
Argan Midnight |

Argan approaches the door and nods to Eryan.
"Or it could clearly mean undeads. We've face worst. Kid, how are you doing back there?"
He doesn't turn, but instead draw both his weapons, ready to move forward. "Wanna push the line Vlad or Kharn?"

Argan Midnight |

"I do believe you're best suited for the task of leading the way, Vlad." There's more, but he just cannot say it in front of the visitor.

Eryan Duskwalker |

"Very well." Eryan touches Vlad's shoulder and power flows from one to the other. "After you big guy. Maybe they aren't yet brought back to life. It does say they 'may' rise again. Be wary of triggering any traps."

Argan Midnight |

Eryan opens the door while Argan tosses Vlad inside to have a little talk with his comrades. ^_^
Joking, of course

Vladamir Orlovsky |

Vlad strides in and takes a look around..
Perc: 1d20 - 1 ⇒ (10) - 1 = 9
"How am I well equipped to handle undead? I suppose he meant my sword.. Or perhaps he wishes me to talk with them.. I suppose I could try that.."
AC is now 19

Argan Midnight |

Argan moves in after Vlad, both sabres drawn. He watches the place carefully.
Stealth: 1d20 + 8 ⇒ (11) + 8 = 19
Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Kharn the Binder *Cleaned-Up* |

Kharn walks into the room without even trying to be stealthy, but he does look around once.
Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Argan Midnight |

If anything is going to come attack us, better to chose when! Argan moves to the closes coffin, and knocks it gently. If nothing comes up he will increase the strength, intending to call the attention of whatever is inside, but one at a time.

Vladamir Orlovsky |

Vlad will move up and ready an attack on anything busting out of the coffin..
Know Religion on any undead associated with saltwater and coffins etc?
Know religion: 1d20 + 6 ⇒ (6) + 6 = 12
Readied attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 10 ⇒ (1) + 10 = 11

DM Yodler |

You see circular dragging marks on the ground near the north wall, and a hidden lever next to it. It seems as though there is a hidden door.
You can think of only one thing that could be associated with salt water and undeath. The souls of drowned sailors that have refused to relinquish their souls
Sea salt and undeath have one clear conclusion in your mind. Draugr. Once sailors that had succumbed to the sea and have yet to part with their grudges with having died by the one thing they loved. They have been known to spread a disease that has the forced effects similar to sea sickness. Nasty business.
Argan raps upon the coffin beside him, nothing shifts within the coffin itself. Waiting a moment. The silence is deafening. Soon after the knock the group hears the cracking and splintering of one of the coffins across the room. A hand is ripping the top of the musty and salt encrusted wooden box.
This barnacle-encrusted walking corpse is dripping with water and gives off a nauseating stench, it's eyes glowing red as the body stands up within the coffin. Hands reaching out towards you.
Combat - Round 1
Kharn: 1d20 + 3 ⇒ (18) + 3 = 21
Goodie: 1d20 + 1 ⇒ (19) + 1 = 20
Argan: 1d20 + 4 ⇒ (3) + 4 = 7
Eryan: 1d20 + 6 ⇒ (1) + 6 = 7
Vladamir: 1d20 + 1 ⇒ (11) + 1 = 12
Corpse: 1d20 ⇒ 5
Initiative
Kharn > Goodie > Vladamir > Eryan > Argan > Corpse
Combat Stats
Vladamir: Shield of Faith (20 Rounds)
Left out Timeon for now, since all he is really doing is cowering if you want to influence him to fight I will insert him on the affecting players turn.

DM Yodler |

Sea salt and undeath have one clear conclusion in your mind. Draugr. Once sailors that had succumbed to the sea and have yet to part with their grudges with having died by the one thing they loved. Undead in general are pretty resistant to most weapons apart from slashing and bludgeoning weapons.
@Eryan: Yes a Greataxe.

Eryan Duskwalker |

Eryan will cast Burning Disarm on his turn if the others have not dropped it. Otherwise he will ready to cast it if the other coffins open.

Kharn the Binder *Cleaned-Up* |

Kharn points out the lever.
"Hidden Door lever."
Kharn then runs at the zombie and tries to slam it down with his greatsword.
Rage free action. AC 15, Hp is 23/29, 6 rounds of rage left.
Attack w/PA w/charge: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 2d6 + 12 ⇒ (6, 4) + 12 = 22
Crit?: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 2d6 + 12 ⇒ (1, 5) + 12 = 18

Argan Midnight |

Argan moves up to the creature, before it has time to react, and delivers a blow:
Do I need a check to get where I am?
Sabre: 1d20 + 7 ⇒ (15) + 7 = 22! Damage: 1d8 + 5 + 1d6 ⇒ (2) + 5 + (5) = 12

Argan Midnight |

Common! The Righteous will catch us at this pace!

Vladamir Orlovsky |

They always start out fast and then settle down.. Im sure itll pick back up after Yodler has time.. Im sure the holidays are causing some lag as well.. They are for me..

DM Yodler |

Pulled back the Disarm so that the group pounced on the undead beast pretty quick and ripped him to shreds. If you wanted to do anything else in the fact. Kharn killed him in the first round. The next corpses wouldn't have come up until after the round ended, so if you would have had your character ready any action just let me know.
The festering corpse has little chance with Kharn delivering a quick blow to detach the head of the less than aware body raising from the ground. As soon as the group fell the undead creature, three more rose in it's place. Crashing through the coffins that once held their bodies in their never ending rest. One leaning over and chopping his at Kharn. The remainder drag their feet toward the group.
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d12 + 7 ⇒ (6) + 7 = 13
Fort DC 12: 1d20 + 8 ⇒ (3) + 8 = 11
The Axe connected making a long gash along the arm of Kharn, the coating on the axe seemed to be similar to that of rotting foodstuffs or flesh. Kharn shook his head for a moment as the coating seeped into his wound.
Kharn you take 13 Damage. You are nauseated for one round.
Combat - Round 2
Initiative
Kharn > Goodie > Vladamir > Eryan > Argan > Corpse
Combat Stats
Vladamir: Shield of Faith (19 Rounds)
Corpse 1: Dead
Kharn: Nauseated (1 Round)
AC12 T10 FF12

DM Yodler |

Combat - Round 2
Initiative
Kharn > Goodie (Round 1) > Vladamir (Round 1) > Eryan > Argan (Round 1) > Corpse
Combat Stats
Vladamir: Shield of Faith (19 Rounds)
Corpse 1: Dead
Kharn: Nauseated (1 Round), 13 Damage
AC12 T10 FF12
So since people didn't get to act when Kharn attacked. Choose to act after the Corpses Initiative. They bursted out on the Corpses' turn ending the round on round 1.

Argan Midnight |

I'll keep the action on round 1, so I may act normally on round 2:
"No wonder, they smell like sea water!"
Argan takes a step to the side and attack the Body number 4 twice:
Sabre 1: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27! Damage: 1d8 + 5 + 1d6 + 1 ⇒ (2) + 5 + (2) + 1 = 10
Confirmation: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19! Extra Damage: 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Sabre 2: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22! Damage: 1d8 + 2 + 1d6 + 1 ⇒ (3) + 2 + (4) + 1 = 10

Goodie Thornmaple |

Nauseated is rough!
If corpses 3 and 4 fall this turn, Goodie will move up, staying out of the threatened range of corpse 2, to cast cure light wounds on Kharn. But if not, she will just wait till combat is over.
Theoretical Cure Light Wounds: 1d8 + 3 ⇒ (7) + 3 = 10

Kharn the Binder *Cleaned-Up* |

Question, are the coffins on the ground? If so when the corpse would stand up would that provoke an AoO? Also, did my DR get applied to the damage?

Kharn the Binder *Cleaned-Up* |

Well Kharn having enough to deal with right now just moves back a bit to keep out of the way.
Kharn's going to 5 ft. shift back next to Argan.

Argan Midnight |

Did you attack on round 2 Kharn?

Kharn the Binder *Cleaned-Up* |

Nauseated, so I can't o.o

Argan Midnight |

Oh, that's bad. This could get dangerous.

Kharn the Binder *Cleaned-Up* |

Well if Vlad kills his, and the thing doesn't make me fail another fort save for nauseated then we will be fine.....ish

Vladamir Orlovsky |

Ok not sure if you want my round 1 and 2 attacks.. In the future please, please, bot me when im holding up combat.. I repeat, please...
Round 1 it seems Karn killed the only one visible..
Round 2 he will attack #3
Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 10 ⇒ (6) + 10 = 16
And he lands a solid blow..

DM Yodler |

Argan make quick work of the undead creature that lurked out of the coffin, putting his blades together and lopping it's head off to give it the ultimate sleep. Not much could be said for Kharn, having trouble keeping his lunch down. He stumbled across towards the rest of the group in the midst of vomiting from the absolutely horrible stench that emanated from his wound.
The shambling body that stood before Vladamir took a quick slick across the chest, still standing and glaring at the Dhampir. Eryan was quick to react, coming up beside the antipaladin and cracking the corpse in the skull. Upon the last remaining corpses to fall that was in the way of Goodie, she ran up within the battle and touches Kharn on his shoulder. The once gaping wounds of the Barbarian fused shut and the once keeled over man stood with new vigor.
A burst of noise echoed within the room as another coffin split apart and a figure arose from within. One of the walking corpses walked towards Kharn, while the other stepped quickly towards Eryan.
Attack 2: 1d20 + 4 ⇒ (16) + 4 = 20
Attack 5: 1d20 + 4 ⇒ (5) + 4 = 9
Damage 2: 1d12 + 7 ⇒ (12) + 7 = 19
Damage 5: 1d12 + 7 ⇒ (1) + 7 = 8
Fort DC 12 Kharn: 1d20 + 8 ⇒ (5) + 8 = 13
Fort DC 12 Eryan: 1d20 + 2 ⇒ (3) + 2 = 5
The corpses struck with a vengeance, striking both Kharn and Eryan. Kharn was able to shrug off the effects of the nausea that was rearing it's head again, but Eryan was not so lucky. Both battered and bloodied the combat ensued.
Kharn: 18 Damage (applied DR 1). You passed your Fort save
Eryan: 8 Damage. You failed your fort save and are nauseated for 1 round.
Combat - Round 3
Initiative
Kharn > Vladamir > Eryan > Argan > Goodie > Corpse
Combat Stats
Vladamir: Shield of Faith (18 Rounds)
Corpse 1: Dead
Corpse 2: 0
Corspe 3: Dead
Corspe 4: Dead
Corspe 5: 0
Kharn: 20 Damage
Eryan: 8 Damage , Nauseated (1 Round)
AC12 T10 FF12

Argan Midnight |

The healing wand you're talking about is the Infernal Healing? Cause I believe Kharn is down at -3, if his resume is right.
Argan deftly moves through the room, avoiding the enemies attention and ending up behind it.
Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21
Sabre 1: 1d20 + 7 ⇒ (15) + 7 = 22! 1d8 + 5 ⇒ (6) + 5 = 11