
| Richard Harmon | 
 
	
 
                
                
              
            
            Richard moves back to the others. "Two trolls ahead in room filled with hides and leaves. Lets move up and take them out. They don't look anywhere near as tough as the two headed one."
Charge if we get a surprise round: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

| Colwyn the Toad | 
 
	
 
                
                
              
            
            The tottering stacks of crates and barrels in the storeroom catch Colwyn's interest, but he reminds himself that there will be plenty of time to plunder the trolls' ill-gotten gains once the outpost is properly cleared - and safe.
As Richard slinks back to inform the rest of the party of the situation, Colwyn holds his position at the storeroom, keeping his eyes trained upon the hallway ahead. He has swapped his trident for his bow, keeping an arrow against the shaft in case one of the trolls comes wandering forward.
When the party is ready, Colwyn sneaks forward, peers around the corner, lines up a shot, and opens the next fight with a surprise shot at the nearer troll.
MWK Comp Longbow vs Yellow, Point Blank: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Damage w/ Sneak Attack: 1d8 + 3d6 + 2 + 1 ⇒ (3) + (2, 6, 1) + 2 + 1 = 15

| Zelera | 
 
	
 
                
                
              
            
            Zelera advanced with the others but she failed to realize they were trying to be stealthy and so didn't really try herself.
stealth: 1d20 + 2 ⇒ (4) + 2 = 6
Wow, not quite a full plate wearing half-ogre fighter stomping around going "Tippy-toe, tippy-toe" but close enough.

| Colwyn the Toad | 
 
	
 
                
                
              
            
            Colwyn's eyes widen and he winces as he hears what sounds like a stifled cough or belch come from Zelera's direction. Perhaps it was just an unfortunate creak of the soft leather of her boots, but his rankled nerves remain unassuaged. He shoots a look at her for just a moment, his eyes wordlessly screaming, "This is no time for your mischief," before snapping his attention back to the foes ahead.

| Zelera | 
 
	
 
                
                
              
            
            *Indignant look*
Hey! I'm not my little brothers!  I don't do such things.

| GM_DBH | 
 
	
 
                
                
              
            
            Botting Reknar.
stealth Reknar: 1d20 + 3 ⇒ (11) + 3 = 14
perception Red: 1d20 + 8 ⇒ (17) + 8 = 25
perception Yellow: 1d20 + 8 ⇒ (6) + 8 = 14
Red turns as he hears a suspicious noise in the passage outside the room.
Richard charges and cuts him.
Colwyn sinks an arrow deep into his hide.
That was a surprise round.
The party may now act having got the drop on the trolls.

| Richard Harmon | 
 
	
 
                
                
              
            
            Richard strikes again, moving slowly to flank the troll to create advantages for Colwyn.
Dueling Sword: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Dueling Sword: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

| Niadroub Kliip | 
 
	
 
                
                
              
            
            Niadroub Kliip brings forth a flaming sphere, making sure to keep it well away from Zelera's fart.
Targeting the closer troll; spending an A.R. point to raise the spell's DC. DC 17 Reflex negates
Fire damage: 3d6 ⇒ (5, 6, 5) = 16

| Colwyn the Toad | 
 
	
 
                
                
              
            
            Colwyn looses one more arrow, offering a prayer to Erastil to guide it, before he tosses aside his bow and draws his rapier to next join Richard in perforating the warty foes.
Free Action to activate Stag Helmet, Standard Action to fire bow, Immediate Action to mark Yellow as Studied Target, Free Action to drop bow, Move Action to move two squares forward while drawing rapier.
Comp Longbow vs Yellow Flat-footed: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Damage w/ Stag Helmet Sneak Attack: 1d8 + 3d6 + 1 ⇒ (1) + (3, 2, 2) + 1 = 9
Lousy grazing shot.

| Zelera | 
 
	
 
                
                
              
            
            Zelera decided to try and save her spells for now, who knew when she could rest to get them back again, and instead aimed her crossbow at the nearest troll and pulled the trigger.
+1 hvy x-bow: 1d20 + 6 ⇒ (7) + 6 = 131d10 + 1 ⇒ (1) + 1 = 2

| GM_DBH | 
 
	
 
                
                
              
            
            Botting Reknar.
Reknar stirs your hearts using Inspire courage +1 to hit & +1 save vs fear.
Zelera misses.
Yellow turns and lashes out at Richard
claw: 1d20 + 8 ⇒ (6) + 8 = 14
claw: 1d20 + 8 ⇒ (18) + 8 = 26
bite: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d6 + 5 ⇒ (5) + 5 = 10
Red turns and bellows a warning to the rooms behind him.
The party may now act.

| Richard Harmon | 
 
	
 
                
                
              
            
            "Great there's more to come then!" Richard sighed. He struck out twice more before sparing a glance at his new wounds.
Dueling Sword: 1d20 + 12 + 2 + 1 ⇒ (20) + 12 + 2 + 1 = 35
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Dueling Sword: 1d20 + 7 + 2 + 1 ⇒ (6) + 7 + 2 + 1 = 16
Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Confirmation Roll: 1d20 + 12 + 2 + 1 ⇒ (5) + 12 + 2 + 1 = 20
Damage if Confirmed: 1d8 + 4 + 1 + 11 ⇒ (1) + 4 + 1 + 11 = 17

| Niadroub Kliip | 
 
	
 
                
                
              
            
            Niadroub Kliip sends his flaming sphere after the closer yellow troll. Cutting his eyes at Richard when he speaks, he thinks for a moment and then casts haste on the party.
Fire damage: 3d6 ⇒ (3, 4, 6) = 13 <--DC 17 Reflex negates
******
Flaming sphere: 5/6
Haste: 6/6

| Colwyn the Toad | 
 
	
 
                
                
              
            
            Since Richard has placed himself in danger to outflank the foes, Colwyn reasons he shouldn't let this opportunity slip away. He grips the hilt of his rapier tightly and barrels forward to plunge the thin, sharp blade into the distracted troll's giblets. Along the way, he moves nimbly and keeps low to avoid backhanded swings of the brute's claws.
Acrobatics to avoid provoking AoO: 1d20 + 17 ⇒ (12) + 17 = 29
Scout's Charge vs Yellow w/ Studied Target: 1d20 + 7 + 2 + 2 + 1 + 1 ⇒ (19) + 7 + 2 + 2 + 1 + 1 = 32
Confirm Crit?: 1d20 + 7 + 2 + 2 + 1 + 1 ⇒ (5) + 7 + 2 + 2 + 1 + 1 = 18
Damage w/ Sneak Attack: 1d6 + 3d6 + 3 + 1 + 1 ⇒ (6) + (2, 2, 3) + 3 + 1 + 1 = 18
Potential Crit Damage: 1d6 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8

| Richard Harmon | 
 
	
 
                
                
              
            
            Dueling Sword: 1d20 + 12 + 2 + 1 + 1 ⇒ (10) + 12 + 2 + 1 + 1 = 26
Damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

| Colwyn the Toad | 
 
	
 
                
                
              
            
            Thank you for the Haste reminder, but since I charged, I can't use a full attack action to gain the additional attack.

| GM_DBH | 
 
	
 
                
                
              
            
            Richard cuts Yellow down with a masterful strike.
You are not placing yourselves where you should be on the map. I don't know where Richard is in relation to Red?
Colwyn charges Red and wounds him deeply.
Flatfooted to you this round.
What are the rest of you doing?

| Richard Harmon | 
 
	
 
                
                
              
            
            Richard moves forward and strikes at the next troll.
Dueling Sword: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
Damage: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6

| Zelera | 
 
	
 
                
                
              
            
            At work and can't check the map. I will get something up after I get home this evening.

| Zelera | 
 
	
 
                
                
              
            
            Well crap! My apologies I thought I had gotten to this one last night. Still can't see the map so I'll do a fairly easy one for this round.
Assuming nothing is in range to threaten me just now:
As more trolls arrived Zelera cursed when she realized she hadn't reloaded her crossbow.  She placed the front end with it's hoop on the ground, stepped on it, and began to winch back the string.  When she was finished she pulled a bolt from the case and slid it into place and lifted the weapon to aim as she tried to find a shot.
Full-rnd act: reload hvy xbow.[/oo]

| GM_DBH | 
 
	
 
                
                
              
            
            Reknar hacks deep into Red.
Red turns and lashes out at: random: 1d3 ⇒ 3 Reknar Using a 5' step.
bite: 1d20 + 8 ⇒ (17) + 8 = 25
claw: 1d20 + 8 ⇒ (3) + 8 = 11
claw: 1d20 + 8 ⇒ (16) + 8 = 24
damage bite: 1d8 + 5 ⇒ (1) + 5 = 6
You can hear movement in the back caves. The party can now act.

| Richard Harmon | 
 
	
 
                
                
              
            
            Richard moves around to flank with Reknar and set up openings for Richard to exploit if he repositions. He strikes several solid blows in quick succession. "We need to finish him off before whatever else is back there comes out."
Dueling Sword: 1d20 + 12 + 2 + 1 ⇒ (16) + 12 + 2 + 1 = 31
Damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Haste Dueling Sword: 1d20 + 12 + 2 + 1 ⇒ (18) + 12 + 2 + 1 = 33
Damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Dueling Sword: 1d20 + 7 + 2 + 1 ⇒ (20) + 7 + 2 + 1 = 30
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Confirmation Roll: 1d20 + 7 + 2 + 1 ⇒ (10) + 7 + 2 + 1 = 20
Damage if Confirmed: 1d8 + 4 + 1 + 11 ⇒ (1) + 4 + 1 + 11 = 17

| Colwyn the Toad | 
 
	
 
                
                
              
            
            Colwyn takes a quick step to ensure the remaining troll stays pincered between him and Richard. Then, aided by Niadroub's magic, he delivers a pair of quick rapier thrusts.
Magic Rapier vs Troll, Attack 1: 1d20 + 7 + 2 + 1 + 1 ⇒ (1) + 7 + 2 + 1 + 1 = 12
Magic Rapier vs Troll, Attack 2: 1d20 + 7 + 2 + 1 + 1 ⇒ (13) + 7 + 2 + 1 + 1 = 24
Damage: 1d6 + 3d6 + 3 + 1 + 1 ⇒ (2) + (2, 4, 6) + 3 + 1 + 1 = 19
His first attack nearly leaves his sword wrenched from his grip, but he recovers and manages to land an actual blow.
As Richard announces the approach of new enemies, Colwyn resists that old instinct to retreat.
Instead, he merely keeps alert and ready to respond to whatever may come next.

| Reknar Heldergast | 
 
	
 
                
                
              
            
            Reknar takes a step back, and swings again - "One, two. Keep it up boys and girls"
Bardiche 1: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
Damage if it hits: 1d10 + 15 ⇒ (2) + 15 = 17
Bardiche 2: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Damage if it hits: 1d10 + 15 ⇒ (9) + 15 = 24
-2 to hit on those if I am not actually flanking.

| Richard Harmon | 
 
	
 
                
                
              
            
            Richard repositions to cover the tunnel ahead.

| Colwyn the Toad | 
 
	
 
                
                
              
            
            Colwyn tucks himself into the narrow nook to the right of the tunnel. He quickly quiets his ragged breath and becomes silent, the better to ambush the next ugly sot to blunder forth. He grips his rapier tightly and keeps the thin, enchanted blade at the ready.
Fast Stealth Talent: 1d20 + 12 ⇒ (10) + 12 = 22
Updated my position on the map. Thank you for letting me have that spot, Reknar.

| Zelera | 
 
	
 
                
                
              
            
            With the fight over as she finished reloading Zelera just shrugged and knew she was prepared for the next fight. Apparently that would be coming soon if the footsteps were any indication. She lined up her crossbow to where she expected the footsteps to come from and prepared to pull the trigger.

| GM_DBH | 
 
	
 
                
                
              
            
            perception: 1d20 + 6 ⇒ (20) + 6 = 26 :)
With a Grunt a large Troll moves into the room, sniffing loudly as it catches Colwyns scent.
init Kargad: 1d20 + 1 ⇒ (19) + 1 = 20
init Richard: 1d20 + 4 ⇒ (7) + 4 = 11
init Reknar: 1d20 + 3 ⇒ (16) + 3 = 19
init Colwyn: 1d20 + 3 ⇒ (6) + 3 = 9
init Niadroub: 1d20 + 7 ⇒ (17) + 7 = 24
init Zelera: 1d20 + 2 ⇒ (5) + 2 = 7
init Hargulka: 1d20 + 1 ⇒ (12) + 1 = 13
This is a Rock Troll, same as the standard Troll, but with a weakness against sunlight.
As you where ready for it you can act this round. Then we go to Initiatives.

| Colwyn the Toad | 
 
	
 
                
                
              
            
            Are Haste and Inspire Courage still active?

| Richard Harmon | 
 
	
 
                
                
              
            
            As usual Richard focuses on striking his target and creating openings for Colwyn.
Dueling Sword: 1d20 + 12 + 2 + 1 ⇒ (18) + 12 + 2 + 1 = 33
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Haste Dueling Sword: 1d20 + 12 + 2 + 1 ⇒ (17) + 12 + 2 + 1 = 32
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Dueling Sword: 1d20 + 7 + 2 + 1 ⇒ (2) + 7 + 2 + 1 = 12
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
I think Haste is?

| Niadroub Kliip | 
 
	
 
                
                
              
            
            DBH gave us only one round to prepare, so I would assume that haste is still up.
Niadroub Kliip brings his flaming sphere out of hiding, and directs it towards the new troll.
Fire damage: 3d6 ⇒ (6, 3, 3) = 12 <--DC 17 Reflex negates
And then he follows it up with an acid splash.
Ranged touch attack: 1d20 + 3 + 2 + 1 ⇒ (19) + 3 + 2 + 1 = 25 <-- +1 if inspire courage is still up.
Acid damage: 1d3 ⇒ 2
******
Flaming sphere: 2/6
Haste: 3/6

| GM_DBH | 
 
	
 
                
                
              
            
            Haste and Inspire courage are still active. Only a round passed and Reknar didn't state he was stopping.
ref save vs flaming sphere: 1d20 + 3 ⇒ (20) + 3 = 23 I'd smile but I'd rather have these Nat20's for my characters when I roll!
Acid splash hits, even with the melee penalty.
Reknar & Zelera?

| Zelera | 
 
	
 
                
                
              
            
            Zelera saw the big troll come around the corner and pulled the trigger of her crossbow.  The weapon let out a loud twang sound and the bolt lept from the end of the weapon to sail out at the troll.
+1 hvy xbow w/haste: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 201d10 + 1 ⇒ (3) + 1 = 4
...just wow, what a damage roll for a possible hit...

| Colwyn the Toad | 
 
	
 
                
                
              
            
            Thank you for the clarification
With all the speed of a leaping toad, Colwyn lunges to catch the newly arrived foe in the side with his rapier.
Magic Rapier vs Rock Troll: 1d20 + 7 + 2 + 1 + 1 ⇒ (13) + 7 + 2 + 1 + 1 = 24
Damage w/ Sneak Attack: 1d6 + 3d6 + 3 + 1 ⇒ (5) + (4, 2, 6) + 3 + 1 = 21
Using an Immediate Action to mark the Rock Troll as my Studied Target after dealing sneak attack damage.
(Haste) Magic Rapier vs Rock Troll: 1d20 + 7 + 2 + 1 + 1 + 1 ⇒ (8) + 7 + 2 + 1 + 1 + 1 = 20
Damage w/ Sneak Attack: 1d6 + 3d6 + 3 + 1 + 2 ⇒ (3) + (5, 1, 5) + 3 + 1 + 2 = 20
 
	
 
     
    