Kick in the Door

Game Master BloodWolven

Loot sheet

Goo Goblin fight!

New Fight!


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M Dwarf Bolt Ace 2 HP 25/25, AC 18/14/14, F+5, R+6, W+2. Perception +7, speed 30ft, Darkvision 60ft

1st day: Daniel will need to find out who does what around the area.

2nd day: Restock general supplies, buy a few healing potions. Without the caravan doctor, it's mandatory.

3rd day: General relaxation, things had been plenty busy his past few weeks. Inn, taking a walk, casual talking with patrons.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Business with Three:
Hum that is indeed a most wonderfull of tricks, but yes as far as i am concerned the magical ites i have will be returned when you ask for them. she replied locking directly at her.

DM:
TArsil will do some research, if possible, on the artifact of Nethis that the ruby world was given in order to apprehend its powers and what it looks like. As normaly raise dead doesn't work on undead


Male Gnome Pyrokineticist 6 | HP 63/63 NL 12 | AC 22 TO 16 FF 18 | F +10 (+4 vs. disease and poison) R +10 W +5; +2 vs. fear, despair, death | CMD 17 | Init +4 | Perc +11 DC LLV | Burn 2/7 | Eternal Hope 1/1 | Cold 6 | Internal Buffer 1/1

Timm uses the next days to get to know a little better the group (especially the three, Locke, Arsil and Mirage). He also wanders through the city trying to find a Wand of Cure Light Wounds (bargaining if possible):

Diplomacy: 1d20 + 14 ⇒ (18) + 14 = 32

With the rest of his time, he will be overall gathering people around and telling stories of his own heroic deeds. If he manages to hear stories about everybody else's (on the party) deeds, he will also chant them around the town. He is trying to raise his own fame as a celebrity and, on the effort, raise the party's fame as well (even if the fame system isn't used in this pbp, I think these actions go well with his background and story anyway) ;)

Perform (Oratory): 1d20 + 14 ⇒ (2) + 14 = 16


M Dwarf Bolt Ace 2 HP 25/25, AC 18/14/14, F+5, R+6, W+2. Perception +7, speed 30ft, Darkvision 60ft

Since Timm is socializing with the group, might as well jump in on that.

During his relaxation on the 3rd day, Daniel meets Timm again.
"Mr Tones. How's the day been to you so far? At the very least it is clear weather, something i've had a lack of the past week and a half."


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

DM:
Arsil will take the extra time to learn the Extra Arcana and Magical Talent (from one of the 6 available) from the book of learning and will place an order for a +3 Spell storing Mithril Chain shirt to be paid once her share of the party loot comes in.


Male Gnome Pyrokineticist 6 | HP 63/63 NL 12 | AC 22 TO 16 FF 18 | F +10 (+4 vs. disease and poison) R +10 W +5; +2 vs. fear, despair, death | CMD 17 | Init +4 | Perc +11 DC LLV | Burn 2/7 | Eternal Hope 1/1 | Cold 6 | Internal Buffer 1/1

- Ah! Mr. Chelas! Always a pleasant company.

Timm smiled with sincerity. The bard had a naturally transpiring empathy, but he really appreciated the new companions he was gathering. He adjusted the shades over the nose, with delicate gestures, before continuing.

- Yes, my friend, much better weather. Not that I come from lands with great weather either, to be sincere. I must confess, I do appreciate how my luck had been treating me so far here, and I took the guilty pleasure of telling our past tales of adventure and heroism around the city.

The shades slid.

- Of course, it will be much more precise when I actually witness yours and our companions' abilities, but there's no reason, anyway, not to banquet already our audiences' ears, am I right?


M Dwarf Bolt Ace 2 HP 25/25, AC 18/14/14, F+5, R+6, W+2. Perception +7, speed 30ft, Darkvision 60ft

"Oh? What sort of adventures did we have before meeting?"

Daniel smirks, he was curious as to what amazing fake stories the cheerful man had been telling.


Male Gnome Pyrokineticist 6 | HP 63/63 NL 12 | AC 22 TO 16 FF 18 | F +10 (+4 vs. disease and poison) R +10 W +5; +2 vs. fear, despair, death | CMD 17 | Init +4 | Perc +11 DC LLV | Burn 2/7 | Eternal Hope 1/1 | Cold 6 | Internal Buffer 1/1

- Ho-ho-ho, a little bit of everything, my dear Daniel! - Timm was smiling openly. He was almost cynical as he gestures with the hands - ... As the time you tamed a wild wyvern while being blindfolded, or when we prevented the ascension of the Grand Kobold to become lord of all the Pathfinder Society.

Timm removed his shades and started cleaning them with a gorgeous piece of cloth, while he continued talking.

- You see, people need stories and heroes to believe. Being sincere, past, current or future stories, why would it matter? At the end of the day, our hands and hearts will be fighting for them, and new stories will be told. It's the old secret about every way - only the winner side gets to tell the stories.


M Dwarf Bolt Ace 2 HP 25/25, AC 18/14/14, F+5, R+6, W+2. Perception +7, speed 30ft, Darkvision 60ft

"Haha. Well i've found that, if stories are discovered false, the next stories are seen as made up tales and the subjects lose credibility."


Male Gnome Pyrokineticist 6 | HP 63/63 NL 12 | AC 22 TO 16 FF 18 | F +10 (+4 vs. disease and poison) R +10 W +5; +2 vs. fear, despair, death | CMD 17 | Init +4 | Perc +11 DC LLV | Burn 2/7 | Eternal Hope 1/1 | Cold 6 | Internal Buffer 1/1

- You have a point... - says Timm playfully - So I guess we have to make them true now, huh?

He blinked and proceeded to laugh naturally.


Alexander/Survival DC 25:
You find many tracks of human and goblin groups. The human ones appear freshest, most being around town as you track a few groups of adventurers that patrol the village and out to the river. The goblin tracks seem to be about a week old and they leave the town en mass to the North East, though it looks like they came from many directions.

The weather seems like it is fair and will remain that way for the next few days with a few showers of rain coming in later, likely at the end of the week.

Add the appropriate number of rations

Daniel:
It really depends on what you mean by people. Much information can be found in the campaign info tab. Plus a gather info check would be great which is diplomacy.

General info easy attained by all:
Captain Drake is the venture captain of the Pathfinder Society for this region of Cheliax. He seems to be a no nonsense kind of man and is efficient with getting his work done.

Cornash the Elf and owner of the Dragon's Draught recently awoke from a sleep of some sort and reclaimed the inn from Kirren one of his sons. He could be a vampire or something else no one really knows. There are guards around the inn and at the front which have no bodies but appear as animated suits of armor.

The help is amiable to help and inform, especially to those who tip better.

Vuvu is the resident healer and alchemist. He runs a shop in the village with another eccentric alchemist.

Cornash runs a magical shop in one of the rooms on the second floor and seems to be very well stocked. Any gear needing to be purchased can be done without problems if the item is under 500 gp. Make sure to make a post of it in gameplay or discussion.


Arsil:

DM:
TArsil will do some research, if possible, on the artifact of Nethis that the ruby world was given in order to apprehend its powers and what it looks like. As normaly raise dead doesn't work on undead

Sorry would you please be a bit more specific about this. Perhaps give me a link to when we spoke of it earlier.

Take note of how many more hours studied with the books.

How much is the armor's price?

Timm:
would you post a link to the fame system in a spoiler, PM or discussin tab.

A cure light wand with 10 charges can be easily collected from Cornash's with a 10% discount on the price with your check.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Arsil and Mirage:
He is amiable and willing to do as needed to help resurrect her and split the wealth between the three of them assuming Mirage accepts the situation as well.

On the third day at noon, the man approaches the others who have collected in the hall. He smiles and sincerely says, Greetings all, is there anything else that needs to be settled or shall we be off?


M Dwarf Bolt Ace 2 HP 25/25, AC 18/14/14, F+5, R+6, W+2. Perception +7, speed 30ft, Darkvision 60ft

GM:

More the important NPCs within and around in the close area.
Who's the smith, alchemist, priest for healing. That sort of thing.

You have provided it with "easy get to know" already :)


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

DM:
a +4 Armor is 16k gp and a Mithril Chain Shirt is 1 100 gp so a +4 Mithril chain shirt is then 17 100 gp (Spell storing is costing a +1 Enchantment) with the 3 days spend studying i am then at 3/6 days on the extra arcana feat

I am pretty much ready if it is time to venture back into the wild


M

I am ready, I have found a trail leading off to the northeast, it appears as if the goblins are converging together and moved off towards the destination. its about a week old, and I suspect quite a large number, even for as goblins bands go. also, pack a bit of light rain gear. I have a feeling we are in for slight showers on our mission.

Alex takes no time reporting his findings to Locke and Arsil.

Then takes a look around and softly speaks to just Locke.
the hobgoblin... can he be trusted? I mean no offense, but why should he want to hunt his own kind? As you know, my best friend was killed by a hobgoblin.


Daniel:
Okay good to know.

There is a simple smith in the town who keeps easily busy with orders from the inn and the village. Jonas Smith is a greying middle aged human, who seems to live and work alone. There appears to be no church or even religious speakers in the village. As you asked around the villagers go to the inn if they are hurt or have an ailment, there is always a cleric of somekind there.

Arsil:
your armor will be ready in 5 more days then.
Good make sure to keep record of the time and take note of it in your character sheet.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"Ahhh Alex you must have found the trail of goblins we followed out after they attacked the village." He says simply, not in the least surprised.

He then leans over to quietly speak back with Mirage no where to be seen yet, "Mirage is a hobgoblin and seems to have no quams about hunting goblins, honestly he has proven himself to protect us and I trust him more than you at this very moment. Nothing against you but he has proven himself and I have seen plenty of races fight each other over less reasons than to work together. Give him a chance but keep your reservations if you must. I am not saying trust any of us blindly, but you might come to find out you have more in common with him than you think."


The time comes and the group assembles minus Logan at least.

Locke, Arsil and Alexander are speaking as they wait for the others to arrive.


M Dwarf Bolt Ace 2 HP 25/25, AC 18/14/14, F+5, R+6, W+2. Perception +7, speed 30ft, Darkvision 60ft

Daniel comes in, back from a walk.

"Good day you three. I'm set to go, at your convenience."


M

Alex merely nods. I suppose that is fair enough I was raised to be untrusting as well. Have you already removed that certain goblin group then?

Alex nods at Daniel as he enters and keeps an eye on him.
Evening


Male Gnome Pyrokineticist 6 | HP 63/63 NL 12 | AC 22 TO 16 FF 18 | F +10 (+4 vs. disease and poison) R +10 W +5; +2 vs. fear, despair, death | CMD 17 | Init +4 | Perc +11 DC LLV | Burn 2/7 | Eternal Hope 1/1 | Cold 6 | Internal Buffer 1/1

GM:
Fame system:

http://paizo.com/pathfinderRPG/prd/ultimateCampaign/campaignSystems/reputat ionAndFame.html

Not sure if you want to use it... I think it's kind of cool, but I do it with bards even if just for the RP hehe.

Timm arrives in fast steps, but with impeccable clothes and well brushed hair.

- Howdy, comrades! - the bard says, cheerfully - I'm ready as well. Should I claim us a good luck cry for the road?

He was already preparing the lungs for some loud reciting.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

I hope all of you have enough food supply for a week's journey and a mount of sorts as well ? she says

I would rather not timm i have a headache she says smiling to him


M Dwarf Bolt Ace 2 HP 25/25, AC 18/14/14, F+5, R+6, W+2. Perception +7, speed 30ft, Darkvision 60ft

So buying a mount would have been mandatory? I think i got some space in the finances still.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Unless you want to be left behind :)


M Dwarf Bolt Ace 2 HP 25/25, AC 18/14/14, F+5, R+6, W+2. Perception +7, speed 30ft, Darkvision 60ft

"As matter of fact, i found a nice horse indeed. Bit of fiery temper when we met, but a nice one."

When seeing it, it's a jetblack horse, light combat trained.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Great then lets move out. she says getting up on her mount


Male Gnome Pyrokineticist 6 | HP 63/63 NL 12 | AC 22 TO 16 FF 18 | F +10 (+4 vs. disease and poison) R +10 W +5; +2 vs. fear, despair, death | CMD 17 | Init +4 | Perc +11 DC LLV | Burn 2/7 | Eternal Hope 1/1 | Cold 6 | Internal Buffer 1/1

OFF: I guess I should consider I bought a horse as well? I probably have enough money for it...

ON:

Timm nods and mounts to follow. He wasn't exactly skilled on it, but somehow the excitement was reason enough to ride.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Locke smiles at Alex at his comment then responds with, "We took care of a bunch of them, but they scattered. We are now working to find the rest of them and their nests."

To the group once assembled, "Yes let's be off."

Timm:
Use the [ooc] [ooc] to show that you are speaking out of game or at least not in game material.


As the group heads out, there is nothing out of the ordinary going on in town, and the road seems rather empty. Three hours of travel and the group comes upon a grisly sight of many dead, many gnolls you find out soon enough.

Which direction did you want to head towards, now?


M Dwarf Bolt Ace 2 HP 25/25, AC 18/14/14, F+5, R+6, W+2. Perception +7, speed 30ft, Darkvision 60ft

*Short extended whistle*

"Speaking of a slaughter. From what i hear gnolls are a pretty temperful species, so whatever did this is no pushover."

Perception: 1d20 + 2 ⇒ (16) + 2 = 18


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

The whole area is in turnmoil and the different green skin clans and other non human folk are on the war path. No idea why but there seems to be some power play involve. Can someone tel us how long ago it was and if we can find the tracks left by the attackers?


M Dwarf Bolt Ace 2 HP 25/25, AC 18/14/14, F+5, R+6, W+2. Perception +7, speed 30ft, Darkvision 60ft

Daniel gets off the horse and studies the mess.
To determine how long ago, clues for direction and tracks.
Survival: 1d20 + 7 ⇒ (17) + 7 = 24

Dark Archive

Timm just nods and waits. He wanted to play something cheerful, but the moment was more to follow. He wasn't particularly good at tracking beasts.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"The first time I set out with a group of adventurers, we fought these gnolls, we survived but barely. Onwards it is a good omen for the goblins to see, what is to come for them. Some of my previous compaions chose to leave them as such." He says plainly.


M

how... Distastefully adequate.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"If you want to clense the land of their bodies I will help you with burning them, otherwise we should head off. Mirage where are we heading to first?" Locke offers and then asks. He settles himself a bit more in the saddle, lifting some of his armor to let it lay better.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

South i think ? no ? she says but not really having any skills at following tracks


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"Well would it matter more what we are searching for? One of the goblin encampments we have been to before or a new group?" Locke asks.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Well it doesn't realy matter either way as our current goal is to wipe the goblin's so new group or old group is fine. But fresher tracks will point us to a recent target and saving us time then.


M Dwarf Bolt Ace 2 HP 25/25, AC 18/14/14, F+5, R+6, W+2. Perception +7, speed 30ft, Darkvision 60ft

The party suddenly notice a large runic circle on the ground as it bursts into flames. A large spiked chain flings to and grabs Daniel and his horse.

"Got you, escapee, your innocence matters not, for delightful torture awaits you, HAHAHAHA!!"

Daniel struggles.
"I've done it before and i will ESCAPE AGAIN! Accursed devils!"
He is dragged into the portal with a firm yank....a mere smoldering 10x10 patch remains.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"What the-!!!" He yells at the sudden scene.

Once all is done and is settled, he asks the group, "Nothing we can do for that poor soul. So which of you fellows have the ability to track?"


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

There is definitely something working behind the scenes that does not wants to hurt us Locke she says with sorrow and pain in her voice


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"Perhaps we should head back to refill our forces..." Locke asks as he begins to turn his horse around.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

You have made your choice it looks like she says taking almost a minute as she peer into the land facing her before turning her horse and following lock back to the dragon's inn

Grand Lodge

Male Human Fighter 4 (Two Handed Fighter) Init +9, HP 45/45, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 16, Fort +8, Ref +5, Will +6, CMB +8, +10 Perception, +9 Greatsword 2d6+8

Dot so I can track this in my tab


Locke and Arsil head back with those around them. Who seem less interested now. They go off into the town to do a few things and say their farewells for now at least.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

that little stole didn't quite have the turn out we had hoped for. Might as well head up for a little nap. how about you ? she says walking from the stables to the dragon inn


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"I think I will check out our prospects in the Inn and check with Drake. I will send for you when dinner is ready." Locke says as they leave the stables.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

why thank you lock, a woman does need her beauty sleep from time to time. she smiles

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