Jade Regent ZA

Game Master Jatori


RPG Superstar 2011 Top 4

"... and with that, I hereby officially reinstate the old goblin bounty. The town of Sandpoint will pay 10 gp for every relatively fresh goblin ear delivered to the town hall — with an additional reward of 300 gp for the group that can bring in the head of the Licktoads’ leader, Chief Gutwad.

As he finishes his speech, Sheriff Belor Hemlock looks to the Rusty Dragon's gathered patrons, you included, for volunteers. The Licktoad goblin tribe has grown unusually aggressive recently. Reports suggest that the tribe managed to secure a cache of explosives and, with that, an inflated sense of ego which has made them dangerously brave. Several merchant caravans and travelers have been attack and according to the victims, the damage caused by horses panicking at the sight and sound of exploding pyrotechnics is almost as destructive as the goblin attacks themselves.

Since the goblins don't directly threaten Magnimar, the city has not sent any assistance. The Sandpoint watch, understaffed at the best of times, is already stretched thin protecting the Lost Coast Road. Thus, dealing with the goblin threat has fallen to (would-be) adventurers such as yourselves.

"Any questions?" Belor asks the crowd.

If you want to ask multiple questions in one post, feel free to do so. I'll build your questions and Belor's responses into the narrative.

Though most of the conversation gets directed towards Belor, the crowd does chatter among themselves:

Ameiko Campaign Trait:
Ameiko, the Rusty Dragon tavern owner, isn't her usual self today. Instead, she has taken a rather reserved stance behind the bar. She lost her father and half-brother during a series of violent goblin attacks several years back. Now, one of the merchants injured by a Licktoad explosive is none other than an old adventuring friend, Sandru, a varisian caravan master.

Koya Campaign Trait:
Koya, the aged cleric of Desna, is not at the Rusty Dragon briefing. Instead, she's at the Sandpoint Cathedral, assisting Father Abstalar Zantus as they look after the recently injured travelers.

Shalelu Campaign Trait:
Nobody has heard from Shalelu, the enigmatic elven ranger, recently. Most believe that she may be hunting down Licktoad goblins in the Brinestump Marsh.

Diplomacy or Knowledge (local) DC 8:
A tavern rumor: Goblin's ain't the only thing we have to worry about. The Soggy River Monster was seen again, this time by a fisherman on the New Fish Trail. He said it stood taller than a man, had white skin, and had a mouth that opened up all the way down its neck. It was eating what looked like a goblin on the far side of the river, which is why the farmer managed to escape.


Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16

Loricatus leans back on his chair and almost nonchalantly shoots his questions at Sheriff Hemlock.

"Sherrif, can the goblins be reasoned with? Perhaps be persuaded to disarm? Shouldn't we be more worried about the Soggy River Monster?"


Knowledge (local): 1d20 + 5 ⇒ (19) + 5 = 24

Jasanah ponders for a moment, trying to remember exactly what she knows.

She does remember that Shalelu is possibly off hunting the Licktoads.

"Sheriff, I'll go after them."

If Shalelu does it, so will Jasanah :o

RPG Superstar 2011 Top 4

Before the sheriff can even begin to formulate a response, the crowd breaks out into much needed laughter. "Reason with the goblins?" one patron repeats, which causes the crowd to laugh more loudly. Once the laughter dies down, it's soon replaced by an argument about the existence of the Soggy River Monster. After a few minutes, the sheriff yells an authouritative QUIET! The crowd promptly obeys, allowing Belor to speak.

"I cannot say that we've ever tried diplomacy. If you want to go out into the Marsh and try, well, best of luck. Let's first deal with the goblin menace before we go chasing after potentially real Soggy River Monsters."

"Anybody else willing to join Jasanah?"

Liberty's Edge

Artemis stayed silent during the laughing and actually found the patrons quite naive has he knows, being a priest and from his father stories, that the Goblins can be easily lured or deceived, if ever you could talk their language!

"I will join Jasanah gladly, but I've got a question most honorable Sheriff... How in your opinion would Goblins get their hands on explosive? Is there a local provider? Do we usually see Explosive caravans coming from other towns? Or, is their a mine somewhere close by?"

Liberty's Edge

Diplomacy: 1d20 + 1 ⇒ (4) + 1 = 5


Loricatus saunters over to Ameiko and asks "What do you think, Ameiko? Should the town send a diplomat or two, or should we send a hunting party?"

RPG Superstar 2011 Top 4

Remind me not to start a new game in December.

"Those are all valid questions, but I am afraid I do not have any answers to them," sheriff replies to Artemis' questions. "If you can determine the source of the explosives, I may be able to submit a requisition for a larger reward based on any evidence you find. That's the best I can offer for now."

"So, we have two volunteers. Hoped for more... Now, Brinestump Marsh may not be as large as the Mushfens, but the swamp is dense and tangled. It’s easy to get lost in the place. No one’s made a detailed map of Brinestump - there’s been no need, since there’s not much of value there. But if anyone knows his way around in the marsh, it’d be that old eccentric halfling Walthus Proudstump, the self-appointed “warden” of the swamp. There'sa fishing trail that leads from the Lost Coast Road directly to Walthus’s shack in the swamp. Should be a good place to start your hunt.

...

Ameiko, absentmindedly placing a hand on the tattoo on her upper left arm, replies: "That's not a very fair question, Lori. You know how I feel about goblins, especially after... No, I do not think diplomacy would work."

Ameiko campaign trait:
Ameiko lost her father and half-brother a few years back during a series of violent goblin attacks on Sandpoint. See Rise of the Runelords.


"I'm sorry, Ameiko." Loricatus pats Ameiko's shoulder gingerly "That was very insensitive of me."

Turning back towards Hemlock Loricatus announces "You have three volunteers, Sheriff. When do we start?"

Liberty's Edge

"Fair enough dear Sheriff. I'll do my best to collect as much information as possible. May Ragathiel be our guide and protect our souls"


"You mean Abadar, surely."

RPG Superstar 2011 Top 4

Nobody else volunteers for goblin hunting. The Sheriff and the gathered crowd raise a toast to the brave heroes, before returning to their daily routines. A few children tag along as you prepare for your expedition, following as far as the edge of town.

If you want to do anything else before heading into the Brinestump, now's your last chance.

Brinestump Marsh is a relatively small region, but it’s fantastically overgrown with vegetation. Given the frequent stretches of muddy bogs and snaking waterways, moving through the marsh is a tiring and frustrating procedure. The marsh itself is bounded on its southern edge by a cliff that rises an average of 40 feet from the wetlands below. Brinestump Marsh extends just over 2 miles at its widest point.

There are three trails leading into the marsh:

  • Despite its reputation, many locals swear by the fishing in the Marsh. The New Fish Trail leads directly to the marsh's best fishing holes. This trail also leads directly to Warden Proudstump's home.

  • The Old Fish Trail used to lead directly to the shore, but now terminates directly in Licktoad territory. Since the goblins moved in, most fishermen have stopped using this path and instead use the New Fish Trail instead.

  • Witch's Walk is mostly worn away and bears a dark stigma - many villagers believe it leads to the house of Old Megus the Swamp Witch.

Knowledge (local) or Diplomacy DC 15:
There is a fourth path! Previously part of the Old Fish Trail, this hidden path begins along the cliff bordering the south of the marsh and offers an alternate route to the Licktoad's territory.

Liberty's Edge

Dear friends, if we are going to have a walk into the marshes, then we would probably need suitable boots to avoid some nasty little parasites chewing our legs or worse... don't you think? I would definitely try and find a pair of fine impermeable boots...
diplomacy: 1d20 + 1 ⇒ (17) + 1 = 18
Artemis suddenly opens his eyes wide while remembering something from his fathers' childhood stories...
Ahh! As for the trails, I know a bit about this region as my father used to hunt goblins down a long time ago, when only the old trail existed... he told me once that there is a hidden path that begins along the cliff bordering the south of the marsh and offers an alternate route to the Licktoad's territory. Now, we should maybe vote on which of the trails we are going to follow?


Diplomacy: 1d20 + 9 ⇒ (8) + 9 = 17

"Hmm. I too know of this other route. But I think we should go ask old Proudstump what he thinks is the best way to tackle these goblins. For all we know he is being plagued by them as well."

Liberty's Edge

"Agree, let's roll!!


Knowledge (local): 1d20 + 5 ⇒ (12) + 5 = 17

"We should take the safest route...the hidden path."


"Hmmm. I don't know. What do you think, Ameiko?"

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