Kirth Gersen |
Caspian, to clarify, the ghost touch property (7,500 numen) on a net would allow you to affect incorporeal beings with it (instead of dealing full damage, which is not applicable for a net!). But there's a better option:
If you've got the Ghostwalk supplement for 3e, there's a spell in there specifically for what you need: ectoplasmic web acts as a web spell but also affects incorporeal beings. 3rd level spell x CL 5th x 500 (use-activated) x 1.5 (multiplier for 10 min/level duration) = 11,250 numen, no "to hit" roll or CMB roll needed, Reflex save (DC 14) negates; affects a 20-ft. radius.
Jaegr "Knock Knock" |
Been reading through the latest version of Kirthfinder. Not sure I have found what the differences are as of yet (at least between the fighter/dwarf combo) or the feats, though I think I may have seen a couple. I have to get my old ones out and cross check.
Been looking at what I may take for next level even though that may be a ways off yet.
Kirth Gersen |
Jaegr,
The biggest thing for the fighter is in weapon training: you don't need to pick groups anymore; you just get +1/2 level to damage with all weapons. It's a lot easier to keep track of and keeps you from losing one of your signature abilities if someone sunders your pick. The downside is that you don't get the weapon training attack bonus anymore.
Crushing Blow also has bigger up-front effects now, IIRC, because +1 at 1st level (vs. +8 plate armor) is so fiddly you can pretty well ignore it.
Jaegr "Knock Knock" |
Just read crushing blow. So before I reach 6th, I will do half damage if I miss within their armor/shield bonus. (Barring a rolled 1 I suppose) So if they have AC 20 and I roll a 17 and they have Studded leather or above then it is a hit for half? That is very nice indeed!
One question as I was looking through everything. So with the 5th level fighter ability Mettle, I was thinking about taking Evasion Fighter talent as well. However with Evasion you need light armor, does this talent work the same way. If so, would it work if you can get the armor's ACP to 0?
Kirth Gersen |
Just read crushing blow. So before I reach 6th, I will do half damage if I miss within their armor/shield bonus. (Barring a rolled 1 I suppose) So if they have AC 20 and I roll a 17 and they have Studded leather or above then it is a hit for half? That is very nice indeed!
The thinking there is along the lines of the switch in PF for attacking incorporeal enemies: instead of missing half the time (3.0, 3.5), you do half damage now (PF). In any event, Crushing Blow previously started off lame and scaled so that, by the time you got a decent bonus with it, you were already auto-hitting and didn't care about an additional bonus. I think it's better now, in that it directly gives you a noticeable advantage against all armored opponents.
Evasion you need light armor, does this talent work the same way. If so, would it work if you can get the armor's ACP to 0?
That's a good question! Obviously, I never thought of that. Let me ponder the ramifications a bit and get back to you.
Wyvurn |
Kirth-
We are looking to run kirthfinder in my home game. A question came up about the domain power feat described in the cleric section. Ummm where is it?
I am sure this is covered in the thread on the rules but I did not see it in the egg of coot errata.
Thanks
Wyvurn |
It looks to me that the text conflicts with itself. In the cleric document, under domain access, it makes reference to a domain power feat but then it never gets mentioned again. We can't find it in the feat section either. Does a cleric get he powers of both domains automatically?
Thanks
Kelgan Cragbelly |
I haven't really found having both Shared Shield and Shield Ally as useful as I thought they would be when I picked them up at the last rules rebuild. Since the latest version, I'd like to go back to having Fast Recovery, which is the feat I swapped out for Shared Shield last time.
What do you think?
Kirth Gersen |
I wouldn't argue. I still think the feats you picked would have been awesome if we'd had a standard mix (i.e., squishies to protect), but since we're fighter-heavy (plus a couple of little guys who stay back out of the action), they're not pulling the kind of duty you'd normally expect.
Kelgan Cragbelly |
Yeah, you can shoot a heavy crossbow 1 handed, but not load it. With the tower shield as a firing platform, I'd make a medieval turret. We have a plethora of melee. I'd stand back with the squishies and blast away. That way I'd be near the people that might need my help if we get flanked or an enemy approaches from the rear.
Also, I don't have Jaegr's rock-crushing, skull-crushing, world-crushing pick, so the crossbow is a better weapon than my glaive would be.
Kirth Gersen |
The logic is sound. Thinking about it, you could fire the crossbow 1-handed, then use Sleight of Hand to jugglingly reload 1-handed. Your Dex is pretty good, and we'd let you Take 10 for that, to avoid extra rolls in combat. We just need to set a reasonable DC; given that you've already bought Phalanx Style, I don't see why that wouldn't re-set the (nominally higher) DC to something like 11, which you could reliably hit with a single rank.
When you get some more numen, spring steel as a material is a good addition for your crossbow, so that you can keep up damage-wise.
Kelgan Cragbelly |
Yeah I was looking at getting a spring steel crossbow, and taking sleight of hand for manyshot as well. I'll probably want to retrain combat reflexes into something else at some point (like manyshot), but we'll see.
I think it really takes two hands cause you have to hold the crossbow and crank. If I've got a notch in the top of the shield to hold it, cranking is a one-handed operation, as is setting a bolt.
We needed some more ranged combat capabilities, and I figured nothing stops an evil wizard from casting like a crossbow bolt to the noggin! I'm also looking into taking Strike Team Leader, Alertness and Alert Bodyguard to keep us from getting ambushed.
Kelgan Cragbelly |
Actually, Sleight of Hand is problematic. Even with a rank in sleight of hand, my bonus is swamped by my armor check penalty. I have -9 ACP from tower shield and full plate, even after accounting for masterwork, armor training, and endurance. I'll need to get my crossbow enchanted with Reloading Hands in order to reload while using the shield, or just forgo the sheild entirely in less threatening situations.
Plus, shooting the heavy crossbow one-handed incurrs a -4 penalty. I'll have to figure out a better way to create dwarf tank (pun intended - slow, smelly, heavily armored, projectile shooting military machine)
Kelgan Cragbelly |
Get a spyglass, an anemometer, and a sextant and you can be the spotter to my gunner. I'll fire two-handed till the enemy closes, then I'll put up the shield and fire one handed and you stand by me and reload and I'll keep them from hitting you at all.
And exotic proficiency gives you Fell Shot with the Heavy Crossbow. I've used that to deadly effect as a GM in my home campaign, looking to use it to similar effectiveness here.
Kirth Gersen |
That's a nice idea -- if Caspian sings, he can reload while maintaining an inspiration, and being under Kelgan's shield keeps him from getting hit with stray attacks.
Also, add the following text to the Phalanx Fighter feat:
Synergy: When using this feat with a tower shield, you can brace a crossbow against the shield and fire one-handed without the usual penalty. You still cannot reload one-handed, however, without using the Sleight of Hand skill.
Kelgan Cragbelly |
I've been reading through the fighter section again, and really like the Order of the Shield. Their edicts, name, and ethos align closely with what Kelgan believes.
I'd like to take Knightly Order as my 5th level fighter talent, and work in some in-game material leading up to that.
Kirth Gersen |
Kirth does kirthfinder have the taunt (kender ability) in it?
You've got a couple of possibilities. If you want to inflict combat penalties by taunting someone, use the Bluff skill to intimidate and refer to "shaken" as "enrages" (same condition, all you're doing is swapping out the fluff). If you want to simulate the kender's bonus to these checks, you could grab Skill Focus as a feat.
If you want to force people to actually attack you, select compel hostility as a 1st level spell known. You could then cast it as a spell or use it as an inspiration.