Jaisuns Council of Thieves PBP Experiment

Game Master Jason Schimmel


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Dakaar moves against the side of the tunnel in the shadows, keeping roughly the same pace as the rest of the group. Do we hear or see anything new yet?

Stealth Check: 3d6 + 8 ⇒ (4, 6, 6) + 8 = 24


Perception Check 3d6 + 6 ⇒ (2, 1, 2) + 6 = 11


Is there an opportunity to run to the entrance? If there is a will do that until the opening.

If not i will double move.

Either way i would like to know what information that i now gain. Be it visual or auditory.

Perception: 3d6 + 5 ⇒ (4, 5, 1) + 5 = 15

If i see anything i would like to try to identify it:
Knowledge Nature: 3d6 + 7 ⇒ (1, 3, 4) + 7 = 15
Knowledge Arcana: 3d6 + 7 ⇒ (4, 1, 2) + 7 = 14

If there are humans i would like to identify them. Town guards, hell knights, regular citizens what have you. Knowledge Local: 3d6 + 11 ⇒ (3, 4, 6) + 11 = 24

Once i get up near the opening i will make a stealth check...This may not happen until next round. 3d6 + 1 ⇒ (3, 5, 5) + 1 = 14


Female Human Paladin - 1

I am moving up to entrance to see what is going on.

Perception: 3d6 + 2 ⇒ (2, 3, 1) + 2 = 8

Apparently I have spontaneously gone both blind and deaf. I keel over dead of shock

The Exchange

F half-elf cleric

I make a move towards the noise but I am going to wait for my fellow travelers and take cues from their movements. If it appears we are getting into a combat situation, I will use my next turn to get some magic going.


I move slowly forward to figure out what's going on. I try to identify whatever I see in the fight we hear up ahead.

Perception: 3d6 + 4 ⇒ (1, 4, 6) + 4 = 15
Knowledge Arcane: 3d6 + 5 ⇒ (5, 6, 4) + 5 = 20

I ready an Acid Splash for anything that tries to attack us or looks obviously hostile.


4-99 MAPS:

ROUND 2!
As i understand it. Kadin and Alcibades are at the end of the tunnel. Aaron and Dakaar are 70' Away sneaking. Aya, David, and the kid are at about the same place. When you get to the chamber you will see it is a large cesspool area. It is about 40 feet wide where you enter. It opens up to 50' as it moves south before tapering back to 40' at the far end. From north to south is about 40'. You have entered from the north. there are two south passages and one to both the east and west. Sewage flows along all 4 of these tunnels. You see 3 bloody and battered Armingers on the floor. Around them are what look at first like 3 teiflings, but then you see the chucks of flesh missing from their bodies and smell the sweet stink of death on them. Aya you may wish to make a knowledge religion check when you get within line of sight.

If anyone made DC 20 Knowledge Arcane:
They are zombies.

........____|KA|__
........|XXXXXXXX|
....__|mXX$$$$X|
....|XX@mX$$$$X|
___|mXX@X$$$$X|_______
XXXXXXX@XXBXX$XXXXXXXXXX
____X$$$$$B$$$$$$$$$$$$$
.......|X$XXXXXB|------------
.......|X$____X$|
.......|X$|......|X$|
.......|X$|......|X$|
.......|X$|......|X$|
.......|X$|......|X$|
.......|X$|......|X$|
.......|X$|......|X$|
.......|X$|......|X$|
.......|X$|......|X$|

$= sewage
m=monster
@=dead arminger
X=empty floow
B=bridge
1 'X' = 5 feet
K = Kadin
A = Alcibades
! = my hope to find a beter way to do this map type thing.

Aaron, seeing his allies rush ahead, breaks into a run to get behind Kadin and Alcibades.


Knowledge Religion: 3d6 + 7 ⇒ (1, 5, 3) + 7 = 16

Do they seem to have noticed Kadin and I?

Alcibades chuckles to himself thinking look who i ended up next too. She thinks more like me then she would care to admitt.

If they notice me i call out we seem to have some rotting tieflings to deal with. If my knowledge religion role tells me something more i relay that.

Either way i ready a breath weapon. I will use it if they start to advance on us. I will use a cone or line whichever will hit more of them.

Knowledge Local: 3d6 + 11 ⇒ (5, 3, 4) + 11 = 23

This check is to see if i know anything about the armiger's (assuming you meant armigers...noblemen...if not i don't know what it means .... i ddn't know what armiger meant either till i looked it up) or the house they are from. Any informaton on the house's general reputation and if Dakaar and or myself have done business with them. (If you remember my back story i keep a book of all the jobs that have been done.)

The Exchange

F half-elf cleric

After noticing my fellow travelers are not in immediate trouble, I join Kadin & Alci to see what is going on.

Knowledge Religion (untrained but we know my background): 3d6 + 0 ⇒ (6, 5, 5) + 0 = 16


Knowledge Nobility: (For the same think i roled knowledge local... i realized it was probablly more appropriate) 3d6 + 7 ⇒ (1, 3, 3) + 7 = 14

I also from where i am see if i can see anything that looks like the symbol. Perception 3d6 + 5 ⇒ (2, 2, 1) + 5 = 10


4-99 MAPS:
Alcibades wrote:

Knowledge Nobility: (For the same think i roled knowledge local... i realized it was probablly more appropriate) 3d6+7

I also from where i am see if i can see anything that looks like the symbol. Perception 3d6+5

I though it was Armingers, though I may have misspelled. They are the hellknight trainees.

Alcibades Knowledge Religion:
Zombies!

Aya:
THEY'RE UNDEAD!


DM:
Attack:1d20 + 2 ⇒ (9) + 2 = 11
"Are you from around these parts"


4-99 MAPS:
Ichabod Crow wrote:
** spoiler omitted **

Ichabod:

1d20 + 4 ⇒ (16) + 4 = 20
1d4 + 2 ⇒ (3) + 2 = 5
1d20 + 4 ⇒ (10) + 4 = 14
1d4 + 2 ⇒ (2) + 2 = 4
1d20 + 4 ⇒ (17) + 4 = 21
1d4 + 2 ⇒ (3) + 2 = 5
One claw connects with the man again, cutting him deeply

"Not exactly, though I've been in Westcrown for some time."
1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 3 ⇒ (17) + 3 = 20
1d8 ⇒ 5
He seems to slow, but manages to deliver a blow to the creature.
knowledge religion, if you're trained


If it looks like Kadin and I have been spotted. I call out "Three Zombies!" to the party. If we have not been spotted i remain quiet. Either way keeping ready to unlease my breath if the zombies approach.


Female Human Paladin - 1

Um... What's an arminger?


Alcibades wrote:
If it looks like Kadin and I have been spotted. I call out "Three Zombies!" to the party. If we have not been spotted i remain quiet. Either way keeping ready to unlease my breath if the zombies approach.

If Alcibaldes is spotted (and thus I hear him yelling its zombies) theres not much benefit to sneaking around at this point, so I would run up to meet Alcibaldes, grabbing a couple of shuriken from my belt. Otherwise, I keep moving towards Kadin and Alcibades while sticking to the shadows.


Female Human Paladin - 1

Assuming that I read the zombies as evil, I have determined that I want to a.) get through this room and b.) assess the health state of the armingers. For both of these things, the tiefling zombies must die. I thus communicate my intentions to my party members, and, assuming they have no objections, move so that I am in the second X on the first row under me and attack the demon that I am catty-corner to.

Attack: 1d20 + 3 ⇒ (9) + 3 = 12

If that hits...
Damage: 1d8 + 1 ⇒ (3) + 1 = 4


DM:

Bardic Knowledge (in place of religion): 3d6 + 3 ⇒ (6, 3, 2) + 3 = 14
Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage:1d8 + 0 ⇒ (3) + 0 = 3
I try to judge the man's profession/class from his dress, belongings, and proficiency with a weapon. "Judging solely by your unsolicited assistance, you seem to be a decent fellow. What brings you to this part of town?"


4-99 MAPS:
Ichabod Crow wrote:
** spoiler omitted **

Ichabod:

1d20 + 4 ⇒ (4) + 4 = 8
1d4 + 2 ⇒ (2) + 2 = 4
1d20 + 4 ⇒ (14) + 4 = 18
1d4 + 2 ⇒ (2) + 2 = 4
1d20 + 4 ⇒ (18) + 4 = 22
1d4 + 2 ⇒ (1) + 2 = 3
The man is struck twice more. You know from your check that he is a cleric of Iomedae. A LG deity who is called the Inheritor of Aroden by some. The goddesses church is tolerated, but closely watched and restricted.

"I'm looking for some people."
1d20 ⇒ 14
1d8 ⇒ 3
He takes a step back after striking the creature again. He seems fairly hurt, but so does the creature.


4-99 MAPS:

Kadin the zombie responds to your attack
1d20 + 4 ⇒ (14) + 4 = 18 hit?
1d6 + 4 ⇒ (2) + 4 = 6
The others Turn to face the entrance.
Aya is now behind Alcibades (who presumably yelled to the others after Kadin Stepped up, yes Zombies are evil). The kid you are escorting hovers behind all of you. Dakaar's double move allows him to catch up to the rest of the group. David is also lagging behind mostly due to his stubby Gnome legs.
ROUND 3
Aaron moves forward to assist Kadin and attacks the same Zombie.
1d20 + 4 ⇒ (20) + 4 = 24
1d6 + 3 ⇒ (1) + 3 = 4
The Zombie 1 is looking bad.


4-99 MAPS:
Kadin wrote:
Um... What's an arminger?

Alcibades was correct it is Armiger and they are the hellknights in training.


Female Human Paladin - 1

a.) I lied before. i should have had a +4 to my roll. I'm trying to remember all the numbers. So my attack was supposed to be a 13.
b.) Yes, 18 hits (my AC = 17). This brings me down past half my hit points, so what does this mean? (Hasn't happened to me yet)


4-99 MAPS:
Kadin wrote:

a.) I lied before. i should have had a +4 to my roll. I'm trying to remember all the numbers. So my attack was supposed to be a 13.

b.) Yes, 18 hits (my AC = 17). This brings me down past half my hit points, so what does this mean? (Hasn't happened to me yet)

It means you are "bloodied". Basically it's not important unless you get crit'ed. You are starting to show that you are injured and any critical hit against you that is confirmed will deal wound damage rather than double damage to your vitality.


DM:

Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage:1d8 + 0 ⇒ (6) + 0 = 6
"If you'd like some help, I feel I owe it to you... assuming we get out of this alive."


Female Human Paladin - 1

Okay, I know Aya is next, but regardless, I plan to attack the zombie.

Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 + 1 ⇒ (5) + 1 = 6


Are these the Armigers from before or a different set? I line up to get the most out of my breath weapon without hitting anyone in the group.

Breath Weapon Fire Damage: 1d6 ⇒ 1
Reflex DC 16 for half.

I have identified the zombies. What does my character fairly know about zombies? I would like to tell my group about their resitance to certain things but don't know if my character would know that. I tried to look into what you know at certain roles and wasn't sure. OK i looked them up better this time....In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster’s CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster’s CR or more. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information. Alcibaes Relays what he finds out. (John Probablly knows more then he should.)

I tell Aya, "Throw a bottle of oil on one of the closer ones. Let's watch this ambomination burn!"


What weapons did / do the armigers have?


Female Human Paladin - 1

I am also down to 6 hp, so Aya also has the option of healing me, if'n she's bored. But I fully understand if she wants to make the zombies burn


4-99 MAPS:
Ichabod Crow wrote:
** spoiler omitted **

Ichabod:

Your strike seems to really have injured the creature. It seems stunned.

You're new ally seems like he was going to do something else, but then jumps forward at the opportunity you have given him. "It would seem there is hope yet."
1d20 + 5 ⇒ (13) + 5 = 18
1d8 ⇒ 4


4-99 MAPS:
Alcibades wrote:
What weapons did / do the armigers have?

They seem to be carrying crossbows and longswords

Alcibades:
You know zombies are mindless undead creations. They are slow and do not employ clever tactics. You know they are resistant to bludgeoning and piercing weapons, but cutting weapons seem to work just fine on them.


4-99 MAPS:
Kadin wrote:

Okay, I know Aya is next, but regardless, I plan to attack the zombie.

Attack: 1d20+4
Damage: 1d8+1

Your attack takes down the first zombie, but two remain undamaged.

The Exchange

F half-elf cleric

sorry guys, got a lot of assignments due today. I'm in school so I don't have my sheet with me. Hope this will suffice.

I will follow Alch's suggestion. If anyone looks like their coming at me, I'll move to let the fighters ahead. Either way I'll back up after throwing the oil.

And if I"m not around for my next turn, assuming a zombie isn't gnoshing upon my brains, I'll be healing Kadin.


If possible, I make a 5 foot adjustment and attack a zombie twice with my fists.

Flurry Attack:1d20 + 3 ⇒ (5) + 3 = 8
Flurry Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Flurry Attack:1d20 + 3 ⇒ (17) + 3 = 20
Flurry Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Failing that, I use my above flurry to throw two shuriken:(both attacks use dex and a -1 penalty so it should be the same roll)
Wuss Star Damage: 1d2 + 1 ⇒ (2) + 1 = 3
Wuss Star Damage: 1d2 + 1 ⇒ (2) + 1 = 3


To the group, "Bashing and Piercing weapons won't work well. You need to use slashing weapons! I suggest the armigers' long swords if you don't have one and are able. Or use the oil and i will torch them."


When my turn comes aroudn assuming everyone is still standing I will use my breath weapon again. I will try to maximize the number of zombies i hit. If Aya hit with her oil then I will make sure to hit that one.

Breath Weapon Fire Damage: 1d6 ⇒ 2
Reflex DC 16 for half.


Female Human Paladin - 1

KK, if we are into round 4, I am moving forward to attack zombie #2 w/my slashing longsword.

Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


Apparently there is a reason to pack some kamas afterall!


DM:

"Let's finish this fiend off so that we can become properly acquanted"
Attack: 1d20 + 2 ⇒ (18) + 2 = 20 (not sure if I get a bonus or the creature gets a penalty for being "stunned"
Damage:1d8 + 0 ⇒ (6) + 0 = 6


4-99 MAPS:
Ichabod Crow wrote:

** spoiler omitted **

Ichabod:

yes it does. I've accounted for it.
Your slash cuts deeply into the shadowbeast. Its inky black blood spills from the gash.
It makes one final strike at you,
1d20 + 3 ⇒ (11) + 3 = 14
1d4 + 1 ⇒ (2) + 1 = 3
before attempting to move past the two of you .Drawing an attack of op from each of you.

The stranger stabs out as it passes.
1d20 + 3 ⇒ (20) + 3 = 23
1d8 ⇒ 3
Connecting with his sword, yet the beast continues on slowly.


4-99 MAPS:

Aya's oil flask connects the "lead zombie", It shambles toward Aaron. Dakaar's shriuken hit but seem to have little effect. Presumably David Acid splashes the "lead zombie" as well hitting it. Alcibades moves forward and catches both zombies in his cone of fire. Zombie 3 moves towards Alcibades.

ROUND 4

Order is

Aaron
Aya
Kadin
Morosino
Zombie 2
Dakaar
"David"
Alcibades
Zombie 3

Aaron takes a swing at the zombie who stepped towards him.
1d20 + 4 ⇒ (17) + 4 = 21
1d8 + 3 ⇒ (4) + 3 = 7
And cuts it down.


4-99 MAPS:
Aya wrote:

sorry guys, got a lot of assignments due today. I'm in school so I don't have my sheet with me. Hope this will suffice.

I will follow Alch's suggestion. If anyone looks like their coming at me, I'll move to let the fighters ahead. Either way I'll back up after throwing the oil.

And if I"m not around for my next turn, assuming a zombie isn't gnoshing upon my brains, I'll be healing Kadin.

Is that a level 1 into a Cure light, or a channel energy(which will heal everyone alive 1d6. You have 4 left for the day)?


I suggest the 1d6 for everyone i think a lot of people could use some health. (I assume she can tell that people are looking a little beat up.

Are you going to role the damage from the oiling catching fire?
It is 1d6 the first round and 1d6 the next round. If you want the person lighting it on fire to role then... Oil Burning damage: 1d6 ⇒ 3 I guess i would assume i role it or the person throwing the oil (Aya in this case). Just trying to keep things moving.

Kill the Zombies before Sunday!


After Kadin, I will move (if possible) to flank the zombie across from kadin.

I will then (perhaps foolishly!) perform a trip action if i was able to get into position with my move.

^^ End of the tunnel

---D---
---Z--
---K---

VV Rest o the party is this way

How does flanking work in 3.5? Is it a flat bonus or ?
Melee Touch Attack
1d20 + 4 ⇒ (6) + 4 = 10

Strength Check (oh man im screwed :D)
1d20 + 1 ⇒ (18) + 1 = 19

(If I fail my strength check , here is my dex roll to avoid being tripped)
1d20 + 4 ⇒ (7) + 4 = 11

(My AC is 18 for the ensuing AoO)


acrobatics check if I need to make one to get in position.

3d6 + 8 ⇒ (3, 5, 1) + 8 = 17


DM:

"It's trying to get away. It must be nearly dead."
Attack of Opportunity: 1d20 + 2 ⇒ (2) + 2 = 4 (remove +2 if no longer flanking.
Damage: 1d8 + 0 ⇒ (8) + 0 = 8
For my action, I'll drop my sword, pull out my short bow and attack:
Attack:1d20 + 0 ⇒ (11) + 0 = 11
Damage:1d6 + 0 ⇒ (6) + 0 = 6

For the sake of saving time, here are my next three attacks (if I have a additional chances to shoot it down)

Attacks: 1d20 ⇒ 17,1d20 ⇒ 5,1d20 ⇒ 13
Damage:1d6 ⇒ 3,1d6 ⇒ 2,1d6 ⇒ 5


4-99 MAPS:
Ichabod Crow wrote:
** spoiler omitted **

Ichabod:

You're attack of op. misses.
The man pursues and swings again at the shadowbeast,
1d20 + 3 ⇒ (15) + 3 = 18
1d8 ⇒ 2
And connects, the beast shudders and collapses. It begins to loose form and turn into an inky liquid.
A runs into the ally, "Arael the Dottari are coming!"
The half-elven man looks at you "Perhaps we should go over the wall? Then we can see about patching ourselves up."


DM:

If I think I have enough time, I'll cast a detect magic contrip. (I want to notice if there's anything magical about either the place that the thieflings disapeared, the coin I found, or the gentlemen I've run into.) If I don't have time, "oh well."

What does this new individual look like? (Your note above was missing at least 1 word... "a [blank] runs into the ally". Also, do I know anything about the Dottari?

Knowledge Local (if it applies): 1d20 + 7 ⇒ (9) + 7 = 16

"Yes, let's get out of here."

Climb Check (if necessary to get over the wall): 3d6 + 0 ⇒ (5, 3, 6) + 0 = 14


Female Human Paladin - 1

I already did my attack a few posts ago. Attack was 11 and damage on the freak chance that hit was 5.

Julie did say she was busy, so let's pretend she wants to heal everyone and you make the roll for her, Jason?


If the lead zombie is within range:

Acid Splash -
Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d3 ⇒ 1


DavidTheGnome wrote:

If the lead zombie is within range:

Acid Splash -
Attack: 1d20+1
Damage: 1d3

I have an uncanny tendency to crit with that spell...too bad it's only 1d3 damage

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