Jaisuns Council of Thieves PBP Experiment

Game Master Jason Schimmel


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4-99 MAPS:

Sewer Crew

You have not found a symbol, so that seems to indicate this side tunnel is irrelevant to your escape.

Alcibades:
The stonework here is in good condition and it is unlikely you will be able to quickly cause a collapse with the tools are your disposal.

Alcibades tries to peer through the lattice of the portcullis while straining to hear if anything is on the other side. There is a quick flash of movement on the other side and something comes crashing into the grate. The grating of the portcullis becomes highly charged and is enclosed in a field of electricity. Something big on the other side lets out a deep cry of pain. It steps back, you can hear it sniffing the air and it says something that sounds menacing.

if you speak draconic:
"Tasty morsels, I'll ripe the flesh from your bones."


Female Human Paladin - 1

Um... I am v confused about what we are looking at, exactly. You said T-junction but the way was barred. Also something about roundness. So... The door is before the junction? On one side of the junction?

Also, why would there be a giant, permanent door in front of the path between headquarters and the safehouse? Wouldn't that be v poor path design? I'm'a just saying.


Female Human Paladin - 1

Okay, that whole last one was supposed to be ooc, but apparently I'm still needing to learn stuff about this quasi-html.

Kadin says, "Um... I vote we leave. Now."


4-99 MAPS:

My fault. It seemed so clear to me when I wrote it and I reread it and realized it was not very clear. The passage you "came from" contiues forward past a side tunnel {forming a T-junction) The side tunnels opening is more circular and is the passage that is barred. Nothing is preventing you from going forward. Apologies.


For those that speak draconinc:

Draconic:
What race are you mighty friend?

Draconic:
Who trapped you in there?

Alcibades Thoughts:

I am trying to figure out for myself what type of creature this is.
Knowledge Arcana3d6 + 7 ⇒ (2, 1, 1) + 7 = 11
Knowledge Nature3d6 + 7 ⇒ (5, 2, 3) + 7 = 17
I am specifically interested in what type of dragon's have a lightning breath weapon and what type of alignments they are known to have.

If the creature tells me type of creature it is I will try to figure out what kind of alingment that creature usually has and if i beleive that it fits my knowledge of that creature.
Knowledge Arcana3d6 + 7 ⇒ (5, 6, 1) + 7 = 19
Knowledge Nature3d6 + 7 ⇒ (6, 6, 6) + 7 = 25

To the group: "Wait just a moment maybe we are in luck."


4-99 MAPS:

It speaks in lower tones but still menacingly as it looks at Alciabdes and then over his shoulder at the boy you are escorting.

In draconic:
The soft skins call me lizard. The frightened little soft skins locked me in this place. If you would call me friend then release me and I will consider not snapping the bones of that tasty little nib-let over there between my teeth.

Alcibades:

to be honest my MMs are on my laptop and I left the charging cable in my classroom but the first knowledge arcana roll is low.
You are not certain what it is exactly. You remember there are several dragons that have electrical breath some good, some evil. You also no some other magical beasts are capable of electrical effects


Draconinc:
One moment.

I was going considering ignoring this door and taking the safer route but this is becoming way too fun.

I move away from the door and motion every to gather to me. In a hushed voice I relay:

Alcibades: What race are you mighty friend? Who trapped you in there?

Lizard: The soft skins call me lizard. The frightened little soft skins locked me in this place. If you would call me friend then release me and I will consider not snapping the bones of that tasty little nib-let over there between my teeth.

"So here is my idea. We try to strike a bargain with this might creature. We let it out and continue on our way. The condition is we are not attacked by our new friend and he can clear out the other creatures following us. Obviously there is some risks involved, however, it looks as if he has been trapped by devil worshippers so i don't see why the enemy of my enimies would not be my friend. What do you all think?"

"Also if anyone can ascertain why kind of creature he is that may be of benifit. Especially if you know the nature of that creature (in other words alignment). Or if any of our spellcaster's have the ability to ascertain what kind of fellow this guy is."


I nearly forgot.

Sense Motive on, "If you would call me friend then release me and I will consider not snapping the bones of that tasty little nib-let over there between my teeth." 3d6 + 4 ⇒ (2, 1, 6) + 4 = 13

Does it seem like it means what it says?

I think an important sense motive may be coming soon.


4-99 MAPS:
Alcibades wrote:

I nearly forgot.

Sense Motive on, "If you would call me friend then release me and I will consider not snapping the bones of that tasty little nib-let over there between my teeth." 3d6+4

Does it seem like it means what it says?

I think an important sense motive may be coming soon.

It seems genuine in its statement, but it is rather menacing.


[spoiler = DM only]Pocketing the wooden coin for consideration later, I'll slowly draw my longsword and try to identify this creature (Bardick Knowledge Check) 3d6 + 3 ⇒ (1, 6, 5) + 3 = 15
Unless I identify the creature as something beyond my abilities, I'll attack it. [/spoiler]


Female Human Paladin - 1

Kadin rolls a sense motive on the crazy member of her team who actually WANTS to let the monster out. 3d6 + 6 ⇒ (4, 1, 3) + 6 = 14

She also determines whether the monster is evil.

Regardless, she says, "Um... If we let it out it MIGHT not eat one of us? Which one would that be? And what about everyone else? Regardless, I think I'm going to have a vote against letting the man-eating monster out of the cage. I mean, the government isn't perfect, but I have a suspicion we're not dealing with a political prisoner here."


I make sure to keep my voice hushed.

I was just telling you the terms that were offered. I am obviously planning on suggesting better terms. I am suggesting we consider letting him out if:

1. He agrees to not attack any of us.
2. If he seems interested in the idea of attacking our pursuers (and I am assume his captors).

I assume the aggression in the creature comes from:

1. Possibly his nature.
2. Definetly being imprisoned.
3. Intially because he views soft skins as the ones who imprisoned him.

I plan on explaining to him that we are not one of the ones who imprisoned him and we are also the enemies of those that imprisoned him. So, we would be happy to help him if he would be happy to live us alone and harass his captors. Who i can only imagine to be the Chelix Government running west crown. Probablly the hell knights and clergy specifically.

They are devil worshiping bastdards where i feel more akin to the dragons myself.

Let me know how that detect evil works out. Although i think as long as the creature is lawful we continue our negotiations. The logic being even some of our evil clergy members are true to there word. If the creature is not evil and not chaotic i would say it is a no brainer letting him out.

Also to DM and Kadin ... I am not lying so i will not role a bluff check. I could role a diplomacy check but i assume that doesn't really have an affect on PCs. If Kadin or the DM would like one i am more then willing to role it. Although you are free to consider me reckless or perhaps i am just more cognizent of a larger threat.

I also say that the creature would be a great distraction in getting our possible pursuers to lose our trail.


4-99 MAPS:
Kadin wrote:

Kadin rolls a sense motive on the crazy member of her team who actually WANTS to let the monster out. 3d6 + 6

She also determines whether the monster is evil.

Regardless, she says, "Um... If we let it out it MIGHT not eat one of us? Which one would that be? And what about everyone else? Regardless, I think I'm going to have a vote against letting the man-eating monster out of the cage. I mean, the government isn't perfect, but I have a suspicion we're not dealing with a political prisoner here."

Kadin:

Alcibades seems to sincerely think loosing this critter will help slow down the Hellknights.

You star into the half lite grating for a moment. This thing gives you the jibblies. He's defiantly leaning on the evil end of the alignment spectrum. It's not overwhelming, but it is very definitely there.

The Exchange

F half-elf cleric

DMJ only:
I also would like to sense motive. I'd like to see if it's something that might be soothed by nice mandolin music. Played from a distance. 3d6 + 3 ⇒ (6, 4, 3) + 3 = 16


4-99 MAPS:
Ichabod Crow wrote:
** spoiler omitted **

Ichabod:
It is one of the many shadow creatures that wander the streets at night. This one seems to have not headed into hiding for the day yet. You know it is called a Shadowgarm. They can be tough, but given that this one is blocking the way out you have little choice. If you would please roll damage with your attack roll in case it hits. Assuming you are going to try to attack.

4-99 MAPS:
Aya wrote:
** spoiler omitted **

Aya:
It seems to be a savage beast, but you have no way of telling if you can sooth it or if it even speaks common
The Exchange

F half-elf cleric

Hey guys, I am getting a very bad vibe from this guy. Kadin is right - 'might' isn't a good enough promise. We've been down here for some time, maybe we should just move on for now. I would honestly rather take my chances with beings I know than an unknown creature.

Is there a cloak or some item of clothing we could leave behind to make it look like the Lizard got us? It could confuse the hellnights enough so we could get out of here.


DM:
Attack role: 1d20 + 0 ⇒ (10) + 0 = 10 If I hit...1d8 + 0 ⇒ (8) + 0 = 8
My AC is 14 (10+studded leather +buckler]... Not sure how you do hit points, but my Constitution is 12. Also, just incase combat begins going poorly, do I know if this creature would be at all impacted by light? If so, I may cast my light cantrip.


4-99 MAPS:
Ichabod Crow wrote:
** spoiler omitted **

Icabod:
It jumps out of the way of your sword and counters with an attack of its own.

DM SCREEN UP. I use a system called vitality and wound. Vitality is regular HP, wound = con score. I'll e-mail you more on the system details. just let me know when you get to half HP or into Wound Damage. It lashes out at you with 3 limbs. One scratches you for 3 damage. It leaves a cold residue on your skin. Fort Save. You know some shadow creatures can not stand light. Depending on the creature it may need to be magical or not.


Observing the creature to figure out what it is:
Knowledge arcane: 3d6 + 5 ⇒ (4, 4, 2) + 5 = 15

As much as I'd like to see this monster eat up all the guards tying to catch us, I think the odds are just as good that it will eat us if we let it out. Also, we'd use up a lot of valuable time in the attempt to disable/destroy the electrified portcullis.

Unless this creature is non-evil, I say we keep moving. Besides, I don't think this thing is going anywhere anytime soon. We can always come back later to deal with him.


DM:
What starting hit point system do you use? Should I roll 1d8 plus con or is it max at first level? I've played both ways in recent past. If it's 1d8 plus con... here's my roll 1d8 + 1 ⇒ (1) + 1 = 2.

Fort Save: 1d20 + 1 ⇒ (20) + 1 = 21
I'll adjust back away from it and try a "light cantrip" on my sword just incase it works. For the next round of combat.


Well in terms of saving time...

I assume this conversation goes on with the party but...

I ask in draconic, "How did you end up getting trapped? What do you call your race? What do you want to do if you get out?"

I also inspected the door to see if i have any good ideas for breaking it.

The for runners right now are giving the big guy synergy. Using acid splash to weaken the weak points. Destroying the writting.

I am not set on doing this right now but i am exploring the option while other people consider their posts.


Good point David... To DM Did it seem like the door was electrified or that it was hit with electricity? Is their sewage going under the door? If i am not sure i will throw a stone or something at it and see if it reacts.


4-99 MAPS:
Ichabod Crow wrote:
** spoiler omitted **

Ichabod:

max at first
The creature moves towards you slowly. It seems to be hampered by your light spell.

The Exchange

F half-elf cleric

Important OOC news:Welcome to David!


4-99 MAPS:

David:
You know it is not a dragon. There are several other reptilian species that speak draconic. Lizardfolk for example.

Alcibades:
There is a small amount of sewage flowing under the grate. It glares at you, "I have always been here. I have no name for my race. I wish to gain freedom. Freedom to leave and hunt."

The creature speaks to Alcibades
draconic:
"I have always been here. I have no name for my race. I wish to gain freedom. Freedom to leave and hunt."
again. Alcibades throws a stone and it connects with the grate. Electricity plays over its surface again.


4-99 MAPS:
Aya wrote:
Important OOC news:Welcome to David!

INDEED!


DM:
I'll resume my attack, swinging my "lighted" longsword.
Attack Roll: 1d20 + 0 ⇒ (17) + 0 = 17
Damage (in case): 1d8 + 0 ⇒ (7) + 0 = 7


"I don't care what you do, but make your minds up quickly, and if he decides to eat us, I only need to outrun the rest of you, not it. But...... Even child's tales of demons speak of ingenous pacts and trades with evil. A 'maybe' is worthless! "

Alcibades wrote:

I make sure to keep my voice hushed.

I was just telling you the terms that were offered. I am obviously planning on suggesting better terms. I am suggesting we consider letting him out if:

1. He agrees to not attack any of us.
2. If he seems interested in the idea of attacking our pursuers (and I am assume his captors).

I assume the aggression in the creature comes from:

1. Possibly his nature.
2. Definetly being imprisoned.
3. Intially because he views soft skins as the ones who imprisoned him.

I plan on explaining to him that we are not one of the ones who imprisoned him and we are also the enemies of those that imprisoned him. So, we would be happy to help him if he would be happy to live us alone and harass his captors. Who i can only imagine to be the Chelix Government running west crown. Probablly the hell knights and clergy specifically.

They are devil worshiping bastdards where i feel more akin to the dragons myself.

Let me know how that detect evil works out. Although i think as long as the creature is lawful we continue our negotiations. The logic being even some of our evil clergy members are true to there word. If the creature is not evil and not chaotic i would say it is a no brainer letting him out.

Also to DM and Kadin ... I am not lying so i will not role a bluff check. I could role a diplomacy check but i assume that doesn't really have an affect on PCs. If Kadin or the DM would like one i am more then willing to role it. Although you are free to consider me reckless or perhaps i am just more cognizent of a larger threat.

I also say that the creature would be a great distraction in getting our possible pursuers to lose our trail.


Female Human Paladin - 1

<shudders> He gives me the creeps. Even if he doesn't eat us, I'm pretty sure he's going to eat someone. I am all for just getting out of here. It has got to be well past curfew by now.

The Exchange

F half-elf cleric

I back away and move to the farthest point from the dragon/lizard while still remaining with the group, probably next to the young kid.

"I really need to get back, everyone. I promised I would return by curfew, and I didn't even bring anything decent to defend myself. Can we please keep searching for the exit? I know we'll find it soon if we keep trying!"

I forget who actually knows where we are going, but I'm going to follow whoever makes the first move.

"Is anyone else ready to get out of here?"


4-99 MAPS:
Ichabod Crow wrote:
** spoiler omitted **

Ichabod:
Your sword connects and sends a long gash through the creatures shifting mass. The creature lashes out with a single claw and strikes you for 4 Damage(fort save again).

Draconic:
It appears my friends and I have no way to let you out at this time. I will try to come back sometime soon to free you and allow you to hunt your captors.

To the group: Let's get moving. Is there anyone who is skilled at hiding our tracks as we go? <I look to the ranger and Dakaar.>

I wait for a response and then either continue onward or follow someone else to leaves.

I have course give the prisoner time to respond.


Female Human Paladin - 1

Kadin takes the light and continues down the direction they were heading.


DM:
I'm below half health (2/9) (you wanted me to let you know.) Also, how fast is this thing moving? From my earlier knowledge, do I know if I would be capable of outrunning it?
Fort Save: 1d20 + 1 ⇒ (3) + 1 = 4
Next Attack:1d20 + 0 ⇒ (3) + 0 = 3
Damage:1d8 + 0 ⇒ (4) + 0 = 4


4-99 MAPS:
Ichabod Crow wrote:
** spoiler omitted **

Ichabod:
It seemed pretty fast. It slowed down in the light, but may be recovering. The ally is wide enough for you to move past, but you'll need a good acrobatics check to avoid attacks of op. When the creature struck you it left a cold slime on you, numbing you where it touched. You feel your muscles slowing from the extreme cold. -2 to dex score temporarily. It easily jumps out of the way of your swing. It swings at you with all three claws, but seems unable to connect.

4-99 MAPS:

Draconic:

If you make it out alive Human.

Sewer Crew:

Since everyone seems in favor of moving on...
You continue to rush down the sewer tunnels. moving towards what you hope is eventual safety. The tunnels wind to the South east for awhile. Perception checks and oh what the heck Initiative.

The Exchange

F half-elf cleric

perception:3d6 + 5 ⇒ (2, 5, 4) + 5 = 16

initiative:1d20 + 2 ⇒ (16) + 2 = 18 (this is just 1d20 & int right??)


Female Human Paladin - 1

Perception: 3d6 + 2 ⇒ (4, 4, 5) + 2 = 15
Initiative: 1d20 - 1 ⇒ (19) - 1 = 18 It's 1d20 + dex


To Dakaar: Remember to disguise our tracks

Perception: 3d6 + 5 ⇒ (4, 2, 4) + 5 = 15
Initiative: 1d20 + 1 ⇒ (4) + 1 = 5

The Exchange

F half-elf cleric

John and I realized that int can mean intelligence & initiative...I meant the latter. \o/

Aya wrote:

perception:3d6 + 5

initiative:1d20 + 2 (this is just 1d20 & int right??)


Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Perception: 3d6 + 6 ⇒ (1, 2, 2) + 6 = 11

Stealth to hide our tracks as we move along:
3d6 + 8 ⇒ (5, 5, 6) + 8 = 24


DM:
I'll begin five foot adjusting before each swing to get around it incase I need to run in the future. Of course, since I'm not 100% familiar with the HP rules, I may drop before I get a chance to run ;)
Attack: 1d20 + 0 ⇒ (11) + 0 = 11
Damage:1d8 + 0 ⇒ (6) + 0 = 6


4-99 MAPS:
Ichabod Crow wrote:
** spoiler omitted **

Ichabod:
Your swing goes wide and misses the critter. It lashes again with all three claws but you manage to dodge them all. From the far end of the ally you hear the sound of someone running towards you. You see a tall man come charging out at the shadow beast. His attack misses but seems to get the creatures attention for a moment.

4-99 MAPS:

My Joe as authorized me to make posts for Aaron

Aaron's init: 1d20 + 1 ⇒ (20) + 1 = 21

Morosino's (the kid) init: 1d20 ⇒ 12

You hear the sounds of fighting ahead, unfortunately there seems to be no way around. You can make out someone yelling in common, "Why won't they die?! AGH!"


Perception: 3d6 + 4 ⇒ (1, 4, 5) + 4 = 14
Initiative: 1d20 + 1 ⇒ (6) + 1 = 7


Female Human Paladin - 1

Wait. The kid gets init? Then why is he not helping!

If they are humans, Kadin doesn't want to kill them.


DM:
"Thank you for the assistance! Were you just passing by?"
Attack the Shadow Beast: 1d20 + 0 ⇒ (5) + 0 = 5
Damage:1d8 + 0 ⇒ (7) + 0 = 7


4-99 MAPS:

Because the kid is a level 1 commoner. You could put one of those salvaged weapons in his hands but won't be very effective with it. So far he's either been too afraid or too far back to try to help.
ROUND 1

Order is

Aaron
Aya
Kadin
Morosino
Dakaar
"David"
Alcibades

I will give 48 hours for round 1. You might wish to post with contingencies. If everyone posts before 48 hr. then I will move to round 2.

Aaron stealth 1d20 + 5 ⇒ (17) + 5 = 22 double moves south towards the end of the tunnel. He is still 70' from where it opens up into a larger chamber. The chamber is roughly 100' south


4-99 MAPS:
Ichabod Crow wrote:
** spoiler omitted **

Ichabod:

You miss the beast again, but it turns to address this new threat.
1d20 + 4 ⇒ (8) + 4 = 12 1d20 + 4 ⇒ (1) + 4 = 5 1d20 + 4 ⇒ (15) + 4 = 19
1d4 + 2 ⇒ (3) + 2 = 5 1d4 + 2 ⇒ (3) + 2 = 5 1d4 + 2 ⇒ (1) + 2 = 3
It strikes at the man with all 3 claws, but he manages to evade all but one.
1d20 + 5 ⇒ (8) + 5 = 13
1d8 ⇒ 5
"Something like that!" He steps to help you flank it. He swings and hits causing the creature to bristle, but doing little damage."
flank give your +2 to hit

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