Kawaii Rebirth

Game Master BastianQuinn

[Team and Characters][Reference Sheets]
[Relationship Map][Tactical Map]


651 to 700 of 737 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Moe: 2 ~ Tsundere: 1 ~ Kuudere: 1

Hey, it happens.

The WotR PbP I was in imploded a bit before that point, so I can definitely comprehend posting rate ramping up.


I'll post soon too, I'm just, well, at a loss as for what to do.
Salvia would just wait until the unpleasantness that is a forced social situation ends, then go do something else, but that's not a great hook for adventure.


[Sheets] [Map]

It's all good. I've been using the opportunity to foreshadow some stuff. We'll get funneled into the main quest soon.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Ao is between a rock and his guilt. Post coming tomorrow.


So, a question about the matagama, do both halves of the Harmony character need one to transcend or do they just need to be touching?


[Sheets] [Map]

Should just have to touch. The other Harmony had two, but one was corrupt.


Moe: 2 ~ Tsundere: 1 ~ Kuudere: 1
BastianQuinn wrote:
If your intent is to get more information, this way of doing it would be Confess or Empathize. You would have Standard effect, but a Risky position.

That reminds me, Blades in the Dark has the option to down-shift your position to up-shift your effect. I don't recall seeing that as an option in the materials I read of Girl by Moonlight, is it still allowable?


Yeah, but I can't remember where in the rules it is.


Enigma [Expurress, Conceal, Purrcieve 2] M/T/K 1/1/1

I was allowed to do it previously when I opted into a higher risk to better understand a gooped person's predicament. :)

Is defy a 2d6 take lower or a 1d6 for Big Chessa?


Moe: 2 ~ Tsundere: 1 ~ Kuudere: 1

As I am in the same scene as Ao, I could add a help die if I had a rating in Defy higher than zero?


[Sheets] [Map]

@Tracy: I usually handle that in-fiction. If you'd like to do something like this, let me know, and describe how you'd like to up the ante.

@Chessa: Unmodified, that is 2d6 and take the lowest.

@Tracy: You can Help with the same Action, or Set Up with a different action. Setting up improves position or effect. Help gives +1d6. You can also make it a group action, taking the highest result among everyone who rolls, but the leader will take Stress for each failure.


Enigma [Expurress, Conceal, Purrcieve 2] M/T/K 1/1/1

And the consequence for failing is 'lose some effect, and try from a different course?'

Right now, Chessa's goal is to spook him, so Defy seems appropriate. But not hurt him. I think that the 'spook him into taking things seriously' route will work, and barring that succeeding I'll likely switch it to an express with a 'different route' if he isn't scared straight. Does that sound like it works within the fiction?


[Sheets] [Map]

That sounds about right.

I haven't had much of a chance to write an update these past few days, but I will have tons of time this weekend.


Woo! Happy to get this moving along. I'm so looking forward to the first time Aina and Aila transcend. :)


[Sheets] [Map]

I've been sick. I feel miserable that I haven't put anything up.


Enigma [Expurress, Conceal, Purrcieve 2] M/T/K 1/1/1

That isn't allowed. Either you are sick and are having trouble posting, and it is perfectly understandable, or you are lame! It cannot be both! :)


Take care of yourself GM. We can wait if we need to.

That said, don't feel like everything has to be written out in beautiful prose. We could just fill in the blanks from what you give us. :)


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Agreed. This is a give-and-take game, and we'd rather not have you giving so much you burn out. Take care of yourself first.


I agree, don't worry when real life forces you to take a break. Thanks for the notice!


Moe: 2 ~ Tsundere: 1 ~ Kuudere: 1

This has been a trying week at work. I should have a gameplay post either tomorrow or this weekend.


[Sheets] [Map]

All good. Thanks for popping in


Werehare Inquisitive 3/ Seeker 3/ Bard 3

As a caster-type for this social event, does Ao need a boffer? Are there rules for this?


1 person marked this as a favorite.
Enigma [Expurress, Conceal, Purrcieve 2] M/T/K 1/1/1

SPELLBAGZ.

In a normal setting, you'd have bean bags with a 'meaning for what they do'. So, you pull the 'charm person' bean bag out of your component pouch, and walk up and touch someone with it, and they know what it does.

I don't know if that's how this will work, but it's a thing.

Don't throw beanbags at people even if they are fireballs (please use the regulation dodgeballs, they were inflated to 85% capacity for a reason). Thunk.


[Sheets] [Map]

Getting caught up with work, should have an update in the next few days.


Cool. I'm looking forward to seeing what happens with both of the twins. :)


Moe: 2 ~ Tsundere: 1 ~ Kuudere: 1

What's particularly amusing for me playing Tracy these days, is that the very idea of vamping people to get them off their guard used to be quite foreign to her.
Back when she was a tom-boy she wouldn't have known a feminine wile if it up & bit her on the you-know-what.
I guess just the fact that she's now compelled to not just ignore, but actively suppress any possible trace of femininity gets her back just right up.
Which is most amusing because she still really doesn't see herself as a 'girly-girl'...


1 person marked this as a favorite.
Moe: 2 ~ Tsundere: 1 ~ Kuudere: 1

BQ, remind me again how I would use Social link to help the person I have it with to reduce their stress?


[Sheets] [Map]

You know those scenes where one character is about to give up, and their friend's ghost or disembodied head either repeats something they said, or gives the distressed character a pep talk or something? You do that and they regain 2 Stress.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Double-checking before posting. Tracy, are you diverting the Knight and Squire?


[Sheets] [Map]

That's correct. They're not going to attack.

Chessa's move should also get everyone in the same building soon.


Enigma [Expurress, Conceal, Purrcieve 2] M/T/K 1/1/1

When do we need to spend our social links? Like, should we use them preemptively to keep someone (or our) numbers low?
Can we use them when someone hits the brink of eclipse and just shove stress back down then?
Or once they hit the brink is it too late to lower stress?

I know once we -actually- eclipse, lowering stress becomes bad, but I'm trying to determine whether I need to use those links -now- to protect Chessa and the Twins or later, in case we need it for other things...


[Sheets] [Map]

While the grey box on your Stress bar is filled, you roll for Eclipse each time you would gain Stress and don't have enough boxes, or in addition to gaining Harm. The dice pool for Eclipse is your lowest Resistance.

You can use Social Links at any time to:

- Reduce Stress (yours or theirs) by 2.

- Ignore the effects of a single Harm tag (yours or theirs) while Transcended

- Help them without gaining Stress or even being in the room

- When they get a 4/5 result on a roll for Eclipse, you can prevent them from passing into Eclipse.

I don't actually know what tactic is 'optimal' but recall that Stress isn't a Consequence except in Obligation rolls, and the Obligation roll cannot force you into Eclipse (unless you're already Eclipsed, you erase all Stress between missions). You almost always have to choose to gain Stress.

So, say your Stress is full, you've rolled an Action, and you're about to take level 3 Harm. If you accept it, you'll need Help to roll any action, so you'd prefer to Resist that. Someone could use a Link to reduce your Stress by 2 right then, but at that point you still might overshoot your Stress, and would be out of Links. That's a 50/50 chance on the Resistance roll (if you have 1 die) to overshoot and have to roll Eclipse. Alternatively, you could take the Stress, have a slim chance of gaining 0 or 1 Stress, and save the Link to give you a 4-6 window of success if you overshoot. Then, if you roll a 6, you still have the Link, and then can recover 2 Stress.

This scenario is entirely different if you're the one with the Link. You can't boost your own Eclipse roll, so you'd recover your own stress and hope the dice like you.

Also, important note: Once you Eclipse, Gain and Recover switch meanings. You can use a Social Link to keep an Eclipsed character from going thermonuclear.


Enigma [Expurress, Conceal, Purrcieve 2] M/T/K 1/1/1

Alrighty! Sounds good. So there's no 'ideal use'. I just didn't want someone to eclipse and me be like 'soz, can't help you, I waited too long.' :P

So I can give the twins 2 stress back, help them for free, or help prevent them falling to darkness should they break over the precipice, and the 'best uses' aren't entirely obvious and can't be until the dice are already rolled. Neat.


Moe: 2 ~ Tsundere: 1 ~ Kuudere: 1

How old is Salvia?
At least how old does she appear?


I'd say 14-16, I didn't think too much about it.


[Sheets] [Map]

Oh dear, 'Theodore' is that graduate with the freshman friend...


Moe: 2 ~ Tsundere: 1 ~ Kuudere: 1

Reminds me, I know this game started about ten years after the last one ended. How much time has passed since this game began?


[Sheets] [Map]

Something like weeks. Gives ample time for Obligation, Downtime, and Flashbacks.


Moe: 2 ~ Tsundere: 1 ~ Kuudere: 1

So, two months or so at most?


Disclaimer: I haven't caught up with anything of what happened previously, so I'm playing someone without much knowledge of the world, and especially of how it was before and what happened: this is also deliberate, so that she can learn organically. This provides me, as a player, with the best reason to get her involved (as it turns out, asocial characters are hard to push in a party).


Moe: 2 ~ Tsundere: 1 ~ Kuudere: 1

No worries. At the moment I (and Tracy) are trying to handle multiple goals at one time in the conversation.

Cross your fingers.


[Sheets] [Map]

For what humans look like within Neo Jimazan, imagine it's a religious highschool forever, and money isn't an object. Anything you might have been self conscious of would have been wiped away, and anything you ever wanted was trivial and risk free to obtain. Your clothes are tailored to suit your obligation, hide any features you haven't asked to correct yet, and can be cut to a nearly infinite style catalogue... but it would be beneath a human to make their own clothes if their calling isn't a tailor, and even the tailor has forest critters or kobbler elves to make sure their product is of masterwork quality every time. Most of these costumes were conjured, in their home-made state, from nothing, for the purpose of this 'authentic LARP experience'.

Takara is in her forties, not that any of you would know. The work done on her to reproduce an androgynous highschool physique is an entire creepy pasta of body horror. She was a graduate student and a temp. A bystander's bystander. While the moon was exploding, she drove off into the sunset with Azu, still fighting a hangover from the rave the night before. She insists Azu's claims of a wild night are mostly drug flashbacks, and Azu's 'any port in a storm' attitude supports that.

No one Azu's ever spent any time with was a bad lay. Certainly not by her reporting. She's in her early thirties, but was caught in her prime, so most of her work has been preservation and ornamentation. Her job involves counseling and the emotion-free stimulation of the skin to release stress and naturally maintain serotonin and dopamine levels.

Niji is 18. He was a boy with effeminate interests who went to school with Theodore's human twin, and was Junpei's little brother. He has reason to hate the hunters.

Benji has a body in his fifties, but the mind of a twenty five year-old. He was playing the first season as a dating simulator, save scumming, and pretending to be an oracle until junpei pulled him into the game. He's spent the past ten years inside Fallout Pokemon.


Moe: 2 ~ Tsundere: 1 ~ Kuudere: 1

I'm guessing that family, with it's potential association with identity, is another no-no?

I.E. mentioning to Niji that they look a lot like their sib would likely be at least a minor transgression?

edit: Of course if that's the case, both Aila/Aina & Ao could be in trouble...

Second edit, unrelated: Between Confess & Forgive, which do you consider more inherent to Tracy?


[Sheets] [Map]

Family is also a kind of love. You're encouraged not to grow attached. That would be playing favorites. Pointing out a family resemblance might not get you in trouble, but Niji might not appreciate it. It's an artifact of their own inescapable transgression, because if they didn't like the sibling resemblance, they'd have asked to have it changed.

At first impression, Tracy seems too innocent to lean into Confess, but in play, she prefers to share her own experiences to draw parallels with someone over acting like she's in a position to absolve others.

Forgive, Defy, and Flow are generally assertive actions toward a goal, where Confess, Express, and Conceal tend to be maneuvers that change the situation. The last three, Perceive, Empathize, and Analyse, are passive actions that inform you about the current situation.


Moe: 2 ~ Tsundere: 1 ~ Kuudere: 1

Two points: I'm wondering if people haven't posted in the last week because they don't want to step on a scene's toes, or is that just me...

Also, I find it somewhat amusing that my 'aggressive/assertive' action, the one I'm best at, at least, is in Kuudere; which seems primarily to concern matters of dry intellect/the social contract.
Whereas my receptive/perceptive action is in Tsundere; which seems primarily to concern passion/conflict.
And finally my 'manipulation' action is the one least fitted to actually manipulating people, in Moe, which concerns itself with personal-and-or-unconcealed truth...

Yes, I am amused by odd things...


Honestly just been waiting for the scenes with Aina and Aila to move forward.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

It's likely mostly my fault, as I've been delayed on posting thanks to work. Then it seems like the longer I go, the bigger I think my post should be, until I hit inactivity.


[Sheets] [Map]

Been a rough couple of weeks, but yes. Trying to let the things in the tavern settle before everything gets tipped over on its side. At first I was giving Ao time, but I should have posted by now.

Hoping to find time today.


[Sheets] [Map]

Our school is doing a brand change, and they thought maybe that could happen overnight. We've been developing tools just to make that possible in our maintenance window (in addition to making the actual changes). To make things worse, they've changed the color pallet to grey and yellow. Life pro tip: f$$% yellow.

Good news is that window is on the 30th, and my part is basically done now. Plus, afterward I have Fridays off because it'll be Summer.

Some of my other games have died, and most of the rest I've quit because I need to get started on my second book. I'll stick around here though.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

*perk* Book?

651 to 700 of 737 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Kawaii Rebirth Discussion All Messageboards

Want to post a reply? Sign in.