Traits:
Blessed Touch: Heal +1 point with lay on hands, channeling energy, or cure spells.
Second Chance: re-roll failed save 1/day
Feats:
(Lvl-1) Fey Foundling: When you receive magical healing, you heal +2 points per die. +2 on saves vs death effects. Suffer +1 point damage from cold iron weapons (although you can wield them)
(Lvl-3) Greater Mercy: When you use your lay on hands ability and the target of that ability does not have any conditions your mercies can remove, it instead heals +1d6.
(Lvl-5) Power Attack
(Lvl-7) Furious Focus
(Lvl-9) ??
Future feats: extra lay on hands, dodge***(help with touch AC), toughness
Celestial Resistance: Acid resistance 5, cold resistance 5, and electricity resistance 5.
Skilled: +2 racial Diplomacy and Perception checks.
Spell-Like Ability (Sp): Use daylight once per day as a spell-like ability
Darkvision: Darkvision 60'
Paladin special abilities:
-Aura of Good
-Detect Evil
-Smite Evil (Su): 2/day swift action, Cha+ to hit, Pally lvl + damage, bypass DR, Cha+ to AC. If evil outsider, dragon, or undead then +damage is 2x Pally lvl on first attack. 2/day @7th; 3/day @13th
-Lay on Hands: At 2nd level, as swift action, heal 1d6 damage per 2 Pally lvls. 1/2 Pally lvl +Cha bonus times/per day.
-Divine Grace: At 2nd level, Cha bonus to saves.
-Channel Energy (Su): At 4th level, channel energy as cleric –3 lvls. 3+ Cha bonus times/day.
-Divine Health: Immune to disease.
-Aura of Courage: Immune to fear.
-Mercy: Sickened
-Divine Bond: Enhance weapon as a standard action for 1 minute/paladin level. +1 at 5th; +2 at 8th; +3 at 11th; +4 at 14th; +5 at 17th; +6 at 20th. axiomatic(+2), brilliant energy(+4), defending(+1), disruption(+2), flaming(+1), flaming burst(+2), holy(+2), keen(+1), merciful(+1), and speed(+3). 1/day at 5th; 2/day at 9th; 3/day at 13th; 4/day at 17th.
-Mercy: Fatigued
-Aura of Resolve: Immune to charm spells and SLA.
Magic Items/Equipment/Wealth:
Weapon: +1 Elven Curve Blade
Weapon: Comp Longbow
Weapon: Heavy Flail
Weapon:
Armor: +2 Full Plate
Head: Hat of Disguise
Headband: +2 Charisma
Eyes: Eyes of the Eagle (+5 perception)
Back:
Neck: +1 Amulet Natural Armor
Chest:
Body:
Waist/Belt: +2 Strength
Wrists:
Hands:
Ring: +1 Protection
Ring:
Slotless: Cracked Opalescent White Pyramid Ioun Stone (Weapon familiarity ECB)
Slotless: Handy Haversack
bedroll
tinder twig x5
flask oil x2
waterskin
trail rations
Adventurer clothing
Silver Holy Symbol of Torag
Arrows (24)
Dust of Disappearance
Gold:
Weapons/AC/Saves/Skills calculations:
Melee to hit: BAB+8/Str+4/Magic+1
damage: Str(1.5)+6/Magic+1
PA to hit: BAB+8/Str+4/Magic+1/PA-3
damage: Str(1.5)+6/PA+9/Magic+1
Longbow to hit: BAB +8/Dex+1
damage: Str+4
AC : Armor+9/Magic+2/Ring+1/Amulet+1/Dex +1
FF : Armor9+/Magic+2/Ring+1/Amulet+1
T : dex+1/Ring+1
Born of two apparently human parents it was obvious from the start that Anglachel was different. His skin was strangely pale, his eyes a bright indigo and his hair silver with a metallic sheen.
At the age of five he was playing in the village square on a summer afternoon when a thunderstorm quickly coalesced, lightning struck him directly in full view of half the village, but he showed no sign of harm. This abnormality was the final straw, the boy was either demon spawn or favored by heaven, in either case more than the simple villagers could comprehend. He was shipped off to a nearby monastery where he was raised by dwarven monks and clerics devoted to Torag.
I stand ready, a weapon forged in fire to serve Torag and protect his people.
My word will be my bond. When I give my word, I will defend my oath to the death. Traps lie in idle banter or thoughtless talk, and so I will watch my tongue.
I will be truthful, honorable, and forthright, but my allegiance is to Torag. I will do what is necessary to serve him, including misleading others if need be.
I will respect the forge, and never sully it with half-hearted work. My work reflects the depth of my faith, and I will not allow flaws save in direst need.
Against Torag’s enemies, I will show no mercy. I will not allow their surrender, except when strategy warrants. I will defeat them, yet even in the direst struggle, I will act in a way that brings honor to Torag.
LOST ITEMS:
+3 Great Hammer (adamantine)(Find Object 3/day)(Bane v. constructs)
Composite Longbow (+5Str)
MW Great Axe
MW Dagger
+1 MW Full Plate
+2 Charisma headband
Eyes of the Eagle
+2 Cloak of Resistance
+1 Amulet Natural Armor
+4 Strength belt
Bracers of Merciful Knight (+4 lvl for LOH, 1/day lesser restore added to LOH)
Gloves of Swimming and Climbing (+5 each)(6250)
+2 Ring of Protection
Slippers of Spider Climb
Pots: 2 fly, 2 invisible, 2 leave no trace
Ioun Stone Incandescent Blue Sphere (cracked) +1 wis based skill (perception)
CLW wand 1d8+1 (40 charges)
Backpack
bedroll
tinder twig x5
flask oil x2
waterskin
trail rations
Adventurer clothing
Silver Holy Symbol of Torag