Kingmaker: A Light in the Dark (Inactive)

Game Master JDPhipps

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Day 14


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Male Android OC18. Slayer (Sniper) 2 | HP 21/21 | AC 18, touch 15, FF 13; Fort +4, Ref +8, Will +0 | Init +5; Perc +7; darkvision 60 ft., low-light vision

Creon fades into the background listening to all of the interactions between his allies and the newcomers. Ever suspicious he listens in as best he can until his vision and hearing fades into blackness and he is elsewhere...

Creon's Reverie:
The mess hall was full of his kind as well as the Masters who ordered them about. Creon 7 was rumored to have a bad attitude and it showed. He leaned against the wall watching the interactions between his people and these beings that threw them away as if they had n value, no worth. He'd not interact with them unless forced to do so.

These Masters forced him kind to do despicable things. Somehow, Creon remembered, he remembered it all. He was not supposed to but he did. Slowly, they were starting to understand that he knew. That's why he was different from the rest. The others so happy to mingle, to be noticed... to be accepted by these monsters!

Yes the Masters may have worn the faces of men but inside they were as black-hearted as the beings they summoned, on occasion, to do their dirty work. One day, one day one of the summons would rage out of control, and Creon knew that he and his would be called upon to handle what these Master could not...

Creon snaps out of his reverie when one of the travelers approaches him.

1d20 ⇒ 4


M Half-Orc Shaman / 2nd

Raising his eyebrow at Oleg's offer to mount their kill, Kahurangi felt it necessary to comment. "It shows they can be defeated but lets people know they're here in the first place. You know your visitors better than I would though."

Not at all afraid of meeting new people, the young shaman mingled a bit while others haggled with value of that and their sundries; he was no merchant.

Random epic person!: 1d20 ⇒ 4
Diplomacy (if needed): 1d20 + 6 ⇒ (17) + 6 = 23

Grand Lodge

Male Human || (HP 15/15) | AC:17 | T:13 | FF:14 | CMD 16 | Fort +4| Ref +4 | Will +6 | Init +8 | Perc: +7 | Speed 20ft) Inquisitor of Erastil(Sanctified Slayer) 2

Jon smiles at Kahu's remark "You ain't wrong, you ain't right. Mounting the head shows they are here, indeed, but it too hows that we had defeated it... that we have conquered it and they have nothing to fear. It gives them hope and a sense of security, that's good for the community."

The hunter orders an ale for himself before walking back to Oleg "My, I don't know how to ask this... It's been quite long since I sat in an inn with an ale, and I feel like I miss something... I miss the music." he says blushing as he shows his fiddle to Oleg "Would you mind if I play some notes, no charge or anything... I just enjoy playing."

Random Person: 1d20 ⇒ 10

If Oleg alloes him:

Eagerly, Jon finishes his ale once and goes to sit by the fire. His backpack and bow left resting against the chair, the hunter takes his fiddle slowly, almost with religious reverence.
He caresses it, the instrument needed some paint and the wood started to bend around the bridge... it was an old fiddle.
It took him two long minutes to focus his mind, to gather the courage, but he finally started playing, forgetting about the world until he finished.

It was only him, his most beloved item and the mussic flowing around. Everything else was background noise.

Perform: 1d20 + 6 ⇒ (15) + 6 = 21


Half-Elf male Lvl 2 Hospitalier Paladin Of Sarenrae Init +3; Senses Perception +7 / Aura of Good is a moderate aura / Detect Evil is move action, 60ft, as if studied for 3rnds / Smite Evil is swift action, +2 att, +2 dmg / Lay on Hands x3 per day 1d6 HP:20/20 / F+7 / R+5 /W+5 (+6 vs. Fey) / AC:19 / T:13 / FF:15 / CMB +2; CMD 15 / Stamina Pool +4

Nodding along with Jonathan's words, "To true. Anything that will eliminate even the smallest bit of fear here is a good thing."

Looking about the pleasantly packed room. This is what a place like this is supposed to be like. This was why he left the safety of his home.

Bring me a random person!: 1d20 ⇒ 10 Hmm, I get to share a person ;) Sharing is caring.


Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
Jonathan Crestfallen wrote:

Eagerly, Jon finishes his ale once and goes to sit by the fire. His backpack and bow left resting against the chair, the hunter takes his fiddle slowly, almost with religious reverence.

He caresses it, the instrument needed some paint and the wood started to bend around the bridge... it was an old fiddle.
It took him two long minutes to focus his mind, to gather the courage, but he finally started playing, forgetting about the world until he finished.
It was only him, his most beloved item and the mussic flowing around. Everything else was background noise.

Jericho watches Jon with interest as he prepares to play. A fair hand with the violin, himself, and one to whom his violin is also his most prized possession, Jericho wholly approves of Jon's reverence when handling the instrument.

A part of Jericho aches the see the old violin repaired and restored to perfect condition, and though he had magic that could accomplish it, he would not make the offer until he knew Jon better and knew if such an offer would be insulting or no.

Finding himself caressing his own violin case as Jon plays, Jericho resolves to find time to join the older man a bit later.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

A couple of you are actually doubled up, so we'll do this all in spoilers to keep it a little neater. As always, I don't care if you look at it or not.

Annika, Creon, Kahurangi:
"So you lot are the ones taking on the Stag Lord and his bandits, then?" A young man with black hair, seated by the fire, stretches and makes himself comfortable. What looks to be a huge burn scar covers the man's neck and extends beneath his shirt. "I wish I could help you. Some of his men burned my horse and wagon after they robbed me a few months back. If it weren't for that old hermit I'd probably be dead." He pauses for a few seconds, then leans closer as the light of the fire illuminates his face. "I don't know if this is true, but if you're going after him I might as well tell you. I heard his fort used to be home to a bunch of cultists, and there's dark magic surrounding the place. I heard it's the reason for what happened to poor Davik Nettles..."

Prophet:
"Prophet? Is... is that you, Prophet?" Spinning at the sound of his name, Prophet is confronted with a wiry young man with a sword at his belt and a plain red tunic. It takes him a moment, but he recognizes him soon enough; his name is Rex, and last time Prophet saw him was not long before Prophet 'acquired' his charter. He used to work with Ismort, the leader of their old gang, and it seemed likely he'd fallen in with the Stag Lord. "I thought you'd be long gone by now. Don't you know the Stag Lord has a bounty on your head?"

Jonathan, Marcus, Theo:
Not long after he finishes playing a piece on his instrument, an older gentleman approaches Jonathan. His left leg is replaced from the knee down with a wooden peg, and he has a few scars along his face and hands. "You there, you look like you know your way around the wilderness." He gives a glance at Marcus, eyeing him suspiciously. "So do you. Have either of you ever heard of Ol' Tuskgutter? No one's been after his bounty for a while, but I wouldn't be surprised if you lot could take 'im down."

Jericho:
Sitting by himself, Jericho feels a tapping on his shoulder. A young woman clad in leathers takes the seat beside him on the bench, folding her arms across her chest. "You're one of the ones here about the bandits, right? I know that's probably more pressing business, but I ran afoul of a group of kobolds down in the southeast while I was hunting. They've been there awhile, but something seems to have really gotten them riled up. I don't know if bandits have moved in on their territory or something like that, but they took a shot at my partner. He's with that old hermit now, getting his wound treated. I don't know if you're headed that way, but it might be helpful to you."

Gallidren, feel free to join in on a conversation if you wish to.


Female Half-Elf (Spireborn) Magus (Kensai) 2 | HP: 17/17 | AC: 18, Touch 16, Flat-Footed 12 | CMD: 15 | Fort: +6, Reflex +5, Will +7 | Init: +4 | Perception +8 | Arcane: 5/5, Stamina 3/3

Annika nods as she takes a seat near the young man. "Hopefully we can make things a little safer around here." His tale certainly doesn't sound particularly uncommon in the Green Belt. Just more proof that the Stag Lord needs to be stopped as soon as possible. "This is the second time we've heard about a local hermit. Can you tell us anything about him?"

Diplomacy: 1d20 + 5 ⇒ (16) + 5 = 21


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Prophet turns to see Rex, and once he recognizes him, he steps forward with a laugh and claps his hand on the younger man's shoulder. "Rex! Glad to see you, boy. What brings you--" He pauses at his old companion's question, and glances around. "Let's talk somewhere quieter."

The half-orc guides the wiry youth to an out-of-the-way spot, whether inside the dining hall or in a corner of the trading post, and looks him over. "Good to see you in one piece. Sorry about the secrecy and all, but, well... These folks don't exactly know what I used to do. And I guess you don't know what it is I do now." He fishes in his sack for a moment and pulls out the charter. "Look it over, kid. Guess you win that bet with Skinner--I've gone legit." Then he coughs and shrugs. "Well, sort of, anyway. Not like I actually got handed that paper, but it says whoever has it, so I figure it's good enough. And if it gets me safe land and good gold, well, maybe I'll shove Hanhar here up the Stag Bugger's arse after all. I can watch after my own head."

Once Rex hands the charter back, Prophet carefully rolls it up again and sticks it in his bag. "So what brings you here, Rex? Ain't exactly the kind of place you can rob all on your onesie."


M Elf Transmuter 2; Perception +4; Init +9; AC 17 (w/mage armor); HP 8/14; Fort +2, Ref +3, Will +3; Shortbow +4 (1d6+3, 20x3)
Tracked Resources:
3/3 3/3

After settling in, Gallidren will find an interesting traveler to talk with.

1d20 ⇒ 3


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Gallidren, you're in with Jericho.


HP 34/48, AC 20, CMD 17, Fort +11, Ref +6, Will +10, Perception +5, Initiative +4 Corruption 9/9, Channel, 0/7, Oath 2/2, Suicidal 1/1, Active effects:

Marcus raised an eyebrow. "Haven't heard of Tuskgutter. Tell us more."


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Male Android OC18. Slayer (Sniper) 2 | HP 21/21 | AC 18, touch 15, FF 13; Fort +4, Ref +8, Will +0 | Init +5; Perc +7; darkvision 60 ft., low-light vision

Annika, Creon, Kahurangi:
Creon is intrigued, "Supplemental Query. Who is Davik Nettles and why should we care about his wealth or lack thereof?"


Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]

Jericho and Gallidren:
Jericho turns to the young woman, a polite smile on his face. His smile turns grim as he listens to her news, "We are, indeed, planning a trip to see the old hermit. What is your partner's name? I will speak with him about this kobold trouble. It is likely that we can find some time to look into it."


M Elf Transmuter 2; Perception +4; Init +9; AC 17 (w/mage armor); HP 8/14; Fort +2, Ref +3, Will +3; Shortbow +4 (1d6+3, 20x3)
Tracked Resources:
3/3 3/3

Jericho and Gallidren:

Gallidren rubs his chin as he listens to the woman's story. "Where specifically did this kobold attack occur?"

He thinks back to the kobolds encountered at the moon radish patch.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Annika, Creon, Kahurangi:
"Who, old Bokken? He's a crazy old man, but he's a damned good healer. He brews up all manners of potions in his hut, and usually sells at least some of them off to Oleg in exchange for stuff like food and drink. He's not exactly fond of visitors, but if you're injured and make it to his hut he won't turn you away. Evidently he must wander around the area every once and a while, because I woke up wrapped in bandages in his hut and I wasn't all that close by." When Creon asked about Davik, the man seems confused by his question at first, but realizes the mistake not long after. "No, he wasn't--look, Davik used to own a bridge that took you across the river. When the Stag Lord rolled in, he took over Davik's bridge and killed him on the spot, dumping his body into the river. From what I hear, his spirit now haunts the bridge and swears vengeance on the Stag Lord and any that stand with him."

Prophet:
"I'm not tryin' to rob the place, Prophet. I... I came here to run away. The Stag Lord's been getting more and more violent, even with his own men. He's drunk all the time. He kills people for the smallest slights. He cut off Skinner's hands and chucked him out of the fort to be eaten by wolves, all for suggesting that he ought to call back some of his men so we weren't stretched so thin. He fed the hands to his pet owlbear. I figured even if whoever was cleaning up the Greenbelt saw fit to put me to death, it'd be a better death than that." He pauses for a second, then looks up at the tall half-orc with a sheepish grin as he wrings his hands. "Of course, maybe that don't need to happen? You know, if you're helpin' 'em. If they took you in, no reason they necessarily gotta do anything to me, right?"

Jonathan, Marcus, Theo:
"Tuskgutter's an old boar that's been holed up down in the Greenbelt for years. He's near as tall as a man and has tusks 'bout the length of a longsword. The damn thing's a right monster, and he's killed more than its fair share of hunters who tried to put 'im down. He's the beast that took my leg." He gestures down at the wooden peg and grimaces. "I don't know what it is, but somethin' about that boar ain't natural. It's too damn big and more importantly too damn angry to not have somethin' wrong with it. It's a menace, and if you're here to deal with the problems in the Greenbelt I'll assure he's sure as hell one of them."

Gallidren and Jericho:
"My partner's name is Niman, he's a ratfolk. He can tell you more I'd bet, especially since I was out of the clearing by the time they shot him. We were down south when he got shot, we were hunting bear at the time. I think I remembered seeing a huge old tree off in the distance, but I'm not sure where it was exactly. When you go to see him, just tell him Erin sent you and he'll answer any questions you have."


Half-Elf male Lvl 2 Hospitalier Paladin Of Sarenrae Init +3; Senses Perception +7 / Aura of Good is a moderate aura / Detect Evil is move action, 60ft, as if studied for 3rnds / Smite Evil is swift action, +2 att, +2 dmg / Lay on Hands x3 per day 1d6 HP:20/20 / F+7 / R+5 /W+5 (+6 vs. Fey) / AC:19 / T:13 / FF:15 / CMB +2; CMD 15 / Stamina Pool +4

Shifting in his seat to listen to the older man. Refusing to look anywhere but his face since Theo has never actually seen someone with a peg leg. Fighting back the urge to want to tend to that, since he knows returning someone leg is not a skill he has. But apparently preventing that from happening to someone else might be.

Where in the forest did you encounter this beast? And was it alone? And do you know anyone else that has fought with it?"

Grand Lodge

Male Human || (HP 15/15) | AC:17 | T:13 | FF:14 | CMD 16 | Fort +4| Ref +4 | Will +6 | Init +8 | Perc: +7 | Speed 20ft) Inquisitor of Erastil(Sanctified Slayer) 2

Kn. Nature: 1d20 + 6 ⇒ (13) + 6 = 19
To see if I know of Dire animals, also to check if Jon might know anything by Peg Leg's description

Jonathan listens intently, fidgeting with his hunting knife as he thinks about Tuskgutter's details. "Twas a damn shame what it did to your leg, pa... a damn shame. I figure you either were a hunter or unlucky enough to find Tuskgutter, in any case you did have some luck left if you survived. By what I'm hearing I'd bet it's some kind of dire boar if not something entirely stranger." the hunter says before drinking his ale.

"Thick as steel skin with boney stuff coming out of his back, as if it were covered in damn rocks, am I right? If his tusks are that big he isn't young either... a mighty beast indeed, one that I'd love to hunt." Jon seems to look at the older gentleman, but at the same time his gaze isn't focused, as if he was picturing Tuskgutter in hia mind... planning the hunt "Damn, I'll be honest, I think I might craft you a new leg from his tusk, let you take back what he took from you, how does it sound pa?"


Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]

"Thank you, Erin, we will talk with him about it. Is there anything else we can help you with?"


Male Android OC18. Slayer (Sniper) 2 | HP 21/21 | AC 18, touch 15, FF 13; Fort +4, Ref +8, Will +0 | Init +5; Perc +7; darkvision 60 ft., low-light vision

Annika, Creon, and Kahurangi:
"Statement. A ghost could be a powerful ally against the Stag Lord, if what was just said is true.

Query. Why has the Stag Lord not taken issue with this Bokken?"


HP 34/48, AC 20, CMD 17, Fort +11, Ref +6, Will +10, Perception +5, Initiative +4 Corruption 9/9, Channel, 0/7, Oath 2/2, Suicidal 1/1, Active effects:

Marcus grinned. "I like the way you think, Jon."

He squinted at the disassembled bear trap in front of him. "Wonder if we can't use the same trick as the one that worked on the werewolf. I'm gonna need more chain."


Female Half-Elf (Spireborn) Magus (Kensai) 2 | HP: 17/17 | AC: 18, Touch 16, Flat-Footed 12 | CMD: 15 | Fort: +6, Reflex +5, Will +7 | Init: +4 | Perception +8 | Arcane: 5/5, Stamina 3/3

Conversation:
"Assuming that the ghost is sane. Even non-evil shades have a tendency to be... not all there. And assuming that he's even capable of leaving the bridge. At the very least, he might be able to give us some advice or useful information." She is curious to hear the answer to Creon's other question though.


Half-Elf male Lvl 2 Hospitalier Paladin Of Sarenrae Init +3; Senses Perception +7 / Aura of Good is a moderate aura / Detect Evil is move action, 60ft, as if studied for 3rnds / Smite Evil is swift action, +2 att, +2 dmg / Lay on Hands x3 per day 1d6 HP:20/20 / F+7 / R+5 /W+5 (+6 vs. Fey) / AC:19 / T:13 / FF:15 / CMB +2; CMD 15 / Stamina Pool +4

Flinching at the quickly offered promise but saying nothing of the conflict within concerning that oath. Looking over at Marcus, "I am sure we can find you more chains considering how useful that trick was."

Shifting his attention back to the older man and waiting for the answer to his questions.


M Half-Orc Shaman / 2nd

Conversation:
The young shaman listened to Annika and Creon as they spoke. The slayer had an odd syntax to his language, but his questions were to the point. "And not just sane, but if the spirit has its wits about it, perhaps it wants something for closure from this world. The Stag Lord and it might just be working together in a seeming fashion out of coincidence."


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Annika, Creon, Kahurangi:
"Not many have even tried to brave the old bridge Nettles used to watch, but those who do say he'll kill anyone who doesn't swear vengeance on the Stag Lord. I don't know if he's sane or nothin', I haven't gone near it. It spooks me, t'be honest." The man takes a sip of his drink and leans in closer to the fire, then spits into the dirt. "As for Bokken, the old man's crafty. The Stag Lord sent some brigands up to deal with 'im, but I heard from someone else that ol' Bokken managed to stir up some crazed monster to deal with them while he ran away. It's only a matter of time before he sends someone real dangerous up to deal with him, though."

Jonathan, Marcus, Theo:
"Aye, I was huntin' him. He gored me pretty well, barely managed to get away. His lair's down south, kinda close to the river. As for others... I know plenty. Most of 'em are dead, or else left to ply their trade in less dangerous lands." When Jonathan describes the look of a dire boar, the old man nods along with him, and curses under his breath. "You've got the right of it, that's him. He's riddled with the shafts or broken arrows, or the heads of spears and javelins. I just want it dead, and I'm willing to reward anyone what does it. I want that thing hauled back here and made into a stew, and I want to see its head mounted on the wall while I eat it."

Gallidren and Jericho:
"No, that's... all I wanted. I know you're all likely very busy, but I figured if you're clearing out the Stolen Lands you'd have to deal with it eventually."


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Prophet frowns and nods at Rex's news. "I had a feeling it was all going south. Sorry to hear about Skinner. Man was a right bastard, but we all were, and he didn't deserve to go like that. Damn shame." He sighs and runs a hand across his jaw. "Guess I can follow why you'd come out here, then. Best not to stick around with that madman in charge of things."

He cracks his neck then, and sits down. "Far as the people I'm with, I ain't exactly told 'em about where I got this paper, kid. I've been going back and forth on whether or not they'd be alright with it. Some of 'em seem good enough, and we picked up another bandit runaway--kid named Marcus, from another camp, you know of him? Anyway, there's that, but then some of 'em have a real problem with us types." He shrugs and looks up at Rex. "Short of it is, maybe just keep a low profile for a bit."


Female Half-Elf (Spireborn) Magus (Kensai) 2 | HP: 17/17 | AC: 18, Touch 16, Flat-Footed 12 | CMD: 15 | Fort: +6, Reflex +5, Will +7 | Init: +4 | Perception +8 | Arcane: 5/5, Stamina 3/3

Conversation:
"I'm liking the idea of this ghost less and less, but at least he'll be able to rest once we've cleansed the Stag Lord from these lands. But this hermit intrigues me. If he's that good at surviving out here, his advice and knowledge could be incredibly valuable if we can get on good term with him."


Male Android OC18. Slayer (Sniper) 2 | HP 21/21 | AC 18, touch 15, FF 13; Fort +4, Ref +8, Will +0 | Init +5; Perc +7; darkvision 60 ft., low-light vision

Conversation:
"Conjecture. If this Bokken sent creatures after the Bandits who approached him might he not do the same to us if we approach? Does that not make approaching both ghost and hermit equally as dangerous?"


M Half-Orc Shaman / 2nd

Conversation:
"He might - but he might not. What reason would he have? We're not there to harm him" Chief Rongo poked his head up at the talk of old hermits and ghosts. "Besides, not all spirits are bad; there must be something pushing it to act as it is."


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Annika, Creon, Kahurangi:
"Nah, Bokken went after the bandits because, at least as far as I heard, they tried to threaten him. As long as you mind your manners he won't mess with you none." When talk turns to the ghost, the man you're speaking with shifts somewhat uncomfortably. While he brought it up first, it seems as though he was content to let it lie; further discussion is clearly off-putting to him for some reason or another. "I... I don't know nothin' more about Davik. If you all want to look into it, it's down south. You'll probably find a sign for Nettle's Crossing, something like that." He shifts again, then leans in closer to the fire for a moment before standing up. "I'm sorry, but all this talk of ghosts has got me on edge. I'm not... well, I'm no adventurer like you lot, and just the thought of coming face to face with his spirit... I'm sorry."

Prophet:
"Marcus? Yeah, he was with Fat Norry, I think. I can't believe you haven't told 'em. What're you gonna do if someone from our old outfit as it the camp when you go to kill the Stag Lord? More than a few of 'em are still around, Prophet. You know they'll recognize you."


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

"Kid, you know how I go. Thinking ahead just bogs you down." He laughs, and it's tinged with nervousness, but mostly calm. "There was a phrase back in the Hold. Don't burn the bridge before you get there."


Female Half-Elf (Spireborn) Magus (Kensai) 2 | HP: 17/17 | AC: 18, Touch 16, Flat-Footed 12 | CMD: 15 | Fort: +6, Reflex +5, Will +7 | Init: +4 | Perception +8 | Arcane: 5/5, Stamina 3/3

"You have every right to be afraid of ghosts. They can be dangerous if provoked. We'll look into it and see if we can't help him move on. If nothing else, the defeat of the Stag Lord should send him off to the Boneyard."


M Half-Orc Shaman / 2nd

Conversation:
Maybe he knew the spirit in life...

Sense Motive: 1d20 + 9 ⇒ (16) + 9 = 25

As the man made his exit, Kahurangi considered the opportunity to confront the ghost for a moment. "Though I would like to see the land free of a haunt as much as the next person, I think maybe our efforts could be focused better elsewhere. I get the feeling our friend there isn't telling us the whole story."


Male Android OC18. Slayer (Sniper) 2 | HP 21/21 | AC 18, touch 15, FF 13; Fort +4, Ref +8, Will +0 | Init +5; Perc +7; darkvision 60 ft., low-light vision

Creon remains silent and awaits a gathering of all of his allies, he suspects that more than just this information has come to them this night.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Prophet:
"Yeah, I guess. I think... I might stick around here for a while. It's not like I can go back out into the Stolen Lands, and I don't even know what I'd do in Restov. I'll just, you know, lie low." Rex rubs his arm nervously, then gives a big sigh. He looks over toward Oleg and Svetlana. "Maybe the old man could use a helping hand? I'll figure it out. Stay safe out there, Prophet."

Either later that night or early the next morning, the group finds time to reconvene before they head back out into the wilderness. Oleg brings out several bowls of stew and some freshly baked bread before heading off back into the house. One by one, the others who you spoke to filter out to their beds, leaving you all alone around the fire.

You all can share information in-character, but we can also just assume you talk about stuff and get moving with you guys in the morning. Especially since the boards have been so wonky, I wanted to offer that as an alternative.

Grand Lodge

Male Human || (HP 15/15) | AC:17 | T:13 | FF:14 | CMD 16 | Fort +4| Ref +4 | Will +6 | Init +8 | Perc: +7 | Speed 20ft) Inquisitor of Erastil(Sanctified Slayer) 2

Jonathan has always been an early bird. At dawn he woke up and went outside, wearing simple clothes and his bow & quiver.
On his way out he asked for an apple with a smile.

Once outside the trading post, the hunter placed the apple and three arrows sticked on it on the ground and prayed. He asked the Great Father to protect Oleg's as well as the visitors of the thriving community. He asked the Hunt Lord to keep his bowstring tense and his aim true. He finally asks the Town Protector to shield his new friends for harm and keep their bowls filled.

Jon returns smiling and sits to eat breakfast, and when the others make an appearance he shares the Dire Boar's quest and proposes to start with it. "This hunt would be a bliss to these parts. We'd rid the region from a menace, and the head of that beast mounted on that very wall would remind any traveller that the community is strong and there is a group that cares for it."


HP 34/48, AC 20, CMD 17, Fort +11, Ref +6, Will +10, Perception +5, Initiative +4 Corruption 9/9, Channel, 0/7, Oath 2/2, Suicidal 1/1, Active effects:

"I've been working on some adjustments to my traps. I think we can make short work of the pig." Marcus added.

"What did the rest of you do?" he asked


Female Half-Elf (Spireborn) Magus (Kensai) 2 | HP: 17/17 | AC: 18, Touch 16, Flat-Footed 12 | CMD: 15 | Fort: +6, Reflex +5, Will +7 | Init: +4 | Perception +8 | Arcane: 5/5, Stamina 3/3

Annika explains the story of the hermit and the ghost to the others. "I agree that the boar is likely a threat that we could clear out, especially if it's been harassing travelers. But I'm worried about this ghost. Restless spirits have a tendency to cause a lot of trouble if they're left unattended. But I doubt there's much we can do about it as long as its grudge keeps it tethered to this world."


HP 34/48, AC 20, CMD 17, Fort +11, Ref +6, Will +10, Perception +5, Initiative +4 Corruption 9/9, Channel, 0/7, Oath 2/2, Suicidal 1/1, Active effects:

Marcus' eyes narrowed a bit and he became more subdued as Annika started talking about a ghost.

"Did you find out anything about the ghost? Who they were? Any survivor stories about what it wants?"


Female Half-Elf (Spireborn) Magus (Kensai) 2 | HP: 17/17 | AC: 18, Touch 16, Flat-Footed 12 | CMD: 15 | Fort: +6, Reflex +5, Will +7 | Init: +4 | Perception +8 | Arcane: 5/5, Stamina 3/3

"He seems to be a victim of the Stag Lord's bandits. He's been haunting an old toll bridge that he used to run until the bandits decided not to pay and offed him. And he wants revenge by all accounts."


HP 34/48, AC 20, CMD 17, Fort +11, Ref +6, Will +10, Perception +5, Initiative +4 Corruption 9/9, Channel, 0/7, Oath 2/2, Suicidal 1/1, Active effects:

"Oh, that's just great." Marcus sighed.


Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]

"There is also a tribe of kobolds that are more aggressive than is normal. They attacked a pair of hunters. The one that was injured is convalescing at the hermit's place. Perhaps we should ask further questions if we make it to the hermit."


Male Android OC18. Slayer (Sniper) 2 | HP 21/21 | AC 18, touch 15, FF 13; Fort +4, Ref +8, Will +0 | Init +5; Perc +7; darkvision 60 ft., low-light vision

"Statement. We should ascertain a logical order in which to approach each task we wish to address to ensure maximum efficiency. Gaining allies against the Stag Lord should be the highest of priority".


Half-Elf male Lvl 2 Hospitalier Paladin Of Sarenrae Init +3; Senses Perception +7 / Aura of Good is a moderate aura / Detect Evil is move action, 60ft, as if studied for 3rnds / Smite Evil is swift action, +2 att, +2 dmg / Lay on Hands x3 per day 1d6 HP:20/20 / F+7 / R+5 /W+5 (+6 vs. Fey) / AC:19 / T:13 / FF:15 / CMB +2; CMD 15 / Stamina Pool +4

Rising before the sun and quietly exiting the inn to go kneel in the yard and await the rising sun. [i]The dawn brings new light. This land need the touch of your cleansing light oh Dawnflower. Please grant all of the wisdom and strength to achieve this goal.

Eventually wondering back in and taking a sit for the first meal of the day and a bit of catching up with the others. Keeping quiet for sometime before speaking up, "Do we currently have a way to harm the lingering spirit? I am all for moving that soul on to judgment but that is a fight that we need to be cautious about. Perhaps we should ask Jhod if he knows anything about this?"

Religion to know how to fight ghosts since they have no body: 1d20 + 5 ⇒ (18) + 5 = 23 I might know something

Turing to look at Creon, "Tending to these issues will give people the faith they need in our skills to be willing to rally behind us."


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

After discussing their findings of the night before, the group sets out for Bokken's hut. The morning's weather is nice and calm, making the trip an easy one. Given the directions you've heard of before it's not hard to find the old hermit's hut. The ramshackle abode is constructed of old lumber and stone and sits in the middle of a field, completely in the open. After a few raps on the old door and it slowly creaks open, and the noise of someone frantically moving around comes from farther within. "What do you want?" shouts a voice from within the small home, clearly that of an old man. "I'm very busy, so spit it out."

I'll update the map tomorrow.

Theo:
You know that ghosts are incapable of being harmed by normal means, as most weapons will just pass right through them without any resistance. Magical weapons have a chance to affect them, although even those do nothing more often than not. There are types of enchantments that can be put on weapons in order to harm ghosts, and some alchemical creations; ghost salt will make it possible to harm a ghost much like the alchemical silver made it possible to hurt the werewolf. In addition, anything that travels through the Ethereal Plane can harm ghosts as well, as this is the plane on which they truly reside.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Prophet grunts at the description of the ghost, and nods with Marcus's assessment. Always the bandits are the problem. Maybe Rex was right. But the half-orc just shakes his head and heaves a breath. "Creepy's right. Let's take things as they are, and deal with them as we get there."

The next day, he communes with his Kordator spirit and sets out with the others. "We heard you've got a guest here, old-timer. A wounded woman. A friend of hers sent us."


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

"Ain't got no woman here! Woman dropped him off, though." The old man stops talking, and an awkward silence hangs in the air for a moment. "Well, come in here! It's not like he's gonna walk out to ask how you're doing." The inside of the hut seems cozy if a little bare-bones, and a variety of alchemical equipment sits around the hermit's home. A few brews are suspended over the fire while other reagents sit around in labeled jars, some of which are spilled over onto his small table. "Back here! C'mon then!" The old man, whom you can only assume is the hermit Bokken, is a withered old human with wild hair and an unkempt beard. While not senile by any stretch of the imagination, the old man clearly has a bit of madness in his gaze. "You wanted to talk to 'im, didn't you?" On the cot between them is an injured ratfolk, his left leg wrapped in bandages. Blood has begun to seep through the gauze and Bokken unravels another few strips before slathering on an odd-looking green paste.

"Did Erin send you?" the ratfolk asks. He leans up on his cot as Bokken begins to unravel the bandages. "She said she was headed to the trading post... but you're not guards. Who are you?"

Grand Lodge

Male Human || (HP 15/15) | AC:17 | T:13 | FF:14 | CMD 16 | Fort +4| Ref +4 | Will +6 | Init +8 | Perc: +7 | Speed 20ft) Inquisitor of Erastil(Sanctified Slayer) 2

Jonathan removes his hat as a polite sign when he enters the hut. "May Erastil bless you, grandpa, thank you for your hospitality."
The hunter's gaze moves from one item to the next, examining everything out of sheer curiosity "I hope you don't take no offense, grandpa, but when the others told me of an hermit living out here by himself... I started to worry. I've spent my fair share od time alone in the land, and twas not an easy journey." the hunter says while scratching his left ear "Now I think different, this place... this place evokes in me a sense of safety I long hadn't felt. Not since I was a young'un..."


Half-Elf male Lvl 2 Hospitalier Paladin Of Sarenrae Init +3; Senses Perception +7 / Aura of Good is a moderate aura / Detect Evil is move action, 60ft, as if studied for 3rnds / Smite Evil is swift action, +2 att, +2 dmg / Lay on Hands x3 per day 1d6 HP:20/20 / F+7 / R+5 /W+5 (+6 vs. Fey) / AC:19 / T:13 / FF:15 / CMB +2; CMD 15 / Stamina Pool +4

The gravely voice of on one of Theo's old tutors drifts to the forefront of his mind. Gum, "Ghost are very difficult to hurt. Our mundane weapons will pass right though them and most magical weapons have issue finding purchase in the flesh that is no longer there. There are magical enchantments that can be placed on a weapon to wound them. But there is a much cheaper and there for weaker option, though it may the only option if you all want to go deal with the ghost soon. Much like the alchemical silver there is a a weapon glaze called ghost salt. But it works like the alchemical silver. So we would have to plan very carefully."

---

Offering Bokken a polite nod, "Thank you sir, for letting us into your home."

Heal at a glance for the ratfolk: 1d20 + 5 ⇒ (14) + 5 = 19


HP 34/48, AC 20, CMD 17, Fort +11, Ref +6, Will +10, Perception +5, Initiative +4 Corruption 9/9, Channel, 0/7, Oath 2/2, Suicidal 1/1, Active effects:

"The guards are spread a little thin right now, so you got stuck with us instead." Marcus shrugged a the Ratfolk with a small self-effacing grin. "What happened?"


Female Half-Elf (Spireborn) Magus (Kensai) 2 | HP: 17/17 | AC: 18, Touch 16, Flat-Footed 12 | CMD: 15 | Fort: +6, Reflex +5, Will +7 | Init: +4 | Perception +8 | Arcane: 5/5, Stamina 3/3

"We're here to clean up the area," Annika clarifies. "And we hoped that you could help us. We heard that you were attacked and we wanted to know the details."

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