Kingmaker [PbP] (Inactive)

Game Master Jeff Przybylo


1,851 to 1,900 of 3,507 << first < prev | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | next > last >>

Sorcerer (Tattooed Draconic) 4 | HP 20/20 | AC 14 (18 w MA); T 13; Ff 12(16) | CMD 14 | Fort +2; Ref +3; Will +4 | Init +2 | Perception +11

Cast Charm Person DC 13, also would have precast Mage Armor.

Seeing the guard notice Edric, he knew that it wouldn't be long before he raised the alarm, despite the drunkenness of the occupants, they needed every advantage they could get in this fight. The kobold fades back into view as he casts his spell, hoping that he would have a chance to stop this guard from making noise. He raised a finger to his lips, addressing the hopefully charmed guard. "Shh, we'll be in trouble if you make a fuss. The Stag Lord isn't terribly forgiving ya know?"


Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

Magna winces when she hears the noise of Edric's armor, but secretly feels relieved it wasn't hers the one to alert the bandits.
She jumps to the rope and tries to climbs it.
Climb Check: 1d20 ⇒ 14


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Vosil's teeth flash white in the dim light as Kaalib goes over without a sound and the ropes are tied into position; replaced swiftly by a wince as he hears Edric land with a clatter, followed by a challenge.

Stranded on the other side of the wall, he grabs the rope, but delays acting until it's clear whether the kobold can talk/magic a way out.

He looks wryly at Talia: "This is the First Law of Plans that you're seeing here - they never quite survive contact with the enemy..."


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Talia's eyes widen as she hears the guard somewhere over the wall, and then Kaalib's response. No! NoNoNoNoNo!

Turning to Vosil, she barks. "Well get up there, then!"

Holding action...


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Vosil ignores the redheaded girl and focuses on Magna, calling to her with a whisper: "Wait, don't go over yet - let's see if Kaalib can talk his way out. If we drop in now, they'll raise the alarm for sure."

"And you - keep your voice down." This last is directed at Talia, with a scowl.


Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

"But... but..."
Magna waits, her hands in the rope, ready to climb.


Map is up for your viewing pleasure. Please note you are looking at just a corner of the overall fort. Also, I described the stone wall incorrectly, its actually blocking the route to the stairs. See the map.

Hapless Guard Will Save: 1d20 - 1 ⇒ (15) - 1 = 14

"Whut tha...'ware! 'ware! Raiders an'....kobolds er sumthin' in th' fort!" The guard yells, drawing his bow on Edric.

Longbow Shot: 1d20 + 2 ⇒ (6) + 2 = 8

The arrow whistles by Edric's head, burying itself in the wood of the palisade with a thunk.

OK, now you are in it. ROUND ONE: Vosil; bandit; the rest of you.


Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

Magna quickly climbs the rope.
Please tell me I can use my last roll.


Magnitofera Skeller wrote:

Magna quickly climbs the rope.

Please tell me I can use my last roll.

You can, but remember the Init order. Vosil is first, then the bandit.


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

With a vile curse, that he hopes nobody understands, Vosil vaults up the rope and over the wall.

Varisian:
"[Unprintable words!]"

Climb: 1d20 ⇒ 12

Can't access the map from my phone, am I in range? Whip has 15 ft reach.

His whip snakes out at the bowman, aiming to pluck the weapon from his hands.

Disarm: 1d20 + 12 ⇒ (17) + 12 = 29


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Talia shoots Vosil a fiery look but keeps her mouth shut... until the distinct sound of an arrow hits the palisade wall. "Over the wall, now!" she yells, and begins to climb the palisade, leaving the others to the rope.

Whenever it is Talia's move, she'll spend a full-round action climbing, which should get her to the top.

Climb: 1d20 + 5 ⇒ (8) + 5 = 13
Climb, inspired trait: 1d20 + 5 ⇒ (19) + 5 = 24


Vosil Comarenza wrote:

With a vile curse, that he hopes nobody understands, Vosil vaults up the rope and over the wall.

** spoiler omitted **

[Dice=Climb] d20

Can't access the map from my phone, am I in range? Whip has 15 ft reach.

His whip snakes out at the bowman, aiming to pluck the weapon from his hands.

[Dice=Disarm] d20+12

Ground range doesn't matter, he's 20' feet up in the tower, with cover and low light. Everyone please remember to roll that 20%. His AC with cover = 17 AND the miss chance.


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Grr, fine. Keeping the attack roll, changing the action.

Realising that the archer is beyond the reach of his whip, Vosil nonchalantly flicks a Tanglefoot Bag at him instead.

17+3+4=24 against ranged touch, 20% miss chance 1d100 ⇒ 89 doesn't miss.

The sticky alchemical strands wrap securely around the sentry, entangling him and hindering his attack.

–2 penalty on attack rolls and a –4 penalty to Dexterity; and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, he can move only at half speed.

"You're welcome. Now let's MOVE!"

With the stone wall blocking access to the stairs, to stay here is to die. Vosil swears, again. Reconnaissance. Nobody ever bothers with reconnaissance. It's the unofficial motto of the Lore Wardens: What you don't know - will get you killed.


So let's look at the tactical situation here: you have a 15' wall to climb, using a rope. You can go at a quarter your normal speed. For a -5 penalty, you can climb at at half your speed. Kaalib and Edric went over before combat rounds started, and I gave Vosil the benefit of the doubt. The rest of you, however, will have to factor the speed of the climb in. From the looks of it, you won't get one over each round.

The tanglefoot bag grabs the guard in sticky threads. 'HALP! HALP! THEY GOT ME!" He yells, struggling against the tacky goop.

Magna is next up? She gets half way up the wall, anything else from the rest of you?


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

I'm going to keep my action as above if possible, with a slight modification. Talia's climbing the wall, not the rope, and she's taking 10 on two move actions, which can be done even in combat. Her total will be 15. I'm not sure what the DC is, but if a 15 beats it, she should be able to get to the top of the palisade with a double move (60' / 4 = 15'). Since it is a wooden palisade (rough surface, I assume), I'm hoping that it will have a DC 15:

climb DC 15:
Any surface with adequate handholds and footholds (natural or artificial), such as a very rough natural rock surface or a tree, or an unknotted rope, or pulling yourself up when dangling by your hands.

If not, in subsequent rounds she'll keep trying to climb the palisade until a spot opens up on the rope, or Kaalib ties more off, but I'll be rolling if I need to beat a DC 15.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Retconning, if the rope is open.

Grabbing the rope that Kaalib had just dropped, Talia hoists herself and scampers quickly up and over the wall. Looking over the other side, Talia barely thinks before dropping, twisting her ankle a bit as she lands. Hobbling a bit, Talia crouches and scoots forward, putting the wall between herself and the guard. Shake it off, girl!

Move action: accelerated climb DC 5. Free action: drop the 15' to the other side. Standard action: move to the building wall, putting it between her and the guard in the tower.

climb, accelerated: 1d20 + 5 - 5 ⇒ (5) + 5 - 5 = 5
acrobatics to avoid falling damage: 1d20 + 5 ⇒ (15) + 5 = 20
nonlethal falling damage, second 10': 1d6 ⇒ 6 Sigh.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Edric, seeing no way to get into the tower and silence the guard, draws his earthbreaker and moves around the fort (down/left on the map) to get a better view of the interior.

Move action: move 30ft southwards on the map, trying to get to the end of the stone wall and look into the courtyard proper. Use a second move action if need be.


Sorcerer (Tattooed Draconic) 4 | HP 20/20 | AC 14 (18 w MA); T 13; Ff 12(16) | CMD 14 | Fort +2; Ref +3; Will +4 | Init +2 | Perception +11

Kaalib curses at his luck. He was hoping the charm would work. Vosil lobbed something at the guard, so it looked like it was on now. Kaalib worked up some phlegm and spat at the guard, the loogie flew with incredible speed and hit something in the tower with a sizzle. After he did that, he ran over to the stone wall and began to climb that. He still wasn't able to do much from a distance after all.

Acid Splash (Touch AC): 1d20 + 4 ⇒ (11) + 4 = 15
1d3 ⇒ 3
Has Darkvision, so no miss chance


Status:
HP: 28/43; AC: 18/14/14; Saves: F +6, R +8, W +3; Init: +4 (+2 in the forest); Per: +11 (+2 more if in forests);

Dregan lets the others climb first as there was still a little he could do from here to help. Stepping back away from the wall a little to get a line on the guard he fires two arrows.

Attack: 1d20 + 8 - 2 + 1 - 1 ⇒ (12) + 8 - 2 + 1 - 1 = 18 Rapid shot, Point blank, Deadly aim
Miss Chance (<20 missed): 1d100 ⇒ 13 MISSED
Damage: 1d8 + 3 + 1 + 2 ⇒ (5) + 3 + 1 + 2 = 11 Point blank, Deadly aim

Attack: 1d20 + 8 - 2 + 1 - 1 ⇒ (6) + 8 - 2 + 1 - 1 = 12 Rapid shot, Point blank, Deadly aim
Miss Chance (<20 missed): 1d100 ⇒ 69
Damage: 1d8 + 3 + 1 + 2 ⇒ (4) + 3 + 1 + 2 = 10 Point blank, Deadly aim

The first shot narrowly misses the man as it passes through an shadowed area that Dregan had incorrectly thought was his the man's leg, and the second one thuds into the wall next to him.


1 person marked this as a favorite.
HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

My new job has drastically cut into the time I usually spend playing PbPs, but I'll do my best to keep up a good posting schedule. I forgot to mention pre-raid buffing, but Naralesh's current mage armor is from one of his scrolls.

Damn it all to hell! Naralesh thinks to himself, furious with the turn of events. Not ten seconds into this raid and we're discovered! He glances upwards, at the massive wall between him and the bandits. No time for that, he thinks, quickly skirting the base of the wall forward a few feet before he senses another weak point in the fabric of the planes, and shifts through the wall, reappearing inside the bandits' encampment.

Moving 10 feet diagonally and shifting through the wall instead of climbing. Muahaha.

"I will silence you, thieving parasite," he hisses quietly as he begins to weave his magic. "Inibrix execori 'GRVMTAR' fumerash!" he chants, calling the name of another elemental he'd discovered in his studies. Hefting a small rock he'd picked up for this purpose, he heaves the stone up onto the wooden tower next to the man. The stone seems to grow as it flies, becoming larger and larger as arms, legs, and a squat, neckless 'head' formed. A four-foot-tall humanoid of shale and gravel lands beside the hapless sentry, which cocks its head to the side quizzically before reeling back to pummel the man's ribcage with a fist the size of his head.

Power Attack: 1d20 + 5 ⇒ (12) + 5 = 17 No miss chance, darkvision.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Bludgeoning Damage: 1d6 + 7 ⇒ (2) + 7 = 9

The spell's power wells up beneath his skin, and Naralesh grits his teeth, fighting back the pain, struggling to keep the magic contained in him. I need so much more from my spells this night. Not here. Not now. His thirst for vengeance against the bandits fueling him, he fights back the magic and regains his strength.

Fort Save: 1d20 + 3 ⇒ (15) + 3 = 18 Naralesh is not fatigued.


First Mistake: It's not a tower, as much as a platform on stilts, so Edric can move under it. That's where he is now, as it's a shorter route to the courtyard.

Your discovered, true, but all except Dregan are over or through the wall with a only twisted ankle to show for it. So far, so good.

The bandit struggles against the tanglefoot only to be hit by a spittle-blob of acid. He screams in pain, but really let's it out as the elemental appears next to him. It's a scream cut short as the creature smashes in the side of his head.

ROUND TWO: You may all take this round together. Edric note your position under the tower/platform. Kaalib is on the wall and can see down into the room beyond - but there's no one to be seen in there.


Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

Magna tries to get to the top of the wall.
Climb Check: 1d20 ⇒ 11
Once there she will let herself fall on the other side.
Acrobatics Check: 1d20 - 4 ⇒ (8) - 4 = 4
Non Lethal Damage: 1d6 ⇒ 4
She quickly heals herself of the impact.
Swift action Lay on Hands
Heals: 1d6 ⇒ 3

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Edric, having gained shelter under the tower, proceeds cautiously to the end of the stone wall and peers around.

Move 15/20ft left to the end of the wall and look around with Detect Evil. If someone who looks like a 'Stag Lord' appears then Smite Evil as a swift.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20


Status:
HP: 28/43; AC: 18/14/14; Saves: F +6, R +8, W +3; Init: +4 (+2 in the forest); Per: +11 (+2 more if in forests);

Cretan looks the rope then his bow grimacing he calls out "Huntsman please look after me bow, Watch out over there." and throws his bow over, then follows it over.

take 10 on climb for a total of 12 if you will allow it otherwise climb: 1d20 + 2 ⇒ (16) + 2 = 18

acrobatics to reduces damage: 1d20 + 3 ⇒ (9) + 3 = 12
Damage non lethal: 1d6 ⇒ 2


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

Busy weekend, unable to post more than this simple post at the moment.

Naralesh draws a scroll and casts the spell inscribed on it, warding himself from harm. Casting shield on himself.

The elemental, finding no more enemies, moves across the bridge, searching for a foe to destroy. 2nd of 4 rounds of actions, double move, seeking out an enemy. He'll be moving "west" across that bridge.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Crouched against the wall, Talia grimaces as the bandit's scream is cut short with a wet thunk. Thank the gods they didn't kill the mage that first day at Oleg's. The bandits will pay for that eye ten-fold today.

Unwinding her scorpion whip, the playwright moves behind Edric, staying in the shadows close to the wall and using the bigger man as cover.

"Slowly, and keep your eyes sharp for tripwires and other traps."

Stealth check, double move to keep up behind Edric. A double move can put Talia directly to the east of Edric. She'll draw her weapon as part of the first move action.

stealth if possible: 1d20 + 6 ⇒ (18) + 6 = 24
perception: 1d20 + 4 ⇒ (8) + 4 = 12


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Vosil follows Edric, his whip in hand and ready to strike at anyone threatening the paladin. "Speed is of the essence right now - strike before they can regroup."


Work is ridiculous right now - launching a new vehicle. Timing couldn't be worse for the game. Will get to you guys this evening.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Ah, sadly, work must come first. Good luck with the new vehicle launch!


Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

Good luck


There is shouting from inside the fort. Edric and Vosil see four or more of the bandits emerge from inside. "There they are!" they shout, drawing their shortswords.

As Magna and the elemental move inward, a very large man appears on top of what's left of the stone roof. He spots the dwarf and rushes over, dropping the ground and drawing his greatclub. The elemental moves to intercept him.

ROUND THREE: Note the change in map to the ground level. Similar, but now you see what's under the platforms and in the rooms. You guys go.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Edric steps forward, aiming a heavy two-handed blow at the nearest bandit while keeping the wall to prevent himself being encircled.

attack: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 2d6 + 6 ⇒ (4, 1) + 6 = 11


1 person marked this as a favorite.
LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Talia steps forward, following behind Edric as he moves. The noblewoman thinks about lashing out at the next bandit coming around the corner, but elects instead to start speaking to the bandit's baser instincts. "Small men are fodder for kings, whether their kings are nobles or bandits. You are small men, and doomed to a short and unhappy stay in this world, before a righteous blade cuts you down this very evening. For you walk in the valley of darkness..."

Move: step behind Edric. Standard: Starting her bardic performance "satire" ability, but since I'm not good at satire, it is more a frightening and doom-laden soliloquy. 11/12 rounds left. All bandits that can hear Talia, speak common, and are not immune to mind-affecting effects take -1 attack and damage rolls, and saves vs. fear and enchantment effects.


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

Naralesh's elemental, immediately fixated on the largest of the incoming bandits, simply tucks its body into a ball and rolls off the bridge, slamming to the ground in front of the enormous human like a little meteor. Utterly undaunted by the difference in relative size, the rocky creature brings its arms down together onto the man's foot with a blow that could shatter bones, then steps back, expressionlessly looking up to the man's face to see his reaction.

Slam (Power Attack): 1d20 + 5 ⇒ (16) + 5 = 21 Bludgeoning Damage: 1d6 + 7 ⇒ (3) + 7 = 10

It did its moving on its last turn, so this turn all it's doing is a standard action to power attack, then five-foot-stepping back away from the giant man - just in time for Naralesh to put an arrow into his chest.

Deciding to conserve his magic as best he could, Naralesh spots an opportunity to strike the large man while his guard was down from the elemental's blow, firing an arrow at the bandit's ribcage.

Shortbow: 1d20 + 4 ⇒ (18) + 4 = 22Piercing Damage: 1d6 ⇒ 4


Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

Magna moves next to the elemental and attacks the ugly large man. She also activates the Distracting Charge stance for all of her allies.
+1 Greataxe Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d12 + 5 ⇒ (6) + 5 = 11


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Vosil flicks out his whip at the bandit next to the one Edric is fighting, snagging the man's shortsword. "That blade's too good for you." He easily adopts a defensive style, the better to fight while outnumbered.

Disarm CMB check: 1d20 + 11 ⇒ (12) + 11 = 23

As disarm is an attack action, I'm activating Combat Expertise: -1 BAB, +1 AC. AC is now 19.

He moves to one side, ensuring that Talia is protected from the oncoming bandits. It's a move born of long habit and many years of protecting his various wards; he doesn't even have to think about it.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Talia raises an eyebrow as Vosil deftly separates the bandit from his sword. "You've trained in Willow Style?"

Figure since we both have some whip goodness going on and Talia's a trained duelist, there could be a common style they're both using.


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Even in combat, Vosil finds the time to doff his hat at the compliment - if such it is from the red-headed wench. "A most versatile weapon, the whip: properly used, it can disarm, trip, blind, stun - or even kill. I never leave home without one. Two, preferably." He cracks it, with a sound somewhat like bone breaking. "It's all in the speed of hand and eye."

I can do lethal damage with a normal whip, courtesy of the Whip Mastery feat - the Combat Stamina rules (d8 nonlethal damage) are just the icing on the cake!


1 person marked this as a favorite.
Status:
HP: 28/43; AC: 18/14/14; Saves: F +6, R +8, W +3; Init: +4 (+2 in the forest); Per: +11 (+2 more if in forests);

sorry dealing with a new born can someone post an action for me.


Naralesh wrote:
Deciding to conserve his magic as best he could, Naralesh spots an opportunity to strike the large man while his guard was down from the elemental's blow, firing an arrow at the bandit's ribcage.

Watch the map. There's a large stone wall between you and the combat with the elemental and man. You can't even see what's going on there.


Magnitofera Skeller wrote:
Magna moves next to the elemental and attacks the ugly large man. She also activates the Distracting Charge stance for all of her allies.

Digging into the Holy Tactician and her Battlefield Presence some more, I find that the key to the ability is that your allies must be able see AND hear you to gain the teamwork feat you grant. In this case, only Edric, Kaalib, and the elemental can both see and hear you. The elemental would not gain the teamwork feat because Naralesh does have that level of control, and even if he did, he can't see Magna anyway.


Dregan moves a to a position where he can effectively shoot at incoming threats, his current line of sight preventing a clean shot.

Edric's rush cuts down the first bandit he sees.

The disarmed bandit pauses for a split second, looking at his now-empty hands. Then he steps back, draws a dagger and throws it at Vosil, missing high.

throw: 1d20 + 3 ⇒ (3) + 3 = 6

A voice calls out from somewhere just inside the enclosure: "Back up you idiots! I'm letting it out!" There is the sounds of a chain hitting a stone floor, then a gate being swung open. A loud roar can be heard from within, as a large beast comes charging out! The amalgam of fur and feathers, a huge beast rushes straight at Edric! Bandits scatter in all directions, scrambling over walls and ducking behind barrels as the beast is unleashed.

owlbear rush: 1d20 + 10 ⇒ (16) + 10 = 26 dmg: 1d6 + 6 ⇒ (3) + 6 = 9
-9 hp Edric

Meanwhile, in the other room, the large man howls in pain. "Oooooowwwwww! That HURT!" he swings his huge club over his head and brings it down on Magna with a sickening 'CRUNCH'!

Auchs: 1d20 + 9 ⇒ (18) + 9 = 27 dmg: 1d10 + 7 ⇒ (6) + 7 = 13
-13 hp, Magna

"Auchs! NO! A man's voice shouts. "Leave him be! aaaaAAAAARRRRGGG!!" he screams in rage, charging at the elemental.

Akiros charge: 1d20 + 12 ⇒ (4) + 12 = 16 dmg: 1d8 + 4 ⇒ (1) + 4 = 5
-5 hp to the elemental

In the meantime, Asha manages to crawl over the wall, landing next to Naralesh. "Sorry. Scaling wall not really in my idiom, you know?" she says apologetically, with a weak smile.


Think I got it all. Horribly, horribly complex fight here. Pay attention to the map, please, or this will take forever. You should be able to see the nametags of the npcs. Watch for the walls and such.

ROUND FOUR: you all go. Enemies everywhere. Important facts: bandit AC 13/11/12. owlbear AC 15/10/14 Auchs AC 12/10/12 Akiros AC 17/9/16.


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Even as the tattered remnants of their plan fall to pieces and shatter on the floor around him, Vosil doesn't flinch. Smartly stepping back out of the owlbear's reach, his whip circles in a seemingly impossibly large arc; it flicks out, wrapping round and lashing at the thing's unprotected hamstrings.

With a (seemingly) effortless tug, he hopes to bring it crashing down for Edric to deal with.

Using 2 stamina points to be considered to be one size category larger than actual size (i.e. Large) - gives me a +1 to my CMB check.

Trip on Owlbear: 1d20 + 10 ⇒ (18) + 10 = 28

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

That works - by 3... nice work!

Edric's grin is remarkably feral, most unbecoming for a paladin, but most understandable for a man who has wandered widely and faced more than one owlbear in his time. Battered by it's intial rush Edric falls back a pace as Vosil entangles it with his whip. Hence the grin...

Stepping in Edric raises his earthbreaker high and brings it crashing down.

Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11

His hammer crashes into the beast's side with a satisfying crunch which causes the abomination to let out a strangled squawk. Edric spares a moment to heal his injuries as he readies his hammer to strike if it dares to rise.
LoH: 1d6 ⇒ 2

Pre-emptive rolling in order to avoid slowing game down
AAO: 1d20 + 8 ⇒ (2) + 8 = 10 My (future) kingdom for a +1 modifier of some sort!
Damage: 2d6 + 6 ⇒ (5, 2) + 6 = 13


Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

As a swift action Magna heals herself with the blessings of Torag. Lay on hands. Then she attacks Auchs again, with all her might.
Power Attack
Attack roll: 1d20 + 6 ⇒ (6) + 6 = 12
Damage toll: 1d12 + 8 ⇒ (9) + 8 = 17
"Torag, let me be forged in your fire."


Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

Forgot the Lay on hands.
1d6 ⇒ 2


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

Oh. I didn't realize that was a wall - I thought it was a stone path. Naralesh would definitely have done something other than stand still not acting on his last round - he's spending a full-round action to cast summon monster II.

Last Round, instead of shooting:
Thankful for the safety the wall provided him and concerned about the sounds of combat on the far side, Naralesh took his time summoning another creature. "Inimitas caenarum existanti... Inimitas celestum existanti..."

This Round:
"Inimicartum nelecor 'KALDRUKTH' encarthrim!" the wizard concludes, conjuring the elemental at the base of the wall. He points, and the elemental simply burrows underneath the stone.

For a few moments, there are two elementals on the battlefield. The first reels its fist back, attempting a mighty blow on Auchs (if he still stands after Magna's assault) or it five-foot steps forward and swings at Akiros (if Auchs has fallen). However, this swing is its last act, as it crumbles to gravel moments thereafter.

Slam (Power Attack): 1d20 + 5 ⇒ (3) + 5 = 8 Bludgeoning: 1d6 + 7 ⇒ (6) + 7 = 13

It is quickly immediately replaced by its muddy comrade, rising up from the dirt, a round bubble in its droopy face suggesting a silent, wailing mouth. It emerges from burrowing in the same space as the last elemental started this round in, having double-moved to get there with its slower burrow speed.

His summoning concluded, Naralesh acknowledges Asha with a quick nod, then glances up, hearing a ferocious roar. "They may need our help over there," he says, pointing to around the corner where the sound is loudest, already rushing towards the sounds of battle.
Move action: Move north and around the corner, ending three squares to the east of Talia.

"Oh. They have an owlbear." Naralesh comments to no one in particular. "Shikrim! Min'gash! Kethol!" he barks, conjuring a flurry of snowflakes which swirl into a tightly-packed sphere. Reeling back, he aims the snowball at the fallen Owlbear.

Ranged Touch Attack: 1d20 + 4 ⇒ (17) + 4 = 21 Cold Damage: 3d6 ⇒ (3, 6, 4) = 13

If that hits, the owlbear needs to make a DC 16 fortitude save or be staggered for 1 round.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

"And, and..." Talia stammers as the owlbear comes charging around the corner and crashing into Edric. The playwright's will breaks a bit and she steps back to stay clear of the giant creature's claws, as Vosil's whip snakes out and upends the thing. Good, let's see that thing stay down.

Reaching into her component pouch, Talia smears a little pat of butter between her fingers before pointing to the ground below the beast and uttering a quick arcane command. As the ground under the owlbear begins to bubble and grow slick with grease, Talia regains her composure, and keeps her monolouge going.

... And into that Valley of Darkness, the only escape from which is a true repentance, a disavowal of the pleasures of blade and blood... your weapons dropped, you kneeled for mercy, for to walk the Valley is to walk in one direction only..."

Free action: continue bardic performance. All bad guys that can speak common and hear Talia and are not immune to mind-affecting effects take -1 attack and damage rolls, and saves vs. fear and enchantment effects (I assume that this could include the bad guys on the other side of the wall if they can hear Talia - perhaps they dished out one less damage last round to Magna?)

Performance: 10/12 rounds left

Free action: 5' step directly to the east. Standard action: cast Grease DC 15 on the two squares that the west side of the owlbear occupy, and the two squares to the west of those squares, in effect meaning that anyone coming from area Z5 must go through the grease to get to the party.

spd: 1st: 3/4


1 person marked this as a favorite.
Status:
HP: 28/43; AC: 18/14/14; Saves: F +6, R +8, W +3; Init: +4 (+2 in the forest); Per: +11 (+2 more if in forests);

Dregan releases two arrows in the owlbear then he steps up to be directly behind Vosil.

ac=19 since it will have cover
Attack: 1d20 + 8 + 1 - 2 - 1 ⇒ (20) + 8 + 1 - 2 - 1 = 26 point blank, rapid shot, deadly aim
Damage: 1d8 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8 point blank, deadly aim
Miss on 1-20: 1d100 ⇒ 66 hit

Crit confermation: 1d20 + 8 + 1 - 2 - 1 ⇒ (14) + 8 + 1 - 2 - 1 = 20 confirmed
Additional Damage: 2d8 + 12 ⇒ (2, 5) + 12 = 19 total 27 damage

Attack: 1d20 + 8 + 1 - 2 - 1 ⇒ (15) + 8 + 1 - 2 - 1 = 21 point blank, rapid shot, deadly aim
Damage: 1d8 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8 point blank, deadly aim
Miss on 1-20: 1d100 ⇒ 14 miss

1 to 50 of 3,507 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Kingmaker [PbP] - Gameplay All Messageboards

Want to post a reply? Sign in.