Journey to the West: Kyrademon's Jade Regent PBP

Game Master Kyrademon


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Male Halfling Cavalier 10
Hrunndalf Jarlsson wrote:
Melinda Sorn wrote:
She smiles over at the metal contained cleric, And while we are distracting the chief and the rest of the tribe with our winning personalities and fleshy, fleshy bodies, the rest of you sneak in and take out the ammunition?
"We can give it our best try, but likely Gutwad will not bear to show any weakness in front of his tribe. We shall go well-prepared, and if things turn sour, be ready to strike against Gutwad, all as one. If he falls, the tribe might just stand down."

That was more of my feeling. I'd feel a little uneasy double-dealing, even with a goblin. And as has been pointed out, we are much more equipped for battle than for subterfuge. No, I think our best bet is to confront this Gutwad as one, with our numbers acting as a show of force to help the diplomacy. Then, if diplomacy fails, we strike."


Human Ranger
Kyrademon wrote:

... Anyway, they’re to the Southeast. If you just go pretty much due Southeast, you’ll find them.”

** spoiler omitted **

Myri interjects with a question to Proudstump, ”I don’t suppose you know if there are any skiffs we can use out here?” Then to the rest of the group as a whole, "Guys, I suppose we all knew this was coming, ... but we're going to get wet."


Female Quarter-Orc Sorcerer

Earlier in the plan discussion. Which means I am replying to Kalimac before we got to the swamp warden's home.

Mel turns her green eyes to the halfling, I understand your desire to deal with the goblins fairly and I respect it. But I disagree with your interpretation. I, at least, mean to honestly deal with Chief Gutwad, and if he agrees to no longer attack travelers on the Lost Coast Road or Sandpoint, I'll be happy to let them be. Even if I doubt that an agreement will last beyond the next time the ravenous creatures get hungry.

Her voice turns quiet, and determined, However, I find it unlikely that the tribe will be so easily swayed. So if an agreement cannot be made, I think there will be much less death, both of our own and amongst the goblins, if our first act is to remove the fireworks from the table, rather than having to slaughter them to get to their fireworks.


Male Halfling Cavalier 10
Melinda Sorn wrote:

Earlier in the plan discussion. Which means I am replying to Kalimac before we got to the swamp warden's home.

Mel turns her green eyes to the halfling, I understand your desire to deal with the goblins fairly and I respect it. But I disagree with your interpretation. I, at least, mean to honestly deal with Chief Gutwad, and if he agrees to no longer attack travelers on the Lost Coast Road or Sandpoint, I'll be happy to let them be. Even if I doubt that an agreement will last beyond the next time the ravenous creatures get hungry.

Her voice turns quiet, and determined, However, I find it unlikely that the tribe will be so easily swayed. So if an agreement cannot be made, I think there will be much less death, both of our own and amongst the goblins, if our first act is to remove the fireworks from the table, rather than having to slaughter them to get to their fireworks.

"In that case, I think our best move is to reconnoiter the goblin camp before we let Gutwad know we're here to talk. Then we can know where our targets are, so we can get to them quickly."

He pauses and thinks for a moment. "It may be best to have some who can move quietly get to the fireworks, and destroy them if the diplomacy squad give a signal that the talks have failed."


Male Human Cleric 10
Melinda Sorn wrote:

Earlier in the plan discussion. Which means I am replying to Kalimac before we got to the swamp warden's home.

Mel turns her green eyes to the halfling, I understand your desire to deal with the goblins fairly and I respect it. But I disagree with your interpretation. I, at least, mean to honestly deal with Chief Gutwad, and if he agrees to no longer attack travelers on the Lost Coast Road or Sandpoint, I'll be happy to let them be. Even if I doubt that an agreement will last beyond the next time the ravenous creatures get hungry.

Her voice turns quiet, and determined, However, I find it unlikely that the tribe will be so easily swayed. So if an agreement cannot be made, I think there will be much less death, both of our own and amongst the goblins, if our first act is to remove the fireworks from the table, rather than having to slaughter them to get to their fireworks.

Alaric nods in mute agreement.


Male Human Cleric 10
Myriana Bayden wrote:
Myri interjects with a question to Proudstump, ”I don’t suppose you know if there are any skiffs we can use out here?” Then to the rest of the group as a whole, "Guys, I suppose we all knew this was coming, ... but we're going to get wet."

"This is as good a time as any to mention it, I suppose, but I don't swim." He returns to the wound, cleaning and putting fresh bandages about it. Muttering: "And neither do I heal, apparently." He looks up at the halfling. "This will heal on its own. Keep it clean, change the bandages and you will be fine. One thing... how many snakes were there? This wound has a story behind it."


Human Ranger

”Well if there aren’t any boats, maybe we can find a branch or something that’ll help you float. She looks around at the others, How much rope do we have?”


Female Quarter-Orc Sorcerer
Kalimac Proudfoot wrote:

"In that case, I think our best move is to reconnoiter the goblin camp before we let Gutwad know we're here to talk. Then we can know where our targets are, so we can get to them quickly."

He pauses and thinks for a moment. "It may be best to have some who can move quietly get to the fireworks, and destroy them if the diplomacy squad give a signal that the talks have failed."

Alaric Graff wrote:
Alaric nods in mute agreement.

She smiles at the two men, so different, but apparently cut from the same cloth. I won't claim to be diplomatic, but I do speak their language. A shrewd look, But, if the goblin chieftain does speak Taldan, perhaps it would be best to negotiate in that. So the others will speak freely thinking that we can't understand. Not to mention, intent is often lost in translation.


”I'm afraid I don't have a boat, and the fishermen aren't coming out these days because of the goblins ... Oh, and it was just one snake, but you know, it was a pretty rough time. It got me a lot, I guess.”

GM only:

Disguise 1d20 + 24 ⇒ (2) + 24 = 26
Perception
Hrunndalf 1d20 + 4 ⇒ (11) + 4 = 15
Melinda 1d20 ⇒ 7
Liothonae 1d20 + 8 ⇒ (11) + 8 = 19
Myriana 1d20 + 4 ⇒ (11) + 4 = 15
Alaric 1d20 + 4 ⇒ (20) + 4 = 24
Kalimac 1d20 + 2 ⇒ (1) + 2 = 3


Alaric:
You just saw that tattoo on the Halfling's face slither around a little.

Tattoos don't do that.


Human Ranger

”Any chance you’ve got something around here that floats well enough to support others, or shall I take a quick look around?”
Diplomacy if needed:1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Perception if needed:1d20 + 4 ⇒ (12) + 4 = 16


Female Elven Urban Druid 9, Brightness Seeker 1
Hrunndalf Jarlsson wrote:


An expression of amusement crosses Hrunndalf's face, and he says, "I would, in fact, be grateful for the opportunity. As you can imagine, it can be frustrating to no end not to be understood when it would be most important. My fate meets with scorn or distrust more often than with interest. Maybe you could teach me some of the Elven tongue in return? Or what is this other language you just spoke?"

"Tas'lonian, te olde Dru'ds kall 't. Et's teh lang'ige o' ruines... teh funneh simb'ls wit power in 'em." She smiles at Hrunndalf, her earlier intimidation forgotten. "Ah kun teech yu eet'her Elv'n or Tas'lonian if wee 'ave taime."

When they get to the cabin, Lio scouts around the outside, right before Melinda knocks on the door.

Survival to take a look around and see if there are tracks:
1d20 + 10 ⇒ (5) + 10 = 15
and Perception:
1d20 + 8 ⇒ (17) + 8 = 25

Knowledge Nature to ID any tracks, and/or see if plants are out of place, broken or damaged by something passing though, etc:
1d20 + 7 ⇒ (6) + 7 = 13


Liothonae:
You find an area attached to the house that is surrounded by a ten foot high wall but open to the sky -- perhaps some kind of garden.

You find some tracks of what appears to be a small humanoid around the house, but nothing else. No apparent damage or signs of a scuffle that you can spot.


Female Elven Urban Druid 9, Brightness Seeker 1
Melinda Sorn wrote:

So the current plan is Alaric and I meander into the nest of villainy and negotiate a peace treaty with Chief Gutwad.

She smiles over at the metal contained cleric, And while we are distracting the chief and the rest of the tribe with our winning personalities and fleshy, fleshy bodies, the rest of you sneak in and take out the ammunition?

Or did I read that wrong?

And in response to Lio, ನಾನು ಸಹ ಈ ಭೂಮಿ ಹಳೆಯ ಸ್ನಾತಕೋತ್ತರ ಭಾಷೆ ಮಾತನಾಡುತ್ತಾರೆ. ನಾವು ಪಟ್ಟಣದ ಮರಳಿ ಪಡೆಯುವುದು, ನೀವು ತಾಯಿ ಒಂದು ಚಾಟ್ ಇರಬೇಕು. ಅವಳು ಭಾಷೆಯಲ್ಲಿ ಸ್ವಲ್ಪ ಬದಲಾವಣೆಗಳು ಪ್ರೀತಿಸುತ್ತಾರೆ.

** spoiler omitted **

"ಯಾವ ಒಂದು?" Lio smiles, wondering which of Melinda's parents was interested in Languages. She didn't know either, having met them in passing once or twice, and thus had really no clue.

Thassilonian:
"Which one?"


Female Elven Urban Druid 9, Brightness Seeker 1

After having scouted around the outside, Lio mentions to the group "Et donna louk laik t'ere es annat'ng 'ere but Proudstm'p, aint any kind uf otter trax."

She doesn't have much to say to the recluse fisherman, so she stays quiet for much of the conversation in the cottage and looks around curiously. She tries not to stare at him too much.


Female Quarter-Orc Sorcerer
liothonae cromvathar wrote:

"ಯಾವ ಒಂದು?" Lio smiles, wondering which of Melinda's parents was interested in Languages. She didn't know either, having met them in passing once or twice, and thus had really no clue.

** spoiler omitted **

ಸರಿ, ಅವರು ಎರಡೂ ವಿದ್ವಾಂಸರು ಮತ್ತು ಹಳೆಯ ಸಾಮ್ರಾಜ್ಯದ ಅವರ ಜ್ಞಾನ ಹೆಚ್ಚಾಗುತ್ತದೆ ಎಂದು ಏನು ನಿಮಗೆ ಕಿರುಕುಳ ತಿನ್ನುವೆ. ಆದರೆ ಅನಾ-ತಾಯಿ ಭಾಷೆಯ ಏರಿಳಿತಗಳನ್ನು ಸ್ವಲ್ಪ ಹೆಚ್ಚು ಆಸಕ್ತಿ ಹೊಂದಿದೆ. She says, obviously enjoying the ability to practice a skill that she can't share with many. Why don't you come over and I'll introduce you if she's home when we get back to Sandpoint?

Thassilion:
cholars and will harass you for anything that will increase their knowledge of the old empire. But Ana-mother has slightly more interest in the fluctuations of language.


Male Halfling Cavalier 10

"I'm not much for swimming while wearing this armor, but I can dog-paddle if need be," Kalimac adds with a sly grin. "As for rope, I brought fifty feet of it. You can never have too much rope, my father always said."


Human Ranger

Myri nods at Kalimac in confirmation, ”Sounds like your father was a wise man. That and my 50’ of fishing line then.” She turns back to Proudstump, ”By the way, what type of large 3 towed creature around here can tear the head off a deer? I didn't recognize the track.”


The Halfling looks baffled. "... I have no idea. There's lots of dangerous creatures in the swamp, though."


Human Ranger

”So be it then, unless you have any information for us about the goblins, maybe any ideas on how many you think there might be? We should probably get moving on.” She looks towards Alaric and the others to verify they’ve done all they can for his wounds, then heads towards the door.


Female Elven Urban Druid 9, Brightness Seeker 1
Kalimac Proudfoot wrote:
"I'm not much for swimming while wearing this armor, but I can dog-paddle if need be," Kalimac adds with a sly grin. "As for rope, I brought fifty feet of it. You can never have too much rope, my father always said."

Lio wonders if it would be faster go back along the trail, and then head down the Old trail, or if it would be faster to cut through the marsh and try to have the party swim and wade through the water.

Knowledge Geography: 1d20 + 5 ⇒ (2) + 5 = 7


Male Human Cleric 10

Alaric stops his binding of the wound to search the halfling's face for a long moment.

Then: "All things are one, natural and supernatural. As I see trees, I see the stumps they will become. As I see men, I see the children they once were. And as I see serpents, I will see the lair from which they slither."

GM:
Detect Magic


"Uh ..." the Halfling says to Alaric, moving off the settie and onto his feet. "I'm, I'm really not sure what that was about, but, uh, maybe it's time for you guys to go."

Alaric:
There is definitely at least one magical aura there -- either an active spell or a magic item. You will get more information from the spell if you continue it with standard action concentrations for several rounds, or you can leave it at that and drop it now if you like. You can speak while concentrating.


Female Quarter-Orc Sorcerer

Hmmm, do I notice mood changes yet?
1d20 + 0 ⇒ (5) + 0 = 5 nope

Mel looks at Alaric in complete confusion. Snakes? Here?


Liothonae:
With that check, you're not sure. :)


Human Ranger

”So Lio, what do you think, do you remember anything about that area? Should we just look for animal trails heading south east or something else?”
Knowledge Geography: 1d20 + 6 ⇒ (14) + 6 = 20
Perception(looking for said trails): 1d20 + 4 ⇒ (6) + 4 = 10


Male Halfling Cavalier 10

Kalimac goes out to Attatoq to unpack his rope from the saddlebags, to make sure it is readily available.


Female Elven Urban Druid 9, Brightness Seeker 1
Myriana Bayden wrote:

”So Lio, what do you think, do you remember anything about that area? Should we just look for animal trails heading south east or something else?”

Knowledge Geography: 1d20+6
Perception(looking for said trails): 1d20+4

"Ah not, surre, ma'igt bee eas'r ta go bak alon' teh tral, ten head dow' teh oddur one, an nat go true teh midd'l o' teh marsh."


Male Human Cleric 10

Alaric continues to stare unblinking at the halfling. "You shouldn't put your weight on the leg until it's healed a little better."

GM:
Alaric will keep concentrating.


Alaric:
You are detecting one magic aura. The power is that of a 3rd level spell or lower.

GM only:

Bluff 1d20 + 2 ⇒ (4) + 2 = 6
Sense Motive 1d20 + 2 ⇒ (15) + 2 = 17


The halfling says, ”You know, you’re probably right."

Then he suddenly changes into a small wrinkled, hunch-backed humanoid creature with mottled brown-and-red flesh and a spherical head with no true face – only a crooked slit from which a rasplike tongue periodically lashes and licks.

And it attempts to bite Alaric’s face off.

We are now in combat. Here is a map of where I judge people to be. Kalimac (K) is outside, checking supplies on Attatoq (W). Myriana (Y) is outside looking for trails into the swamp. Liothonae (L) has moved to the door to talk with Myriana. Alaric (A) is next to the creature (V), who is in a corner. Melinda (M) and Hrunndalf (H) are nearby in the room. The room is 20’ by 20’, with a settie along the west wall and a stairway beginning in the southeast corner:

@@@L/““K
@M@@ ““W
()A H@ “““
V@@= “Y“

@ - Five Foot Square (it’s a floor tile, leave me alone.)
“ – Five Foot Square (patch of grass, not rough terrain.)
() - Settie
/ - Door
= - Stairway going up

M = Melinda
Y = Myriana
V = Creature
K = Kalimac
A = Alaric
H = Hrunndalf
W = The Wolf Attatoq
L = Liothonae

As the creature changes, if you beat its Bluff check with Sense Motive or its Disguise check with Perception, you may act in the surprise round. Alaric, I am giving you a +10 because of what you are already doing. Myriana and Kalimac, I am giving you two -10’s because you are outside.

Creature’s Disguise 1d20 + 24 ⇒ (5) + 24 = 29
Creature’s Bluff: 1d20 + 10 ⇒ (20) + 10 = 30

Perception vs. Disguise:
Hrunndalf 1d20 + 4 ⇒ (4) + 4 = 8
Melinda 1d20 ⇒ 2
Liothonae 1d20 + 8 ⇒ (12) + 8 = 20
Myriana 1d20 - 6 ⇒ (1) - 6 = -5
Alaric 1d20 + 14 ⇒ (4) + 14 = 18
Kalimac 1d20 - 8 ⇒ (20) - 8 = 12

Sense Motive vs. Bluff:
Hrunndalf 1d20 ⇒ 15
Melinda 1d20 ⇒ 16
Liothonae 1d20 + 2 ⇒ (10) + 2 = 12
Myriana 1d20 - 10 ⇒ (8) - 10 = -2
Alaric 1d20 + 18 ⇒ (4) + 18 = 22
Kalimac 1d20 - 6 ⇒ (11) - 6 = 5


Everyone is surprised. The creature attempts to bite the flat-footed Alaric.

Creature's Initiative: 1d20 + 2 ⇒ (20) + 2 = 22

Attack 1d20 + 5 ⇒ (15) + 5 = 20

If that is successful it will do the following damage:
Damage 1d4 + 1 + 2d6 ⇒ (4) + 1 + (4, 1) = 10

And attempt to grab him with a check against his flat-footed CMD:
Grab 1d20 + 7 ⇒ (9) + 7 = 16
Which if successful will cause 1 point of Constitution Damage (there is no effect until at least 2 points of Constitution Damage are taken)

After which he would immediately let Alaric go as a free action.


Alaric drops to the ground. The creature stands hissing over his prone body.

Everyone, under a spoiler please roll initiative, declare all combat actions, and make all rolls as if the action were successful. Everyone, even those outside, saw or heard the noise of the attack and can now act.


And to forestall any unnecessary rolls, none of you have the faintest idea what this thing is. I will always let you know if you have successfully identified a creature, and what you know about it.


Male Human (Ulfen) Oracle of Battle 10

I'm glad I didn't waste a healing spell on him after all, thinks Hrunndalf. His greatspear is leaning against the outside of the hut, though; it didn't seem polite to bring it inside.

Actions:

If Hrunndalf acts before the creature, he will cast Shield of Faith on himself, draw his warhammer, and shift next to the creature to corner it. If the creature flees, he will do the same, drawing his warhammer at he moves to intercept. If the creature is attacking Hrunndalf instead, he has no time for casting, and just strikes back directly. Hrunndalf is bad at defensive casting and will not attempt it.

Initiative: 1d20 + 1 ⇒ (19) + 1 = 20

Attack or possible AoO, with warhammer, two-handed grip:
To hit: 1d20 + 4 ⇒ (5) + 4 = 9 (crit confirmation 1d20 + 4 ⇒ (13) + 4 = 17)
Damage: 1d8 + 6 ⇒ (6) + 6 = 12

Being in battle, his curse kicks in, and he shouts in a booming voice to alert the others: "Klaojoleish dashkalg! Kâp un geyng!"

To cast Shield of Faith, Hrunndalf pounds a fist against his left shoulder guard, his breast, and his right shoulder guard, chanting to himself, "Thaukhthir shkôr, tlekopok nô!"


Terran:
Shout: "Treacherous bastard! Take him down!"
Possible spellcasting: "Faithful steel, protect me!"


Female Quarter-Orc Sorcerer

combat rolls:
initiative 1d20 + 2 ⇒ (9) + 2 = 11

After recovering from the shock of the halfling turning into a ugly little thing, Mel's first instinct is to pull the hopefully not-dead Alaric from the reach of the evil thing. As she does so, We've got to work on your signals, if you thought something might have been wrong... No, I should have known.

Mel grabs Alaric as a standard action and moves him 10' so that Mel is between the creature and Alaric and so that Alaric is next to Lio.
Post movement idea:
@@AL/““K
@M@@ ““W
()@ H@ “““
V@@= “Y“

Not a goblin.


Human Ranger

”What?”

actions:
initiative: 1d20 + 3 ⇒ (15) + 3 = 18
If I can see the creature and have line of sight before someone enters an intervening hex, then I will shoot it.
To hit:1d20 + 4 ⇒ (8) + 4 = 12
Damange:1d8 ⇒ 8
If there is a wall, then I will move to cover the door. Until I notice Hrunndalf’s greatspear at which point I move to get it to him.
Perception:1d20 + 4 ⇒ (3) + 4 = 7


Since the question has been asked, yes there is a wall separating the room and the outside. There is no window.


Creature's action declaration:

Take a 5' step and bite/grab Hrunndalf.
Attack 1d20 + 5 ⇒ (8) + 5 = 13
Damage 1d4 + 1 + 2d6 ⇒ (4) + 1 + (3, 3) = 11
Grab 1d20 + 7 ⇒ (3) + 7 = 10


Hrunndalf:
The Fog of War system does not allow for that kind of multiple option choices, I'm afraid. You can declare that you intend to cast, or that you intend to attack, but not that you will cast unless it moves up next to you in which case you will attack.

If you leave things as they are, I will assume that your planned action is to cast the spell. If you wish to attack instead and use those rolls, let me know. Thanks!


Male Human (Ulfen) Oracle of Battle 10

DM:
But if I declare spellcasting, and suck at defensive casting, wouldn't the rule of favorable redefinition (or whatever you called it) change that action into something more beneficial, such as an attack?

In any case, if there is even a remote chance I might be threatened while casting, I will not declare a casting, but simply an attack, trying to lock that bastard down in his corner.

I assume I don't get to reroll my crappy attack. ;oP


"This is my house now! Mine!" the hideous creature shrieks. "MIIIIINE!"


Female Quarter-Orc Sorcerer

Well, then you should answer the door in your own skin. You freakish little, whatever you are.


Male Halfling Cavalier 10

Hearing the ruckus inside, Kalimac mutters, "Loomulikult. Et arvud. Attatoq, siia jääda."

Actions:
Kalimac grabs his sword from its sheath on Attatoq and moves to the door of the hut.

Halfling:
"Naturally. That figures. Attatoq, stay here."


Male Halfling Cavalier 10

GM:
I've decided, in order to get more opportunities to use Google Translate, that Attatoq was trained using Halfling. So actual commands to Attatoq will by in Halfling, but general praise may be in either Common or Halfling.


Female Elven Urban Druid 9, Brightness Seeker 1

GM:
Initiative 1d20 + 2 ⇒ (6) + 2 = 8

5 foot free away from the door, going forward so I'm here:@M@L ““W

Then Shoot with my short bow into Melee to hit the creature:
To hit: 1d20 - 1 ⇒ (14) - 1 = 13 -1 due to: +2 to hit & + 1 from being within 30 feet, -4 shooting into melee. If it's a natural 20, the critical is x3.

Damage: 1d6 + 1 ⇒ (4) + 1 = 5 it's +1 due to being within 30 feet.


Kalimac:
Just rolling initiative for you so I can get this resolved. In general, you should always do that on the first combat round.

1d20 + 3 ⇒ (6) + 3 = 9


Male Halfling Cavalier 10
Kyrademon wrote:
** spoiler omitted **

GM:
Sorry about that. I knew I was forgetting something.

The creature, whatever it is, pauses for a moment and somehow glares at Melinda with its eyeless, leathery face.

”Right,” it says. ”Because popping out looking like this would have been a totally good idea.”

Having said that, it takes a step to the right and attempts to take a healthy chomp out of the side of Hrunndalf’s neck, but the doughty Northerner shifts aside in time and the creature’s teeth scrape with a screech against his armor’s metal scales.

But the need to avoid the creature spoils the two-handed swing of Hrunndalf’s warhammer, and the weapon whistles over the small creature’s head. In a booming voice, Hrunndalf shouts, "Klaojoleish dashkalg! Kâp un geyng!"

Outside, Myriana sees Hrunndalf’s that greatspear has been left lying next to the door. She rushes over and picks it up.

Melinda, after recovering from the shock of the halfling turning into a ugly little thing, acts on her first instinct, which is to pull the hopefully not-dead Alaric from the reach of the evil thing. As she does so, she says to the unmoving cleric, We've got to work on your signals, if you thought something might have been wrong... No, I should have known. Melinda drags the cleric up to the far wall, and then interposes herself between his body and the creature.

Attatoq gives a gruff ”Hruff” in response to Kalimac’s words, and takes a watchful guarding stance where he stands. Kalimac grabs his sword from its sheath on Attatoq and moves to the door of the hut.

Finally, Lithonae takes a step away from the door, and shoots an arrow at the creature from her shortbow. But the confusion of melee combat spoils her shot, and the arrow thuds into the wall behind the thing.

And so the second round of combat ends, with a lot of sound and fury and absolutely no damage of any kind being dealt by anybody to anything.

@@A@/K“”
@M@L IY“W
()@H@ I “““
@V@= I“”“

I = Wall, I drew it in this time.
The door is open

Declare next actions, please.


Alaric:
Alaric, obviously, is quietly bleeding. You can make a stabilization check whenever you check in.

Really nice perception check I secretly made for you, by the way. You rolled a natural 20. That thing has a *ridiculously* high disguise skill. Which makes sense, I guess.

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