Jammin's Takeover Way of the Wicked

Game Master YanJieming

Map of Talingard
Party Gold / Items


1,101 to 1,150 of 2,737 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Argan approaches the door and nods to Eryan.
"Or it could clearly mean undeads. We've face worst. Kid, how are you doing back there?"

He doesn't turn, but instead draw both his weapons, ready to move forward. "Wanna push the line Vlad or Kharn?"


Timeon looks up, his face gaunt. Not only from hunger, but from the experience as a whole. "Fine, just fine. I just hope we get out of here soon." He looks visibly shaken and it seems as thought he is not quite enjoying himself around the danger.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

"I do believe you're best suited for the task of leading the way, Vlad." There's more, but he just cannot say it in front of the visitor.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

"Very well." Eryan touches Vlad's shoulder and power flows from one to the other. "After you big guy. Maybe they aren't yet brought back to life. It does say they 'may' rise again. Be wary of triggering any traps."


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Eryan opens the door while Argan tosses Vlad inside to have a little talk with his comrades. ^_^
Joking, of course


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Vlad strides in and takes a look around..

Perc: 1d20 - 1 ⇒ (10) - 1 = 9

"How am I well equipped to handle undead? I suppose he meant my sword.. Or perhaps he wishes me to talk with them.. I suppose I could try that.."

AC is now 19


This square stone chamber is lit by a small oil lantern that hangs from the center ceiling. It has eight battered wooden coffins that are encrusted with salt brine, barnacles and dried sea weed. There is a door across from you.

DM Rolls:

1: 1d6 ⇒ 1
2: 1d6 ⇒ 4
3: 1d6 ⇒ 5
4: 1d6 ⇒ 2


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Argan moves in after Vlad, both sabres drawn. He watches the place carefully.
Stealth: 1d20 + 8 ⇒ (11) + 8 = 19
Perception: 1d20 + 4 ⇒ (9) + 4 = 13


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Eryan sneaks in behind the others and motions Timeon to wait.
Stealth: 1d20 + 9 ⇒ (11) + 9 = 20


Female Human Witch (Gravewalker) 4 l HP: 22 l AC: 11 [T: 11, FF: 10] l Fort: +2, Dex: +2, Will: +6 l Per: +6 l Init: +3

Silence and circumspection are Goodie's watchwords going forward.


The room remains silent, the only thing you are certain of is the fact that the smell of the ocean is apparent in the room. Moisture and salt in an intoxicating melody of scents. Vladamir and Argan take a look around the room and come up with no peculiarities worthy of mention.


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Kharn walks into the room without even trying to be stealthy, but he does look around once.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

If anything is going to come attack us, better to chose when! Argan moves to the closes coffin, and knocks it gently. If nothing comes up he will increase the strength, intending to call the attention of whatever is inside, but one at a time.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Vlad will move up and ready an attack on anything busting out of the coffin..

Know Religion on any undead associated with saltwater and coffins etc?

Know religion: 1d20 + 6 ⇒ (6) + 6 = 12

Readied attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 10 ⇒ (1) + 10 = 11


Female Human Witch (Gravewalker) 4 l HP: 22 l AC: 11 [T: 11, FF: 10] l Fort: +2, Dex: +2, Will: +6 l Per: +6 l Init: +3

Goodie has some special knowledge of the netherworld, and the almost-old woman was wracking her memories for clues.

Knowledge (Religion): 1d20 + 12 ⇒ (14) + 12 = 26


Kharn:

You see circular dragging marks on the ground near the north wall, and a hidden lever next to it. It seems as though there is a hidden door.

Vladamir:

You can think of only one thing that could be associated with salt water and undeath. The souls of drowned sailors that have refused to relinquish their souls

Goodie:

Sea salt and undeath have one clear conclusion in your mind. Draugr. Once sailors that had succumbed to the sea and have yet to part with their grudges with having died by the one thing they loved. They have been known to spread a disease that has the forced effects similar to sea sickness. Nasty business.

Argan raps upon the coffin beside him, nothing shifts within the coffin itself. Waiting a moment. The silence is deafening. Soon after the knock the group hears the cracking and splintering of one of the coffins across the room. A hand is ripping the top of the musty and salt encrusted wooden box.

This barnacle-encrusted walking corpse is dripping with water and gives off a nauseating stench, it's eyes glowing red as the body stands up within the coffin. Hands reaching out towards you.

Combat - Round 1

Kharn: 1d20 + 3 ⇒ (18) + 3 = 21
Goodie: 1d20 + 1 ⇒ (19) + 1 = 20
Argan: 1d20 + 4 ⇒ (3) + 4 = 7
Eryan: 1d20 + 6 ⇒ (1) + 6 = 7
Vladamir: 1d20 + 1 ⇒ (11) + 1 = 12
Corpse: 1d20 ⇒ 5

Initiative
Kharn > Goodie > Vladamir > Eryan > Argan > Corpse

Combat Stats
Vladamir: Shield of Faith (20 Rounds)

Left out Timeon for now, since all he is really doing is cowering if you want to influence him to fight I will insert him on the affecting players turn.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Religion: 1d20 + 7 ⇒ (14) + 7 = 21
Also is it wielding any weapon?


Eryan:

Sea salt and undeath have one clear conclusion in your mind. Draugr. Once sailors that had succumbed to the sea and have yet to part with their grudges with having died by the one thing they loved. Undead in general are pretty resistant to most weapons apart from slashing and bludgeoning weapons.

@Eryan: Yes a Greataxe.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Eryan will cast Burning Disarm on his turn if the others have not dropped it. Otherwise he will ready to cast it if the other coffins open.


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Kharn points out the lever.

"Hidden Door lever."

Kharn then runs at the zombie and tries to slam it down with his greatsword.

Rage free action. AC 15, Hp is 23/29, 6 rounds of rage left.

Attack w/PA w/charge: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 2d6 + 12 ⇒ (6, 4) + 12 = 22
Crit?: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 2d6 + 12 ⇒ (1, 5) + 12 = 18


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Argan moves up to the creature, before it has time to react, and delivers a blow:
Do I need a check to get where I am?
Sabre: 1d20 + 7 ⇒ (15) + 7 = 22! Damage: 1d8 + 5 + 1d6 ⇒ (2) + 5 + (5) = 12


Female Human Witch (Gravewalker) 4 l HP: 22 l AC: 11 [T: 11, FF: 10] l Fort: +2, Dex: +2, Will: +6 l Per: +6 l Init: +3

Having no good recourse against the undead -- yet -- Goodie lets the boys take care of this.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Woot. I reckon that's probably deaded.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Common! The Righteous will catch us at this pace!


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

They always start out fast and then settle down.. Im sure itll pick back up after Yodler has time.. Im sure the holidays are causing some lag as well.. They are for me..


will post tonight since i have to recap the round. Been drained after 2 full hpuse performances. Had to head to work today and only took my phone.


Pulled back the Disarm so that the group pounced on the undead beast pretty quick and ripped him to shreds. If you wanted to do anything else in the fact. Kharn killed him in the first round. The next corpses wouldn't have come up until after the round ended, so if you would have had your character ready any action just let me know.

The festering corpse has little chance with Kharn delivering a quick blow to detach the head of the less than aware body raising from the ground. As soon as the group fell the undead creature, three more rose in it's place. Crashing through the coffins that once held their bodies in their never ending rest. One leaning over and chopping his at Kharn. The remainder drag their feet toward the group.

DM Rolls:

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d12 + 7 ⇒ (6) + 7 = 13
Fort DC 12: 1d20 + 8 ⇒ (3) + 8 = 11

The Axe connected making a long gash along the arm of Kharn, the coating on the axe seemed to be similar to that of rotting foodstuffs or flesh. Kharn shook his head for a moment as the coating seeped into his wound.

Kharn you take 13 Damage. You are nauseated for one round.

Combat - Round 2

Initiative
Kharn > Goodie > Vladamir > Eryan > Argan > Corpse

Combat Stats
Vladamir: Shield of Faith (19 Rounds)
Corpse 1: Dead
Kharn: Nauseated (1 Round)

AC12 T10 FF12


Female Human Witch (Gravewalker) 4 l HP: 22 l AC: 11 [T: 11, FF: 10] l Fort: +2, Dex: +2, Will: +6 l Per: +6 l Init: +3

"You boys are doing great! Show them what for!"


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

So my readied burning disarm waiting for the next corpse to rise should have happened before Kharn got hit right?


Ill roll for it quickly yea.

DM Rolls:

Reflex DC 15: 1d20 + 1 ⇒ (8) + 1 = 9

The opponent failed his reflex save, it does not however drop his weapon or take any damage from the spell.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

"Damn, it's resistant to fire! he says as Kharn gets sliced.

Sorry for this Kharn.
DM. Did you forget to confirm that crit?


An i did. Sorry.

DM Rolls:

Attack Confirm: 1d20 + 4 ⇒ (1) + 4 = 5

Lucky, Lucky. No confirmation ;)


Combat - Round 2

Initiative
Kharn > Goodie (Round 1) > Vladamir (Round 1) > Eryan > Argan (Round 1) > Corpse

Combat Stats
Vladamir: Shield of Faith (19 Rounds)
Corpse 1: Dead
Kharn: Nauseated (1 Round), 13 Damage

AC12 T10 FF12

So since people didn't get to act when Kharn attacked. Choose to act after the Corpses Initiative. They bursted out on the Corpses' turn ending the round on round 1.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

I'll keep the action on round 1, so I may act normally on round 2:

"No wonder, they smell like sea water!"
Argan takes a step to the side and attack the Body number 4 twice:
Sabre 1: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27! Damage: 1d8 + 5 + 1d6 + 1 ⇒ (2) + 5 + (2) + 1 = 10
Confirmation: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19! Extra Damage: 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Sabre 2: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22! Damage: 1d8 + 2 + 1d6 + 1 ⇒ (3) + 2 + (4) + 1 = 10


Female Human Witch (Gravewalker) 4 l HP: 22 l AC: 11 [T: 11, FF: 10] l Fort: +2, Dex: +2, Will: +6 l Per: +6 l Init: +3

Nauseated is rough!

If corpses 3 and 4 fall this turn, Goodie will move up, staying out of the threatened range of corpse 2, to cast cure light wounds on Kharn. But if not, she will just wait till combat is over.

Theoretical Cure Light Wounds: 1d8 + 3 ⇒ (7) + 3 = 10


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Question, are the coffins on the ground? If so when the corpse would stand up would that provoke an AoO? Also, did my DR get applied to the damage?


@Kharn: Yes, but the one that attacked you rose up away from you and then 5 foot stepped toward you. The others used their standards to move towards people. No i did not apply the DR so you took only 12.


Female Human Witch (Gravewalker) 4 l HP: 22 l AC: 11 [T: 11, FF: 10] l Fort: +2, Dex: +2, Will: +6 l Per: +6 l Init: +3

I think the standard is to apply your own DR? At least I prefer it that way, it makes me feel more active when I'm being beaten up.


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Well Kharn having enough to deal with right now just moves back a bit to keep out of the way.

Kharn's going to 5 ft. shift back next to Argan.


Combat - Round 2

Initiative
Kharn > Goodie > Vladamir (Round 1) > Eryan > Argan > Corpse

Combat Stats
Vladamir: Shield of Faith (19 Rounds)
Corpse 1: Dead
Corpse 4: Dead
Kharn: Nauseated (1 Round), 12 Damage

AC12 T10 FF12

Number four also falls the ground. Will embellish at round end.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Did you attack on round 2 Kharn?


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Nauseated, so I can't o.o


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Oh, that's bad. This could get dangerous.


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Well if Vlad kills his, and the thing doesn't make me fail another fort save for nauseated then we will be fine.....ish


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Ok not sure if you want my round 1 and 2 attacks.. In the future please, please, bot me when im holding up combat.. I repeat, please...

Round 1 it seems Karn killed the only one visible..

Round 2 he will attack #3

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 10 ⇒ (6) + 10 = 16

And he lands a solid blow..


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Attack: 1d20 ⇒ 14
Damage: 1d8 - 1 ⇒ (5) - 1 = 4

Eryan moves up and attacks the nearest one.


Argan make quick work of the undead creature that lurked out of the coffin, putting his blades together and lopping it's head off to give it the ultimate sleep. Not much could be said for Kharn, having trouble keeping his lunch down. He stumbled across towards the rest of the group in the midst of vomiting from the absolutely horrible stench that emanated from his wound.

The shambling body that stood before Vladamir took a quick slick across the chest, still standing and glaring at the Dhampir. Eryan was quick to react, coming up beside the antipaladin and cracking the corpse in the skull. Upon the last remaining corpses to fall that was in the way of Goodie, she ran up within the battle and touches Kharn on his shoulder. The once gaping wounds of the Barbarian fused shut and the once keeled over man stood with new vigor.

A burst of noise echoed within the room as another coffin split apart and a figure arose from within. One of the walking corpses walked towards Kharn, while the other stepped quickly towards Eryan.

DM Rolls:

Attack 2: 1d20 + 4 ⇒ (16) + 4 = 20
Attack 5: 1d20 + 4 ⇒ (5) + 4 = 9
Damage 2: 1d12 + 7 ⇒ (12) + 7 = 19
Damage 5: 1d12 + 7 ⇒ (1) + 7 = 8
Fort DC 12 Kharn: 1d20 + 8 ⇒ (5) + 8 = 13
Fort DC 12 Eryan: 1d20 + 2 ⇒ (3) + 2 = 5

The corpses struck with a vengeance, striking both Kharn and Eryan. Kharn was able to shrug off the effects of the nausea that was rearing it's head again, but Eryan was not so lucky. Both battered and bloodied the combat ensued.

Kharn: 18 Damage (applied DR 1). You passed your Fort save
Eryan: 8 Damage. You failed your fort save and are nauseated for 1 round.

Combat - Round 3

Initiative
Kharn > Vladamir > Eryan > Argan > Goodie > Corpse

Combat Stats
Vladamir: Shield of Faith (18 Rounds)
Corpse 1: Dead
Corpse 2: 0
Corspe 3: Dead
Corspe 4: Dead
Corspe 5: 0
Kharn: 20 Damage
Eryan: 8 Damage , Nauseated (1 Round)

AC12 T10 FF12


Female Human Witch (Gravewalker) 4 l HP: 22 l AC: 11 [T: 11, FF: 10] l Fort: +2, Dex: +2, Will: +6 l Per: +6 l Init: +3

"Tut, tut" Goodie murmurs as she taps Kharn with her healing wand.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

The healing wand you're talking about is the Infernal Healing? Cause I believe Kharn is down at -3, if his resume is right.

Argan deftly moves through the room, avoiding the enemies attention and ending up behind it.
Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21
Sabre 1: 1d20 + 7 ⇒ (15) + 7 = 22! 1d8 + 5 ⇒ (6) + 5 = 11


Hes raging, so hes still standing.

1,101 to 1,150 of 2,737 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Yodler's Way of the Wicked All Messageboards

Want to post a reply? Sign in.