Kingmaker: Stolen Lands of the Shining

Game Master BloodWolven

Here are the rules...to Create a Nation
Ruling a Kingdom
Building a City

Resources and loot.
NPCs, please check and add info.

Stolenlands map, Thanks to Tristan and Quince!

Kingdom Stats
More Accurate Kingdom Stats

Warden's Fight!


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male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Thanks Kev, I assumed I was out when Krazok made the report so I didn't address it.


Tristan Morgan wrote:

"We are still small, only a couple hundred people. Should be easy enough to find out if this is true, either some people got cursed or we have new people to town which there are always new people coming in. Perhaps Ghost got a good enough scent to track them."

Wolf with my track and ghost aiding with scent is it possible to track them or no?

With your 34 to track and scent with Ghost, you can track down the individuals... Tristan went to the site of the killing, who else is with you?

Well we did start in August or so. Now it would likely be December or January from my educated guess. It would be snowy and winter.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

He thinks on Kevros' question for a bit and the scepter flares to life with a green flame, "AYE! With title of Grand Champion I would gladly swear my axe to this glorious council of Wardens."

On the topic of the Boggard, "I would sooner kill it but that is my own opinion. If you plan on exploring the swamps and dealing with other Boaggards peacefully it might be helpful. Though a spell or something to help communicate would be needed."

He presents the thylacine as it is on a leash of rope and it is chewing on a bone.

---
Krazok goes with Tristan with Selena close by leaving Jorne and Axebeak at the 'castle'.


Katrina got pulled away by the church.

With Tristan in the lead Kevros, Quince, Krazok, Selena and possibly others go to the closest kill site just out of town. With Tristan's and Ghost's excellent tracking abilities the group follows into town to the inn. Upon entering the music slowly dies and the many work men letting off steam by drinking look at their rulers come into the room.

Tristan:
Ghost's scent will likely stop here. You know where they have been staying. Ghost might be able to pick up the scent again if she/he got next to one of the targets.


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

I assume Larina may be with us or training her pet either or.

"Good boy Ghost, sit, stay."

He looks to Quince and the others before entering.

"How do we want to play this, it seems they may be staying here. I could bring Ghost in and check them each if we want to line them up. That is my suggestion but I'm a little forward and direct in keeping people safe. Not so good with diplomacy."


Larina could be with you, you just need to say it.

The folk go back to their happenings, the music starts up again, though any hijinks have likely stopped.


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Sure she is with us, I assume we spend most our time together now. Will wait to see how the others want to play this. Leaving to drive to Tampa for the weekend soon so won't be posting again till monday.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince nods, "Kind words sharp arrows."

Quince walks into the Inn with the others he comes to the bar he orders a hot cider. He turns toward those gathered. "Friends. Words have reached far of the events of the last few nights. Blood on the snow. It cries out. We are committed to seek justice in this matter, and safety for all. We have heard the rumors if anyone has seen anything beyond rumor, strange or out of place please speak with us." He then moves about speaking in a manner to reassure people and get a feel for things.

I think at this point we are taking a 20 on things? Trying to hit the diplomacy DC +11.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

... Krazok ...

Kev nods with a smile, "Grand Champion it is! The Wardens of the Greenwatch officially welcome you Grand Champion Krazok Vell Firesource to our council and recognize you as a valuable ally. Thank you for the information you have provided and we will use it later. Please take time to rest or if you feel like continuing your expeditions, you have our blessings. In addition, you may come with us for there are reports of a disturbance nearby that we must investigate."

... Later at Tavern Inn ...

Kev adds, "Well, besides us anyway, since it is rare that we enter here due to our busy schedule of taming the land for all of our safety and prosperity. After we bring this perpetrator or perpetrators to justice, we can take constructive criticism and/or suggestions regarding the realm to please our citizens. Also, Bar Tender, we will pay for a round of drinks for everyone excluding the perp or perps we seek. Please send the tab to the treasury for the sale."

Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22


The crowd begin to point out a tribesman that looks more natural than a druid. Then they cheer for their round, rough handle the tribesman quickly to Kevros as they swarm the bar. Krazok enters and most of them freeze. Krazok waits to be introduced. Once introduced the tribesman is pushed to the monster. Krazok takes him outside.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Kev looks to see if that is the only tribesman before moving outside.

Perception: 1d20 + 14 ⇒ (19) + 14 = 33


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Tristan awaited outside with Ghost, but at the door to watch. When the tribesmen is brought outside Tristan has Ghost check his scent.


That is the only tribesman that you perceive.

Ghost confirms that he is one with the scent she is tracking by clawing out at the man. Some blood may surface but not a true attack.

The man shudders as he is yelled at and goes for his blade. He quickly rethinks the action and just stands there. Between the intimidation and soothing words he quickly relays the information, ”Alec and Verisulan are up stairs in 8. They keep drinking until they pass out. Then in the morning they bath the blood off, they dont know what is going on, please help them.” he begs.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Once outside and Ghost claws the man he yells in his face, ”Where are the rest of you?!”

Intimidate: 1d20 + 8 ⇒ (2) + 8 = 10


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

She steps up and puts her dainty feminine form between Krazok and the prisoner, speaking in soothing tones she tries to pursuade the tribesman to talk, ”Calm down, I am sure he will tell us without us having to harm him. Quickly tell us where are your tribesmen before he loses his temper more.

diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27


Returning to the Capital and seeing the Wanted Board - You should all know of these:

Source: Once your present siguation is abated then Tig Tannersen's distraught parents find you.
Task: Young Tig Tannersen has always been a handful. His hobby of collecting pets from the wilds along the riverbanks of the southern Greenbelt has placed him in danger many times, but now it appears he's really in trouble. Tig has been missing for several days, and his parents are distraught with worry. Finding him will increase the kingdom's morale.
Completion: find Tig and deliever him safely home.
Reward: if safely reunited with his parents, increase kingdom Loyalty by 2.

Gathering Fangberries
Source: Crazy Ol Bokken
Task: Collect Fangberries
Completion: Bring Bokken Fangberries enough for seven potions.
Reward: Bokken gives you a 25% discount on all potions for a month.

Moon radish Soup
Source: Svetlanna
Task: Bring the stress relieving moon radishes to Svetlana. They are relatively rare. A patch grows about 16 miles south of the trading post.
Completion: Bring her a basket of moon radishes.
Reward: She is ready to pay a 250 gp reward to anyone who can bring her enough moon radishes to make soup. She wants to use it to help her be soothed by the loss of her husband.

Wanted: Falgrim Sneeg
Source: Kesten
Task: A mercenary that worked with him months ago was a Varisian man named Falgrim Sneeg. Falgrim robbed the group and fled into the Greenbelt to become a bandit, and he hopes to catch him alive and return to Restov for punishment.
Completion: Capture Falgrim Sneeg alive if possible
Reward: four masterwork weapons, if dead only two weapons.

Wanted: Forest Drake Hunt
Task: Rumors of a dragon haunting the Southern Nalmarches are probably overstated. The evidence indicates that the source of the rumors is merely a forest drake. In any event, its killing folks and needs to be put down.
Completion: Find a forest drake, kill it, and return to town with its head as proof.
Reward: The kingdom approves a reard of 1,200 gp to the first group to successfully slay a forest drake in the Narlmarches.

Wanted: Troll Blood
Task: A local alchemist has a theory that trolls blood can serve as a catalyst during the creation of healing potions. But until he gets a supply of the blood, he won't be able to prove his theory.
Completion: Deliver a waterskin filled with troll blood to the alchemist. He doesn't need more than one waterskin, so one troll donor should do the trick.
Reward: The alchemist promises a reward of 1,200 gp in potions (hunter's choice), deliverable about a week after the blood is brought to him.

Wanted: Northern Howls
Task: A ferocious worg stalks the Kamelands! His name is Holw-of-the-North-Wind, and he's been eating bandits and hunters for years. With the new influx of citizens into the greenbelt, the revenous worg needs to be slain before he acquires a taste for the citizenry!
Completion: Kill the worg and display his body at town for the citizens to see.
Reward: The kingdom approves a reward of 1,200 gp.

Wanted: Shamblesap
Task: Shambling mounds aren't as common in the Greenbelt as they are in Hocktongue Slough, but they are not unheard of. A local Herbalist has found that the sap of a shambling mound works wonders for cultivating certain medicial herbs, and asks for one shambling mound's worth of sap.
Completion: Deliver the sap to the herbalist.
Reward: 600 gp for the sap with 3 potions of cure mod wounds.

Wanted: That Damn Turtle!
Source: Arven the fisherman.
Task: Arven has a secret fishing hole on the east bank of the Tuskwater, but now an ill-tempered beast has claimed the spot. The beast in question is a semi-legendary hockjaw turtle named Old Crackjaw. Kill him! Watch out for his chompers!
Completion: Kill (or drive off) Old Crackjaw from Arven's secret fishing holw.
Reward: Arven finds all sorts of things; he'll give you a ring of feather falling he found in a pike's stomach.

Wanted: I Swear I'm Sober!
Source: Stas, a local lumberjack.
Task: Stas claims to have seen an elusive hodog and to have stuck it with his magic spear. His friens think that he lost his spear in the river and made up the hodog sighting to cover up his clusiness. The poor lumberjack's honor is at stake!
Completion: Kill the hodog and bring its head to Stas so he can show it to his friends. That'll learn 'em!
Reward: In gratitude, Stas promises his +1 keen spear as a reward. The only problem? It's probably still stuck in the hodog's back.

A Lady's Desire
Source: Lily Teskertin, local flirt
Task: Lily's always loved the workmanship of fine elven crafting but has never owned an example of such superb work. She's heard rumors of an old elven ruin in the Southern Narlmarches; if anyone could find the ruins and salvage from them an example of elven workmanship, she would be EVER so grateful...
Completion: Find a statuette of fine elven craftmanship
Reward: Lily's willing to trade her dead father's old cloak of protection +1 and a kiss (or perhpas a bit more) for such a statue.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince nods at the man's comments. "And you does the moon take you as well. What do you do with the blood. You say your friends are not aware. What of yourself." Quince looks at the man trying to discern.

Sense Motive: 1d20 + 6 ⇒ (6) + 6 = 12

Quince looks at the otheres, "Let's bind him. Then find his fellows in room 8, if they are still there. We will be wary. Drunks can sober up."

"If we can subdue them. We may need to find a cleric who can deal with curses."


Confused he responds truthfully, ”Moon? I don’t... I leave them... I... what?”

Quince believes the man is confused.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Ugh, my post didn't make it. Also sorry for the delay, I have a new computer for Christmas.

Kev comes out the tavern when he does not see anymore tribesman and the crowd is not offering any others up.

He comes outside in time to hear the conversation.

Kev looks at Quince, "We can either bring them to the High Priestess Katrina and/or the Healing Pond of Erastil Of course, we are going to have to place some heavy duty rope or chains on them and count for their mass, natural weapons, curse, and strength?"


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

"If Katrina can not help then they will need to be locked up and secured for the night and watches as its the last night of the full moon. We can ride them out to the Healing pond tomorrow if need be."


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Can our magic horses carry two riders?


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Kev nods, "Yet a better suggestion, Warden Tristan, that way we will have more sun light to bring them to the healing pond. Do you know if they turn even if it's not a full moon? Obviously, not at will or this tribesman would probably have turned."

Kev looks at the tribesman, "We know the names of your fellow tribesman and what is yours?"


No the ghost horses can only carry the rider they are bonded with.

"I am Neold." He says simply becoming more confused as your group speaks.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

"Daylight is wasting, let's collect the rest of his pack ... tribe and we can discuss particulars later?"


Moving back into the inn, the patrons move to let you in and up the stairs. Many stop what they are doing to watch. The stairs up go along the wall and a fence is there to keep you from falling off. Getting to room 8 Neold opens the door and steps back to let you into the room.
Please correct anything.


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Tristan nods,

"I'm not sure about how werewolves work Kevros. We should be ready to defend ourselves and these patrons if necessary."


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Kev nods and thinks to himself just in case this is trap by letting the party in closing then blocking the door, "Neold go over to your fellow tribe mates so we can bind you together until we deem you all safe and then you can go back to what you were doing. Tristan and Krazok, can you please bind them then bind them together? Then we will take them to the High Priestess to remove their curse."


Neold seems hesitant. But with a look and leaning in from Krazok he opens the door and goes into the room. The other two are drunk inside. The room smells of urine and blood. One of them is draped on a chair and the other on a bed. Binding them is not a problem, then Krazok carries them out. Neold bound and secured follows.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

He eyes Tristan and Kevros then asks, ”Now where?”


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Kev looks at Krazok, "Since the Cathedral of the Heavens or Pantheon is still being built, onward to the Temple where High Priestess Katrina holds prayer." Then Kev leads the way.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince notes the smell of the room and winces. He takes a moment to look over the room once the men are bound.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Tristan nods.

"The temple yes."

He then helps escort the bound men out and head towards the temple.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

A nice man has allowed his home to double as her temple of Erastil, since the simple shrines and such has become inadequate with the amount of people coming to her sermons. She venerates Erastil still in her sermons but also devotes herself to the ideal community. One community where we share our wealth, keep everyone healthy, everyone works to better the community and help everyone to be the best they can be.

Walking towards the house you see it is a low populated sermon. There is not people outside looking through the windows. Entering into the open door you find any surface is filled by bodies, the young, old, and those in their prime all listening to the encouraging words of Katrina Dewtree, goddess of healing and community. The secret did not hold long as other priests and divine workers flaunted her upon seeing her. Then there is the fact that nearly everyone coming to your colony seems to be a strong believer of Erastil. Katrina the Miracle Worker many have dubbed her. She is able to cure nearly any disease or ailment with merely a touch.

The sermon finishes with prayers to Erastil and the blessings of Katrina. Each of them are allowed to come up and she blesses them with a touch, hug, or even a kiss typically to the forehead. The young and orphans she loves the most as they need it more than the others. The folks nod to their Wardens with smiles on their faces and fear is not seen on their faces even looking at Krazok as they pass. Soon the house is empty except for brother Jhod, Quinces old mentor, and two young female acolytes.

Katrina comes up with happiness in her eyes until she sees what you drag with you. She folds her arms in front of her and taps her foot looking at you discerningly she asks, "And what do you bring me now?"


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

"Wolves in men's clothing if what we have heard is correct. The reports of killings and asking about pointed in their direction. This one as much said the others have blackouts and awake covered in blood. Sounds like werewolves. That I understand is a curse. Which I pray can be lifted."


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Kev smiles at Katrina after Quince, "And of course we thought of you first in attempt to remove the curse." He winks at her and continues, "Our back up is the Erastil's Pond of Healing that we dunked Brother Kirren into after we hold them in the cells over night for safety. Like all, we rather cure and/or give them a chance and preserve life instead of taketh it away."


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

”Yes lycanthrope is a curse that can be lifted especially if this is there first moon. Larina had the same problem if I recount. True, true, though it is better if we try to fix it sooner than later. You secure them. I will go see if we have the needed spells, then meet back here in an hour.” She winks at Kevros before she goes an consults with the other priests in the room.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

An hour later Katrina looks a bit forlorn. She leaves the other priests in the building and offers her very select options, "It seems that we need a cleric much higher than we have. I can try to remove disease but we would need to track down some more scrolls. We have some wolfsbane, about 4 doses of the stuff which should give them a chance to recover on their own. The only other method is to take them to the pool of Erastil."


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

"The pool seems fastest. I will get the horses ready."


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

What time of day is it? I thought it was too late to use the horses if Katrina couldn't heal them even at their current speed? Is that the case?

Kevros looks at Katrina, "Is that what you recommend High Priestess, take the trio to the pool?" Kevros also quickly checks to see where the sun is in the sky. "Do we have enough time to reach the Pool safely?"


I am not real sure about the time but estimating time traveled I will make the call of just after noon.

It will likely take about 20 hours to ride to the Elk Temple.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

"We will likely need to knock them out or secure them in a prison transport in order to move them safely." Krazok suggests.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Kevros nods, "Krazok is right and I think building a very heavy duty and Krazok tested prison transport will be safer since they change and what works on them as humans may not necessarily work on them when they are large hybrid wolves?"


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
GM Wolf wrote:

I am not real sure about the time but estimating time traveled I will make the call of just after noon.

It will likely take about 20 hours to ride to the Elk Temple.

Sorry I am confused. Can't the horses teleport now? Or did they already do that today? I guess I am lost.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Here you go Quince ...

Ghost Horse Stipulation


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Only works with us which is awkward for animal companions and such

"I agree with Kev, we can have a transport built on a wagon to keep them confined during transport. I will take them into custody for now if you see to having the transport built. Should only take a few hours to build."


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

"We will get it started right away." Quince goes to find a sufficient wagon and a smith who can build something suitable.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

(If I remember, we can upgrade the companions with coin? Yeah, it is awkward but I guess GM Wolf is just trying to keep our mounts becoming too powerful too quickly?)

Kev nods then looks at Quince, "I'll go find some hands to help the smith build the wagon quickly but still strong enough to hold the trio." He then gives Katrina a quick goodbye kiss before gathering a work detail.


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Yep I used 750gp to let my Cat do it as well. I forgot :)


What kind of 'secure' wagon are you creating? A prison wagon with just wood and some metal bars to cover the minimal windows with a door with a padlock?

The smith looks at you and asks, "So you want a prison wagon with metal bars instead of a canvas canopy or what exactly?"


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Kev looks at the smith with a serious look, "The prison wagon has to be stronger than even your average strongest build of prison wagons. And the prisoners will be chained inside as well. I am not sure how strong they get when they get mad but they can rip a man to shreds. So whatever strength can cause that, we need it stronger. Probably not wood unless you make it out of Ironwood?"

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