Kingmaker. The shadows behind the throne.

Game Master DBH

An odd group gathers together. Their purpose to reclaim the Stolen lands. But what secrets do they carry with them into this dangerous land?

Charter

Party loot

KIngdom tracking sheet

Greenbelt map

Terrain costs and improvements

Greenbelt RRR

Notices 4

The Slough;

Stolen lands Overview

Handout One;

Tazlford

Mud bowl

Combat:

Colwyn <========== May act!

Red

Vibenia, Marten & Niadroub <========== May act!


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Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

"Levetown sounds more appropriate to me."


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 30/72

Niadroub Kliip nods in agreement. "Thet honors both Ooleeg and Sveetlenna."


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

"I am not acquainted with that man or woman, but whatever you decide sounds fine to me"


Are you sure you want to do that?

Ok, after the cold, dark winter, huddled over your maps and planning for the future; springs comes early this year as if to make up for the hard winter you just endured.

What are you doing now. This is the start of the month and reports of Troll activity to the south are becoming constant.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

As the reports of trolls filter in, Reknar's mood becomes fouler than usual - he visits and drills the militia more often than not, constantly making sure they are adequately equipped, and discreetly double checking the oil supplies....


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 47/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

"Damnable trolls," Colwyn growls for at least the one hundred and eleventh time. An observer watching his face contort in bitterness might almost suspect he was in competition with Reknar for producing a foul mood.

"The irregulars can guard Thornholme, but I'm not trusting them with the business of hunting down these green beasts. Time and again, we have proven that we are the best hearts for the job. Now that we have our northern border secured with Levetown, it is time to secure the wilder southern marches."

Colwyn will then visit the peddlers who throng the open streets of Thornholme, seek out those who can procure alchemical mixtures, and flesh out his arsenal not only with more alchemist's fire but a few flasks of acid, just to be sure.

Purchasing 2 flasks of Alchemist's Fire (20gp each) and 4 Acid flasks (10gp each). Using 80gp from party funds.


"I suggest we head to the lands to the southwest of where we encountered Crackjaw and explore the lands adjacent to Tuskwater lake. If we find tracks we follow up on it but if not we keep exploring until we have something firmer. Soon the weather will no longer hold back the trolls from getting adventurous."

IE 49, then 55, then 54


Are you sure you want to do that?

random encounters:

random: 1d100 ⇒ 18

You reach Hex49 without incident, following the shores of the lake and enjoying the sun actually being visible for the first time in months, while the air is still crisp with the last touches of winter you feel the temperature gradually inching back to bearable.

P. The Mud Bowl
A strange, 20-foot-wide pool of bubbling mud sits in a narrow defile between several hills here. The mud is heated by geothermal activity, and although it’s not hot enough to cause damage, the foul-smelling vapor it gives off forces anyone within 60 feet of the mud to make a DC 15
Fortitude save or become nauseated for 2d6 rounds.

Large mounds of fungus and strange mushrooms thrive on the mud bowl’s banks, and in the noxious air, several of the fungi grow to heights of 10 feet or more.

What are you doing?


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 47/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

"I'd be worried about folks stumbling into this mess and being cooked alive, but that smell ought to be warning enough," the baron surmises, pinching his nose closed against the offending odor. With his free hand, he waves away the wafting fumes.

"A rather unwholesome place. Unless there's a mind among us unbalanced enough to imagine business here, I propose we sidestep this pit and continue southward."


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

"Agreed I guess..." - Reknar peers around for any reasons why they should be concerned about this place.

Kn (Nature) - is this a natural phenomena?: 1d20 + 8 ⇒ (17) + 8 = 25


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

"Hold back til we discern their nature." Richard discusses their nature with Reknar.

Knowledge nature: 1d20 + 2 ⇒ (10) + 2 = 12


Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29

"Yes, anyone who can put this place to use has more imagination then most."
He stares out through the mushrooms looking for anything moving.

perception: 1d20 + 13 ⇒ (11) + 13 = 24

"I don't fancy facing whatever plant creature has grown in this area, they do seem to pop up everywhere."


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

"We've been here before and none of the mushrooms were this big."


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 30/72

Niadroub Kliip's mouth begins to water.

Know. (nature): 1d20 + 13 ⇒ (9) + 13 = 22


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 47/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

"Well, I'm glad that they're growing so well," Colwyn speaks with sarcasm. After a brief eye roll, he lets his eyes rove across the scene.

"You say we've been here? Could be" he says with a derisive snort. "Can't say I would've committed this place to memory. 'Course, I'd imagine a smell like this would at least ring a sour bell."


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

"No I'm getting confused but still those are big mushrooms."


Are you sure you want to do that?

This is a perfectly normal geothermal mudpool. In fact you remember the Swamp witch mentioning she would pay you well for the heads of Black rattlecap mushrooms. She makes tea out of them. :)

Secrets:

stealth: 1d20 + 5 ⇒ (11) + 5 = 16

Isaac notices that one particularly huge mound of fungus and rank vegetation near the north shore of the mud bowl stirs a little as you draw closer.

What are you doing now?


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 47/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

Colwyn groans as Isaac points out the quivering heap of fungus.

"Well, I know that we've been here before," he rues the situation, drawing his bow as a precaution. "While I always fancy earning a bit of pay, I'm not as keen on getting close to that nasty mess. Any volunteers?"


human cleric 5, feysworn 5 | HP 51/51 (0 thp) | AC 20 ; FF 18; TAC 13 | F +7; R +6; W +11 | Init +2 | Perception +10 | adamantine dagger +7 (1d4+1 19-20); +1 hvy xbow +9 (1d10+1) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 1/1 | Active Effects: dead

It was delightful that the winter was nearly through but that good feeling was dampened by one problem, the reports of the attacking trolls were a rather large problem in Zelera's mind. The damned brutes threatened to undermine what she was working towards and they needed to be stopped. Fortunately it seemed they were all in agreement on this point and so they set out to try and deal with the threat.

When they came to the mudbowl Zelera couldn't help but looking at their guide and said, "What a wonderful new smell you've discovered." Her nose wrinkled in distaste at the odor and listened to the thoughts about what to do now they were here. "I'm not enthusiastic about it either, especially if something jumps us while we go there. Still I can do it if no one else will but," she gave the men a rather annoyed look, "surely you're not going to make me do this are you?"


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

"You are the Scout boss" - Reknar grins at Colwyn.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Did the nature checks get anything


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 47/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

"There's no way I'm getting close to that mud pit," Colwyn glowers at Reknar.

"But I've got an idea that takes me back to my days of wagering in the tavern," he says with a smile, unshouldering his bow. "What do you suppose would happen if I launched an arrow at that big, pulpy mess of fungus? Would it start lumbering our way? Would a bunch of tentacles burst out and grab us by the throats? Or would I just be down one arrow that I would be certain to never retrieve?"


human cleric 5, feysworn 5 | HP 51/51 (0 thp) | AC 20 ; FF 18; TAC 13 | F +7; R +6; W +11 | Init +2 | Perception +10 | adamantine dagger +7 (1d4+1 19-20); +1 hvy xbow +9 (1d10+1) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 1/1 | Active Effects: dead

Zelera rolled her eyes at the collective foolishness of the men with her and looked at the fungus as best she could from her vantage point. As she tried to determine the threat of these fungus if she went down there.
Knowledge (nature): 1d20 + 10 ⇒ (5) + 10 = 15


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

"There could be spores... then again maybe we could be eating mushroom soup for the month if we are fortunate."


Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29

"I suppose I only smelt a bit better when I first turned up, if someone needs to go poke whatever that is I'll do it."

Isaac's face wrinkles up as he steps closer to the pungent mud.
Fortitude save: 1d20 + 7 ⇒ (6) + 7 = 13
Nauseated: 2d6 ⇒ (4, 6) = 10

"Urp, actually I'm sure it will come to us. I think I'll die to those fumes faster."


Are you sure you want to do that?

The new map is up top. Mud bowl murder.

Aside for the suspicious thing Issac saw there is nothing abnormal here.

While Issac is emptying his stomach:

What are you doing?


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Richard moves forward carefully. "There could be elementals, fey or anything lurking in an unusual spot like this."


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5
Colwyn the Toad wrote:

"There's no way I'm getting close to that mud pit," Colwyn glowers at Reknar.

"But I've got an idea that takes me back to my days of wagering in the tavern," he says with a smile, unshouldering his bow. "What do you suppose would happen if I launched an arrow at that big, pulpy mess of fungus? Would it start lumbering our way? Would a bunch of tentacles burst out and grab us by the throats? Or would I just be down one arrow that I would be certain to never retrieve?"

"I think you will be down an arrow" - Reknar smiles.


Are you sure you want to do that?

Once pointed out Reknar manages to identify the strange thing.

Tendriculos:

What are you doing now?


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 47/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

"All right, so this thing is dangerous," Colwyn grumbles. "Hardly a surprise there."

The baron keeps an arrow nestled against the grip of his bow, but he keeps it aimed towards the ground for now.

"I say again: stepping back and walking around this pit of foulness and its unwholesome inhabitant are still viable options. Of course," he corrects himself with a groan, "It will remain a danger to our people. Folks have been pressing further south with their hunting and fishing. Even if we warn them about this...thing, it may not be enough."

Colwyn retrieves two flasks of alchemists fire and hooks them unto his belt for easy access.

"We've got to do the right, upstanding thing, aye?"


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 30/72

"Eet's impoortant to hev the reght tools for the joob," Niadroub Kliip agrees.

He casts haste on the party and then flaming sphere atop the plant creature.

Fire damage: 3d6 ⇒ (5, 6, 1) = 12
DC 15 Relex negates


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 47/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

Not willing to sacrifice the advantage of range, Colwyn eschews his deadlier tricks for now to, instead, focus upon pouring as many arrows as possible into the plant beast.

Hasted Rapid Shot 1: 1d20 + 8 + 1 - 2 ⇒ (3) + 8 + 1 - 2 = 10
Hasted Rapid Shot 2: 1d20 + 8 + 1 - 2 ⇒ (8) + 8 + 1 - 2 = 15
Hasted Rapid Shot 3: 1d20 + 8 + 1 - 2 ⇒ (3) + 8 + 1 - 2 = 10

Unfortunately, in his haste, Colwyn has also sacrificed accuracy.


Are you sure you want to do that?

ref vs Flaming sphere: 1d20 + 4 ⇒ (4) + 4 = 8

It is burning, and Colwyn misses pathetically. :)

What are you doing?


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Richard backs away towards the end of the log unleashing a hail of arrow.

Longbow: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Damage: 1d8 ⇒ 4
Longbow: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
Damage: 1d8 ⇒ 4
Longbow: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

"By the numbers, nice and easy" - Reknar moves to stand between the creature and his companions, drawing his polearm and standing ready.

Starting Inspire Courage. Bonus is +1.


Are you sure you want to do that?

Richard hits once. AC19.

All the hideous plant does is charge towards you, trying to close with you. It is now 40' away.

Issac?


human cleric 5, feysworn 5 | HP 51/51 (0 thp) | AC 20 ; FF 18; TAC 13 | F +7; R +6; W +11 | Init +2 | Perception +10 | adamantine dagger +7 (1d4+1 19-20); +1 hvy xbow +9 (1d10+1) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 1/1 | Active Effects: dead

With the charge of the plant creature at their group Zelera did what made sense to her and called down the Lantern King's blessing on them all to guide their hands in this fight then unlimbered her heavy crossbow.
I Cast bless on us.


Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29

I presumed Isaac was still nauseated, if he is he will just stay back until he feels well enough to do more then crawl about.

Now if he isn't:

Isaac moves up to Richards side and prepares to intercept the beast should it approach.

Casts barkskin


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 47/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

With a sneer, Colwyn seeks to redeem himself. He takes a step back and unleashes another volley of arrows upon the plant.

Hasted, Blessed, Inspired Rapid Shot 1: 1d20 + 8 + 1 + 1 + 1 - 2 ⇒ (12) + 8 + 1 + 1 + 1 - 2 = 21
Damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Hasted, Blessed, Inspired Rapid Shot 2: 1d20 + 8 + 1 + 1 + 1 - 2 ⇒ (14) + 8 + 1 + 1 + 1 - 2 = 23
Damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Hasted, Blessed, Inspired Rapid Shot 3: 1d20 + 8 + 1 + 1 + 1 - 2 ⇒ (4) + 8 + 1 + 1 + 1 - 2 = 13

"Two outta three ain't bad," he muses to himself, watching the third arrow whistle past the creature, unlike the first two that buried themselves into its fetid bulk.


Are you sure you want to do that?

nauseated: 2d6 ⇒ (2, 2) = 4

Sorry Issac, this is round 3 of your nausea.

Everyone who hasn't acted can now go.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Richard holds position and keeps shooting at the fderocious fungus...

Longbow: 1d20 + 11 + 1 + 1 + 1 ⇒ (9) + 11 + 1 + 1 + 1 = 23
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Longbow: 1d20 + 11 + 1 + 1 + 1 ⇒ (5) + 11 + 1 + 1 + 1 = 19
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Longbow: 1d20 + 6 + 1 + 1 + 1 ⇒ (14) + 6 + 1 + 1 + 1 = 23
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29

Isaac continues to retch, trying to pull himself together.

"Sorry.. urp.. be there soon"


Are you sure you want to do that?

ref save vs flaming sphere: 1d20 + 4 ⇒ (13) + 4 = 17

The huge plant advances again and has several targets to attack. Including those who are putting arrows into it.

Richard 1, Reknar 2: 1d2 ⇒ 2

bite: 1d20 + 11 ⇒ (17) + 11 = 28

And just misses, Reknar can see there is a lot of room in that mouth.

That means swallow whole. :)

The party can now act


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Richard drops his bow and steps forward in a defensive stance as he draws his blade.

Total defence, with everything thats AC 26


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 47/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

With yet more killer vegetation within close range, Colwyn can see many things clearly from where he stands. He sees the creature's massive maw. He sees potentially vulnerable points on the huge plant. More importantly, he sees his best mate Richard in danger.

Each of the three arrows he nocks and releases in quick succession carry with them his spite and his prayers to Old Deadeye.

Free Action to activate Stag's Helmet

Hasted, Blessed, Inspired, Point Blank, Precise Rapid Shot 1 vs Flat-Footed AC: 1d20 + 8 + 1 + 1 + 1 + 1 - 2 ⇒ (19) + 8 + 1 + 1 + 1 + 1 - 2 = 29
Damage w/ Sneak Attack: 1d8 + 2 + 1 + 1 + 3d6 ⇒ (1) + 2 + 1 + 1 + (3, 5, 1) = 14

Immediate Action to mark Tendriculous as Studied Target after dealing Sneak Attack damage.

Hasted, Blessed, Inspired, Point Blank, Precise Rapid Shot 2: 1d20 + 8 + 1 + 1 + 1 + 1 - 2 + 1 ⇒ (18) + 8 + 1 + 1 + 1 + 1 - 2 + 1 = 29
Damage: 1d8 + 2 + 1 + 1 + 1 ⇒ (6) + 2 + 1 + 1 + 1 = 11

Hasted, Blessed, Inspired, Point Blank, Precise Rapid Shot 3: 1d20 + 8 + 1 + 1 + 1 + 1 - 2 + 1 ⇒ (8) + 8 + 1 + 1 + 1 + 1 - 2 + 1 = 19
Damage: 1d8 + 2 + 1 + 1 + 1 ⇒ (7) + 2 + 1 + 1 + 1 = 12


Are you sure you want to do that?

The huge, ugly plant collapses as Colwyn drives his arrows deep into it's trunk.

I know it looks like it should have hit Reknar, but originally it missed. Then I put in the save vs flaming sphere which changed the rolls. So I'm going with the first result.

Aside from the aforementioned rattlecap mushroom heads there is little of value here.

What are you doing now?


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 47/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

"I hope that witch truly values these smaller and thankfully less mobile mushrooms," Colwyn muses, wiping beads of sweat away with the back of his hand. "I've certainly fed plenty of arrows into their late cousin there, and that mud pit which fertilized them. Does anyone have much experience harvesting these things?"

Although he may not know much about safely collecting the rattlecaps, he will ensure that they are safely stowed for transport.


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 30/72

Nice shooting, Colwyn!

Colwyn the Toad wrote:
"Does anyone have much experience harvesting these things?"

"Ayep."

Profession (farming): 1d20 + 6 ⇒ (8) + 6 = 14

Niadroub Kliip does his best to harvest as many rattlecap mushrooms (and any others that look tasty) as possible so as to impress the Old Beldame when he delivers them to her.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

"Why am I begining to suspect you've got some form of recipe for fermenting mushrooms Niadroub?"


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5
GM_DBH wrote:

I know it looks like it should have hit Reknar, but originally it missed. Then I put in the save vs flaming sphere which changed the rolls. So I'm going with the first result.

I had wondered about that hehe :P

"If he does, I want to taste it" - Reknar chuckles at Richard.

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