"Kirthfinder" Aviona PBP

Game Master Kirth Gersen

Playtest for the "Kirthfinder" rules.


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Male Halfling Bard 5 (Minstrel)

I am having so much fun reviewing the rules, I have started "planning" level 5 at the bottom of my character sheet.

Just for clarity can I spend future skill points on any skill, such as disable device or does the DM/rules want you to learn a skill from someone who is trained in that skill. I was not able to tell from the skills section (or I missed it!).


M Goblin Beer Snob 1/Freethinker 3
Caspian Barefoot wrote:
Just for clarity can I spend future skill points on any skill, such as disable device or does the DM/rules want you to learn a skill from someone who is trained in that skill. I was not able to tell from the skills section (or I missed it!).

You can spend them on any skill, as long as you can invent some sort of justification for learning it. Kind of like you already did -- awesomely -- for the requiem ability! The justification doesn't have to be that involved; anything halfway believable will work.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Kirth, I believe I am done. I definitely had a case of analysis paralysis in deciding what to choose. (A good thing in my book however!)


M Goblin Beer Snob 1/Freethinker 3

Jaegr,

Just looked at Giant-Slayer again, and decided all the fiddly different bonuses were confusing me! So I recommend we strip it down to something simpler, like this:

Spoiler:
Benefit: You gain a +4 dodge bonus to your Armor Class against giants, or a +1 dodge bonus against any non-giant creature two or more size categories larger than yourself. This benefit does not apply if you lose your Dex bonus to AC, or if you are wearing heavy armor. You also gain a +1 racial bonus to attacks and damage against creatures at least one size category larger than you are.

For every 4 points of your base attack bonus, these racial modifiers increase by +1, to a maximum AC bonus of +9 vs. giants (+6 vs. others), and maximum attack and damage bonuses of +6.


M Goblin Beer Snob 1/Freethinker 3

Also, the fighter Weapon Aptitude now has a lot of superseded verbiage. It should simply read,

Spoiler:
Weapon Aptitude (Ex): Starting at 2nd level, each morning, you can choose to spend 1 hour in weapon practice to change the designated weapon for any feat you have that applies to a specific weapon or weapons group (such as the Weapon Focus feat). You must have the newly-designated weapon available during your practice session in order to make this change. You can adjust any number of your feats or talents in this way, and you need not adjust them all in the same way. This ability is similar to the Warblade’s class feature of the same name, from the Tome of Battle.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

That makes a lot more sense to me! I'll note it in my character sheet


Male Lizardfolk Lizardfolk 2 / Sorcerer 2
Stats:
HP: 25/25 || AC: 14, touch: 12, flat-footed: 12 || CMD: 13 || Fort: +0, Intu: +4, Ref: +6, Will: +8 || Init: +2 || Perception: +3, darkvision 60 ft.

Ah, sorry for not responding earlier. Had a big day at uni yesterday followed by a killer karate session.

Kirth:
Caspian PM'd me to say he offered you some kind of one-on-one meet up outside of town, or something to that effect; I'm down with just about anything, really.

Here are some potential thoughts as to why Tsarok hasn't been killed outright:

1) Amnesty granted, at least temporarily, possibly through liberal application of charm person.

2) Tsarok playing dumb with his Bluff skill to insinuate that he doesn't know Common...? I suspect the law 'round these parts wouldn't care too much about him not understanding his sentence, to be fair, but...

3) Through sheer luck and/or particularly apt lies (or possibly truths?), manages to convince whoever has him captured that he knows something about (insert plot thread here). A warning that something is going to happen, in other words.

4) Escaped from the guards escorting him to Kaisersburg. If the guards "disappear", nobody in Kaisersburg has to know he's wanted...

Now to work on my gear.


M Goblin Beer Snob 1/Freethinker 3

Hmmmm. Maybe we play this angle

Spoiler:
If we play up the bullywug migration thing, maybe those critters killed some people who knew the people who captured you? When they start babbling about "reptilian invaders and frog people," your, uh, earless earholes perk up... Of course, you can't get into Kaisersburg without a pass, but luckily Caspian keeps as supply of them on hand.
BTW, good luck at uni and with the karate -- I was a taekwondo addict until I got a "real job" and stopped having enough time to keep in training.


Male Halfling Bard 5 (Minstrel)

Karate

Spoiler:

My Art is Karate, the style is Chinese, the system is Kenpo and my School is the Karate Connection.


Male Lizardfolk Lizardfolk 2 / Sorcerer 2
Stats:
HP: 25/25 || AC: 14, touch: 12, flat-footed: 12 || CMD: 13 || Fort: +0, Intu: +4, Ref: +6, Will: +8 || Init: +2 || Perception: +3, darkvision 60 ft.

Thanks, Kirth! I only got into karate recently (maybe 2 months ago?) as a friend of the family established a dojo in the local area. It's really fun, but the result of being a card-holding sports-hating computer nerd for most of my life is that my core strength is pretty awful.

It's also been great as my dad signed up with me. I've always been close to him but it's awesome to be able to do something like this together.

Caspian, the style I learn is Shorin-Ryu, an Okinawan style of karate. Although I wouldn't have a clue what makes it different to any other style. :)

Intro stuff:
Actually, I like that angle.

Perhaps Tsarok didn't intend to head for human lands in the first place, but decided to disobey his tribe's orders and see what he could do about the bullywugs himself. (He's young for a lizardfolk I figure, and just received some amazing magical powers - it probably got to his head.)

When he turns up he discovers the sheer size of the bullywug "army" so to speak, and realises that he has no chance. He overhears their plans to do something-or-other to the human settlements and so decides he'd better warn them. (Upside for him is that meant the humans might decide to wipe them out.) He didn't expect to be immediately attacked upon arrival, of course...


M Goblin Beer Snob 1/Freethinker 3
Tsarok of the Summer Storm wrote:
It's really fun, but the result of being a card-holding sports-hating computer nerd for most of my life is that my core strength is pretty awful.

That was my situation. When I was 13 I got tired of being picked on and signed myself up with a guy I'd heard of who gave lessons in the basement of the local Y. A few years later, after a thousand leg-lifts a night at his merciless direction, my core strength was great and I could actually start doing some of the stuff I was supposed to be learning. (Sadly, 20 years out of training now, I doubt I could do 50.)


Male Halfling Bard 5 (Minstrel)

I am posting the game thread then.....

Kirth and Tasarok. See you there!


M Goblin Beer Snob 1/Freethinker 3

Cool!


Male Halfling Bard 5 (Minstrel)

That post turned out to be longer than I thought it would be....

Kirth

Spoiler:

Feel free to take your time before anything happens, I suppose, that the lizard could arrive before the dead, or after, and it can un-fold many different ways. I assume with me playing music on something as obnoxious as bag-pipes with dancing lights above my head I should be easy to spot.....

Tasarok

Spoiler:

I assume with me playing music on something as obnoxious as bag-pipes with dancing lights above my head I should be easy to find.....

.....but giving Kirth his chance to tell me what happens and when!


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Male Halfling Bard 5 (Minstrel)

Kirth

Spoiler:

Good wrap up, I didn't even have to charm person or suggestion those guards!

Mischief in the works! in the game thread....

Interestingly my entire next level "planning", spells, lore and everything seems to be "based" upon my current life of living in Burl's and hanging out with rowdy dwarves....

Even adding perform comedy (juggling) to my skill set......

Beginner's luck feat revamp:

Spoiler:

I am taking this next level and was going to change the "flavor" and leave the mechanics alone....

Being around the competent tactics of very well versed fighters, and having no option to utilize the tactics directly, you have instead learned to do the un-expected and evade the attacks of even the most highly trained opponents......

As in seeing crushing blow work!


Male Halfling Bard 5 (Minstrel)

Anyone can see the next level spoiler at the bottom of my profile, I am curious if anyone has any ideas or opinions on the options I am looking at.

Is Calm Emotions better than Enthrall? Or does someone think another spell is an even better option.

"Flavor" wise I was going for something that calms gambling disputes and breaks up bar-fights before they get too serious and was leaning towards Calm emotions.

I am also thinking that I want to add perform (comedy) and focus on juggling as flare for picking up bar-tending skills at Burl's...

Kirth

Spoiler:

I have a question on halfling juggling sticks, (they give halflings a +2, but I wanted to go masterwork and raise the bonus to a +4.) They cost 25 gold regular and would cost either times 2 or 50 gold the way a MW tool is priced or about 75 gold, priced the way theives tools are priced.....


M Goblin Beer Snob 1/Freethinker 3

Masterwork pricing (enhancement bonuses) is on p. 20 of Ch 6 (Equipment). For bonuses that apply to all uses of 1 skill, it's 500 gp x (bonus squared). For bonuses that apply to only 1 task of 1 skill, it's half that (250 gp x bonus squared). So a +2 in their case would cost 250 x 2 x 2 = 1,000 numen. Honestly, I wouldn't spend it on something like that, but you can if you really want.


Male Halfling Bard 5 (Minstrel)

That is the last thing on my list, figure out how Kirths's half-crazed equipment functions.....

So masterwork juggling sticks cost 1,000 numen?

I think your system is meant to prevent optimizers, of which I am the opposite, so yes perhaps I will spend it on that next level...

.....maybe they will look like bottles of assorted alcohol and I will while bar-tending and juggling at Burl's....I will make a bit where I get distracted and let them all fall to the floor. It should work at least once...

So yes a 1,000 numen for a bit that will only work once!
Thanks for the info.


M Goblin Beer Snob 1/Freethinker 3
Caspian Barefoot wrote:
...maybe they will look like bottles of assorted alcohol and I will while bar-tending and juggling at Burl's....I will make a bit where I get distracted and let them all fall to the floor. It should work at least once... So yes a 1,000 numen for a bit that will only work once! Thanks for the info.

I'm confused -- I thought you wanted a permanent masterwork tool of some kind (I'm assuming "juggle sticks" are what they sound like). If it's something that's one-use, just take a +2 circumstance bonus for the surprise factor and don't spend the mojo. But if I knew what you were trying to accomplish, and what a "bit" is, I might be able to help more!


Male Halfling Bard 5 (Minstrel)

Oh yes they are sticks that halflings juggle....a set of four sticks....

Let me think about it some more......

Do I want just some sticks (mundane) that happen to be painted to look like bottles of alcohol?

Or

Do I want to spend 1,000 numen to get a set of MW juggling sticks?

I will let you know next level.


M Goblin Beer Snob 1/Freethinker 3

Doesn't have to be 1,000 -- you could set the bonus at +1 and spend 250, or set the bonus at +5 and spend 6,250. Or spend nothing and have them be +0!


M Goblin Beer Snob 1/Freethinker 3

Caspian, re: spells, it looks like you've short-changed yourself on spells per day: 0-level are at will, and you get 7 1st-level spells per day (6 +1 Cha) and 4 2nd-level spells per day (3 +1 Cha), per Table 2 in the spells chapter. For spells known (Table 1), you get 4 0-level, 2+1 1st-level, and 1+1 2nd-level (where the "+1s" are hypnotism and suggestion, which you've got. Also, I may have inadvertently mislead you -- you don't need to choose your inspirations in advance; the way the rule is written, you can pick any spell you know at the time you're creating the inspiration.


M Goblin Beer Snob 1/Freethinker 3

Re: juggling sticks: If you put one skill rank in Craft (woodcarving) next level, you could make a masterwork set for yourself -- the numen cost would then count against "maximum" instead of "par," so you'd essentially be getting them for free.


Male Halfling Bard 5 (Minstrel)

Ok craft woodcarving has gone in, and adjusted spells per day.

Just realized I had composed a song about the battle with the Barghest..
I will revamp and put into game thread.

Maybe ever a version that cricket really likes.....
When the barghest bent over....
...Jaegr took over....


Male Lizardfolk Lizardfolk 2 / Sorcerer 2
Stats:
HP: 25/25 || AC: 14, touch: 12, flat-footed: 12 || CMD: 13 || Fort: +0, Intu: +4, Ref: +6, Will: +8 || Init: +2 || Perception: +3, darkvision 60 ft.

Kind of light on posts lately, sorry. Two programming assignments due on Monday so I've been drowning in C++ a little!

---

Having a lot of trouble coming up with interesting items... under normal circumstances (i.e., standard Pathfinder) I'd just slap a +2 Cha headband or a +1 deflection ring on my characters if I was stuck, but I wanted to do something more interesting than that!

Suggestions from the peanut gallery?

Was thinking of something fun with his longspear - masterwork with maybe a 1/day spell-like ability of some sort? Entangle maybe... made out of a twisted mangrove root with a bone or stone shard at the tip, it can cause the roots of surrounding plants to come alive. Or something like that.


Male Halfling Bard 5 (Minstrel)

Maybe the magical any tool? It is a saw, a shovel,. a pick.....

I could also see you with an assortment of cheap magic and alchemical things

Troll styptic
Vermin repellent
Blood block
Weapon blanch

Tokens, potions and oils also.


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Male Lizardfolk Lizardfolk 2 / Sorcerer 2
Stats:
HP: 25/25 || AC: 14, touch: 12, flat-footed: 12 || CMD: 13 || Fort: +0, Intu: +4, Ref: +6, Will: +8 || Init: +2 || Perception: +3, darkvision 60 ft.

Ooh, I like the idea of alchemical items and so forth, that's a very swamp hermit kind of thing. Maybe I'll switch my skills around a little and grab some Craft (Alchemy) ranks.

EDIT: Swapped Knowledge: Planes for Craft: Alchemy. I feel it fits a lot better (was kind of grasping at straws for my secondary skill ranks) and now I can go crazy with alchemical items.


M Goblin Beer Snob 1/Freethinker 3

Tsarok, looking at ear-piercing scream, I get the following:

  • Ray of frost (0) + Versatile Evocation (Sonic; +1 level) + Cascade Spell (daze person; +1 level) = 2nd level (damage cap 5d6).

    Alternatively, you could do daze person + Cascade Spell (ray of frost; +1 level) + Versatile Evocation (Sonic; +1 level).

    Either way, I end up with a 2nd level spell. (I'm constructing it using the evocation seed and metamagic feats because I'd understood you wanted to rely heavily on the new metamagic system later on).


  • Male Lizardfolk Lizardfolk 2 / Sorcerer 2
    Stats:
    HP: 25/25 || AC: 14, touch: 12, flat-footed: 12 || CMD: 13 || Fort: +0, Intu: +4, Ref: +6, Will: +8 || Init: +2 || Perception: +3, darkvision 60 ft.

    Good job Paizo balance team. ;)

    I suppose it's balanced around being one of those weird spells that's good at low levels and crappy at higher (because of the 1/2 levels scaling).

    I just grabbed it because it was a low level sonic spell. Will trade it for something else... maybe hydraulic push?

    I may also trade Toughness for some kind of metamagic to throw on my ray of electricity cantrip so I can use a ranged spell... I'm leaning Blinding Spell at the moment, or maybe Entangling (as a kind of pseudo-slow effect).


    Male Halfling Bard 5 (Minstrel)

    Hydraulic push seems to be perfect for your character!

    I got Sonics covered as a bagpiping bard!


    Male Halfling Bard 5 (Minstrel)

    Caspian enjoys getting the dour dwarves to play along.....they want too deep down, Caspian just helps them come up with the why....


    M Goblin Beer Snob 1/Freethinker 3

    Caspian, also don't forget this:

    Kirth Gersen wrote:
    For spells known (Table 7.1), you get 4 0-level, 2+1 1st-level, and 1+1 2nd-level (where the "+1s" are hypnotism and suggestion, which you've got).


    Male Halfling Bard 5 (Minstrel)

    Ok I got it, I looked at page 611 and found that information.

    So at 5th level my spell capacity stays at 4th, so I do not gain any new spells until 6th level?


    M Goblin Beer Snob 1/Freethinker 3
    Caspian Barefoot wrote:
    Ok I got it, I looked at page 611 and found that information. So at 5th level my spell capacity stays at 4th, so I do not gain any new spells until 6th level?

    Right. Bards get quick progression up front, to get them up to par on inspirations and so on, but it slows down a bit thereafter.


    Male Halfling Bard 5 (Minstrel)

    Ok guys hop on in!

    Tasarock and Jaegr.....


    Male Halfling Bard 5 (Minstrel)

    Caspian is watching cloesly for Burl's reaction

    Kirth

    Spoiler:

    If Burl appears insulted Caspian will immediately jump in and purchase the great and wonderful charm, leaving the money for Burl to accept as payment......FYI if that happens Caspian will cast detect magic on the charm as a return of the favor to Tasarock.....


    Male Halfling Bard 5 (Minstrel)

    Tsarok..

    Did you need some help getting your items figured out for your character? I kind of assumed that your stuff; armor, weapon , and equipment etc was transported with you. But since you just swapped out the craft (alchemy) skill did you need some input figuring out what you need?


    Male Lizardfolk Lizardfolk 2 / Sorcerer 2
    Stats:
    HP: 25/25 || AC: 14, touch: 12, flat-footed: 12 || CMD: 13 || Fort: +0, Intu: +4, Ref: +6, Will: +8 || Init: +2 || Perception: +3, darkvision 60 ft.

    Sorry, I've just been really busy the last few days and haven't had much of a chance to think about it. I had two major assignments due on Monday plus a couple of other things to work on so I've been flat-out!

    Ideas would be welcome though. :)


    Male Halfling Bard 5 (Minstrel)

    Alchemical creations of all sorts.

    I have lots of alchemists fire (as does one of the fighter types)...
    I have a limited supply of antitoxin and antiplague.

    A length of chain or two might be useful.

    I need to check with Kirth about your bonds. I am hoping the guards "gifted" us with a set of manacles.

    Things I mentioned before....

    Troll styptic
    Vermin repellent
    Blood block
    Weapon blanch

    Tokens, potions and oils also


    Male Halfling Bard 5 (Minstrel)

    So I am working on my gear still and looking at kirths floating inventory rules...

    That collector feat is very tempting, I have to admit!

    The mending orison I like but the darn thing takes 10 minutes to cast, so I decided the best thing to do is get a couple of scrolls, in case something major gets broken and needs fixed fast. If not Cricket can get it the next day. I likely will never learn that one....

    Question.....
    Next level floating inventory can legally be 1st level potions?


    M Goblin Beer Snob 1/Freethinker 3
    Caspian Barefoot wrote:

    Question.....

    Next level floating inventory can legally be 1st level potions?

    10 gp/level x 5th level = 50 gp.

    1st level potion at CL 1 = 50 gp.
    We have a winner! And with Craft (alchemy) ranks you'd be able to restock anywhere as long as you have the time and opportunity to gather herbs and whatever -- no need to go shopping in town (or Tasarok could potentially do the crafting).


    Male Halfling Bard 5 (Minstrel)

    Kirth:

    I assume I need a skill point into the secondary skill of

    Craft (fine art), even though all I want to do initially is draw rough (but functional) maps and sketch creatures.

    Unless there is untrained use allowed for map making or sketching creatures.

    These items may be relevant: (or in the library).....
    Book, portrait 10 gp 3 lbs. APG

    Spoiler:

    Portrait Book This 100-page book contains face drawings of male and female dwarves, elves, gnomes, half-elves, half-orcs, halflings, and humans. By selecting an appropriate drawing and adding hair, beard, or other small features such as moles or scars, even a poor artist can quickly create a reasonable likeness of a specific person— for example, an inquisitor making wanted posters of a half-elven witch. Source Advanced Player's Guide

    Book, of letters 50 gp 3 lbs. UE

    Spoiler:

    Book of Letters This portfolio contains examples of official letters along with proper forms of address, etiquette, and turns of phrase. Used by bureaucrats, diplomats, and clerks, it's also useful for counterfeiting official correspondence. It provides a +2 circumstance bonus on Diplomacy checks when dealing with city officials and a +2 circumstance bonus on Linguistics checks when creating forgeries. A book of letters is only accurate for a particular region, such as a country or even a town, and only provides its bonus relating to that region. Price 50 gp; Weight 3 lbs.

    Since we are still in town I intend to do research in the library to find information on bullywugs.


    M Goblin Beer Snob 1/Freethinker 3
    Caspian Barefoot wrote:
    I assume I need a skill point into the secondary skill of Craft (fine art), even though all I want to do initially is draw rough (but functional) maps and sketch creatures.

    When in doubt, each skill usually has an "untrained?" section and/or designation.


    Male Lizardfolk Lizardfolk 2 / Sorcerer 2
    Stats:
    HP: 25/25 || AC: 14, touch: 12, flat-footed: 12 || CMD: 13 || Fort: +0, Intu: +4, Ref: +6, Will: +8 || Init: +2 || Perception: +3, darkvision 60 ft.

    Sorry for being kinda lax in IC posts lately. We're having some terrible bushfires here in Australia and, though I'm not near the most dangerous fire in the Blue Mountains, it's still been pretty stressful going lately.

    Tomorrow is expected to be some pretty awful conditions; fingers crossed that nothing sparks up in my area.


    Male Goblin Paladin 7/Teamster Steward 2/Inquisitor 1

    Stay safe, Sister Margatroid!


    M Goblin Beer Snob 1/Freethinker 3
    Tsarok of the Summer Storm wrote:
    We're having some terrible bushfires here in Australia and, though I'm not near the most dangerous fire in the Blue Mountains, it's still been pretty stressful going lately. Tomorrow is expected to be some pretty awful conditions; fingers crossed that nothing sparks up in my area.

    Saw it on the news -- awful things there. Be safe, Alice!


    Male Halfling Bard 5 (Minstrel)

    Hey kirth sorry to info dump you like that! I realize the bullywugs are from a PC backstory. I do not expect you to do a complete history on a species that I am not sure even exists in your campaign world.

    I would be fine with a few helpful hints, besides if you don't want bullywugs in your world we will happily eliminate them....completely.


    M Goblin Beer Snob 1/Freethinker 3
    Caspian Barefoot wrote:
    Hey kirth sorry to info dump you like that! I realize the bullywugs are from a PC backstory. I do not expect you to do a complete history on a species that I am not sure even exists in your campaign world.

    No worries -- if I don't already have the background, and/or can't create it, fit it in, and improv it convincingly, I'm a failure as a DM!


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    Male Halfling Bard 5 (Minstrel)

    So my distraction was very ineffective.....

    I guess I could have yelled "Order up!" as I threw it......


    M Goblin Beer Snob 1/Freethinker 3
    Caspian Barefoot wrote:

    So my distraction was very ineffective.....

    I guess I could have yelled "Order up!" as I threw it......

    Dude, your opening lines to them had me totally cracking up.

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