
Giant GM |

Download the player's guide
http://paizo.com/products/btpy9bsv?Pathfinder-Adventure-Path-Giantslayer-Pl ayers-Guide

Engwarth |

I will join this adventure for whoever dares fight the giants will need healing!

Naugrimm Firebeard |

I hate giants, count me in.
Coming soon as a Bloodrager.

Naugrimm Firebeard |

Silmarillion is always a source of inspiration for names.

Naugrimm Firebeard |

Bloodrager is totally MAD! Unless I am missing something (and please let me know if I am) you only need Cha for spells and you don't get spells until 4th level. Will try to get a magic item to boost Cha to 14.

Naugrimm Firebeard |

And going to do my best to avoid any spells that have a saving throw.
Probably similar spells to Uuranx, the class itself seems to have many similarities to Uuranx even though he is not at all a bloodrager.

Giant GM |

Naugrimm-I like the claws abyssal power. 2 attacks (on full attack) at 1d6+3 each, then level up to magic, then 1d8, then fire damage. With demonic bulk (enlarge person) the damage dice is increased.
You can buff with magic by:
Greater magic fang + permanency (+5 hit/damage) or amulet of might fists
Deliquescent gloves +1d6 acid
A gang of related feats plus PA etc:
http://www.d20pfsrd.com/extras/community-creations/aliga-s-lab/feat-lists/u narmed-natural-weapon-feats/
Just throwing it out there in case you had not considered.

Naugrimm Firebeard |

Interesting idea that I had not considered.
On the downside, you only have the claws while raging so you would need to have a decent magic weapon for times when you aren't raging. Also natural weapons only crit on a 20 and natural weapons also do not get iterative attacks, so at 11th level you will still only have 2 claw attacks when a regular weapon would get 3 attacks.

Engwarth |

where are Clint and Don?
We need some more arcane casting and some more damage dealers!
I think Ranger with favored enemy giant would be a good choice.

Giant GM |

I've kind of soured on Ranger as a class. Great for tracking and some versatility but I don't think there is anything they do that a fighter doesn't do better. I think Hunter/Slayer are even better in most cases.
I think summoner is pretty cool-especially synthesist.
Inquisitor and Arcanist are interesting.
I don't think anyone has ever played a bard. Might be the only core class never played (NPCed once).

Engwarth |

I've kind of soured on Ranger as a class. Great for tracking and some versatility but I don't think there is anything they do that a fighter doesn't do better. I think Hunter/Slayer are even better in most cases.
I think summoner is pretty cool-especially synthesist.
Inquisitor and Arcanist are interesting.
I don't think anyone has ever played a bard. Might be the only core class never played (NPCed once).
Aragorn just rolled over in his grave.

Giant GM |

I think Aragorn just made my point.
Gimli and Legolas were both much better killers. Gandalf beat all the heavy hitters-Saruman; Balrog; Great Orc; faced down the chief of the Nazgul at the gate; was the master strategist for the entire series of events up to and through the war.
Aragorn killed some uruk-hai sure, but can you list off all the things he killed otherwise?
Not best with a bow. Not best with a blade. Good at tracking. Good with Kingsfoil. Good at summoning the dead to do his dirty work.
Bah!
Rangers...
Weak sauce.
You could at least have gone with Drizzt to make a semi-real argument.

Engwarth |

Aragorn was a badass, he contested wills with Sauron using the palantir! And he was also good with the ladies, can you say Arwen and Eowyn!

Engwarth |

If I hadn't already created 2 characters that I am really interested in trying out I would create a human or half-elf ranger to show you the error of your ways.

Engwarth |

I single classed Ranger a lot back in D&D and AD&D.
One of the main reasons I don't really want to play them or druids is because I don't like having to deal with an animal companion, druid at least gives you a choice to take a cleric domain, the ranger choice to bond with your other companions is kind of lame in my opinion. Another reason why I haven't played them in a while is because I loved playing me a Paladin for a while because Divine Grace is just so damned good. I love having good saves.
Rangers are good at killing stuff like fighters and barbarians. They can make good melee or ranged combatants. Though less hp than Barbs and worse armor than Fighters.
In a campaign like this where you know what flavor of bad guy you are fighting against favored enemy can be a fairly powerful ability.
They have 4 more skills than fighters, 2 more than barbarians. Almost as many skills as a rogue but with Full BAB instead of 3/4. Skills are a nice fringe benefit.
They gain spells which fighters and barbarians do not. Another fringe benefit.
They have two good saves where fighters and barbarians only have one.
If you pick the animal companion it can be a good flanking buddy, I just think they are a pain in the butt to deal with. I also feel that summoning is a pain in the butt too cause you have to deal with all the extra stats, attacks, etc, but think I am going to have suck it up with my Oracle and do summoning because of the limit on spells known and summoning monsters is pretty much always useful.

Carrion Crown CAW |

So that's a good argument to have a Ranger if the party size is 2-3 as it will cover a lot of bases.
If the party size is 4-5+ then you should go for more killing firepower provided by fighter/barb.
Rogue is I think at least as good with 2-3 PCs, especially unchained, as you can load in the sneak attack and flat-footed action.
I think slayer may be the best mix. Good BAB, 10HP/level, decent saves, sneak attack, traps/locks, plus studied opponent/quarry, and slayer talents. No worries about companion animal and no weak spells.

Engwarth |

When I was playing Caldir I compared Slayer v. Ranger/Rogue multi-class and it seemed to me that it was pretty much a wash. Slayer does have slightly better BAB.

Engwarth |

I just read bloodrager again and realized bloodline powers only apply while raging unless they specify otherwise. This makes a huge difference so I may rebuild Naugrimm as another class or scrap him entirely.

Ghûn |

Not quite, but pretty respectable with the +2 luck bonus. And studied target is much better than favored enemy, it should be up almost all the time.

Ghûn |

Now you got me thinking about a half-orc pally with Sacred Tattoo and Fate's Favored. Never fail a save!

Engwarth |

Forgot your “Defense” for Orett

Engwarth |

Is Orett missing his unchained monk bonus feat?
Bonus Feat
At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. These feats must be taken from the following list: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything.
What am I missing with his AC?
+2Dex/+3Wis/+1Granite Skin=16

Engwarth |

Eng felt sorry for the dogs and wanted to help them.

Engwarth |

For real life gaming I am going to roll up some sort of healer.
If Gabe doesn't show, I can run my healer, if he does show I can run the wizard/EK.
What is the stat buy you gave to new guys?

Maqej Lek |

It was the 25 pt build on the d20 site

Engwarth |

Each character gets 115 gp from the previous fight.