Kingmaker: Retaking the Stolen Lands (Inactive)

Game Master Sault


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Ah I am blind.

Initiative:
Bandit 1: 17
Johnny: 17
Garren: 15
Sal: 13
Bandit 2: 12 [8 damage]
Leader: 11 [Dead]
Bandit 3: 6 [Super Dead]

The bandit that entered last screams out in pain as strikes at the bandits back peicing his armor. Salerons mighty charge meets it's target an destroys the mans chest as he lets out blood curtling howl. His lifeblood upon Salereon's Lance and pouring into the hard packed earth.

The second bandit looks for a way to escape but with the gate closed he knows that his is trapped. He take up his bow and shouts a few curses at the Salereon and looses an arrow. 1d20 + 2 ⇒ (1) + 2 = 31d8 ⇒ 8 Only to have his bow shatter as shards of wood and the bow string slash at his hands and face.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Back around to Bandit 1, neh?


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Nope, you left me out of the initiative.

Garion leans over, targeting the first bandit.

Attack: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Again. I am blind. Thus is why I choose and eye it may give me bonuses to perception

The first bandit to enter will raise his bow and fire a shot at Salereon.1d20 + 2 ⇒ (3) + 2 = 51d8 ⇒ 6. And shoots high while trying to hit the target up upon his Steed.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

If He's still alive after Garion's shot:
Garren calls out, hoping to reach whatever humanity is left in the man, Surrender. There is hope for redemption in the eyes of Gods and men.

Diplomacy: 1d20 + 5 ⇒ (18) + 5 = 23


Well we still have one bandit who is nearly dead

He looks around and finds his situation is hopeless and bolts for one of the ladders up the side of the wall.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Johnny seeing the last of the bandits fleeing charges him but hits him with the blunt handle of his rapier to do nonlethal damage.

not so fast yous be movin for mes

nonleathal charge: 1d20 + 4 + 2 - 4 ⇒ (17) + 4 + 2 - 4 = 19
damage: 1d6 + 2 ⇒ (3) + 2 = 5


I forgot how squishy everything is at level 1. The Bandit is still up so it is Garren's turn.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

We have long bows and horses where you do not. I urge you to surrender yourself and face trial and pennance as opposed to painful death. We will treat you fairly. He moves along the walls of the old fort towards the fleeing man. His bow is not nocked or drawn.

Still trying to go with that diplomacy roll from above.


The bandit pays Garren's words need heed as he continues to run for the ladder.

Sal it is your go


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Seeing that this bandit had no intention of stopping and was most likely going back to tell his friend, Garion notched another arrow and let it fly.

Attack: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

I figured we should move on w/o Sal until he comes back. The only reason I haven't posted until now is because I was waiting, don't want you to think I'm not paying attention!


Yeah we will just have to move past. Sal if you come back in and we are still in combat feel free to take your turn.

Garion's bow creaks and his arrow streaks across the trading post just barely missing the fleeing bandit as he scrambles across hard packed earth towards the ladders leading up to cat walk on the walls. At this distance about 40' he will make it up the ladder and out of the walls in the next few seconds.

Which brings us back up to johnny boy


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Johnny runs after the fleeing villan.

double move action

mes go after him uos get out da gate and cut him off


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

If possible, Garren will continue around the wall and kick down the ladder the bandit was moving towards. If he can't reach the ladder before the bandit, he'll advance and fire on the rapscalion.

I'm not sure where I am, so you'll have to let me know which action actually goes off, Sault.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Attack Roll if needed.

Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d8 ⇒ 6


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Not sure what's happening at the moment, but I'll leave a readied attack just in case the bandit is still fleeing at my turn.

Garion takes another shot at the bandit, trying to prevent his escape.

Attack: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Well, that was pointless.


He is running away from you guys so opposite you probably wouldn't be to make it that far. Yeah you are able to catch up with Johnny. Garion stop rolling crap attacks. I thought you were supposed to be a mighty hunter!


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Apparently Garion was all talk...


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Johnny will continue to chase after the fleeing bandit.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

This was the second turn I was moving towards where he was running to. Garion and Garren were on opposite walls. If he's running away from me, he's running towards Garion.

Wasn't the Bandit "nearly dead" when he started running? That 6 damage seems like it should do him in.


Non lethal damage doesn't stack with lethal and I thought you were attacking the ladder which I will admit did confuse me a bit but I was just gonna roll with it.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

True enough, but you said on the 2nd of April that he was nearly dead when he started running. Either way, can you perform an action for Salereon so we can move on with the initiative?


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Well, I'll just keep firing away until you tell me I can't.

"Damn." Garion curses at himself, wondering what the hell went wrong all the sudden. Flashbacks to that first kill were running through his mind. This was the same thing, even though he was running. It's us or them... he thought to himself, knowing that their mission was bigger than this moment. He notched another arrow.

Attack: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Much better!


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Are we still playing


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

I'll respond in the Discussion thread.

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