Kingmaker Campaign - DM_Kudos

Game Master Kudos

Kingmaker Campaign


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As seen before in the post:

http://paizo.com/forums/dmtz5jhl?Kingmaker-Campaign-3-players-looking-for-a -DM

Starting a Kingmaker campaign at the request of some people who were mid-adventure before things fell apart. There are three people coming over from the campaign, so already three slots are filled up.

That being said, here is what I am looking for ...

-Active posters (A post every day or two)
-6 characters max (But three are already spoken for)
-Level 1 characters.
-Most race/class are accepted. (See below for comments)
-Stick with "good" alignment unless you can play a friendly evil person (Isn't that an oxymoron?)
-25 point buy (I know its kind of low, but I'm trying to stay consistent with previous campaign) Edit: Changed to 25 pt
-Backstory is always helpful to better understand how I am going to make sure you enjoy the game (I don't need a book, but write however much you'd like)

Now here is who I am and what I am going to bring to the game ...

When it comes to my RPG experiences, I've DM'd games for about 15 years now. I often times DM more than I actually play but its mostly because I like to make sure I'm going to have a good time. Having a good time and enjoying the game is what I'm mostly after. I'm not here to kill you in the first adventure but I want you to work for your victory. Also, I'm not a huge stickler on following the book so bare with me if I'm not always playing by the rules (again, that whole "have fun" thing comes up again).

I'm really not looking for the 'min/max' style of character/player. Nor am I looking for someone who needs to be the hero all the time. What I am really looking for is someone who is going to be fun and entertaining to play with. That being said, don't play some race/class combo because its super easy or it's overpowered because that's just boring. Quite frankly, I love characters that come with flaws because the story becomes much more entertaining then! (I've DM'd games where it was a party of 4 wizards and it was quite memorable)

I'm sure I'll think of more I'd like to say but for now that should get you rolling.

Scarab Sages

What classes are the other three players? I might try playing a bard.


The existing players are as follows ...

Udoeak Duskwalker, Elven Alchemist
Jeremiah Strickland, Human Oracle
Richard Hawke, Human Fighter


DM_Kudos, feel free to increase the Point-buy if you want. We can adjust our characters. THe only reason we had 15 point was that we had 9 characters in-game, and so we went with the standard array.


I'll work up the stats for Garth this evening.

Garth - Gnome Evocation Wizard
Chaotic Good
A bit shorter than most gnomes, enjoys wading into combat now and again. Loves a spell that has to do with fire!

Garth is my primary character when I'm playing tabletop. I started him out at 3rd level but I'll enjoy taking him down to 1st level! He's impulsive and enjoys keeping a body count.


Here is my Zen archer. Stealth and range.


I'm Jeremiah. Posting to tell you who I am; I'll throw up the character soon.


Dotting for interest. When are you closing recruitment, Kudos? I've lately been having a real hankering for playing a LN Half-Orc Inquisitor. Would that fit alright into the group you think? I kinda picture him as a Judge Dredd sort of character. Maybe not QUITE that hardcore, but similar.


I'm probably going to pull the trigger on this sunday.


How are we doing starting equipment? Also, are traits allowed?

Besides those questions, lemme say a bit more about my character.

Jeremiah comes from southern Brevoy, where he was born into a family of 5 children and meager income. During his childhood he had to deal with being ignored by his parents most of the time due to the large number of kids, and as a result he often dreamt of becoming something big in life, a hero or ruler who the people would admire. However, he didn't let these delusions get to him; he knew he would only amount to another peasant in a dreary town.

When he reached puberty, Jeremiah was sent to the local potter to become his apprentice. However, his apprenticeship was cut short one fateful afternoon when, as he played with some other kids, he fell beneath a passing wagon and his right leg was crushed.

After the tragic accident, he fell into a coma for a few days, during which time he was visited by visions of withered plants regrowing, bleeding wounds closing, and life being restored to the dead. As Jeremiah awoke from the coma, a surge of magical energy burst forth from him, washing over his attending parents, siblings, and the local healer with positive energy. Amazed, the adults fetched a priest (or the priest could have been the healer), who proclaimed that this fateful happening is a divine gift from Sarenrae, who chose Jeremiah as her vessel. It was soon discovered that no amount of healing could recover Jeremiah's leg, and the priest put forth that perhaps it was part of the gift that Sarenrae had given him.

After that day, Jeremiah was brought to a temple of Sarenrae, where he was indoctrinated and taught much about religion, politics, and history. He soon had no doubt in his mind that his gift, as he had since begun to think of it, was sent from the Dawnflower, and his purpose in life was to ease suffering in the world.

With this mindset, and with his training now completed, Jeremiah sets out into the world, ready to spread the light of Sarenrae to all those in need of and deserving of it.

Some things to note:

  • As an oracle, Jeremiah's powers do not come solely from Sarenrae. However, he doesn't know this, and has been trained to believe they do. This could lead to some interesting drama in the future.
  • Though Jeremiah is a cripple, he is decently physically strong; he certainly doesn't look like a sickly little cripple boy, but more like a guy with a real bad limp.
  • Jeremiah knows that he is blessed by the gods, but he keeps a pretty good handle on his ego. He certainly isn't the type to flaunt his blessing around or think of others as inferior because of it.

I'm open to changing anything that needs to be changed to fit, and I'm also open to any questions or comments.


Also, Kudos, your intro post says to stick with "Good" alignments. Would LN be acceptable? I'm kind of hoping I can play him up as someone who is less active on the good-evil side of the alignment scale who has volunteered to go to the Stolen Lands in order to bring law to the lawless.


LN is perfectly ok. I really should have said I would rather people be careful about playing evil characters.


As for starting equipment, I would say that the "starting packages" in the handbook are fine.

If you really want something special, I will want a really special explanation as to why you should/need to have it.

As I am unfamiliar with traits I will decide on this later unless someone can give a brief explanation. Worst case, after character selection, we can then decide as a group if we want to have them.


"Richard Hawke, reporting in for inspection and deployment, sire. Aim me and I shall fire true."
A short background is included on my character page.

As with Jeremiah, here are a few important notes about Richard.

  • Richard is not the standard fighter, he is a crossbow user. Not the archetype, just a vanilla fighter, but a crossbowman nonetheless.
  • He is a strict follower of Abadar, justice, and the law, and believes that it is his duty to oversee things and ensure that all is fair to all.

Kudos, there are no starting packages in Pathfinder books, you're likely thinking of DnD 3.5, so rolling/average gold is probably the best choice.

As far as traits are concerned, they're kind of like half-feats that give you a bit more for background as well.
Here's a link: Traits

Also, I am indeed LN, it's an integral part of Richard being 'Richard', so I hope that isn't an issue :x


Are you accepting races/classes from 3PP if the info is on d20pfsrd? I'm thinking along the lines of a Monk/Psion or a Lizardfolk Paladin.......


So, I hope you, Kudos, and the rest of the party would be comfortable with a "monstrous" race. I am working on my full stat profile right now, and will be done presently. I can post at least once a day almost always, with the occasional missed day not out of the question. so, without further ado, I present: Lem the Kobold Ranger!

Backstory:
Lem was captured by human children as a young hatchling and sold as a pet to an eccentric old woman in the Ivy district of Absalom.

At first, he was confined solely to his cage, but as the woman began to bond with her new pet, he was allowed the freedom to patrol the house. The house led to the yard, and the yard led to the street. Eventually, he was running errands for her around the neighborhood. Naturally, the other merchants were skeptical at first, but after years of excellent behavior, he grew to be trusted in the community.

As the woman became more eccentric, she grew closer to Lem. By the end of her long life, he was, by all rights, her only friend. She left most of her estate to her relatives, but Lem received a small inheritance of his own. Unfortunately, Lem had nowhere to go, as the relatives did not take kindly to “his kind” and “his kind” would have nothing to do with a human’s pet.

Lem was forced to take to the wilderness, using his innate knowledge of traps to survive, and occasionally using his knowledge of human language and culture to trade for necessities. Eventually, through years of wandering, he has ≪BONDED WITH ADVENTURING PARTY≫ and is interested in settling this frontier land in such a way that fellow kobolds feel welcome to live among humans.

Lem is a skilled wilderness survivalist with a focus on traps and cleverness over physical ability, although he is certainly capable with a bow. He is friendly to humans, but distrusting at first. Eventually, he can become fiercely loyal to those humans who treat him fairly.


By the way, Lem right there^ is Jacob DeCourcey from the GM recruitment thread, in case anyone cares.


I believe this is what was being referenced with Character Traits.


DM, I sent you a PM with a link to my backstory. It's kinda long, which is why I didn't simply post it out here. There's also a lot of info other players don't need to know about Udo.


Monstrous? Like it! Never played with one before.

Traits... Lets go with two per character. I'd ask that one of them be from the campaign, the other probably a basic one.


DM_Kudos wrote:

Monstrous? Like it! Never played with one before.

Traits... Lets go with two per character. I'd ask that one of them be from the campaign, the other probably a basic one.

That's the standard :)

My chosen traits are:
Eyes and Ears of the City
Noble Born - Orlovsky (Diplomacy)


Arknight wrote:
Are you accepting races/classes from 3PP if the info is on d20pfsrd? I'm thinking along the lines of a Monk/Psion or a Lizardfolk Paladin.......

Lets see what you are interested in playing and I'll decide from there.

As far as "contestants" I have ...

Already in ...

Udoeak Duskwalker, Elven Alchemist
Jeremiah Strickland, Human Oracle
Richard Hawke, Human Fighter

On the list ...

Bimbur Longstrike, Zen Archer
"Phillip", Half-Orc Inquisitor
Garth, Gnome Wizard
Lem Clawfoot, Kobold Range


Udoeak Duskwalker wrote:
DM, I sent you a PM with a link to my backstory. It's kinda long, which is why I didn't simply post it out here. There's also a lot of info other players don't need to know about Udo.

Gods help you, Kudos....Gods help you.


My traits are:

Brigand
Vagabond Child (Disable Device)


For my campaign trait, I think I'm also going with Noble Born - Lebedo (not any particular reason I picked this house). To work it into the backstory, perhaps a famed healer of Sarenrae worked with the noble house, and Jeremiah was sent to learn underneath him/her. In the process of helping out the house, he's sort of become associated with them by other Brevans in the know. Would this work?

As for the kobold, when we played this before Jeremiah convinced the group to integrate a tribe of kobolds into our society. So he should be fine with the little scaly one. :)


Hey, I would like to apply with this character. He was in a Kingmaker campaign that died after 3 days. I can increase to 25 pt buy upon selection.


Garth remains a work-in-progress but his initial stat block is up.

Garth's profile

Do you have any restrictions on Familiars? In my tabletop game he has a chimpanzee (that he randomly changes color throughout the day via Prestidigitation on). Reading through the Kingmaker traits and I'll work one of them into his new backstory.

EDIT: Just noticed the 25 point buy-in. Let me do a re-do.

EDIT #2: Reading the Kingmaker Players Guide and saw the reference to monkeys not being a good familiar in the setting. I'll change to something else I've already got in mind. For my campaign trait I was going to take Pioneer ... as a tiny little Gnome, can I take a riding dog rather than a horse/pony?


Click on the profile to see a submission I created in the hopes of joining a Kingmaker campaign earlier. He's a little halfling maverick with a smoking hot slingshot who is heading for the Stolen Lands to avoid the authorities in Brevoy. He is suspected of livesotck rustling. He is built with a 15 point buy using the "Brigand" campaign trait. I can easily adjust his stats as needed.

His alignment is a little up in the air. He's Chaotic Goodish but he is no angel.

Order of the cockatrice.


Howa, you may be interested to know that the regular cavalier challenge ability doesn't work with ranged weapons. This is what the Luring Cavalier archetype is for.


Udoeak Duskwalker wrote:
Howa, you may be interested to know that the regular cavalier challenge ability doesn't work with ranged weapons. This is what the Luring Cavalier archetype is for.

Thanks for pointing that out. I will fix him. Ranger, Fighter or Cavalier. It really doesn't matter to me.

The idea is to create a cannon on a pony with an attitude.

....And I just looked it up. Shouldn't be hard to fix that. Yes. Luring Cavalier it is...I'll fix the profile soon....


Human Witch, have to adjust some stuff.


So, DM_Kudos, with there being no basic packages in Pathfinder, how would you like equipment done? Would you like us to roll, take average, or will you give us specific gear?


If i'm too late just let me know, but i have begun outlining this Varisian cleric for a jade regent campaign that filled up already. 20 pt buy as it stands but easy to upgrade as i haven't done most of the stats on paper even. Could have the whole thing up in 24 hrs if that's not too slow. Very much a diplomacy/bluff based guy with cleric powers based on healing, buff and utility. I'll start finishing him off now. Cheers!


I believe the recruitment is ending on Sunday, so you should be fine.


Udoeak Duskwalker wrote:
So, DM_Kudos, with there being no basic packages in Pathfinder, how would you like equipment done? Would you like us to roll, take average, or will you give us specific gear?

I personally like having a choice:

Roll as per the Core, or take average
(Richard is as of now wearing average gp worth of gear)

If you'd like to change, I can modify to meet whatever loot rules you decide on


Damien Rosaltier wrote:


I personally like having a choice:

As do I, but choices aren't always available.


Well I am statting up my halfling with a 25 point buy. That's alot of points and he is quite a bit more powerful than he was before.

I took the Brigand feat from the AP Players Guide (it seemed like the most suitable for his character type). The trait gives him an extre 100 gp in "ill gotten gains". So I purchased a pile of great armour for him. I hope that all works.


Damien Rosaltier wrote:

I personally like having a choice:

Roll as per the Core, or take average
(Richard is as of now wearing average gp worth of gear)

Lets go with average GP worth of gear. Sounds like a decent place to start.

Shadow Lodge

Well this looks interesting.

I'd worked up an Elven Shadowcaster in anticipation of someone wanting to start a Kingmaker campaign, so that's convenient. Anwel's information can be found here.

Now, his backstory's pretty much complete (though I can always add to it if it isn't substantial enough, and clarify references/hooks by PM if they're not clear). But I made him using 20 point buy instead of 25, so I will have to adjust that, and I never did purchase his equipment. I can do both easily enough, and will post in this thread again when I have done so, but it will take time.

Shadow Lodge

Sorry to double post, but I just finished re-statting Anwel and purchasing his equipment, and I did say I would post again when I had done so.


zimmerwald1915 wrote:

Well this looks interesting.

I'd worked up an Elven Shadowcaster in anticipation of someone wanting to start a Kingmaker campaign, so that's convenient. Anwel's information can be found here.

Cool website, Zimm.

I do believe that I'll have to start using it.

Also: very cool character concept, I've never played with a shadowcaster wizard, though I've seen several ways it's built. For what it counts, you've got my support.

And to everyone in general...Wow, that's a lot of ranged XD Nobody wants to make a barbarian, or sword user of any sort? Perhaps a magus also, I thoroughly enjoy playing with Magi in the team.

Other than that, looking forward to the applicants we'll get from here to Sunday!

Shadow Lodge

Damien Rosaltier wrote:

Cool website, Zimm.

I do believe that I'll have to start using it.

Eh, I started my PbP career on the Giantitp boards, and creating a sheet in myth-weavers is pretty much SOP there. It's mostly habit at this point, though like you say it is by no means a bad one. That, and I don't particularly like making an alias before being chosen for a campaign. It feels a bit like wasted effort, y'know?

Quote:
Also: very cool character concept, I've never played with a shadowcaster wizard, though I've seen several ways it's built. For what it counts, you've got my support.

Thanks! Here's hoping it counts for quite a lot, as the competition is already of high quality and there remains much time for other high-quality folks to submit characters before Sunday. I'm liking the ASoIaF references scattered in Richard's backstory, and the hook of his two families vying for influence over him (it might be clear to him where his loyalties lie, but no one ever said aristocrats aren't persistent, stubborn, or capable of deceiving themselves) once he makes a name for himself in the Stolen Lands. Also, is there any chance you could link to one or two of those builds? You've made me curious.

Quote:
And to everyone in general...Wow, that's a lot of ranged XD Nobody wants to make a barbarian, or sword user of any sort? Perhaps a magus also, I thoroughly enjoy playing with Magi in the team.

Not to speak for anybody, but Phillip's Inquisitor might end up a brawler. I'll admit to not having watched Judge Dredd in quite a while, but Dredd seemed like the type to get in people's faces. On the other hand, this is Kingmaker, and it's easier to run away from the overpowering encounters you run into when wandering off the edges of the map (or even sometimes within the map, if the random encounter dice are out to get the party) if the whole party's ranged than if precious rounds must be spent rescuing the meleers. ;)

Quote:
Other than that, looking forward to the applicants we'll get from here to Sunday!

Indeed.


zimmerwald1915 wrote:
Also, is there any chance you could link to one or two of those builds? You've made me curious.

Not a chance, sorry.

They've been via conversation on IM or the like :(

Shadow Lodge

Damien Rosaltier wrote:

Not a chance, sorry.

They've been via conversation on IM or the like :(

Ah, well. I guess I'll have to rely on my own ingenuity. Thanks anyway.


Had to remake the statblock, cuz I didn't save yesterday, but Jeremiah's ready to go now.

Just as a head's up, Jeremiah's a lame oracle with heavy armor, so if he gets engaged in melee, he's pretty much guaranteed to fall off his mount and stay for the fight. Thus, if something we'd rather avoid is chasing us, we need to make sure it doesn't engage me. :P


Jeremiah Strickland wrote:

Had to remake the statblock, cuz I didn't save yesterday, but Jeremiah's ready to go now.

Just as a head's up, Jeremiah's a lame oracle with heavy armor, so if he gets engaged in melee, he's pretty much guaranteed to fall off his mount and stay for the fight. Thus, if something we'd rather avoid is chasing us, we need to make sure it doesn't engage me. :P

What he's trying to say is that he auto-fails all ride checks, and that he spends the first action of every combat standing up.

Shadow Lodge

Damien Rosaltier wrote:
What he's trying to say is that he auto-fails all ride checks, and that he spends the first action of every combat standing up.

I'm pretty sure that's an exaggeration. Jerry's Ride check is -6. The simplest Ride checks, including the check to stay mounted if the rider or mount is damaged, is DC 5. Jerry can make that DC on a roll of 11 or better - in other words fifty percent of the time. I wouldn't want to bet his life on the chance that he'd make that roll, but it's by no means an auto-fail.

As for tactics to keep him out of melee, or out of danger in melee, possible options include:

  • placing Jerry near the middle of whatever the standard party formation is;
  • ensuring that someone else always looks either like a bigger threat to be eliminated first or like easy prey to be picked off first;
  • pairing him with some other character on a mount (presumably a halfling or gnome) and having that character make the Ride checks;
  • warding him with some kind of glamer to hide him from whatever threat (Vanish is a level-appropriate option);
  • probably several more that I can't think of off the top of my head, and which are probably more party-dependent than anything else.

    Yes, I know you were probably making a joke, and I suspect I've killed it. But someone was bound to take you too seriously, and I figured I might as well save time and get it over with.


  • zimmerwald1915 wrote:


    Yes, I know you were probably joking, and I suspect I've killed it. But someone was bound to take you too seriously, and I figured I might as well save time and get it over with.

    To be perfectly honest, I don't believe he ever passed a ride check in our tabletop game... But yes, it was a joke.

    Of course, he COULD just take points of ride, but nooo, he's gotta take Knowledges instead. Silly casty classes.

    Shadow Lodge

    Damien Rosaltier wrote:
    Of course, he COULD just take points of ride, but nooo, he's gotta take Knowledges instead. Silly casty classes.

    One wonders how magical artists manage to survive and propagate themselves and their art.


    zimmerwald1915 wrote:


    One wonders how magical artists manage to survive and propagate themselves and their art.

    No perception, no survival, no crafts...You'd think they'd all have died of starvation or face-to-door syndrome by now.

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