Azmur Kell

Jonathan Crestfallen's page

41 posts. Organized Play character for EmissaryOfTheNorth.


Full Name

Jonathan 'Hunter Jon' Crestfallen

Race

Human || (HP 15/15) | AC:17 | T:13 | FF:14 | CMD 16 | Fort +4| Ref +4 | Will +6 | Init +8 | Perc: +7 | Speed 20ft)

Classes/Levels

Inquisitor of Erastil(Sanctified Slayer) 2

Gender

Male

Size

Medium

Age

28

Special Abilities

A lot

Alignment

Neutral Good

Deity

Erastil

Location

Stolen Lands

Languages

Common, Orcish

Occupation

Hunter, Helper, Guide

Strength 13
Dexterity 18
Constitution 12
Intelligence 8
Wisdom 16
Charisma 10

About Jonathan Crestfallen

Jon's Statblock:

Jonathan Crestfallen
Male, NG, Human Inquisitor of Erastil(Sanctified Slayer) 2
Init +7; Senses: Perception +8

Defense
AC 17 ; Touch 13 ; Flat Footed 14 (4 armor, 3 Dex)
Hit Points: 22 (2d10 + 2)
Saving Throws:
Fort +4; 3 Base, 1 Con
Ref +4; 0 Base, 4 Dex
Will +6 3 Base, 3 Wis

Offense
Speed: 30ft., 20ft armored

Melee
Big Ass Hunting Machete +5 (1d6 + 4 / 18-20 x2)
Ranged
Composite Longbow(+1) +5 (1d8 + 5 / 20 x3) or
Composite Longbow(+1) +4 (1d8 + 7 / 20 x3) using Deadly Aim

Special Attacks: Combat Markmanship (+1 to hit and damage with ranged weapons under 30 ft, ignore penalties for firing into melee), Deadly Aim(-1 to hit, +2 to damage), Studied Target (Move action, gain +1 to several skills, attack and damage against a single enemy)

Spells
Spells Known
0th Level:(5) Detect Magic, Create Water, Detect Poison, Light, Stabilize
1st Level:(3) Deadeye's Arrow, Gravity Bow, True Strike
Spells Per Day: (5/3/-/-/-/-/-)
1st Level: [X] [ ] [ ]

Statistics
Str 13 Dex 16+2 Con 12 Int 8 Wis 16 Cha 10
Base Attack: +1; CMB: +5; CMD: 16
Feats: Deadly Aim (Human), Combat Markmanship(1st)
Traits Savant(Social), Wise Teacher(Religion)

Skills: (6-1+1+1/level)
Athletics +5 1 rank, 3 class, 1 str, -2 armor
Acrobatics +8 1 rank, 3 class, 4 dex, -2 armor
Diplomacy +4 1 rank, 3 class, 0 cha
Kn. Arcane +6 1 rank, 3 class, -1 int, 3 wis
Kn. Dungeoneering +6 1 rank, 3 class, -1 int, 3 wis
Kn. Nature +6 1 rank, 3 class, -1 int, 3 wis
Kn. Religion +6 1 rank, 3 class, -1 int, 3 wis
Perception +8 2 rank, 3 class, 3 wis,
Sense Motive +8 1 rank, 3 class, 3 wis, 1 level
Stealth +9 2 rank, 3 class, 4 dex, -2 armor
Survival +8 2 rank, 3 class, 3 wis
Survival to Track +9

Background Skills: (2/Level):
Craft(Bowmaking) +4 1 rank, 3 class, -1 int
Craft(Leatherworking) +4 1 rank, 3 class, -1 int
Linguistics +4 1 rank, 3 class, -1 int
Perform(String) +6 1 rank, 3 class, 0 cha, +2 trait

Languages: Common, Orcish
Class Abilities Studied Target, Monster Lore, Stern Gaze, Track, Orisons, Spells, Cunning Initiative, Studied Combat
Favored Class: Inquisitor(Skill Points 2)
Gear: Armored Coat, Composite (+1) Longbow, B.A.H.M. (Scimitar), Not so Big B.A.H.M (Kukri)
Other Gear: Erastil's Holy Symbol Ranger's Kit(Masterwork Backpack, a bedroll, a belt pouch, candles (10), a flint and steel, a mess kit, rope, soap, and a waterskin), Arrows (A Lot), Fiddle
Food: Trail rations (10 days)
Spare Money: 15 gp 9 sp

The hunter on the stolen lands:

Ah, the River Kingdoms. Much maligned, and not in vain.
Once a land of honest to the Gods people now filled to the brim with brigands, abusive lords and other kinds of scum... yet there are still good men and women living out there, trying to make a living with their own hands.
Trying to survive and more importantly: to thrive.

Jonathan's family counted among them. Descendants of the people who once roamed the Stolen Lands, their was a simple life of hunting, farming and trading to fill their bellies and their souls with a warm meal and the good company of family and friends.
They lived with other four families inside the Stolen Lands, close to Brevoy's border, as they were too stubborn to leave the grounds they considered their own by right of birth. Their village was called Seraphine Fall and they loved it with all their heart.

Jonathan's father, Jack, was a capable hunter. A priest of Erastil, as his father -and his grandfather before him- was, his was the sacred duty of keeping their small village protected, fed and united.
Jack taught Jon everything he knew about the land and its inhabitants. He taught how to hunt them, but also why he should respect them.
"Humankind has forgotten the Old Ways." he would say "They try to take more than what is needed... and Old Deadeye punishes their greed. Remember this, Jon: a man only needs a meal to satiate his hunger, a home to call his own and the pride that he earns from working with his own hands."

That's how Jonathan's training to become the next Crestfallen to guide the village started, but fate wished a different thing. When he was sixteen years old a murder of harpies moved to the hills close to the village and suddenly the land was too dangerous for them.
After the votes were cast among the villagers, the five families living in Seraphine Fall take what they could carry and walked away. After seven generations of hard work and courageous thriving, they left and didn't look back... except Jonathan, who knew one day would return to the village to claim it in the name of his family and humankind at large.

The five families moved to New Stetven, and for most of families nothing except changed. But not for Jon's.
Jack died one year after they arrived at New Stetven, of old age the cleric's that examined his body said. But Jon knew better: he died because he stoped surviving, because his will to keep going vanished. Because he couldn't thrive anymore.

The day Jack died was the day Jonathan Crestfallen become Hunter Jon. And Hunter Jon wasn't going to adapt to the city life. Hunter Jon needed the fresh air, the vast expanses and the open sky.

Now Jon lives at the border, more or less. Some months he spends inside the Stolen Lands, some months he returns to Brevoy to trade and seek human contact. He gets by with the pieces he hunts and the items he craft from wood, bone and skin.
He gets by... he survives... but he feels like he is at a standstill...

That he has yet to conquer the land and thrive.

Personality:

Jon is a simple man who enjoys as much a long day at the forest as a long conversation surrounded by music at the inn. A man with a need to prove himself able to survive, he spends months without returning to civilized lands, always on the hunt. Always searching for a signal or a clue.
He is proud of calling himself a hunter because to him there's more to it than killing an animal. It's an ancient job, passed from father to son along the teachings necessary to prevent men from abusing the land.
Despite technically being a priest of Erastil, Jon isn't very zealous about his obedience and prayers. He believes that acts weight more than words and that while he lives by the tenets of Old Deadeye, he and Him are good to go.
Jon truly believes that humans are meant to conquer nature, to mold themselves to be its kings or to mold it to become one with it themselves.

And because of his strong but inner faith on Erastil and his teachings, Jon suffers.
He knows that he is only following half of the Stag God teachings but he hasn't found the courage to try and find -or found- a community to take roots.

Description:

From afar, nobody could distinguish Jon from another hunter, outdoorsman or mountaineer. Some would even find hard to tell him from a bandit like those found in the River Kingdoms.
But once you get close, the differences are obvious.
As most other hunters, Jon has long decided to ignore any and all possible temporal fashions, wearing clothes that are more useful than pretty or that help him blend better with the environtment when he is hunting. But he tries to always remain clean of dirt, blood and other stains.
He isn't really tall and only slightly brawnier than most, but his agility is obvious at a glance. His movement is fluid and elegant like those of wolves and predators, self-confident and proud.
Not specially handsome by human standards, his green eyes cath attention easily as they are actually beautiful and his is a look filled with wisdom.