 Dex, +2 Str)
Fort: +0 (+2 vs. poison, disease) (4 * Poor - 1 Con)
Intu: +4 (4 * Poor + 3 Wis)
Ref: +6 (4 * Good + 2 Dex)
Will: +8 (4 * Good + 4 Cha)
Str: 15 (11 base, +4 racial)
Dex: 15 (15 base)
Con: 8 (6 base, +2 racial)
Int: 10 (11 base, -2 racial, +1 level)
Wis: 16 (16 base)
Cha: 18 (18 base)
Offense:
Speed: 30 ft., 15 ft. swim
Base Attack Bonus: +3 (+2 lizardfolk, +1 sorcerer)
CMB: +5 (+3 BAB, +2 Str)
Melee: bite +5 (1d4+2+1d6+2 electricity) and 2 claws +5 (1d4+2+1d6+2 electricity)
or longspear +5 (1d8+2+1d6+2 electricity) and bite +0 (1d4+1+1d6+2 electricity)
Ranged: eldritch blast +6 (1d6+2/spell level electricity)
or dart +6 (1d4+2+1d6+2 electricity)
Sorcerer Abilities:
Bloodline: Stormborn
Bloodline Arcana: +1 on save DC for electricity or sonic spells.
Energy Puissance: +2 damage on electricity spells.
Cantrips: Minor spells, castable at-will.
Thunderstaff (Su): All weapons wielded gain the shock property (+1d6 electricity damage).
Skills: 8 (2 * lizardfolk) + 4 (2 * sorcerer) + 4 (secondary) + 4 (bonus ranks in Endurance and Concentration) + 2 (favoured class)
Athletics +7 (+10 swimming) (2 ranks, 3 trained, 2 Str)
Bluff +11 (4 ranks, 3 trained, 4 Cha)
Craft: Alchemy +7 (4 ranks, 3 trained)
Concentration +11 (4 ranks, 3 trained, 4 Cha)
Endurance +4 (2 ranks, 3 trained, -1 Con)
Spellcraft +7 (4 ranks, 3 trained)
Stealth +6 (1 rank, 3 trained, 2 Dex)
Survival +7 (1 rank, 3 trained, 3 Wis)
Special Abilities:
Darkvision 60 ft. (Ex): See through 60 feet of darkness as if it were light.
Bog Stride (Ex): Ignore movement penalty for bogs, deep bogs, mud, quicksand, and reeds.
Mist Sight (Ex): See through 10 ft. of fog, mist, gas, wind, rain, etc.
Strong Stomach (Ex): Immune to sickened. Nauseated reduced to sickened. +2 vs. saves on poison and disease.
Favoured Class Bonuses: 2 skill points, 2 "Energy Puissance"
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