Jaisuns Council of Thieves PBP Experiment

Game Master Jason Schimmel


151 to 200 of 1,089 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
The Exchange

F half-elf cleric

OK ok ok, time to heal people - 1d6 ⇒ 4


4-99 MAPS:

Aya's channel energy heals you as a golden light emanates from her body. 1d6 ⇒ 5. Kadin steps up to the Zombie 3 and misses. Dakaar roles past you all and the zombie trying to get it to the ground but fails to do so.We can discuss how special maneuvers work in Pathfinder at the game or check near the end of the combat section of the online reference document It swings with one jerky arm, 1d20 + 4 ⇒ (17) + 4 = 21 , 1d6 + 4 ⇒ (5) + 4 = 9connecting wounding him(badly?). David's acid splash hits it in the face Second die for crit, 1d3 ⇒ 1. While Alcibades fire breath engulfs it. The zombie lashes out at Alcibades 1d20 + 4 ⇒ (5) + 4 = 9,1d6 + 4 ⇒ (6) + 4 = 10.

ROUND 5
Aaron pivots on one foot and swings at the remaining zombie. 1d20 + 4 ⇒ (16) + 4 = 20 , 1d6 + 3 ⇒ (6) + 3 = 9, but misses.

ok I'm sure this round will finish it so we can be ready on Sunday. I also was rolling fire damage, but off screen. Thanks for being on top of things though.


4-99 MAPS:
Aya wrote:
OK ok ok, time to heal people - 1d6

heh you just beat me. feel free to take my roll since it was better.This will ,mean Aya has used 3 channels BTW. Trust my crazy troll arithmetic.


4-99 MAPS:
Ichabod Crow wrote:
** spoiler omitted **

Ichabod:

You can do that while the boy and Arael begin to climb. You detect some minor auras on Areal's person, but that is all.

What does this new individual look like? (Your note above was missing at least 1 word... "a [blank] runs into the ally".
A boy

Also, do I know anything about the Dottari?

They are the town guard.
Knowledge Local (if it applies): 1d20 + 7 &#8658; (9) + 7 = 16

"Yes, let's get out of here."

Climb Check (if necessary to get over the wall): 3d6 + 0 &#8658; (5, 3, 6) + 0 = 14
you scale the wall in about 5 rounds. As you reach the top you hear footfalls and sound of armored men nearing the end of the ally. Arael has crossed the 10 foot span to the other side of the wall. He motions for you to follow.


assuming you do:
When you get to the other side, he pauses for a moment and a white light eminated from him. You are healed. 2d6 ⇒ (4, 3) = 7 He then scans the ground quickly.


Female Human Paladin - 1

After Aya does her selected action, I move and attack 3rd zombie.

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

w00t!!! Zombie smackdown!


Fire ... 1d6 ⇒ 3 Reflex 16 ... As everyone probably knows a 9 did not hit me.


DM:

As I follow stealthfully, I think to myself, how unusual for a cleric to run from the town guard. I'll have to uncover what he and the boy are up to. I'll try to see what if I can spot whatever he's looking for on the ground.
I whisper to Arael, "Is the boy one of the people you're looking for?"
Stealth Check: 3d6 + 4 ⇒ (4, 1, 6) + 4 = 15
Perception Check: 3d6 + 3 ⇒ (6, 4, 6) + 3 = 19


4-99 MAPS:
Alcibades wrote:
Fire ... 1d6 Reflex 16 ... As everyone probably knows a 9 did not hit me.

The zombie will be be dead with Kadin's hit, I just wanted to see what Aya is going to do.

The zombie goes down and the area seems clear.


4-99 MAPS:
Ichabod Crow wrote:
** spoiler omitted **

Ichabod:
You spot some tracks that look melted into the stone and smell a bit of sulfur.

"No. He is my assistant. I was looking for a gang of thieves who have been terrorizing residents of the Rego Dospara. They always strike after dark and leave a wooden coin with the silhouette of a devil burned into it. I am hoping to shut them down, since the guard is unable or unwilling to do anything about it."


Female Human Paladin - 1

Yay for dead zombies. I go to check on the health of the HKiT's. If any can be stabilized, I do so.

Heal: 3d6 + 3 ⇒ (3, 5, 2) + 3 = 13

Or try to but am unable. Sigh.


DM:

Knowledge Local:3d6 + 7 ⇒ (5, 6, 6) + 7 = 24 What do I know of the Rego Despora? Have I heard of it being terrorized by gang members? And is it common practice for the town guard to ignore gangs, or is this gang special?

"Funny, a group of tieflings matching that description disapeared in the ally where you found me."


When we have been travelling for about 5 minutes, Dakaar suggests we duck into the next suitable alley or abandoned building to remove our guard uniforms and release the prisoner's manacles. If quickly feasible, we should probably find a robe or something to conceal the prisoner's identity while we travel.

Once inside the building, we set the prisoner down in a chair and Dakaar motions for Ichabod and Alcibades to come over to a further corner of the room.

Dakaar eyes Ichabod and Alcibades up and down, and moves in closer to whisper.

DM, Alcibaldes, Ichabod:

"No one knows who we are, the best thing we could do is proceed normally, perhaps finding a robe for our 'friend' here.".

Dakaar turns to the other party members outside of earshot of the prisoner. "Do you suppose we can finally get paid for this complete disaster of a 'mission' now? This fellow certainly owes us at this point. Both in coin and in answers."

"I don't know how we got involved in this nonsense but what exactly have we been risking our lives for? A promise of payment from a few commoners that have no resources, manpower, or organization? Before the other night, I have not once had to resort to combat with guardsmen since my earliest jobs."

Dakaar stops his rant, and grins ear to ear a bit.
"Now, this most recent heist has bought you fine gentlemen a bit of respect and professional admiration, but think of what we could do working for competent, funded ehm.. Benefactors?"

"Playing by the rules, we can work discretely, get paid well, and not be labeled enemies of the state or heretics. Imagine that? Unless we can get this yokels to start planning properly and come up with funds to cover our expenses..."

The robed man pulls out his hooked and pouched belt holding his most readily available gear, to show the others.

"...right now, we barely were able to resupply to the amount we were before hellknights tried to chop off our heads. This is not acceptable. We'd probably make more coin turning him in to an interested party. Perhaps even gain some valuable contacts in the process. Maybe we should consider our course of action."

"Look: You want to harm the establishment, right? Thats fine, strife breeds infighting, and then all of a sudden I have more work than I can ask for. I don't care about your motives. Everyone has them, it usually boils down to the same thing: take someone out, remove a key figure at an important moment, intercept supplies to weaken the positions of defenders. Everyone has their high-and-mighty morals, but in the end, the deeds are always the same.

I'm not saying that we rush and turn this guy into the hellknights. But I think we should stop and consider how we could make the best out of this situation.

... I know an organization that might be interested in leveraging our newly acquired 'asset'. And more importantly we can stay out of the mess and keep this strictly business. If anyone has any ideas, I'd be glad to hear them. Is there anyone who would benefit from his return, and keep everyone happy at the same time? I'm reaching, I know, but for example, would the guard perhaps be thankful, if "Concerned parties" saved their prisoner from being taken away by the hellknights? We could gain some powerful allies.

Again, I don't usually find myself in these situations, so I'm open to suggestions. I just believe we should stop and consider our situation."

If the party still wants to take him to the safehouse, I will attempt to open his manacles.

Disable Device: 3d6 + 8 ⇒ (5, 2, 6) + 8 = 21

The Exchange

F half-elf cleric

I walk in the direction that the group went. I assume they are long gone and I do not pick up on their trail, but here's a perception check just in case: 3d6 + 5 ⇒ (4, 2, 3) + 5 = 14

If it ends up I notice anything, I'll follow the lead. If not, I'll slowly make my way back to the safe house while playing my mandolin and singing to myself.


Female Human Paladin - 1

After going to the stables and returning, Kadin "assists" with the search by suggesting perfectly plausible but nonetheless incorrect locations that the group might have been heading.


Dakaar ETC:
I don't think much of the orginization but there hearts seem in the right place. The woman we spoke to earlier seems to know how to handle herself and said that she was unauthroized to make payments. If anyone is authorized to make payments then this man should be the one. Dakaar as i know you of the mindset of a good job for a fair price. I suggest we get this man back to his church and tell him what he owes. Knowing followers of his religion he will be obliged to comply. Additionally, the way he is keeping up the church but keeping it looking abandoned from the outsides shows he most likely has some brain and some coin. I am all for getting rewarded and i am also in the support of giving the government some harassment. Also, in the future if we do not end up making allies of this group we can always find a way to blamed a batched job on them or use the information about the group to get out of a tight spot. That could be worth significantly more then getting a few gold pieces for his head right now. Lastly, the time for debate is not right now...We must keep moving. If you don't want to take him to the church right now lets go somewhere else far away to figure it out. If we let him come with us willingly we can simply tell him we don't want to bring trouble to the church so we must hide out for a few days somewhere else... until the heat calms down. Maybe out of the city ... in the sewers or in the abandoned district.

Knowledge Local 1d6 + 11 ⇒ (5) + 11 = 16 Do the authorities every make trades for information? Ar they known to honor these trades? Like let the small fry go to catch the boss? Or is this considered a major crime?

Also, OOC to Matt i believe Aaron is with us.


Female Human Paladin - 1

Kadin's Prayer Part II:
Um, are you sure this is what you want me to be doing? I mean, you said... implied... that you wanted me to help these people, but are you sure that involved breaking someone out of prison? By, you know, lying to the quartermaster, followed by LOOKING LIKE A TOTAL IDIOT. They are SO going to figure out I took those uniforms, and I am going to get at least fired and more likely thrown into jail for the duration of my life. Moreover, I think that these people might be insane. Could I get some kind of sign here?

Also, thanks so much for the cube. Just... Thanks for that.


Alcibades, Aaron, Ichabod, DM:

"OK. In the spirit of good business, we will return this man to the church.

When we return this is our story:

'In the spirit of friendship and professionalism, as we were told that your organization will now be our new employers, we daringly rescued you from imprisonment, torture, or worse from the hellknights. We did this without arousing suspicion or harming any innocents. Surely by now the guard must realize something is up, but they do not necessarily know who or why you have been freed. This might even look like an internal power play between the guard.

As a professional courtesy we will charge a modest 2000 GP to free you so that we may cultivate our future business and that our working relationship may be pleasing to both parties.'

(Aside To Aaron, Alcibades, Ichabod, DM: We will go as low as 1000GP, giving us some wiggle room in our initial offer)

'As you can see, our group is capable of completing tasks with precision and discretion. I'm sure you will be returning to us for your needs in the future.'

Dakaar returns and attempts to open the manacles of the prisoner, so that we can make better time back to the safehouse.


Good plan I accept.

Are the manacles on his arms or legs or both? Or is there one set on his arms and one on his legs?


I'm a bit behind. Steve caught me up a little, but can I get a summary of where I am, what I know, and what my current options are?


Female Human Paladin - 1

So... We got out of the sewers after being eaten by a gelatinous cube, finding a tiefling baby, and some other stuff that thankfully did not involve killing any more Hell Knights. And getting to level 2. Ding!

We then met up with Ichabod and a bunch of other people that he is keeping track of at the safe house, which is as temple to the dead god of the city whose name I don't remember. We discovered that the leader of the organization that we may or may not join has been taken prisoner. Kadin and Aya went home and other party members had deep discussions about how to deal with the loot, of which Alcibades apparently stole rather a lot, but Dakaar beat him up for it. I'm not entirely clear how that got settled, cuz Kadin didn't really know/care.

The next day, Kadin goes to work and finds out that the leader of the organization is being held prisoner at the town guard but is being transferred to the Hell Knights that afternoon. She takes an early lunch and shares this information with Ichabod. She goes back to work and the others discuss a plan. First, they get Kadin to steal them some guard uniforms. They - Dakaar, Aaron, Ichabod, and Alcibades - disguise themselves as higher-ranking-than-Kadin's-building guardsmen and insist that the prisoner be transferred to them. Their disguises, forgeries, and intimidations convince a guard (and Kadin, who doesn't recognize them) whom Jason has named Bullock that they should hand over the prisoner. As soon as they do so, the Hell Knights come to pick up the prisoner, but he is headed out the back with the "guards." Kadin's boss then emerges and immediately recognizes the forgery for what it is but doesn't tell the Hell Knights (who do NOT recognize the forgery as such) because she hates them and wants them to suffer. After the (irate) Hell Knights leave, she mobilizes the guards to find the escaped prisoner.

Present locations of characters -
Kadin: Having been hit by the obvious stick, is trying to figure out how to not lead the guard to the safe house and how not to get fired
Ichabod, Dakaar, Alcibades, Aaron: Taking the prisoner back to the safe house and/or somewhere else based on the merc monk's evil plans
Aya: On her way to the safe house after having witnessed some of this
David: Likely waiting back at the safe house. The whole gnome thing made him a bit unbelievable as a guard.

Anyone else can feel free to add to this admittedly Kadin-centric version of events.



>Ichabod, Dakaar, Alcibades, Aaron: Taking the prisoner back to the safe house and/or somewhere else based on the merc monk's evil plans


Hey now! Ive been pretty reasonable. I didnt even complain when the freedom fighters tried to get us all killed (too much).


Aside to Arael: "Well Arael, it seems to me I've at the very least repaid my debt to you for saving my life. These gentlemen may have been a little misled as I tried to give them motivation to rescue you. Perhaps you have some way to repay them. If you do, I'd encourage it, as these men put themselves at great risk. If you don't, it seems right that you and I should at least offer our services to them in some future endeavor as a substitute for payment.

Also, I suggest we may want to avoid the church for a little while. I assume not all members of your organization would be comfortable seeing an enemy of the state, particularly those who work for it. Do you know of anywhere else we can lay low for a while?"



I agree with most of Kadin's or Lizzy's post save two parts...

"of which Alcibades apparently stole rather a lot, but Dakaar beat him up for it."

If any character asks my character how the division of money was made he will explain it.

However, it went somehting like this... What items did people take and keep and what were there gp value beyond what everyone else got... so people who got an extra healing potion were getting 50 gp more then other party members... characters who kept a light cross bow were getting 35 gp more then other characters...Also i took less gp the rest of the party ... everyone got about 40 gp during the dungeon and afterwards Alcibades took about 20 ... Alcibades 'needed' a chain shirt and spent 80 gp - 20 less from gp he didn't take which is 60 .... of shared money was spent towards this which is about which is about... which is about 10 gp per character .... Characters that he didn't get other perks he views as owing hte money but that he needed the protection and they shouldn't really know the exact dollar figures... characters who kept say a light cross bow that would have sold for about 20 gp are fine.... he doesn't believe they owe him or the party because they are better equipped which helps everyone .... additionally he plans on buying assessts which will add the party as a whole with the remainder of his money... The main reason some of this wasn't explained was because people didn't see me when i gave them there money ... so i guess that will happen sooner or later.

Ok second issue Dakaar...I beleive asking for money is not evil ... the other part may have been evil ... it sorta depends on the exact nature of the plan ... "...right now, we barely were able to resupply to the amount we were before hellknights tried to chop off our heads. This is not acceptable. We'd probably make more coin turning him in to an interested party. Perhaps even gain some valuable contacts in the process. Maybe we should consider our course of action." ... either way that is on the post board for anyone to read and understand as they will.


Female Human Paladin - 1

In fairness, I actually don't KNOW anything about the plans of the escaping "guards," cuz most of it has been posted in secret. I just know he HAS a plan, and it's prolly not full of roses and sunshine. :-p

I also didn't know all the details of the gold exchange. I TOLD you I wasn't paying attention.

The Exchange

F half-elf cleric

To be fair, it was only Kadin and Dakaar who got swallowed by the gelatinous cube. The rest of us had the good sense to stay the hell away. :-)


Aya wrote:
To be fair, it was only Kadin and Dakaar who got swallowed by the gelatinous cube. The rest of us had the good sense to stay the hell away. :-)

Dakaar, paladinlike and virtuous, saw it most effective to sacrifice himself in an attempt to finish off the beast before it hurt any more of his friends.



Thats my story and im stickin with :P


Female Human Paladin - 1

Sigh. You're confusing Kadin & Dakaar again...


4-99 MAPS:

THE DM LIVES, but is full of food. Update tomorrow AM. Nice recap Kadin.


4-99 MAPS:

David may either be at the safehouse, or loitering outside the main guard station in case things went bad. Which so far they have now.

Dakaar, et al:

There is nothing yet, I'm just keeping Kadin and Aya guessing.

Kadin:

You make your suggestions as the Dottari mobilize. Within a few minutes you are back at your desk while many others have mobilized to form some kind of dragnet. Peacefully alone at your desk, you notice a bag has been left by your station.

Aya:

Shortly after the Hellknights take off in their wagon, you slowly move over to the alleyway you saw those 4 guards take the prisoner down. You take a look around, but they seem to be gone. You can't spot any kind of trail. You are about to turn around when you hear a very loud sound coming towards the area. It sounds almost like the wagon that just left.


People i am with:
Does Dakaar manage to open the manacles? I beleive he gave it a shot. Either either way i suggest we get moving and fast. Where are we in the city? I suggest...Outside the city....and abadoned part of the city...or the sewers.... at the very least I suggest getting out of this town guards quadrant of the city.... maybe we can hide out at Aya's temple... either way i move to leave the building and push away from the guard station...


4-99 MAPS:
Alcibades wrote:

Spoiler ommited

Alcibades et all:
Yes the manacles are opened. This group is in a very narrow blind ally about 1/4 miles from the main guard station.

Female Human Paladin - 1

IS IT FULL OF SHINIES?:
Kadin looks hesitantly around to make sure no one is looking and opens bag. If she needs to make a sleight of hand check, she almost certainly fails, since it's not untrained, involves dex, and armor check penalty applies.


4-99 MAPS:
Kadin wrote:
** spoiler omitted **

Spoiler:
No one is really around so you look in the bag. It contains a beltpouch[2 potions and some gold], a light cross bow with 20 bolts, a nice looking longsword, a dagger, and a breastplate. You close the bag as you hear a wagon rumble up to the front of the station. You hear some shouting then Shanwen Shanwen reenters with 2 guards. He looks at you, "Come with me. We require your assistance."


Female Human Paladin - 1

Wow, that's a big bag...:
Kadin has the terrifieds but hides it well and gets up and follows the hell knight.


4-99 MAPS:
Kadin wrote:
** spoiler omitted **

Kadin:

Bringing loot bag with?
Shanwen looks at you as you exit the guardhouse, "We hope to offer your colleuges a proper escort as a gesture of goodwill. Please take a seat up front Miss,...?"


Female Human Paladin - 1

Hells no!:
Am hiding loot bag in desk drawer. Not bringing. Sudden loot + escaped prisoner does not look good. Kadin != dumb

"Stone. Kadin Stone." Sits in carriage with other people. Who are other people?

The Exchange

F half-elf cleric

Is there anywhere to hide? Doors? Would I know that Kadin works inside the building? Does it sound close enough that running would appear too suspicious? How large/shady does the alleyway look?


Female Human Paladin - 1

Also...:
When Kadin gets into vehicle, she turns to whoever is sitting next to her and says, "C'n I ask you a question?" And assuming that they don't indicate that her continued talking will likely lead to bodily harm to her, she continues, "Let's say you were to ask a god for a sign. And then you mysteriously got a bag full of new stuff that was almost exactly the same as the stuff you already had. Would you take that as a sign?"


4-99 MAPS:
Kadin wrote:
** spoiler omitted **

Kadin:
The guy at the reins looks at you askance, "I guess that would depend on what kind of sign you asked for... Anyway, which way do you think the transfer group went, we want to give them a proper escort."

A few armigers look nervously at Shanwen, "The girl with the mandolin seems to have left the area sir!" Shanwen replies, "Worthless idiot, you will pay for your incompetence when we return to the citadel." The other armigers hope onto the running boards as the drive cracks the whip.

Aya:

You head down the opposite direction from the guardhouse, you get to the other end of the ally where the main road is and hop back as the Hellknight wagon goes barreling past. You just barely get a glimpse of Kadin seated uncomfortably next to the driver and the Hellknight commander.

everyone else:

Dakaar works at the manacles for a bit and they pop off.
Arael thanks you all, and listens to Ichabod's words. "While I doubt the others care about my status with the government, you have a point in not drawing attention to the Shrine. However, I have no other place nearby we can safely hide. It will become difficult for us to move through the city soon, if the guard and the hellkights react as I expect."
you de-diguise? Alcibades, yes the guard does sometimes pay for info and usually honors their agreements as long as they don't think the source is significantly complicit.


Female Human Paladin - 1

Sigh:
I am assuming that by transfer group, you mean my fellow party members.

"I really have no idea, sir. I didn't see which direction they went in."

<pause>

"Well, since it's largely matching what I have, it could be a sign to continue on my current path. That would make sense, right?"


Well we need to get somewhere safe. If we take the sewers do you know the way back to the church?

What is the closest the church? The ruined part of the city? Outside of the city? Is it hard to get out of the city noramally? Or some other abandond district?

Knowledge Geography: 3d6 + 7 ⇒ (4, 3, 6) + 7 = 20 or Knowlege Local: 3d6 + 11 ⇒ (4, 6, 6) + 11 = 27

I suggest two of us go with Arael and lay low (Whichever place is closed from my knowlge check.). The other 2 go back to the church and inform our friends of the situation.

The Exchange

F half-elf cleric

Phew! I walk towards the safe-house, mandolin CONCEALED in its pack. I'm going to keep my eyes open for anything suspicious. When I get there, I want to find that woman who had first approached me if she's around.

The Exchange

F half-elf cleric

whine whine whine:
my name is kadin and i express my emotions through spoilers!!My life is sooooo hard!!


Female Human Paladin - 1

I didn't deserve that! Excuse ME for having a character with a life of the mind. And why are you reading my spoilers anyway? Consider yourself added to my list...


4-99 MAPS:
Kadin wrote:
I didn't deserve that! Excuse ME for having a character with a life of the mind. And why are you reading my spoilers anyway? Consider yourself added to my list...

on the subject of reading other peoples spoilers: Pot to kettle...you are black


Alcibades wrote:

Well we need to get somewhere safe. If we take the sewers do you know the way back to the church?

What is the closest the church? The ruined part of the city? Outside of the city? Is it hard to get out of the city noramally? Or some other abandond district?

Knowledge Geography: 3d6+7 or Knowlege Local: 3d6+11

I suggest two of us go with Arael and lay low (Whichever place is closed from my knowlge check.). The other 2 go back to the church and inform our friends of the situation.

Dakaar volunteers to perform reconnaissance for the group. If the buildings are close enough together, He will monitor from the rooftops to ensure no one follows the group escorting Arael.

Otherwise, Dakaar will follow a bit behind, scanning the crowd and sticking to alleys where applicable. Its agreed beforehand, that if someone is following them, I will throw a shuriken at their feet or to a nearby wall to let them know the jig is up and they should start running flat out.


4-99 MAPS:
Alcibades wrote:

Well we need to get somewhere safe. If we take the sewers do you know the way back to the church?

What is the closest the church? The ruined part of the city? Outside of the city? Is it hard to get out of the city noramally? Or some other abandond district?

Knowledge Geography: 3d6+7 or Knowlege Local: 3d6+11

I suggest two of us go with Arael and lay low (Whichever place is closed from my knowlge check.). The other 2 go back to the church and inform our friends of the situation.

You are in a southern district called the Rego Scripto, Further south is the Rego Sacro (it is about a mile to the safe house from your current location). The Ruined sector is more than 4 miles north. The nearest city gate is about 3 miles NNW. There is a slightly burnt tavern about a mile and a half north east. It is about 3/4 of a mile to either shoreline. You might be able to find a abandoned shop within half a mile.


4-99 MAPS:
Dakaar wrote:


Dakaar volunteers to perform reconnaissance for the group. If the buildings are close enough together, He will monitor from the rooftops to ensure no one follows the group escorting Arael.

Otherwise, Dakaar will follow a bit behind, scanning the crowd and sticking to alleys where applicable. Its agreed beforehand, that if someone is following them, I will throw a shuriken at their feet or to a nearby wall to let them know the jig is up and they should start running flat out.

They will be until the group hits a main street, as long as they don't cross to the other side though, you should be able to follow them.


Female Human Paladin - 1
XperimentalDM wrote:
Kadin wrote:
I didn't deserve that! Excuse ME for having a character with a life of the mind. And why are you reading my spoilers anyway? Consider yourself added to my list...
on the subject of reading other peoples spoilers: Pot to kettle...you are black

a.) Actually, I usually DON'T read people's spoilers. I just flip to see how long they are sometimes, and I saw my name.

b.) I don't actually care if people read my spoilers, though I don't see why they have to be hostile to me if they do.

The Exchange

F half-elf cleric

It's a joke, sheesh! And I am pretty sure that my post didn't require reading your spoilers.

151 to 200 of 1,089 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Jaisuns Council of Thieves PBP Experiment All Messageboards

Want to post a reply? Sign in.