Kick in the Door

Game Master BloodWolven

Loot sheet

Goo Goblin fight!

New Fight!


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Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Arsil just shrugs her shoulder looking at lock and with caution continues forward after casting a detect magic


Arsil in the lead takes a few steps out when there is a massive rumble in the room. Arsil looses her stance but quickly repositions, Locke falls down behind stumbling into her. She is able to stay standing even with another body hitting her from behind, Reth is able to stay standing as well.

In the gloom floating above you can see two golden orbs, like giant glowing cat eyes. Then a whispering voice you hear, "Why have you come?"

Locke is still trying to stand as the voice comes, even though it is a whisper it is louder than Locke's armor moving.

Rolls:

Ref Arsil DC 15 or fall over into the 30 foot deep pit: 1d20 + 7 ⇒ (18) + 7 = 25
Lock Ref DC 15 or fall prone: 1d20 + 4 ⇒ (10) + 4 = 14
Reth Ref DC 15 or fall prone: 1d20 + 4 ⇒ (15) + 4 = 19

Perception
Arsil: 1d20 + 5 ⇒ (9) + 5 = 14
Locke: 1d20 + 7 ⇒ (12) + 7 = 19
Reth: 1d20 + 4 ⇒ (5) + 4 = 9


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

to explore strange new places, to seek out new secrets and new civilizations, to boldly go where no elven woman has gone before

Sorry i couldn't resist :)

On a more serious manner. To search for the bodies of our fallen comrades so that we can bury them and to explore this place and uncover the reason for it's existence she says looking for clues as to the identity of the "glowing eyes"


You hear a chuckle before the whisper returns, "Interesting, very interesting. Do you mean these poor souls? Ah researchers after my own heart, will you lend me a hand with freeing me?" As it says 'poor souls' a large claw comes into your radius of light and deposits your fallen comrades. The claw has cracked scales which creak with frightening, patient power.

Once the claw gets close: Will Save DC 23 or be staggered for 5d6 rounds (or stunned if it has 4 Hit Dice or fewer).


Male Shifter Cleric 4 - Herald Caller

Will save 1d20 + 9 ⇒ (8) + 9 = 17.

The power of the being overwhelms the sense of Reth...


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Will save: 1d20 + 5 ⇒ (3) + 5 = 8

Arsil is completly stunned by the oberwelming presence


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Will Save: 1d20 + 12 ⇒ (17) + 12 = 29 Lol, my luck!

He stands up and sees his allies stunned he looks up and slices through the fear with his will.

In a strong defiant voice he states, "Why ask for help and send us into a dizzy?!"


"Oh so sorry, I have not been around others for many years. Hold on a moment." The whisper comes back, then a light emerges behind the dragon's head, old brittle horns and new pristine ones cover its crown. The cavern appears to be a mess of stones though it barely contains the dragon's mass. The presence appears to subside, though its effects linger still stunning Arsil and Reth. "I am sorry, I need transport out of this prison, what might you want in return?"

The nods in affirmation of Locke's request and waits as well.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"Hold on a moment. Let my companions recover." Locke says pleasantly and waits for the two to recover.


Male Shifter Cleric 4 - Herald Caller

Do we see the color of the scales of this Dragon or does the lighting prevent that?


The scales of this dragon seem to be very strange, the coloring is like papayrus, almost ivory with yellowing. Not a chromatic or metallic scale that you would expect.

K Arcana DC 20:
You know of dragons of immense power, Outer dragons, natives of the vast reaches of space, can be encountered on diverse worlds. They are generally neutral, but their alignments vary more than those of other dragons. You believe this would be a time dragon.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

so i am assuming that nothing happens until we can recover :) except a bit of talk between the dragon and locke


Male Shifter Cleric 4 - Herald Caller

Knowledge Arcana Cast Guidance1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20

Once Reth recovers he speaks, "How have you come to be trapped here, are you not a Dragon who has some mastery over time itself?"


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Kn Arcana: 1d20 + 8 ⇒ (3) + 8 = 11

Really is that so ? i can't quite distinguish ? A Time dragon ? that is among the rearrest of the rare. I am not sure how they stand in the war between the Metallic and Chromatic. Maybe along the Gem dragons i would says. There is a Dragon god of time, i seem to recall he was rather neutral in every stance


That would be correct Arsil, Locke knows better than to interact with a dragon without his Dragon specialist.

The dragon responds to Reth's question, "I was tricked into this place by the draconicons that worshiped Tiamut here. I really don't want to go into my fall. I am a time dragon but my powers have been repressed. We time dragons typically have our own agendas watching the threads of time. Aligning ourselves with those who match our agendas for as short a time as possible. Let me tell you what will need be done to get me out. I will need acid to burn what binds me here, then to remove the runes I will need to revert to a younger form. I seek your protection more than anything else during that time. You each may ask for something of mine to borrow until I grow into an older form."


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

:)

And how "long" until you grow back to older form ? while we haven't agreed to anything i would like you to tell us more about that agenda of yours because i am hoping that they collide in sorts you see we aren't about to release back into the world someone as powerful as you without having an idea on how it will tip the balance. What do you know of the skelleton that is sitting on the thron and the dead draconian body that lie in an adjencent room ? she says with a smile


Male Shifter Cleric 4 - Herald Caller

Sense Motive on the Dragon's tale 1d20 + 9 ⇒ (16) + 9 = 25.


"There would be several magical sites or sources before I could age enough to be on my own. I would not be able to retrieve my first power until we find a magical source. My agenda is simple to know. I only wish to garner more knowledge. I use my knowledge to feed my treasure trove, I sell my knowledge. The corpse that sealed himself in the reanimating room is a friend of sorts, he stopped the warlord from living again and put a stop to my torture. He could not take my torture and put an end to them all. The skeleton is a warlord of death and blood, a servant of Tiamut. Though without his priests he could not be reanimated. The draconicon poisoned the priests before sealing himself into the room." He says taking pauses to be as precise as he could.

Sense Motive DC 25:
You believe the dragon is speaking the truth but he is not telling something, likely something important.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Well we seems to have a problem of sorts before anything. That warlord does he have a name ? can you guess estimate his lever of martial powers cause wen he past in front of him his hand move. So i take it that even in skeletal form he can be a problem should you try to live since he will rise from his throne of power and blast us to smithereens


Male Shifter Cleric 4 - Herald Caller

"I would be more willing to aid you oh great Dragon of the planes were it not for the fact that you are leaving out some information. Is it because you believe that we would not help you if we knew? If so, then help you I shall not..."


"Ah it seems even now warlord Kriss Tek has become unrestful, he has turned undead likely. He might be a champion or a wight, no he couldn't be... possibly a morgh though I doubt it. No he would not be a liche or anything more powerful than a morgh, just a fighter and barbarian in his days." He responds to Arsil and coughs then clears his throat before answering Reth, "As you know I am a time dragon and in my slumber I see the threads. What I did not want to tell you pertains to your future. Shifter I have seen where you all take paths that will destroy. Perhaps the best thing I can say is stay true to one another. My own agenda has always been but in my past I have had dealings with the the good and evil. I could make a promise to sell my services to only good during your lifetimes, I am patient and willing to tip the scales in your favor as you say. I will already be tipping the scales to empower you."


Introduction... Dragon's Draught:

You can find the stats for the building in the campaign info.

A male elf in a black robe with glowing orange runes along the edges comes from the stairs and walks to the bar. His hands seem to be metal talons or slim gauntlets of some kind.


hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

Faeryl enters the Dragon's Draught with a little caution, not sure what to expect... such a large establishment in a town this size seems incongruous at best. How does the owner support himself? Is this truly the place that inspired my dreams? How did I know of it to dream of it? Was it in a tale I heard as a child and forgot? When he enters, he is overwhelmed at first by the elaborate architecture and the number of people it seems staff the place... and all the alluring women upstairs.

He heads for the bar after pausing just inside the door to take it all in. Meeting a surface elf there makes him pause, he nods to the fellow in the unusual garb, his eyes straying to the elf's hands, then back to meet his eyes. "Good eve. I am Faeryl, a simple traveler, and I come here with peaceful intent. I want no quarrels," he says, hoping to alleviate any fears the other might have, knowing the racial stereotypes that exist between them.

He turns to the bartender with a smile and orders a glass of wine, "preferably red."


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

while in my personal préfères i like it when there is less evil in the world i fully understand that for people and dragon and any other créatures to have free Will Evil must existe as Well.
On a personal note i would rather have you on my side helping than against.
For as long as i existe in this world that bargain Will be good for me. So you Will have myhelp to escape this place. And if i am to protect you as you grow then i hope that help Locke acheive his personal goal, and help Reith with finding a way back to his world of ebberon


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Rai walks into the room from outside stepping to the right and letting his eyes get accoustumed to the inside and after this takes a good long look around seeing the ying and yang of elves at the bar and not wanting to be part of that age old issue he moves to the far end of the bar and since he has no other place to be or other thing to do, he slides up to the bar with his gravely voice sayin, "You have any of the honey mead? just keeping a roaming eye as he leans against the wall at the far end of the bar paying a touch more for the mead then he need to.


Dragon's Draught:

Weird my post must have gotten eaten, sorry.

"Evening. Don't worry your race won't get you in trouble in my establishment. I believe most of what you said but not a simple traveler. Are you looking for work or a quest?"

The human bartender pours a glass of red wine for the drow.

Rai Zon, there are many other tables about the room. Some have other patrons sitting at them, but most of them are empty.

The elf at the bar serves Rai, she smiles as she says, "We do have honey mean, we have many options as well. You have to love magic." She pours the drink and gets it to Rai.


hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

"Actually, I'm not sure why I'm here..." He rubs his forehead with the fingers of one hand. "I've had this recurring dream, not a pleasant one either, and it led me here." He shrugs with a look of chagrin as if trying to make light of a bad memory, takes a sip of his wine with a little smile. "Ah, very good, thank you."


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Rai smiles a blit and nods at the love of magic comment and sips his mead slowly simply listening and looking around observing the clientel and says
To the barmaid, "just finished a long task and looking for something to do, any suggestions?


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Locke listens analyzing all the possibilities and breaks its down, "Just to make sure we are on the same page; we will get you some acid to burn what binds you, you will gift us abilities, you will grow younger, we will help you out of this prison, you will stay with us for your protection until you grow older which you need magical sites to empower you to grow back, likely 5 or more sites?"

Once he concurs, he asks a few more questions, "What abilities would you gift us? Is there any knowledge or specific help that you can lend us to deal with this warlord? Who is this shifter you speak of? You don't want to speak of your fall but I think we might want to hear it."

sense motive: 1d20 + 7 ⇒ (11) + 7 = 18


Dragon's Draught:

Faeryl and Rai Zon, please post with a spoiler until you are with the main group. It helps to separate.

"My name is Cornash. I could check with a few of my magical instruments or just dive into one of those memories. Then I should be able to help you to the most degree. Or we could have you sleep and I could dream spectate." The elf says with a grin, interested in your problem.

The dark red haired elf that just served you says, "My name is Tali, as you can tell there are many working girls to do. Though if you are looking more for work what are your talents?" She plays with the extra foot of chain from her belt as she talks.


hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

Dragon's Draught:

sorry, didn't realize you wanted them spoilered... I will do so from now on until we meet up with the others.

"I wouldn't mind your researches if such would help you find out why i was called to be here... perhaps it is nothing, a mere anomaly, perhaps something more ... prophetic?"


The dragon adjusts how he is sitting and responds to Arsil, "Yes as long as you exist in this world, I will be for you. Selling my knowledge only to good. I shall help each of you with one of your personal goals."

Then he nods to Locke before answering his question, "Yes that is correct. Likely seven sites of magic. I can bestow several abilities including a cone breath weapon of electricity,
Read the Threads which will make you immune to be staggered and helps prepare you for battle, a bonus to initiative checks equal to your level,
Second Chance which will give you much luck, Three times per day as an immediate action, you can reroll any d20 roll. You must use the result of the second roll, or
Gain use of my spells, Share Memory 3/day, and clairaudience-clairvoyance 1/day or
Locate creature 1/day

I have not dealt directly with the warlord when he was living, if he is undead blast him with positive energy just like most undead. The shifter is standing next to you hu... are you human?"


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Dragon's Draught

Spoiler:
He smirks at the barmaid saying,along with rocking your world sweetie, I could make a pretty good bouncer in this place


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Sounds good to me locke, how about you shifter does that sounds good to you ? you would be gaining the knowledge to get back she says with a smile


Male Shifter Cleric 4 - Herald Caller

Reth shakes his head, "I would ask how you know my nature behind my mask but it would be a foolish question based on your nature"

When Reth realizes one of his companions secrets is beyond the Dragons discernment he adds, "Though in light of the fact that the true nature of my new companions is unknown to you it is strange indeed that mine is so obvious. Its the smell isn't it? No matter how hard I scrub... oh nevermind".

Reth turns to Arsil, "I must admit I am disoriented due to the unusual circumstances of my day that said I do agree to these terms.

The one thing I want I do not believe can be granted to me, still the powers you can gift are indeed wonderful..."

DM:
We pick one I assume correct? :-)


"I know many things, though the human seems to be in congress with a water spirit and blessed by the elves. Ah a human Aasimar, I see it now. Shifter it is not the smell but your auras that I am reading. The female is definitively elf. Would you prefer me to call you by your names? Please introduce yourselves once more if that is your wish."

He waits a moment for you each to introduce yourselves then continues, "First does one of you have acid or a magical spell that can produce it? Then you each choose a power. I will give you each one of my horns, finally I will revert to my youngling form."


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"I agree to the terms of the bargain. I don't have acid. I would be fine with any of the abilities thus I will go last." Locke says humbly.

Sense Motive DC 14:
Locke seems to be disturbed and it seems to have started after the dragon spoke about his race. He seems to cover it quite well as if he has done so many times before.


Dragons Draught:
Tali flutters her eyelashes letting Rai focus on her emerald green eyes, smiling she says, "25 gp and that could happen darling. Now for a body guard we have plenty of those and many adventurers to go around. If you want to be on the fore front group to get the best loot I can hook you up, only 5 gp."


Male Shifter Cleric 4 - Herald Caller

"I am Reth Kaskin, Keeper of the Silver Flame. Indeed, I do have a flask of acid as you require mighty Dragon".


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Dragon's Draught

Spoiler:
Rai gives Tali a smirk and says, "Such pretty green eyes could I an sure get anything they wanted, but I am here to find business so here is twice what you asked, ten gold, for the best of what you have got."


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Great because i didn't memorized any acide spell today she turns to face (in matter of speaking) the dragon

So all are in agrement Great Dragon. Might i sugest you pose as my familiar while we go around the wolrd to get you back to your old form ? And ze need burry the corpse of our comrades as well

DM:
Al those are very nice options DM...


The dragon offers up its massive claw and says, "Reth you may climb aboard or just deposit the flask. I can pose as your familiar. I can also bury your allies if you want?"


Dragon Draught:
Tali takes the coins and walks around the bar, she does a come hither action with her finger to Rai and walks through one of the side doors. Once you are through she offers him her hand, "The portal will take you to the group where ever they are, if you can't find them immediately just wait they will find you, ask for Arsil and Locke."

Cornash looks at the drow and asks, "Which method do you wish?"


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Locke looks to Arsil and shrugs, "I can make the simple rites here quickly enough, dig up the graves. This should be done soon enough."

Directed to the dragon, "By the way, I am Locke Vernariah."

He moves the bodies next to each other and prays over them as he removes the items. He bathes the bodies as he creates water, puts their clothes back on their bodies and anything that seems personal.

Off of Arthur:

Portable Alchemist’s Lab

Hemp rope (50 ft)

Ring of sustenance

Manacles of Cooperation

Ioun torch

Ring of Feather Fall


Off Mirage:
Greatsword +1 - Equipped 8 lbs. 2350 gp
Masterwork Breastplate - Equipped 30 lbs. 350 gp
Explorer's Outfit - Equipped 8 lbs. 0 gp
Backpack, Masterwork - Equipped 4 lbs. 50 gp
Climber's Kit - (Backpack) 5 lbs. 80 gp
Rations (Trail/Per Day) - (Backpack) (4) 4 lbs. 2 gp
Waterskin (Filled) - (Backpack) 4 lbs. 1 gp
Potion of Enlarge Person (Target's size category increases to next larger category for 1 minute) - Equipped 50 gp
Arrows (20) - Carried 3 lbs. 1 gp
Longbow - Carried 3 lbs. 75 gp
Cold Iron Warhammer - Carried 5 lbs. 24 gp
Bedroll - Backpack 5 lbs. 1sp
Coin Pouch - Carried X lbs. 46.9 gp
Ring of Sustenance - 0 lbs free
+1 Vicious Longbow - 3 lbs Borrowed
+1 Magebane Flaming Greatsword - 8 lbs. free
+2 Fire Resistant (20) Full Plate Armor - free
17,004 gold pieces

Off Lyrian:

+1 Greatsword
+1 breastplate
Cloak of Resistance + 1
Potion of Enlarge Person x 3
Potion of Shield of Faith x 3
Potion of Cure Light Wounds x 5
Ioun Torch

Off Sareth:

mwk cold iron heavy mace, +1 breastplate, +1 heavy shield, potion of cure light wounds, 2 alchemist's fire,sling, 49 cold iron bullets, backpack, bedroll, belt pouch, candles (10), cheap holy text, flint and steel, iron pot, manacles, mess kit, rope, soap, spell component pouch, torches (10), trail rations (5 days), waterskin, wooden holy symbol, light horse, saddle pack, animal feed(6 days)

Off alabaster:

Mithral Breastplate +1 5200, Circlet of Persuasion 4500, Mnemonic Vestment 5000, +1 Spell Storing Fauchard 8314, Exotic Military Saddle 60, Traveller’s Clothes, Scrolls (1st Burning Hands, Grease, Magic Missile, Protection from Evil Shocking Grasp; 2nd Bull’s Strength, Mirror Image), Emergency Gold Piece (1)


hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

Dragon's Draught:
"I will let you choose the most efficient, as I am unfamiliar with the magics you are proposing. Are there any dangers I should know about in advance? Side Effects?"


Male Shifter Cleric 4 - Herald Caller

Reth climbs aboard he Dragon a bit warily and unleashes the acid flask as directed.

Items:
Holy crap that is a lot of stuff! I'll look at that list when I get home on Sunday evening..


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Locke:
Don't touch the great sword that Mirage was carrying. It is probably left with him since the ghost had inhabit it
she says whispering to locke


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Dragon's Draught

Spoiler:
Rai gives Tali a kiss on the cheek in thanks and then steps through the portal holding his fouchard at the ready never knowing what could be waiting on the other side.


At the base of the dragon Reth sees the strange glyphs on the metal manacles holding the dragon in place or perhaps keeping its magic in check.

Dragon's Draught:
Cornash smiles and waves the drow towards him, "Come, the only dangers are really for the diver. Not really any side effects." Assuming you go with Cornash he has you lie down in a small room with only a large four poster bed and a bit of space on the sides. He has you drink a draught which will help you go to sleep.

You have the nightmares again but there is a comforting prescense. You wake up and see Cornash holding your head above you. His fangs are out and his eyes are vacant. He shakes his head and takes a step back. He then tells you, "A great weight is on your shoulders, I know of two individuals with great intuition that will be able to help. Calamity will be following you but you can stop it."

Rai as you step through the portal you find yourself in a great vault. Many suits of armor, weapons, and other magical instruments are about.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

whisper back to Arsil:
"I understand what you say but that is not the deal we made with her."

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