Poor Wandering One |
Also I think the thing no one has considered yet (Rendel has but every time he even implies an accusation someone has a temper tantrum) is that the church, and perhaps the town, might have been compromised. Trust can be a double edged sword.
Well Creel is assuming that there is corruption in play. He just feels that the best way to go forward is to act like the corruption is not there. That way the folks who are only a trifle bent can swap sides without fear of retribution while those that are our enemies will expose themselves when they act against us.
Madeline Peshtussle |
*Raises hand*
I did say to examine (As well as possibly skin) said wolves.
As well as my late and vain (And probably very silly) idea to try and keep the Alpha alive.
>_>
*cough*Told you so.*cough*
(^_~)
Still, things are moving along nicely? Yes?
TarkXT |
*Raises hand*
I did say to examine (As well as possibly skin) said wolves.
As well as my late and vain (And probably very silly) idea to try and keep the Alpha alive.
>_>
*cough*Told you so.*cough*
(^_~)
Still, things are moving along nicely? Yes?
I already did these things...
Well I supose it doesnt help that the only person who knows in the group is Torthen and he's not exactly being chatty is he?
Poor Wandering One |
Madeline Peshtussle wrote:*Raises hand*
I did say to examine (As well as possibly skin) said wolves.
As well as my late and vain (And probably very silly) idea to try and keep the Alpha alive.
>_>
*cough*Told you so.*cough*
(^_~)
Still, things are moving along nicely? Yes?
I already did these things...
Well I supose it doesnt help that the only person who knows in the group is Torthen and he's not exactly being chatty is he?
I think the alpha was never skinned, so we will have a whole corpse to examine/show. And I believe we all saw that the alpha was larger and and different than the other wolves.
and yes things are moving along nicely.
TheReplacementGM |
b]Story:[/b] We all received letters requesting we attend the Professor's funeral. You guys did so, talked a mob out of attacking because they thought the Professor had been a necromancer, and that night fought off a couple of stirges that broke into the Lorrimor household (though no one identified them as such). Next the will was read asking the party to remain in town for a month to help Kendra, and to take some dangerous books to Lepidstadt University.
The following morning the town was attacked by many wolves which the party helped fight off. Some of the wolves were skinned and buried, but they were not identified as anything other than normal wolves acting strangely. I entered the game here, and we all went downstairs to look at the books. There were four of them: an unholy book of Urgathoa, and unholy book of Zon Kuthon, a book about space aliens, and the Professor's journal which bore the device of what I recognized as the Order of the Palatinate Eye. Smith also located two potions which I later identified.
No, there were four books + the professor's journal. The link is here.
Treasure: Books that must be delivered to the University in a month's time, potion of Cure Light Wounds, Potion of Cure Moderate Wounds. The two potions were found in Kendra's basement and technically belong to her, so someone should probably ask her permission if we want to take those. I don't know who currently has them either.
That's correct.
Clues/Things we need to find out about: Did we ever find out how the Professor died exactly? It sounds like he was killed by either undead or the Whispering Way while investigating Harrowstone, but I have not heard any details. The cache we learned about technically belongs to the Church of Pharasma; should we ask them about it? We need to find out what we can about Harrowstone, the Order of the Palatinate Eye, and about The Whispering Way (as to the latter I already rolled a 26 on a Know (religion) check but RGM was on vacation at the time so I just winged it; how about it, oh esteemed leader, do I know anything more about them with that check?). Also, the attacks: are stirges native to the area? Are they a common pest? And was that big wolf just an alpha, or was it something more than a natural animal? Questions questions...
1) No, you don't know how the Professor died. No one asked the Priest, nor Kendra.
2) It belonged to members of the church that have since moved on. Whether you tell them about it or not is up to you.
3) Can you provide me a link to that 26 so I can tell you what you "learn" from that roll?
4) No one really enquired, but it's pretty common knowledge that stirges aren't common pests, as they tend to kill a lot of livestock and small children. When a nest is found, mercenaries are generally hired to destroy it (if the townsfolk cannot do it themselves).
5) Only two people know more details about the alpha.
AsmodeusUltima |
Whoops, not sure how I missed that! So the Professor's journal is actually separate from the Palatine Eye book; which we have yet to attempt to open! Facepalm. Well I know something Vaghn will be doing when they get back!
1) Okay, I will have to ask Kendra or perhaps Father Grimburrow in the morning. I seriously hope we do not end up having to exhume the body!
2) That is what I thought. They don't know about the cache, but if they saw us taking something from the graveyard without permission they will probably be pissed... so either we don't take it, we get permission, or we don't get caught. ;)
3) Here
4) Haha, now it just remains for someone in the party to even inform me of the stirge attack!
5) Now that is a body I would not mind exhuming.
TheReplacementGM |
You know several things;
1) The Whispering Way is a sinister
organization of necromancers that has been active in the
Inner Sea region for thousands of years.
2) Agents of the Whispering Way often
seek alliances with undead creatures, or are themselves
undead. The Whispering Way’s most notorious member
was Tar-Baphon, the Whispering Tyrant, although the
society itself has existed much longer than even that
mighty necromancer.
3) The Whispering Way itself is a series of
philosophies that can only be transferred via whispers—
the philosophies are never written or spoken of loudly,
making the exact goals and nature of the secretive
philosophy difficult for outsiders to learn much about.
4) Exact details on the society are difficult
to discern, but chief among the Whispering Way’s goals are
discovering formulae for creating liches and engineering
the release of the Whispering Tyrant. Agents often travel
to remote sites or areas plagued by notorious haunts
or undead menaces to perform field research or even to
capture unique monsters. Their symbol is a gagged skull,
and those who learn too many of the Way’s secrets are
often murdered, and their mouths mutilated to prevent
their bodies from divulging secrets via speak with dead.
Creel |
I'm trying to get you guys at least one more player....
No rush. I kind of assumed that was what was happening. I am content to hold here until you find someone or even go to the boards to bring some in.
Creel has good ale and sad music, he's happy.
Creel |
That's an option.
looks for that goblin again...
There were lots of good apps. I suggest a post to reopen and two days to gather entries. Then an info dump to catch up and it turns out they are at the next table about to undergo whatever the man with the axe has planned for us.
Creel |
Creel wrote:TheReplacementGM wrote:I've a friend from RL making a toon as we speak.Toon? Creel asks cautiously.....MMO speak for a chracter.
Knowing Rendels' luck he's making an undead bloodline sorcerer dhampir with necromancer desires and Vecna's talking head in his sack.
please we're first level maybe they can afford Vecna's wind-up chattering teeth.
TheReplacementGM |
Yeah, sorry. Toon = character. I sometimes slip into MMO speak when no one is looking. Heh. A friend of mine (from here in Kuwait) that games in my Friday tabletop is going to make something this week, so I hope to intro him by Friday. I don't want to spoil it, but I think it'll be fun. And don't worry, Rendel is going to be paranoid regardless of what is introduced. Hell, I could into the Mother Teresa and you'd be looking for signs of Witchcraft....
Rendel Bladetwist |
And don't worry, Rendel is going to be paranoid regardless of what is introduced. Hell, I could into the Mother Teresa and you'd be looking for signs of Witchcraft....
No one spends that much time with lepers and not contract leprosy!
And no she's not a paladin!
TarkXT |
TarkXT wrote:Well that depends are we trying to fill up one slot or two?This. If only one spot then wait. If 2 then open the thread to allow one person in. I suggest we open the thread for one person get 5-6 options and then have a Haiku contest to decide the winner.
A haiku test sir?
Friend, you know they can't top me.Maestro of haiku.
Poor Wandering One |
What do you guys think so far?
I like the cleric, he might be a little passive at first but that should change.
The investigator i'm not so sure about. The loss of trapfinding might be missed and we have a decent face in our scholar and our paladin. so there might be too much overlap.
Just first impressions. What is your friend proposing?
TarkXT |
TheReplacementGM wrote:What do you guys think so far?I like the cleric, he might be a little passive at first but that should change.
The investigator i'm not so sure about. The loss of trapfinding might be missed and we have a decent face in our scholar and our paladin. so there might be too much overlap.
Just first impressions. What is your friend proposing?
Cleric: Interesting and a cleric would be useful.
Rogue: Just. Dont. know. From a face point Poor Wandering One's right we're charisma heavy even Rendel's got a rank in diplomacy for all my craptastic rolls do with it. In terms of investigation Rendel and Vaughn pretty much specialize in digging things up.
AsmodeusUltima |
Hmm... clerics are good. I am a fan of clerics. And an Osiriani Pharasman cleric would probably fit in quite well with the theme of this at least, if not the whole campaign.
As for the rogue, I would point out that, starting at 2nd level, Vaghn can disable magical traps, though he does not get the +1/2 level bonus a rogue would, and his perception leaves something to be desired. Plus I would have to put points in disable device, and I already feel spread thin on skill points as it is... Just saying that Trapfinding is not 100% essential for our group. On the other hand, the replacement ability that investigators get is not all that spectacular, and, as everyone has already pointed out, it falls into the Face category, which our group has covered pretty well.
That being said, I like the concept, and his idea to make the character a skirmisher/urban ranger sounds like a good one to me. A strong combatant with Trapfinding too? Favored enemy Undead? I say welcome aboard!
Creel |
Just so you guys know, I'd really, really like you to select the new characters. Keep that in mind. So far, we have an alchemist (another scholar) that looks interesting, a priest that looks interesting, and a rogue/ranger that keeps bouncing around.
Your thoughts?
Say yes to the priest. Looks interesting and we can use a divine caster. Of the remaining two I would choose the alchemist. Both because the concept is a bit more solid and because it fits the "strange crew" vibe the party is building.
AsmodeusUltima |
Dammit, ate my post. So here goes an abbreviated version:
Cleric yes.
Ranger vs. Alchemist I can go either way.
Ranger pros: better combatant, will likely possess skills like Stealth and Survival that the party currently lacks, isn't likely to set off Rendel's paranoia.
Alchemist pros: much cooler thematically especially if he wants to link up concepts since we're both from the University, better healer.
TheReplacementGM |
My current votes
Priest & Dortlin
Hmmm... I think Dortlin might be a fun one, too. Of course, I've never seen a redneck rogue before. I can see the him and the current professor having some spectacular dialogue.
I'd like to hear more from the cleric, though. Right now, I'm liking the Alchemist and Dortlin - but that's just because they have been presented better. And I'm biased toward 'writer types.' Of course, we know where this got us with Giles, too.
Like I said, this is in your hands guys... you'll be selecting.
Poor Wandering One |
Poor Wandering One wrote:
My current votes
Priest & DortlinHmmm... I think Dortlin might be a fun one, too. Of course, I've never seen a redneck rogue before. I can see the him and the current professor having some spectacular dialogue.
I'd like to hear more from the cleric, though. Right now, I'm liking the Alchemist and Dortlin - but that's just because they have been presented better. And I'm biased toward 'writer types.' Of course, we know where this got us with Giles, too.
Like I said, this is in your hands guys... you'll be selecting.
So give them a test.
Ask them what they would have said at the prof's funeral.
Ask them how they would have dealt with the angry locals on the road.
Ask them three things they want to know about us or the current state of plot.
Tell them that final judgement will be based on their answers and give then 2 days but also tell them that first post wins ties.
This will force them to write some more and give us an idea of their voice.
My 2cp
TheReplacementGM |
Okay, all - We're in the final stretch. Today is the last day for people to submit ideas and Martinaj (the ranger/rogue/undecided character) has withdrawn his submission. This leaves us:
Dortlin, the half-elf rogue with bad grammar
Heinrich Strauss, the human alchemist from Ustalav
Jaru Toth, the Osirion cleric of Pharasma
Of the three, I think Dortlin (regardless of his grammar) and Heinrich have the strongest entries, but Jaru hasn't really given us much to judge, either. The party could use a cleric, but it is fairly well off in the divine realm already. So, that's up to you. I think it might be fun to have a cleric of Pharasma in the mix (and it would be easy to incorporate), but I wouldn't rule out the other two, either.
Dortlin would definitely be an asset to the group, as well. Obviously, he's got an interesting concept that he's proven he can deliver with. That being said, so did Giles.
I like the Heinrich Strauss concept a lot. There's just something about a mad alchemist in the mix that screams gothic horror. Obviously, that's a great thematic fit for the setting, as well.
So, start discussing and let's see what you ultimately come up with. As I'm off for the next four days, I'd like to your selections in the next day or so if possible, so I can get the thread going again.
AsmodeusUltima |
Did a bit of snooping, and it looks like Jaru was using a shotgun approach and has already been accepted in another PBP (not just player, the character) which may explain why we have not heard from him since he posted the concept.
Along with Jarred dropping out, I guess that means my votes are for Heinrich and Dortlin.
TarkXT |
Did a bit of snooping, and it looks like Jaru was using a shotgun approach and has already been accepted in another PBP (not just player, the character) which may explain why we have not heard from him since he posted the concept.
Along with Jarred dropping out, I guess that means my votes are for Heinrich and Dortlin.
I suppose that leads us with little choice.....
Rendel must kill Jaru.
Oh wait you want to know what I want. Hrm well that jsut leaves us with Heinrich and Dortlin as insane as that seems.
AsmodeusUltima |
Agreed.
Also, in preparation for when we resume, a question. Rather than go combing through walls of past posts, perhaps someone can refresh my memory. RGM pointed out that, in addition to not reading some of the Professor's notes, in our confusion we completely neglected the book bearing the sigil of the Palatine Eye. This book also bore a lock. So the question: did we have a key for said lock, or only one for the trunk that the books were originally found in? Thanks!
Poor Wandering One |
Agreed.
Also, in preparation for when we resume, a question. Rather than go combing through walls of past posts, perhaps someone can refresh my memory. RGM pointed out that, in addition to not reading some of the Professor's notes, in our confusion we completely neglected the book bearing the sigil of the Palatine Eye. This book also bore a lock. So the question: did we have a key for said lock, or only one for the trunk that the books were originally found in? Thanks!
As far as I know there was no key. However I also remember a key being with the will though that may have been to the book trunk.
TarkXT |
AsmodeusUltima wrote:As far as I know there was no key. However I also remember a key being with the will though that may have been to the book trunk.Agreed.
Also, in preparation for when we resume, a question. Rather than go combing through walls of past posts, perhaps someone can refresh my memory. RGM pointed out that, in addition to not reading some of the Professor's notes, in our confusion we completely neglected the book bearing the sigil of the Palatine Eye. This book also bore a lock. So the question: did we have a key for said lock, or only one for the trunk that the books were originally found in? Thanks!
That was the trunk key.