Kingmaker: The Varnhold Vanishing (Inactive)

Game Master wehrpig

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F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Veronica Ferra wrote:

After Larisa's sad speech, Veronica goes back to the prison with her and sits outside her cell for a while.

"That was pretty rough on yourself," she says. "You took on the whole burden, in order to save the country."

"I'll come by every day if you like, until you're out of this cell. I can bring you something better to eat than gruel."

nb: In some medieval times, you were not fed in prison - if you didn't have family or friends to visit you each day with food, you would starve!

"Still, that was very brave of you, Larisa. And I think Connor will come around to visit, too."

Larisa smiles at the priestess. "Thank you, I said what was needed to be said. I have been hoping you come to visit, I need to speak with you about about a matter of faith."


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Scene: Larisa, in prison

"Of course," says Veronica. "I'm always here to lend an ear." She gives a brief, crooked smile at the unintentional rhyme.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

In the prison
Larisa looks around the cell, trying to find the right words. "I was, visited, by Erastil the night I killed Grigori. I didn't live up to the ideals he expects of his faithful even if the man deserved punishment. He took something from me that night, and now I find myself having a crisis of well not faith but, I don't know." She sighs, leaning against the wall of her cell, turning her head slightly to look at the cleric. "Veronica, I don't think I'm a Good person. Not like you and Connor, I tried to be one but well. I don't know." With dismissive sigh she waves a hand around her slightly crapped quarters. "I worried, scarred actually. I've never thought of myself as a particularly good person, fair and honorable sure but not exactly altruistic. But, I don't regret killing that man. I look back on it and I feel, fine, I think a part of me might actually have enjoyed it. No that's the wrong word, more like, a part of me was satisfied. I, am, does that make me a bad person?" For the first time in a long time Larisa looks visibly unsure as she looks at her hands, slowly clenching them.


Story Narrator

All, please pick a hex or destination to explore.


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Veronica reaches her hand through the bars - human(-ish) contact being very important, and very missed, for any prisoner in anguish.

"I'll help you as best I can, both as a priestess, and as your friend," she says for a start.

"To start with. All actions have a motive and an outcome. Both are important. Wishing ill on someone, even if you don't act on it, is bad; similarly, if someone is hurt by your actions, even if that wasn't your intent, that's bad too."

"What this means for you is, what was your intent? I think you were doing what you trained to do - rooting out liars and malcontents who wanted to bring down the community. You found a man with wicked intent and you exercised judgment on him."

"The problems with that we've already discussed. But to your more important question, no, that by itself doesn't make you a bad person. Your action may have been rash, and it certainly was not law-abiding. But people do sometimes get killed in the defense of the community - whether fighting off marauding humanoids that want to enslave or eat everyone, or rooting out cultists of maltheistic faiths, or executing serial killers and rapists and similar criminals."

"But we execute these people because we don't have a better alternative. Bad people - evil people - kill because it's convenient, or because they like it."

The were-woman pauses and looks directly into Larisa's eyes and says, "Nothing that I have seen of you tells me that you enjoy killing, or that you do it to exert power over others, or that you do it for your own gain."

Her gaze softens and she says, "What you did hurt the fabric of law, because it was unjust; there was no trial, no proof, and you weren't protecting someone from the threat of imminent harm. And it wasn't... what I'd call a 'righteous kill,' where you were defending your community against someone who'd already attacked it. But your motivations weren't evil. And you did believe that, left unchecked, that man would continue to be a danger, would destabilize our community and cause people to get hurt."

"So you're not a bad person. You just made a mistake, out of concern for your fellow members of the community."

"Killing someone is one of our last resorts. It has to be, for a community to function. Better to send someone away and tell them they can't be part of the community than to kill them - but sometimes they don't give you much choice. To be an upright community, to be one that looks out for the good of the people, then, you have to always make sure that those very permanent solutions - execution, ensorcelment, using spells to change their personality and take away their will - those are the last thing you do when you have exhausted the other options, because that's the difference between good and evil: Even if we have the same ends, good people do what's right instead of what's convenient. A wicked ruler kills, enslaves, ensorcels anyone without a second thought, because it's the easiest way to suppress dissent. A righteous ruler shows caution and restraint in all these things, because protecting the community also means protecting against unchecked exercise of power against the powerless - and the ultimate corruption of that is the abuse of power by a leader against the people under his or her protection."

Veronica lets out a breath and with a smile says, "You're not a bad person, Larisa. You acted in good faith in a tense situation in a way that had bad results. Maybe there was no good outcome - maybe letting him live would've given him the chance to hurt other people. But you can't know, in the heat of the moment, how the dice will fall."

"And that's why it will be good to have you back when this is over, and there'll be time to heal those wounds and work out that trust again."


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Larisa grasps Verpnica's hand tight for a moment, looking for a drowning woman holding on for life as she listens to the cleric speak. "Thank you. For what it's worth, can you tell Connor I'm sorry. I don't he's going to coming to see me." She says, pulling herself together. Composed she lets the priestess go, moving to the far end of the cell taking a seat to mediate on Veroinca's words.

Out side the town gates.
Standing at the edge of the town entrance Larisa checks her weapons for signs of wear and tear. Confident in their reliability she puts the crossbow away and checks on the treee sapling in her pack. "After the trolls are dealt with I'll start tracking the ley lines." She mutters to herself. "Might ask Seres to give me hand with this one, if I can get him to speaking terms with me."

Standing up a thought occurs to her as looks around for Corax. I wonder...This tree needs a more attendant guardian, Tiressa the dryad could she perhaps form a bond with the tree?


Story Narrator

After several months in town you are approached by the gnome captain Jubilost Narthropple and his entourage. "I grow tired of waiting to resolve the situation with my brother, Tartuk. I am beginning to suspect that you have no intention of helping me after all. Perhaps it is time that we exterminate these filthy kobolds! If you don't act, I will lead my soldiers, and all the mercenaries I can hire, to destroy Tartuk and his Sootscale minions!"


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

I apologize for my absence, my family was in town and since I'm on a long geographically separated tour, I chose to maximize my time with them these past couple weeks. They've returned home, so I'm back in it!

After the speech

Connor listens to Larisa but breaks eye contact every time her gaze comes near him. When they return her to the cell, Connor doesn't go to visit her until it is time to release her.

The burgeoning monarch heads down slowly to the slayer's cell stopping in front of it, two arms lengths away. He looks at Larisa and opens his mouth as if to say something, but then clamps it shut and stares at her in silence.

Jubilost

My intent was always to get to the warrens, we just kept getting side tracked by other urgent things

"We will head that way forthwith, Jubilost. You have been more than patient and we've been focusing internally ... to your detriment. You have my deepest apologies. I will talk to my council and attempt to resolve the issue this very day and return to handle the trolls on our southern border. Perhaps you'd be willing to linger and help us with those beasts? Scout them out while we handle the kobolds. We can meet back up in a couple days and build a plan for them?"

Recommend we head east and the northeast to the warrens and get this task knocked out and then get better reports from the gnomes.
IF they decline, we can use our own folks.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Game for anything.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

After the speech
As Connor walks onto view Larisa feels her heart jump into her throat. She examines him, slowly walking to the bars as a tense silence fills the air. She stands there as her thoughts try to find something to say."I didn't think you come." She whispers, gripping the bars tightly as she speaks again in a louder voice. "What can I do for you, Lord."


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Jubilost

"I feel like maybe we should have a court recorder or seneschal who helps take care of our schedule of pressing events," mutters Veronica.

"I think dealing with the kobolds is a good idea. Better to handle the issue now, rather than waiting until our borders abut their territory directly. Then we can handle the trolls immediately thereafter."


Story Narrator

Jubilost nods wearily at Connor, "Aye, we'll scout your southern border. We'll return in a week. I hope that the situation with my brother is resolved when I return."

7 Arodus

The following day you journey east into the Kamelands. The sun rises over the rolling grasslands and a gentle warm breeze greets you from the south.

As the night begins to descend, you notice that you are being followed. Six worgs are barely discernible through the high grasses. The beasts creep slowly behind their intended prey. They appear to have been stalking you for some time. A baleful red worg with intelligent, gleaming eyes leads the pack.

Your horses begin to neigh and whinny uneasily.

Initiatives please. You may act if you beat a 10. The map is updated on Roll 20.

dice:

Weather: 1d100 ⇒ 28
Init: 1d20 + 2 ⇒ (8) + 2 = 10


Half-orc Investigator 4/Barbarian (Drunken brute) 1 | HP 41/41 (51/51) | AC 21 (19) T 12 (10) FF 19 (17) | Fort 10 (12) Ref 12 Will 8 (10) | Initiative +2 | Rage 13/14 | Inspiration 4/6

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8

Raff, in an attempt to dismount his horse, gets his foot caught in the saddle. Slowing him down considerably.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Larisa focuses on the lead worg, drawing her crossbow as she imbues it with deadly power. Move study target, Standard draw weapon, swift Bane Magical Beasts.


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

After the speech

Still lingering against the wall, Connor whispers out, "I didn't think I'd come either ...". He steps forward, eyes glistening as he locks gazes with Larisa, "After stopping me with Jax ... and then our talk about decisions as kings ... I thought ...." he breaks off, obviously at a loss. His gaze falls down and away as he whispers again, "You were supposed to be the better of us ..."

Jubilost

"It will be, Jubilost, you have my word on it." Connor reaches out his arm to clasp the gnomes.

F***ing wolves

Connor eyes the large wolf skeptically waving at it with his lance, "This thing seems ... different ... than the others. Anyone see anything remarkable?"

Connor delays a moment [ooc](until after the wolves' action), awaiting a reply and for the wolves to close the gap. Once they do, he sets his spurs to Cinder and charges, taking on the aspect of the bull.

To hit: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 3d8 + 30 ⇒ (7, 6, 1) + 30 = 44


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

After the speech
"I'm really not Connor." Larisa says looking at him as her eyes mist up. "I like you, because you're a better person than me." She grits her teeth as she constructs her thoughts. "Did you ever wonder why I'm here Connor? In the stolen lands."

Gritting her teeth she grips the bars tight as she forces the words out. "I'm a murder Connor. I killed my cousin, a true born noble of my father's house. Lured him into the woods and put a bolt in his head, like Grigori."


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

After the speech

Connor looks up with shock and disbelief, "Why?"


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

After the speech
"I uncovered a plot against my grandfather, Lord Gurev Medyed, instigated by the son of my Aunt. I should've told someone, brought it to my lord's attention. But I was so, angry." Larisa hisses, almost seething with rage as she recalls the memory. "Out of all my family, only my lord treated me like I was more than a tool, a bastard. I wasn't trueborn but he loved me like he loves all his grandchildren. He only spared me because I kept the evidence of my cousin's treason, but what I had uncovered and what I had done broke his heart."


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

"I understand how he feels," Connor hurts out and then frowns before adding lamely, "But I can see your side as well ... I was in that place with Jax, myself."

Connor draws himself together and having come to an internal decision looks down at Larisa through the bars, "That day, you you told me something and stopped me from becoming like the men we hunted. You said, Mercy and redemption are fleeting things out here, but if you discard them...that's the first step on the same path men like them take"

Connor moves forward and unlocks the cell door and opening it wide, "I agree."

Indicating the hallway out, he adds "Always forward, Larisa."


Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2

Initiative: 1d20 + 2 ⇒ (8) + 2 = 10

"More worgs," Seres groans. "They must be breeding them out here." Seres casts a spell, emporwing his bow.

Gravity bow

Don't we have some worg pups, lol?

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

First, Roll20 says I am not authorized. Unsure why. Second, after all this time, have we managed to war train our mounts?

Initiative: 1d20 + 6 ⇒ (9) + 6 = 15

Sorta need the map to know if I can get in an attack


Story Narrator

Here is another invite Ezekial ... Roll 20 link. I didn't see any reason why you couldn't join the game. On a side note, I'm impressed that you have over 10,000 hours logged onto Roll 20!

Seres, yes you still have the two worg puppies. They are nearing the maturity where they will start becoming useful.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

That worked. Unsure how I he some many hours. Just have forgotten to log off. lol. I'd have to advance half way across the field there to get sneak attack and then I figure I'd be warg food after that. H..

Knowing he is not an expert rider Ezekiel dismounts, draws blades and readies an attack.

Ride to quick dismount.: 1d20 + 3 ⇒ (4) + 3 = 7 Nope. So only one blade out.


Story Narrator

You may assume your mounts are all combat trained.

Round 1

The worgs charge forward.

You may each take your first round action. Seres and Ezekial may take their second round actions.

dice:

target L: 1d6 ⇒ 4; 1=C, 2=E, 3=L, 4=R, 5=S, 6=V
target: 1d6 ⇒ 1; 1=C, 2=E, 3=L, 4=R, 5=S, 6=V
target: 1d6 ⇒ 2; 1=C, 2=E, 3=L, 4=R, 5=S, 6=V
target: 1d6 ⇒ 6; 1=C, 2=E, 3=L, 4=R, 5=S, 6=V
target: 1d6 ⇒ 3; 1=C, 2=E, 3=L, 4=R, 5=S, 6=V
target: 1d6 ⇒ 4; 1=C, 2=E, 3=L, 4=R, 5=S, 6=V
target: 1d6 ⇒ 1; 1=C, 2=E, 3=L, 4=R, 5=S, 6=V


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Sorry, was out of town for the weekend. For round 1, bless.


Half-orc Investigator 4/Barbarian (Drunken brute) 1 | HP 41/41 (51/51) | AC 21 (19) T 12 (10) FF 19 (17) | Fort 10 (12) Ref 12 Will 8 (10) | Initiative +2 | Rage 13/14 | Inspiration 4/6

Fast dismount: 1d20 + 2 ⇒ (20) + 2 = 22

Raff, finally dismounting his stead, throws back an all to familiar potion as he lands, bulking up to monstrous proportions as he finishes the quaf. Finally he shouts at the beasts in a strange tongue before drawing his blade.

Aklo:
"You've made a grave mistake attacking us beasts. We've come to vanquish a different evil, but if you insist."


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Larisa attempts to dismount from the horse quickly but gets caught up in the saddle and has to take a moment to untangel herself. As she hits the ground she takes aim at the lead worg and fires.
Ride: 1d20 + 3 ⇒ (2) + 3 = 5
Attack: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d10 + 2d6 + 6 ⇒ (7) + (2, 3) + 6 = 18
Rounds of Bane 4/5


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Remember, remember
The +1 bonus to attacks from the bless spell


Story Narrator

Round 1

Connor charges the nearest worg and skewers the beast with his lance.

Veronica blesses the group.

Raff dismounts and quaffs a potion.

Larisa fires on and wounds the worg approaching her.

Ezekial dismounts and prepares to attack the first worg that approaches (you may take your readied attack).

Round 2

Two worgs charge Raff and rip him off his feat with snarling bites to his legs (16 points damage and you are prone).

A worg lunges at Ezekial and sinks its teeth into his flesh (9 hp damage.)

A worg attacks Cinder but is unable to penetrate its armor.

The wounded worg counter attacks Larisa and sweeps her off her feet with a bloody tear of its jaws (8 hp damage and you are prone.).

The last worg attacks Veronica's horse and tears it from its feet - sending both the beast and Veronica flying to the ground (7 hp damage to your horse. Make a ride check to stay on your feet.)

Everyone may take your second round actions.

dice:

L Attack: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28; Raff
Damage: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
trip: 1d20 + 9 ⇒ (13) + 9 = 22;
l Attack: 1d20 + 7 ⇒ (14) + 7 = 21; Raff
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
trip: 1d20 + 7 ⇒ (10) + 7 = 17;
l Attack: 1d20 + 7 ⇒ (18) + 7 = 25; Ezekial
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
trip: 1d20 + 7 ⇒ (10) + 7 = 17;
l Attack: 1d20 + 7 ⇒ (4) + 7 = 11; Cinder
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
trip: 1d20 + 7 ⇒ (12) + 7 = 19;
l Attack: 1d20 + 7 ⇒ (11) + 7 = 18; Larisa
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
trip: 1d20 + 7 ⇒ (14) + 7 = 21;
l Attack: 1d20 + 7 ⇒ (14) + 7 = 21; Veronica's Horse
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
trip: 1d20 + 7 ⇒ (20) + 7 = 27;


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Ride check (untrained): 1d20 ⇒ 5

Veronica crashes to the ground as her horse falls.

From her prone position she shouts, "Moondancer!" and points.

Handle animal, bonus for animal companion: 1d20 + 6 + 4 ⇒ (5) + 6 + 4 = 15

Her wolf companion snarls and lunges at the worg that threw her down.
Bite attack, blessed: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Bite damage: 1d6 + 2 ⇒ (3) + 2 = 5 (Probably a miss, though)
Trip attack, blessed: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13

Veronica, meanwhile, tries to manage a spell while on the ground.
Concentration to cast defensively: 1d20 + 7 ⇒ (4) + 7 = 11

...but she fumbles the spell and it fizzles.

Some nice dice rolls there. 5, 5, 7, 4 on d20.


Half-orc Investigator 4/Barbarian (Drunken brute) 1 | HP 41/41 (51/51) | AC 21 (19) T 12 (10) FF 19 (17) | Fort 10 (12) Ref 12 Will 8 (10) | Initiative +2 | Rage 13/14 | Inspiration 4/6

I forgot to update Raff's statline with his mutagen alterations, am I still hit with a 21 AC and tripped with a 19 CMD?

Raff lashes out at his aggressors with string of enraged insults. "You whoreson's! I'll rip of your pelts and turn you into rugs for the town!"

Attack: 1d20 + 10 - 4 ⇒ (9) + 10 - 4 = 15
Damage: 2d4 + 10 ⇒ (2, 2) + 10 = 14


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)
Ezekial wrote:

After thinking about this for a day or two Ezekial comes to Connor privately and proposes You asked me to think on this and I have. I see no value to sending anything, even a message back to Pitax. Better to keep the gear, bury the body in an unmarked grave, and see if anyone outside our little kingdom makes any noises about it. Put the gear in storage if you like but sending anything back to Pitax would send them the wrong message. They did not take action against us and we gain nothing by accusing them of doing so. Sending them the body back is an accusation and would play into the hands and goals of whoever did hire Gregory. I am sure they hoped to cause strive between us and Pitax. Lets not give them that. If anything we send a diplomat to Pitax to suggest an alliance. If an enemy wants to drive a wedge between us and a potential ally then I say we strengthen the relationship with that ally.

Connor frowns at Zeke's proposal, "I actually asked you to come up with a plan to use this to our advantage. What you've done is repackaged your position with different words. We are new to these positions and for some reason this is particularly important to you. I truly believe we could turn this into a counter intelligence opportunity, but perhaps you need more infrastructure to make that work. Sieze the goods, put them in evidence and we will hold them in case there is a later advantage although I feel that window is now. Regardless, let's move on to building up our espionage apparatus." Connor's mouth twists in disappointment but doesn't push the matter any further.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

HP 20/28, Bane 4/5 Rounds, Spell Slots 2 2/3

As she hits the ground and begins scrambling to defend herself from the worg Larisa releases the energy from her crossbow. Drawing on her power she unleashes a blistering litany of insults at the worgs. Casting blistering invective. All enemies within 30ft must check against her intimidate roll, if they're demoralized they take 1d10 of fire damage and must make a DC14 Refelex save to avoid catching on fire. Drawn a circle on Roll 20.

Defensive Concentration DC 19: 1d20 + 7 ⇒ (16) + 7 = 23
Intimidate 1: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d10 ⇒ 5

Intimidate 2: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d10 ⇒ 8

Intimidate 3: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d10 ⇒ 9

Intimidate 4: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d10 ⇒ 8


Story Narrator

Round 2

Moondancer charges the worg as Veronica and her horse crash to the ground. The hound's jaws are unable to penetrate the worg's thick pelt, but the attack is enough to distract the dire wolf from Veronica.

Raff, yes, they both hit an AC 28 and one trip beats a CMD 19

Raff hacks his falchion into one of the wolves on top of him - seriously wounding the worg, but not killing it.

Larisa calls down the fury of Erastil on the worgs. The divine invective blast four worgs and kills the beast attacking Larisa - though none of the worgs ignite.

At Connor, Seres and Ezekial for actions.

dice:

target: 1d2 ⇒ 2; 1=L
Reflex: 1d20 + 6 ⇒ (8) + 6 = 14; 1
Reflex: 1d20 + 6 ⇒ (20) + 6 = 26; 2
Reflex: 1d20 + 6 ⇒ (19) + 6 = 25; 3
Reflex: 1d20 + 6 ⇒ (10) + 6 = 16; 4


Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2

Seres backs up and fires arrows at the worgs attacking Raff.

Stag Lord's Bow (GB/AS/PBS/bless): 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15; Damage: 2d6 + 6 ⇒ (6, 5) + 6 = 17

Round 3

Stag Lord's Bow (GB/AS/PBS/bless): 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14; Damage: 2d6 + 6 ⇒ (6, 3) + 6 = 15


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

Sorry for the hold up. Long work days and Wayfinder is broke.

Connor will charge the nearest warg as will cinder.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

AOO, Round 1
As the worg closes Ezekial slashes at the beast, his blade guided by Veronica's blessing.

MW kukri: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 271d4 + 5 ⇒ (3) + 5 = 8

Round 2

Seeing Raff get pulled down by the worgs on him Ezekial tumbles over to flank with the prone ally. As he moves his second weapon shows up in his off hand.

Acrobatics: 1d20 + 16 ⇒ (20) + 16 = 36

MW kukri: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 261d4 + 5 + 3d8 ⇒ (4) + 5 + (6, 3, 5) = 23

If the worg survives it receives a Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack penalty of -2 to hit and -4 to hit the rogue.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden
Connor Lake wrote:
Ezekial wrote:

After thinking about this for a day or two Ezekial comes to Connor privately and proposes You asked me to think on this and I have. I see no value to sending anything, even a message back to Pitax. Better to keep the gear, bury the body in an unmarked grave, and see if anyone outside our little kingdom makes any noises about it. Put the gear in storage if you like but sending anything back to Pitax would send them the wrong message. They did not take action against us and we gain nothing by accusing them of doing so. Sending them the body back is an accusation and would play into the hands and goals of whoever did hire Gregory. I am sure they hoped to cause strive between us and Pitax. Lets not give them that. If anything we send a diplomat to Pitax to suggest an alliance. If an enemy wants to drive a wedge between us and a potential ally then I say we strengthen the relationship with that ally.

Connor frowns at Zeke's proposal, "I actually asked you to come up with a plan to use this to our advantage. What you've done is repackaged your position with different words. We are new to these positions and for some reason this is particularly important to you. I truly believe we could turn this into a counter intelligence opportunity, but perhaps you need more infrastructure to make that work. Sieze the goods, put them in evidence and we will hold them in case there is a later advantage although I feel that window is now. Regardless, let's move on to building up our espionage apparatus." Connor's mouth twists in disappointment but doesn't push the matter any further.

Earlier

Ezekial frowns back at Connor. That is because my position is well thought out and your's has no merit. Look, I don't care if you are disappointed with me or not. I am certainly disappointed with you. I want to remind you that I do not work for you. In fact I did not vote for you to be my king. Hells, I voted to not have a king. First you threaten to jail me for following your orders and now you treat me like a child because I disagree with you and try to explain why you are wrong. I am done taking orders from you Connor. Run me out of town if you like. He turns his back on Connor and leaves.


Story Narrator
Ezekial Dune wrote:
Connor Lake wrote:
Ezekial wrote:

After thinking about this for a day or two Ezekial comes to Connor privately and proposes You asked me to think on this and I have. I see no value to sending anything, even a message back to Pitax. Better to keep the gear, bury the body in an unmarked grave, and see if anyone outside our little kingdom makes any noises about it. Put the gear in storage if you like but sending anything back to Pitax would send them the wrong message. They did not take action against us and we gain nothing by accusing them of doing so. Sending them the body back is an accusation and would play into the hands and goals of whoever did hire Gregory. I am sure they hoped to cause strive between us and Pitax. Lets not give them that. If anything we send a diplomat to Pitax to suggest an alliance. If an enemy wants to drive a wedge between us and a potential ally then I say we strengthen the relationship with that ally.

Connor frowns at Zeke's proposal, "I actually asked you to come up with a plan to use this to our advantage. What you've done is repackaged your position with different words. We are new to these positions and for some reason this is particularly important to you. I truly believe we could turn this into a counter intelligence opportunity, but perhaps you need more infrastructure to make that work. Sieze the goods, put them in evidence and we will hold them in case there is a later advantage although I feel that window is now. Regardless, let's move on to building up our espionage apparatus." Connor's mouth twists in disappointment but doesn't push the matter any further.

Earlier

Ezekial frowns back at Connor. That is because my position is well thought out and your's has no merit. Look, I don't care if you are disappointed with me or not. I am certainly disappointed with you. I want to remind you that I do not work for you. In fact I did not vote for you to be my king. Hells, I voted to not have a king. First you...

Let's try to move this type of kingdom level discussion to the other thread.


Story Narrator

Round 2

Seres fires on the lead worg with the red fur but his heavy arrow is deflected by its thick pelt.

After wounding his attacking work, Ezekial tumbles over to flank the red worg - slashing the wolf deeply with his kukri.

Connor steps back and drives his lance down on the worg attacking Cinder - severly wounding it.

The red worg turns and snaps at Ezekial, but the nimble rogue dodges the attack. The worg that Ezekial tumbled away from moves to a flanking position and tears into Ezekial's hamstring (5 hp damage).

The worg standing over the prone Raff continues to ravage the investigator (5 hp damage).

The worg attacking Cinder again is rebuffed by the horse's armor.

The worg near Veronica rips into Moondancer and knocks the mastiff off of its feet (5 hp damage and Moondancer is tripped).

Everyone may take your third round actions.

dice:

Connor Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 10 ⇒ (6) + 10 = 16

L Attack: 1d20 + 7 + 2 - 4 ⇒ (9) + 7 + 2 - 4 = 14; Ezekial
Damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
trip: 1d20 + 9 ⇒ (6) + 9 = 15;

l Attack: 1d20 + 7 ⇒ (13) + 7 = 20; Raff
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
trip: 1d20 + 7 ⇒ (3) + 7 = 10;

l Attack: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21; Ezekial
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
trip: 1d20 + 7 ⇒ (1) + 7 = 8;

l Attack: 1d20 + 7 ⇒ (2) + 7 = 9; Cinder
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
trip: 1d20 + 7 ⇒ (15) + 7 = 22;

l Attack: 1d20 + 7 ⇒ (16) + 7 = 23; Veronica
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
trip: 1d20 + 7 ⇒ (14) + 7 = 21;


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Still stuck on the ground, Veronica tries to cast another spell.

Concentration: 1d20 + 7 ⇒ (6) + 7 = 13

...and fails again.

Lost divine favor.

Moondancer stands up (and provokes an AoO). There doesn't seem to be a token for Moondancer on the map (who is a wolf, not a mastiff).


Story Narrator

I've added a token for Moondancer.


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

I'll assume for the moment that Moondancer doesn't get killed from provoking an AoO (she has 32 hit points, minus the 5 she just took).

Moondancer snarls and lunges at the worg that bit her.

Bite, blessed: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Bite damage: 1d8 + 2 ⇒ (5) + 2 = 7
Automatic trip attempt, blessed: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Ezekiel tries to finish the red worg to both down a beast and to eliminate his flanker. If his first attack drops the beast then his second one goes against the original wolf that bit him. It will miss regardless but it would be -2 for not flanking and not do sneak attack.

MW kukri: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 271d4 + 5 + 3d8 ⇒ (1) + 5 + (1, 2, 5) = 14

Cold Iron kukri: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 111d4 + 5 + 3d8 ⇒ (1) + 5 + (1, 5, 1) = 13

After his attacks, if the red worg is still up Ezekiel will step out of being flanked.


Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2

Seres fires another arrow, letting out a groan as it flies wide.

Stag Lord's Bow: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12; Damage: 2d6 + 6 ⇒ (6, 1) + 6 = 13


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

Cinder attacks and then steps back allowing Connor to attack.

Bite: 1d20 + 8 ⇒ (1) + 8 = 9; miss
Hoof: 1d20 + 8 ⇒ (8) + 8 = 16; Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Hoof: 1d20 + 8 ⇒ (13) + 8 = 21; Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Connor Lance: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 11 ⇒ (4) + 11 = 15


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Larisa flips onto her stomach, loading her weapon as she looks around. Taking aim at the worg attacking Veronica she draws again on Erastil's divine power to infuse her weapon with baneful energy and fires. Glad crossbows can be fired from prone. HP 28/36 Rounds of Bane 3/5

Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d10 + 2d6 + 4 ⇒ (8) + (1, 5) + 4 = 18


Half-orc Investigator 4/Barbarian (Drunken brute) 1 | HP 41/41 (51/51) | AC 21 (19) T 12 (10) FF 19 (17) | Fort 10 (12) Ref 12 Will 8 (10) | Initiative +2 | Rage 13/14 | Inspiration 4/6

Raff, still on the ground cursing and yelling, Slashes at the red Worg once more. Trying despretly to down it.

Attack, Prone: 1d20 + 13 - 4 ⇒ (7) + 13 - 4 = 16
Damage: 2d4 + 10 ⇒ (4, 4) + 10 = 18


Story Narrator

Round 3

The worg bites Moondancer as the wolf stands and knocks it back off its feet (7 hp damage, tripped). Moondancer snarls and counter attacks with a bloody bite to the worg.

Ezekial slashes the throat of the red worg - sending geysers of warm blood spraying across both himself and Raff.

Seres fires again but again narrowly misses.

Connor and Cinder back up and the war horse crushes the attacking worg with his mail clad hooves.

Larisa fires from a prone position and blasts a divine infused bolt through the head of the worg on Moondancer.

Raff hacks the heavy blade of his falchion into the skull of his worg - killing the beast instantly.

The remaining worg locks its jaws onto Ezekial's leg and rips the rogue off of his feet (11 hp damage, tripped)

Everyone may take your fourth round actions.

dice:

AoO Attack: 1d20 + 7 ⇒ (10) + 7 = 17; Moondancer
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
trip: 1d20 + 9 ⇒ (19) + 9 = 28;
L Attack: 1d20 + 7 ⇒ (12) + 7 = 19; Ezekial
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
trip: 1d20 + 9 ⇒ (15) + 9 = 24;


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

DM:
My understanding of trip attacks is that you can't trip someone who's in the middle of standing up, because until they finish standing, they are still prone.

Veronica and Moondancer both stand up. Veronica launches an arrow past Larisa at the worg still fighting Zeke, while Moondancer follows hot on the arrow's trail.

Stand and shoot for me, stand and move for Moondancer. Zeke now has a flanking buddy.

Longbow attack, into melee: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
Arrow damage: 1d8 + 2 ⇒ (5) + 2 = 7

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