Kick in the Door

Game Master BloodWolven

Loot sheet

Goo Goblin fight!

New Fight!


3,651 to 3,700 of 4,816 << first < prev | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | next > last >>

Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

All that big magical loot list come from the ghost treasure room / DM no answer of the: Blunted longsword of training, The Glove carrying a Sihedron Rune ?(you can see where we got the items from the ooc loot list i compiled.


Helios will need to hang onto the training sword as well to identify it, "it seems to be a relic of ages past like the glove and necrotic staff. As I said before you may stay as long as you wish but it seems you are in a hurry."


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Yes we are going back on the road again and after a pit stop we shall resume our pursuit of the rest of the goblin squad we have identified


He excuses your group to do as you need and bring back more relics for him to 'identify'.

Locke goes off to tell Seraph about crafting items and such, especially the armor needing to be medium.

Giving Arsil and Mirage a moment to talk and to pack for the coming travels.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

having arrange the itemps for everyone arsil will then start to count the cash in order to give everyone their share.

once done she will hand over and get her pack ready

Right now i think i will refrain from using the blunt longsword and probably hold on to the Morningstar.

So ready Mirage we are going to continue on?


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

"Yeah, ready to be on their way. There's no reason to keep cooking our skins here. Makes me think about how will this land be when he takes over..."


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

I have no idea Mirage not many Titans are still around after their war against the Heavens

Ready to head back to the dragon inn


Mirage and Arsil grab all the gear not left behind, collecting Vuvu and David you get to the horses and start loading them up. This might be a good time to have a talk between the two of you if needed.

Locke should be along soon.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

"Yeah, you've said that before, but I mean, look at this place. These are certainly unnatural creatures! He's burning the land around his castle, and the domain will probably increase as time passes. He's got burning skeletons, burning servants, and lava in his main hall!!!" He raises his hands, showing his indignation. "In a couple days we won't be able to even enter this place, hot as it will be. Don't you think we're fighting the wrong enemy?"


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Yea well he either just wants to live in a comfortable manner in a little domain or he wants to rule. Either way he is really beyond my pay grade and there isn't much i or you can to about it. This is one of those time where you pass on the information gathered to those who can pass it to those you might be able to do something about it. she says smiling

As for the fire the first time we came here with him a bunch of days ago when he raised his castle back to be acceptable to sleep in we couldn't cross the front door without his fire protection she finishes


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

"See? Next day you're not gonna have a cool fresh to rest at!! At least that full plate is resistant to fire, right?"


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

it is very resistant to fire.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

"Well, at least there's that."
Perception: 1d20 + 7 ⇒ (15) + 7 = 22


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Arsil will plan a course that takes the party straight back to the Inn she had left a few days ago. She rides at the front with mirage while vuvu and locke are forming the back row. As the party travel this thinks an all of the important events that have been going on

Perception: 1d20 + 5 ⇒ (19) + 5 = 24


A duo is on the road up ahead engaged with a band of goblins. A dwarf and human can easily be surmised from their statures, both armored and hold glowing weapons. The two of them are surrounded by seven goblins though several bodies lie on the ground around them already. A panther of some kind with chain shirt barding is 20 feet away hiding in the ruffage.

Both of you gain an action during surprise round as the fight is already underway.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

I healed 1 STR damage throught the night. Did Locke by chance cast Lesser Restoration on us?

Mirage draws the vicious longbow, deciding to keep his distance for now, or they could mistake him as one of the enemies.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

As the group left the castle Mirage spoke about still being weak, Locke had prepared for such a situation and cast lesser restoration on his ally. 1d4 ⇒ 4.

Then as they continue their travels he notices his allies tensing up, "What do you see?" he asks with trepidation.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Arsil will move up and draw her short sword to provide immediate assistance.

Probably out of range for a melee attack with a charge with just a surprise round.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

"Are you really not seeing that? There are a bunch of goblins attacking a human and a dwarf!" He says while notching an arrow.


Arsil and Mirage your group is about 200 feet away. Sorry that did not get relayed, good perception checks means you see it sooner and thus farther away from you.

Round 1

Arsil can either take a run action to get into the fray faster or just take 3 move actions moving 180 feet.

Mirage do you want to move in 60 feet then dismount, or are you staying on your horse?

The others follow.

Round 2

When you are ready.

The goblins continue to fight the man and dwarf and they are able to hold their own knocking another goblin down, staying more defensive in their actions.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Round 1
Mirage double moves, then. He wants to shoot, but cannot risk shooting ranged penalties with this Vicious bow...

Round 2
Mirage dismounts and shoot the closest goblin.
Freaking Vicious Longbow: 1d20 + 9 ⇒ (13) + 9 = 22! Damage: 1d8 + 1 + 2d6 ⇒ (3) + 1 + (5, 4) = 13
Damage to self: 1d6 ⇒ 5


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 1

Arsil will have her mount run (stopping it at 5 ft from the combat)

Round 2

Arsil will dismount (move action), take a 5ft step (free) and attack the goblin near her

+1 gob bane Short Sword: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 201d6 + 7 + 2 + 2d6 ⇒ (1) + 7 + 2 + (2, 5) = 17


One of the goblins stops attacking and moves its arm to its back where the arrow has struck. It gasps a few seconds then is struck by the dwarf, the goblin then falls to the ground no longer moving.

6 goblins left...

Arsil with her glowing blade brings it down upon another goblin taking it out in one strike, it was already bloody but falls to the ground with a cry of pain.

5 goblins left...

Locke follows Arsil, dismounting and standing just out of reach of her with his shield and now his scimitar in hand.

Round 3

24 Arsil
14 Human *
13 Dwarf *
12 Mirage

8 Goblins

5 Locke

With their attacks the dwarf and human swing and don't seem to land their blows very precisely.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Round 3
Mirage drops the Vicious Longbow and charges one of the goblins (preferably a caster) while drawing his Greatsword in a vicious arc!
PA Greatsword: 1d20 + 10 + 2 - 2 ⇒ (9) + 10 + 2 - 2 = 19 Damage: 2d6 + 9 + 6 + 1d6 ⇒ (2, 5) + 9 + 6 + (3) = 25 plus some more if a mage!

AC 20


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 3

Spell Combat: Daze, Fighting Def

Concentration: 1d20 + 13 ⇒ (11) + 13 = 24

+1 Bane Short Sword: 1d20 + 10 + 2 - 4 - 2 ⇒ (12) + 10 + 2 - 4 - 2 = 181d6 + 7 + 2d6 ⇒ (4) + 7 + (4, 3) = 18

And a goblin needs to make a DC 15 Will save vs Daze (the closest to her)

Current AC 21


Round 3

The goblin closest to Arsil doesn't have a chance to be dazed as she cuts its feet out from under it. Mirage does not see any mage types and brings down his mighty weapon to cut another goblin in half. Blood and gore flood the ground as some spray kicks up on the four fighting the goblins.

3 goblins left...

Those three goblins drop the dwarf and one gets a strong hit on Arsil, cutting through her armor and deep into her thigh flesh, 1d6 + 3 ⇒ (6) + 3 = 9.

Round 4

The goblins seem to be in a frenzy and don't know better of the odds against them.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Round 3

Seeing that Arsil takes a wound Locke stays where he is and channels excluding 4 of the downed goblins from the healing energies. 2d6 ⇒ (1, 3) = 4.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Or perhaps they know we are going to track them down and kill them anyway.

Round 4
With deadly accuracy Mirage strikes again, moving at another goblin and turning a body in two pieces!
PA Greatsword: 2d20 + 10 - 2 ⇒ (15, 2) + 10 - 2 = 25 Damage: 2d6 + 9 + 6 + 1d6 ⇒ (4, 5) + 9 + 6 + (3) = 27 plus some more if a mage!
"Let no goblins escape!"

AC 22


Round 4

Entirely possible Mirage.

The human taps his ally with his foot while saying, "May light be upon you." and groans can be heard from the dwarf. Some healing spell seems to have overcome the dwarf besides the previous channel. "Just stay down Broderek. Only three of them left."

With a mighty stroke from his warhammer another of the goblins flies away bashed.

2 goblins left...

Again Mirage puts everyone else's attacks to shame as he makes mincemeat of another goblin.

1 goblin left...

Even being prone the Dwarf lands a heavy hit on the goblin who backs up only 10 feet away from Arsil.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 4

Arsil will move and attack the last remaining goblin

+1 Goblin Bane: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 291d6 + 7 + 2 + 2d6 ⇒ (6) + 7 + 2 + (4, 3) = 22


Arsil kills the goblin as the rest of you fell the others.

Combat is done.

The dwarf gets up and looks at the three of you, "Thanks for the aid, but we could have handled them on our own."

The human cleans off his weapon in the grass, watching closely at your actions.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Mirage was pretty sure the man was being naive, so he passed up as the good guy. "Then you don't need to pay us." He takes a look around, interested in the equipment the goblin had, but pretending to be counting the bodies. "Say, how did you managed to get surrounded by goblins?"


The dwarf continues to speak for the duo as he glances to his partner, watching your group with a bit of suspicion, "It was a strange thing, Theron here charged a goblin on the road and once he got to it a dozen of them simply appeared, invisibility perhaps. An ambush nonetheless."


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Mirage looks at Arsil with a troubled face. "Could it be another of those portals like the one Vuvu got it?"


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Nay just a good old ambush it seems she says after looking around the battle field Casting detect magic

I know you would have been able to finish the fight, it was just faster this way. We are heading toward the Dragon Inn in that direction she points to a direction. if you are headed this way you are welcome to travel with us and tell us of your stories if you wish.

she takes one last look at the battle field and then whistle for her horse to come


Detect magic:
A faint aura still lingers on the goblins.

The dwarf responds to Arsil, "Actually no, we just came from the Dragon, out searching for goblins and zombies at Cornash's will. Would you be Arsil and Locke? They said you might find our weapons helpful."

Sense Motive DC 17:
Something is not exactly right with what he is saying but you can't put your finger on what, perhaps a close truth.

The horses come to their master's calls, as Locke does the same as Arsil. Vuvu and David come along as well.

The man walks off a bit and out of the foliage comes a panther or some kind of large cat. The cat has chainshirt barding and a saddle, with an assortment of weapons on the side with saddlebags. The man soothes the beast by rubbing his gloved hand on its forehead. He still keeps a suspicious eye on your group.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

SM: 1d20 + 2 ⇒ (9) + 2 = 11

Mirage looks cheeky. "Really? I mean, you were taking a beating here..." He retrieves his Vicious Longbow.


The dwarf puts on a sour face and ignores Mirage. "Two versus a dozen, I want to see how long you hold out, hobgoblin."


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Arsil will continue to concentrate on her detect magic to determine the faint aura Spellcraft: 1d20 + 10 ⇒ (3) + 10 = 13

Sense Motive: 1d20 + 1 ⇒ (20) + 1 = 21

While there are many goblin in the surrounding planes and fields, we haven't encountered any undead out of the open. And we are heading that way for a well deserved rest

Bluff : 1d20 + 5 ⇒ (8) + 5 = 13

Elven / Lock / DM :
and maybe a few day to deal with resupply This is a bluff DC 15 to pass a secret message to him (but failed to meet the DC 15)

Be nice Mirage, they had the fight well in hand and the goblin had lost. Proving the fight that these two are experienced adventurers and that the tall human could be a cavalier.


Arsil you can't identify the spell. Plus it is a K: Arcana check.

The human looks up at Arsil as she speaks in Elven, those eyes seem strange, other worldly as if they see into your soul. His eyes flash golden for a brief moment. He raises his off hand with his thumb in his palm.

The dwarf snorts and sticks his nose into the air, his hand still holding the axe but his arms are crossed in front of his chest. Coursely the dwarf continues, "Maybe ye ain't them. Well thanks again for the assistance, perhaps we will meet you again out on the battle field. Perhaps we can come give you some aid."

The dwarf looks around at the bodies laying at their feet, "Since ya are heading in, go ahead and loot 'em, we are sure we will have plently more where they came from." With that the dwarf back pedals away from you towards his ally.

The tall armored human gets up on his cat mount and secures his warhammer, then equips his lance. He raises the lance obviously a gesture of some kind.

Perception DC 17:
Locke stowed his weapon a while ago, and once the human did the hand sign he did it in return.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

We will be in town for a few days. As a word of advice do not engage any goblin that kinda have a green glow around them. They will explode upon death and acid will burn you. Be really careful roving bands can also included spell casters

Perception: 1d20 + 5 ⇒ (8) + 5 = 13


"Thanks for the advice we will do our best to engage them at distance then." The dwarf curtly says as he pulls out a throwing axe.

The two of them begin to head off.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

After they have have put some distance on the other group:

Sent by Cornash were they. That doesn't bode well if there are power play behind all this she says out loud thinking to herself

Something is not exactly right with what he was saying but i couldn't put my finger on what. Hence my desire not to acknowledge my name.

she turns to locke what do you make of this? If Cornash did give them our names then he must have also given to the vuvu's as he has been here the longest. And with Mirage slip up she glares at the hobgoblin They probably know who we are. But decided to play along.

She turns to Mirage You have provided them with possible two important information. One is who we really are and 2 that there are teleportation portals that we encountered. I will strongly advice you're talking before thinking if you pleased Mirage.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"Well I am not sure of the dwarf, but they shouldn't give us any trouble, after all the captain brought my brother into this." He states blandly trying to keep a straight face.

You are pretty sure that there is some resemblence between the man who just left and Locke, especially now looking at Locke.

He smiles at Arsil and Mirage, "We should go get rested, pampered, and see what kind of items we can equip ourselves with our new found fortune." He gets up onto his horse looking down on the goblins who likely have little loot to them. "Hey David collect your share, get what you can off the goblins hurry up."


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

According to their speech it was not the V-C that sent them she stairs at him and even more puzzling since they knew exactly who you were is their behavior. You brother must be an interesting man is he is ridding a panther. It's not your average mount...


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"No its not average at all, dire pumas are deadly creatures. I don't know the dwarf at all, but if my brother is keeping him company he can't be that bad. The V-C got my brother involved again, or more likely my brother got assigned to be near me. I think it is a good thing to know that the inn's owner sent them out, the V-C has been awfully strange as of late." Locke goes on, pretty confident in what he knows.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Not only him but the V-L too. I really have no idea what is going on and frankly all those question on top of those we had already are going to be too much to handle. If you want its still not to late to turn back and ask then to "join" us since this is was the officially are after she pause for a second

And franckly getting some of those answers are beyond my skill set. I have little in means of getting information from someone else


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Arsil Dawnsinger wrote:
She turns to Mirage You have provided them with possible two important information. One is who we really are and 2 that there are teleportation portals that we encountered. I will strongly advice you're talking before thinking if you pleased Mirage.

Instead of looking guilty, Mirage looks pleased with that. "Oh have I? You don't need to thank me for that, don't worry. I only said Vuvu's name, anyway. But it seems like you didn't like that, right? Why, are you a criminal? What's the deal behind them knowing who you are?"

"Plus, I know of only one magic portal, and that doesn't make any difference in that maze, since we already cleaned the part we could. Also, I was about to tell them the location of some of the goblins parties, you know, so we could get this done quickly and proceed to the next task. Goblins are way weaker than us, to the point of that being basically a waste of time now."

He turns to Locke now and seems inquisitive. "And what's the deal with that brother of yours? Are you rivals or is he like the black sheep in the family?"


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Arsil just ignored the last part of mirage's comment.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"In truth I am more of the black sheep of the family and youngest of 9 siblings. Theron has always done his best to keep near to me, his personal mission is to keep me safe." Locke says paying more attention to his horse than the other's faces as he thinks back of his past. "No I am sure they will show up at the inn soon enough."

3,651 to 3,700 of 4,816 << first < prev | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Introductions All Messageboards

Want to post a reply? Sign in.