Jade Regent: With a Single Step (Inactive)

Game Master Vanulf Wulfson

A journey of a thousand miles must begin with a single step.
-Ancient Tian proverb


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GM Wulfson wrote:

To all who wish to submit a Tiefling character,

upon further review I'm going to request (i.e require) that you take the Infernal Bastard trait from the Council of Thieves Player's guide as a bonus trait.

** spoiler omitted **

I apologize if this ruins your plans for your character, but please feel free to rework your concept around this plot twist or you may submit another character concept it it's place.
Thanks,
V

Two questions.

1) Does Infernal Bastard count as one of the traits we can choose, or is this a free debuff?
2) Can we still take the Fiendish Heritage Feat?


Aruetii wrote:
GM Wulfson wrote:

To all who wish to submit a Tiefling character,

upon further review I'm going to request (i.e require) that you take the Infernal Bastard trait from the Council of Thieves Player's guide as a bonus trait.

** spoiler omitted **

I apologize if this ruins your plans for your character, but please feel free to rework your concept around this plot twist or you may submit another character concept it it's place.
Thanks,
V

Two questions.

1) Does Infernal Bastard count as one of the traits we can choose, or is this a free debuff?
2) Can we still take the Fiendish Heritage Feat?

1)It's a freebie

2)Yes


GM Wulfson wrote:
Aruetii wrote:
GM Wulfson wrote:

To all who wish to submit a Tiefling character,

upon further review I'm going to request (i.e require) that you take the Infernal Bastard trait from the Council of Thieves Player's guide as a bonus trait.

** spoiler omitted **

I apologize if this ruins your plans for your character, but please feel free to rework your concept around this plot twist or you may submit another character concept it it's place.
Thanks,
V

Two questions.

1) Does Infernal Bastard count as one of the traits we can choose, or is this a free debuff?
2) Can we still take the Fiendish Heritage Feat?

1)It's a freebie

2)Yes

Then I'm all for it, here is my Tiefling


Ok, here's my Ulfen fighter, Hjorleif Rafnslayer.

Background:

Hailing from the northern realm of Irrisen, Hjorleif hasn't seen his homeland in years. He doesn't really remember much of it either, a result of a conscious effort to force as much of it from memory as possible.

Most of his family is dead, killed by agents of the White Witches as examples to would-be revolutionaries or just based on false accusations from neighbors with a vendetta. Hjorleif spent most of his childhood in orphanages before he was able to start his martial training among the queen's forces.

He heard of the Heralds of Summer's Return from a fellow soldier; a loose underground resistance group dedicated to fighting against the oppression of the White Witches. Hjorleif's idealism and disillusionment with the status quo led him to join a cell of the Heralds. However, subterfuge wasn't his strong point, and the queen's forces knew his every move. They eliminated the group, but Hjorleif learned of what happened and fled south to Varisia.

He worked his way from town to town, obtaining various jobs from construction to hired guard duty. His latest work was as a caravan guard for a Varisian named Sandru. Hjorleif stuck with this job for longer than usual; it paid well, and he and Sandru took a liking to each other. However, the caravan's travels have been fairly mundane, and Hjorleif has been itching for some excitement. Now in Sandpoint, far enough away from Irrisen to stop worrying about being found, he plans on trying his hand at some adventuring.

Straight-up, meat-shieldy goodness!


Character updated with infernal bastard trait. Would you mind if I use the interpretation of the siblings trait fluff that i described in my former post (using the Merck alias)?


Background for Andrezi:

Andrezi was hated upon birth. He was born in Cheliax, the nation of the damned. Where devils roam the streets and the nobility makes pacts with Hell itself. It would have been easier for him if he was born a tiefling to an infernal sire, a devil, a devil of good standing even would be better. However that was not to be poor Andrezi's fate. He was born to a Rakshasa posing as a devil, and a noble woman who was deceived by it. Upon his birth, his appearance was a likeness of a devil's. He had smooth crimson scales covering his body, he was without hair and instead bore a pair of horns angled backwards on top of his head. His mother was quite proud on how the 'devil-spawn' had appeared. The rest of her family after they learned that she laid with a devil and bore a child, were not as pleased. They saw Andrezi as a shame against their House, a shame on their entire bloodline. They cast the child outside of the city, hoping the wild would take it's course on the boy.

Of course, it would have been far too easy if he would suffer a quick death at the hands of nature. No, none of the animals wanted to go near the tainted thing, none of them saw it as good food. A wandering Varisian caravan came upon the boy a few days later, tired, hungry, and unable to sustain himself. Initially they thought the boy cursed, a demon spawn sent to confuse and assault the caravan. The men drew their weapons and advanced upon the creature. One of the Seers however foretold that it was not a demon spawn, rather, it was not a demon spawn that would harm them. It was a tiefling, an abandoned child as well.

A mother who had recently given birth felt sorry for Andrezi, and took him in. The Seer forewarned her that he would not be normal growing up, and he would be difficult, dangerous even if circumstances turned that way. The mother promised to take care of him and hopefully steer him away from that, however, she promised that if he became dangerous that he would hand him over to the men for execution.

The caravan soon found it's way to Sandpoint. The caravan stopped there to trade it's goods with the town, and hopefully continue on it's way. Things were going well for Andrezi, he had gained a name, a family, and a place to belong. Andrezi, now seven years old, was able to wander around the camp freely. The people, his family, were still uncomfortable about having a Tiefling in their midst, one looking as odd as he especially so.

When it was time for the caravan to go on it's way, the Seer did a reading of the harrow deck and determined that if Andrezi stayed with the caravan any longer, it would bring misfortune and destruction upon them. All too happy to get rid of the Tiefling, most of the caravan happily dumped him in Sandpoint, alone and destitute. His adoptive mother fought to try and keep him, but she was silenced by the majority.

Alone and frightened, Andrezi took to the streets of Sandpoint. The residents there did not react to him any better than his parents had, or the caravan. As he grew up on the streets of Sandpoint he was frequently harassed by people, adults, children, anyone that saw the infernal spawn in their midst harassed him. He withstood this however, and carried on. Those that would talk to him, but with mistrust clear in their voices, he would manipulate and lie to. HE would talk them into giving him things for free, namely food, with his silver tongue.

It was after one of these 'dealings' that he was beset by a group of bullies in an alley that he visited often. He was beset on all sides, and he wasn't particularly strong to begin with. Surrounded by five teenagers, beating him into a bloody pulp was more than easy for them. It was then however that fate, chance, luck, infernal sire, or the divine, smiled upon him for a brief moment.

Ameiko watched the scene and challenged the teen as they assaulted Andrezi. They laughed and teased the Tiefling for having to get a girl to fight his battles for him. This was quickly silenced however once Ameiko started to dispatch the teens that surrounded him. Once the fighting was over and he could breathe again, he looked upon his savior. Now, it could have been the concussion he now suffered from, but at that moment he saw the most divine being he ever had the joy of looking upon. He thanked her repeatedly, quickly offering her everything he had. A few copper coins, the bread he had just gotten, now kicked into near nothingness, and the shirt off his back. Ameiko refused such trinkets and introduced herself to him. It was then that Andrezi fell for her.

Any opportunity when he could be with Ameiko, he snatched at. Her influence turned out to be good for him. He was able to learn more about the city, and some limited knowledge about the world. She did not seem to care about how he looked, and this endeared him to her more than anything else. Anything that threatened Ameiko, threatened him as well, and he did his best, despite being weak, to protect her from any onslaught. She did suffer from a few, she did after all befriend devilspawn, she must be taught the error of her ways. At least, that is what the majority of the town believed. Soon though, Ameiko left Sandpoint and became an Adventurer, leaving Andrezi heart broken, and defenseless.

When he grew close to reaching maturity he started to hear a voice in his head in sleep, inducing night terrors in him due to the dreams that accompanied the voice. The voice whispered evil and cruel things to him, telling him that he was only a servant to the Rakshasa. He was told that he would forever be bound to the Maharaja that birthed him. Andrezi did not get much sleep for weeks on end. On one night he wandered through the streets alone, something he rarely did anymore for protection, if not for the company of Ameiko as well. This would prove to be a grave mistake as the teenagers had now grown into men, and they wanted blood.

He was in no state to fight, he was exhausted from sleep deprivation. the voice spoke to him however, the first time outside of a dream. It told him that it was time to grasp the birthright of a servant of gods. As the men descended upon him there was a surge of energy inside of him. The scared, tired Tiefling suddenly had rocks flying towards the assailants. A large stone flew towards one of their heads and knocked them out, while a door swung open and hit another in the back, knocking them off balance. Seeing these strange magic the others fled, leaving him alone with the two. The voice whispered to him, and he was too tired to argue. He slowly walked over to where the large stone had fallen, and retrieved it. Andrezi walked over to the two unconscious assailants and beat their heads in with the rock, fleeing the scene afterwards.

The next day once Andrezi had realized what he had done, he was disgusted with himself. The voice tried to congratulate him on a job well done, but he did his best to ignore the voice and block it out. The bodies were found in the morning, but the guards had no idea who had done the dark deed. Still, this did nothing for Andrezi's conscious. He sought solace with the divine, after all the voice had told him that he was a servant of a god, he may as well pray to them. This enraged the voice and informed him that the mortal divines were not worthy of worship. Frightened and now without sanctuary, he desperately tried to find something to do, something to cling to.

He found this in a store near by. He was still plagued by what he had done the previous night, and now sought an explanation if he could not have divine intervention. The voice informed him that he had used his birthright to do so, what mortals called magic. Andrezi scoured every store in town for books on the subject, before he found the definitive book on the subject. The Book of Magic, the Church of Nethys' holy book.

Andrezi spent days away from prying eyes in different alleyways, going over every line, every page, of the book. He became engrossed in the subject matter. If that was what he could eventually do...no one would make fun of him anymore...he would be able to belong somewhere, and maybe he would be able to defend Ameiko better, to actually be of use to his crush.

Determined he spent his days and nights practicing with magic for several weeks, using the voice as his mentor. However, he soon came upon a part of the book that dealt with Conjuration, and spells such as Commune. After the voice started to get angry for him reading it, started yelling at him and threatening terrible things, he was eventually able to end the spell that his Rakshasa sire had placed upon him. Silence swept over his mind, a silence that had not been heard in a long time.

The murder still took a toll on his mind, and he spoke to several clerics about his predicament, leaving out the Rakshasa ancestor of course. The few clerics that would speak to him despite his appearance, and the fewer still that were not of the Church of Asmodeus, informed the Tiefling that he had reacted in self-defense. He had done an act, but it was an act in defense. they had attempted to kill him, and he was able to survive in the face of such adversity.

This eased his mind, and he was able to carry on. He still practiced every night with what the Book of Magic had been saying, calling upon his inner power to fuel spells. It took him time to master the cantrips that had saved his life once, and it took him even longer to learn stronger spells. However he was soon able to heal wounds with a spell that he had learned from the Rakshasa before he cut off ties with it. He had also learned how to create images of things, illusions tricking the mind. Andrezi was quite proud with both of his accomplishments. It was then that Ameiko returned from her adventuring, refusing to speak upon the matter to him. Though she did buy a tavern with the gold that she acquired from the trip. He assumed that it was a boring trip, but paid well, and kept his mouth shut once she asked him to.

He frequented Ameiko's tavern, and did everything he could to earn a smile or thanks from his crush. Andrezi even started to do illusions and minor tricks for the patrons of the tavern, to get a laugh out of them, and a smile from Ameiko occasionally. Despite his power now as a Sorcerer, he had no spine when it came to Ameiko. He just could not act on his crush for fear of rejection from the one person that treated him normally. He slowly grew to accept that it could never happen, but it did not change his feelings on the matter.

Did a backstory that put the Infernal Bastard, Fiendish Hertiage, and Childhood Crush (Ameiko) traits worked in. It's uhh...kind of long...I just kept writing. Tell me if anything needs to be changed.

RPG Superstar 2015 Top 8

Since some folks are submitting more than one character, I may as well throw both mine into the ring.

The first is Ceru, Gnome Rogue, who I played in an attempted Jade Regent PBP which went kaput just shortly after the adventure's introduction. Her profile and build are here. She's got the Best Friend (Ameiko) trait. Yes, she has 1 too many traits (from the earlier game's character creation rules); were she accepted I'd remove Dangerously Curious (Ceru is dangerously curious enough without needing a trait for it ;) ).

The second is Eriswen, Elf Bard (Arcane Duelist). Definitely thinking of her more as a gishy type than a skillmonkey, but she's good with skills too. I have not made an alias for her, but here's the build so far, with history and personality at the bottom:

Spoiler:

Eriswen Haeran
Female Elf Bard 1
NG Medium humanoid (elf)
Init +3; Senses Low-light, Perception +4,

DEFENSE
AC 17, touch 13, flat-footed 14 (+3 armor, +3 Dex, +1 shield)
hp 8 (1d8)
Fort +0, Ref +5, Will +2, +2 vs. enchantment spells and effects

OFFENSE
Speed 30 ft.
Melee longsword +2 (1d8+2/19-20)
Ranged longbow +3 (1d8/x3)
Special Attacks Distraction, Fascinate,
Known Bard Spells (CL 1st, concentration +3):
1st (2/day) - cure light wounds (DC 13) , grease (DC 13)
0th (at will) - dancing lights , detect magic , mending (DC 12), spark
(DC 12)

STATISTICS
Str 14, Dex 16, Con 10, Int 13, Wis 10, Cha 15
Base Atk +0; CMB +2; CMD 15
Proficiencies: Simple, longsword, short sword, rapier, longbow, shortbow, whip, light armor, shields (except tower). Armored casting.

Traits:
Resilient: +1 to Fortitude saves
Student Survivalist: Shalelu is Eriswen’s mentor. Gain +2 to Survival
and it is a class skill.

Feats: Alertness, Arcane Strike (bonus)

Skills (6+1 per level +1 favored class)
Acrobatics +5 (1 rank)
Intimidate +6 (1 rank)
Knowledge (Arcana) +5 (1 rank)
Perception +4
Perform (Oratory) +6 (1 rank)
Sense Motive +6 (1 rank)
Spellcraft +5 (Identify magic item +7) (1 rank)
Survival +6 (1 rank)
Use Magic Device +6 (1 rank)

Languages Common, Elven, Sylvan (may change this)

SQ Arcane Strike, Armored Casting, Bardic Performance, Bonus Feats,
Cantrips, Elven Immunities, Elven Magic, Inspire Courage, Keen Senses,
Rallying Cry, Weapon Familiarity
Possessions arrows (20); longsword; studded leather; buckler;
Backpack; Pouch (Belt) ; Spell Component Pouch ; Longbow ; waterskin
(full), 36 gp

History: Eriswen’s parents were Forlorn who, never feeling at home in one place, traveled with caravans, and Eriswen grew up in that environment. When she was relatively young, by elven standards (fully grown but only a few decades old), the caravan she and her parents traveled with was brutally attacked by raiders, and her parents were both killed. She fended off her own attackers and then ran for her life until she reached Sandpoint. She told the townsfolk of the attack and they were able to drive off the remnants of the raiders, and she was able to recover her parents’ bodies and bury them. She was grateful that the Sandpoint citizens believed her, and decided to recover from the experience in the city.

At first she thought she would only stay temporarily, but as she mourned deeply for her family, she decided to withdraw from the traveling life. Her father was a spellcaster and her mother a swordswoman and she had learned from both of them, adding on to her training whatever she could pick up from those willing to teach her. She has an eclectic approach to combat as well as the quieter aspects of life, but it works well for her. As she was willing to practice her arts on goblin raiders and other ne’erdowells in the city, Sandpoint’s citizens were more than happy to help her improve her skills. She particularly caught the eye of the town’s self-appointed guardian Shalelu, and Eriswen was very happy to be taken under the wing of another of her own kind, particularly one as skilled as Shalelu. While Shalelu’s approach to many things is quite different from Eriswen’s own, she has learned a great deal from the older elf, including how to remain alert and survive outside the assistance of civilization.

Now that a great deal of time has passed since she has lost her family, Eriswen has come to remember her early roots in caravanning. On nights when she’s relaxed in the Rusty Dragon, she’s often heard Sandru talk of the sights seen on his caravan journeys—he even suggested to her once she would make a good guard, though she assumed it was more due to her connection with her mentor Shalelu. She finds, though, that the offer is far more tempting than it once might have been.

Appearance and Personality:
Eriswen has pale hair and vibrant green eyes; she is on the shorter side for an elf female, and wiry and sure on her feet. She likes to wear greens and blues of soft fabrics when she is not fully girded for battle, and even when she is tends to have some kind of color braided into her hair or woven into her belt.

Eriswen is generally easy to get along with, although her mood can spin about radically depending on circumstances and triggers—laughing and warmly conversing one moment, cold and intimidating the next if the wrong buttons are pushed. She has extremely little tolerance for teasing or insults to herself or those she admires. She is fiercely loyal to Shalelu and others who have looked at for her over the years, and would very willingly give her life for them. Indeed, making connections to people is very important to her; for her community and family is the main reason to fight—and to stop the fighting when it is not necessary.

Eriswen constantly pushes herself to do better at the things she is interested in—though she’s interested in many things, so she keeps herself rather busy.

As written, she's got the Student Survivalist trait, linking her to Shalelu. I could probably rewrite Eriswen to put Koya into her background (and take the Friend of the Family trait) instead if that was desirable (I've noticed Shalelu and Ameiko seem to be popular NPC choices).


If interest in this thread continues to wane I will probably close it early Friday instead of the 24th.

Dark Archive

GM Wulfson wrote:
If interest in this thread continues to wane I will probably close it early Friday instead of the 24th.

I'm going to try to get People Pages up for Terran Khaine and Quentin Marshall tonight and edit and expand their backgrounds. In case you do close it early, I'll try to be finished by Thursday night EST. Unless you live halfway around the world and I should get it done earlier?


Friday's not a hard deadline, since I'm closing it early (and I'm not even sure I'll do that, yet). If I do I'll probably take the weekend to review everyones submissions, so no need to rush.

Dark Archive

GM Wulfson wrote:
Friday's not a hard deadline, since I'm closing it early (and I'm not even sure I'll do that, yet). If I do I'll probably take the weekend to review everyones submissions, so no need to rush.

Understood. Thanks for the quick reply, Wulf.


I hope I'm not too late, I've been longing to play Jade Reagent since it first came out, but since I am in China right now (oh, the irony), PbP is the way to go.

I will have my Sorcerer/soon-to-be Paladin up as soon as I finish him off.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Sorry, I'm going to have to withdraw my submission. Things have been too busy at work.


Dotting the thread for interest, new to the boards and i'd love to get in on the game, I'll see what I can whip up


GM Wulfson wrote:
If interest in this thread continues to wane I will probably close it early Friday instead of the 24th.

I've done everything I can for my character Andrezi right?

Scarab Sages

If you need more to make a decision, please do tell.


I made the first post and I've yet to make my character.....I should really get this done tonight.


@ H.P. Makelovecraft: No need to rush, I had originally promised to keep this thread open to the 24th and that's what I'll do despite the slow down in submissions.

@Auretti: Everything is fine with Andrezi, unless you want to tweak something between now and next Friday.

@Feytharn: Grigore looks good.


How do you feel about the Titan mauler archetype? I have a titan mauler halfling build I'd like to submit. Just need to select a trait and do some shopping and I'll have him up.

Dark Archive

Here is Quentin Marshall, cowboy magus. His backstory has been updated to make him a Varisian native, allow him more of a relationship with one of the NPCs, and shore up his trait selection.

And here's Terran Khaine, cleric of enlightenment through pain. His updates have mainly been mechanical.


This is Saint Caleth with Darinius Ashford, Sorcerer and soon-to-be more.

With this character, I wanted to make someone who would grow in a big way over the course of the campaign. The fundamental development that I see for Darinius is for him to reconcile his Draconic and Efreet heritages for him to find his purpose that he has so far been missing (I intend for this to be at least a few levels of Paladin of a Tian god). I think that Jade Reagent, with its theme of an epic journey would be a particularly good place for a character to grow in this way.


Here's the completed character profile, background and crunch for Renjiro Ito.

I went with the childhood crush on Ameiko for a campaign trait.


I'd like to submit something to this campaign as well.


Here's the character i'll be fleshing out for submission over the next day or so

An elven Enlightened Philosopher, oracle of the Heavens

likely going to be working a "brightness seeker" angle but i doubt I'll pursue the Prestige class


If this is still open I'd like to submit a character.

Professor Walden T. Ettinmoor, a long time family friend of Niska Mvashti, specializes in being knowledgeable about almost any matter. Primary a professor of history with dabblings in divination magic, the professor has recently taken a sabbatical from his teaching at Magnimar's Stone of Seers to come home to Sandpoint and say farewell to his long time friend. While he had planned on his sabbatical being rather short, the promise made to Niska to watch over Koya, only a few years his senior, and a secret desire to experience history being made rather than simply read about it in a dusty tome, means he may be away from Magnimar longer than inteded.

Full stats and write up on the Processor, a first level wizard specializing in divination magic, knowledgeable on almost any topic, and likely working towards the Loremaster prestige class forthcoming; hopefully later on today.


I wish to submit Chimon Fallohide, an archery specialist paladin who might take a level or two of zen archer.

Stats:
Male halfling paladin (oathbound- vengeance) 1
LG Small humanoid (halfling)
Init +5; Senses Perception +2

Defense
AC 15, touch 14, flat-footed 12 (+1 armor, +3 Dex, +1 size)
hp 10
Fort +3, Ref +4, Will +2
DR 3/small piercing

Offense
Speed 20 ft.
Melee lucerne hammer +4 (1d10+3)
Ranged longbow +5 (1d6/x3) or
chakram +5 (1d6+2)
Special smite evil 1/day or
detect evil at will

Statistics
Str 14, Dex 17, Con 10, Int 10, Wis 8, Cha 16
Base Atk +1; CMB +3; CMD 16
Feats Point-Blank Shot
Traits Friend of the Family, Reactionary
Skills Acrobatics +5, Climb +4, Diplomacy +7, Perception +6, Sense Motive +3, Stealth +7
Languages Common, Halfling
Gear quilted cloth armor, lucerne hammer, longbow with 20 arrows, chakram (5), backpack, rations (4), silver holy symbol, alchemist's fire (2), holy water, 10 gp

Background:
The Fallohides and the Mvashtis have long been allies and friends, since the late Niska was in her early teens. Antal Fallohide, the first Fallohide to befriend Niska, was a Korvosan slave whom the young lady would visit and cheer up. Time was not rare when the two would run to their secret hiding place to play and hide from Niska's parents and Antal's owners. Soon, the halfling's siblings came to trust Niska, and she was known as an honorary Fallohide, despite her height.

A little less than a century has passed, and the Fallohides are now freemen. Niska and Antal have died. However, the legacy of their friendship lasts with their descendants. Including Koya Mvashti, Niska's daughter, and Chimon Fallohide, Antal's grandson.

Right before Niska's death, she called upon Chimon and his siblings for an urgent message. They were told that if ever her daughter were to go on a long journey, that the Fallohides follow and protect her. The idea of Koya traveling seemed far off, as she was already reaching her senior years at the time. The siblings accepted, foolishly thinking that such an event would never happen, except for Chimon, who had great devotion towards the Mvashtis., and a deep respect towards family tradition.

Profile:
Chimon is a halfling of roughly 3'1 and 35 pounds. Like almost all Fallohides, Chimon is of a pale almond color, strawberry blonde hair, and green eyes. He is obviously athletic with a body built for speed, with curves and muscles similar to those of a cheetah. He is quite handsome for a halfling and never fails to keep a hopeful smile on his face. It is also worth noting that Chimon is the type to keep his hair neatly trimmed, including the ones on his feet.

Something quite interesting about Chimon is that he is a servant of Iomedae, and a paladin to that. Usually the Fallohides disbelieve in the gods' divinity, or would rather have their devotion to the likes of Cayden. However, unlike other paladins of the Inheritor, Chimon is not one to force his beliefs unto others. He only boasts of his religion when another is in need of spiritual guidance or if the Sword of the Light has been insulted. Also, Chimon is known to be one to befriend gypsies and pirates who learn to respect his abstinence when they meet at the local bars. After all, all drunks need a sober friend to help them out.

If there was a goal in Chimon's life, it would be to settle down and have a family. Sure there are the younger relatives of the Mvashtis, however both parties would agree that it would be incest. Another goal would be to taste the world's delicacies.

Liberty's Edge

I would also be interested in playing this game. I have the entire adventure path minus the one yet to come out and haven't even read them, I figure what is the point since I will likely not be running them for the next year or so... So I would be very interested in playing in them instead.

I would be interested in playing a Half-Elf Druid

Background:

Name: Eden Nightseed

Eden was the offspring of a rather unholy matrimony in which his father was an Anti-Paladin and his mother an Elven woman who happened to catch his eye. Needing a vessel or host for his evil deity (leaving which one up to the GM) to inhabit for evil purposes unknown he had his way with said Elven woman who once pregnant escaped back to her people in the Churlwood.

The Elven woman asked the elder druid to forgive her for leaving and begged that she be allowed to come back. He agreed and had the clerics cast divination spells focused on the boy. To their horror they discovered the boy had no soul and was simply in essence a stillborn. The woman begged the druids to do something and the elder cast a miracle spell hoping that it might give the boy life and purge him of the evil taint about his body.

The spell worked and the boy was born normal and healthy, but the mother died during the childbirth; which the druids took as a bad omen. The boy, who was perfectly normal with the exception of bright golden eyes, the evil that the druids feared was completely gone.
The druids named the boy Eden and gave him his mother’s last name of Nightseed. They allowed him to live in their community and taught him the ways of the wild, but little else. He grew up largely ostracized because of the events revolving around his conception and birth, and the fact that he was half human. He simply grew up faster than the other children and never quite fit in personality wise.
His life in the Churlwood was more or less normal, but incredibly lonely. Raised by no one but a grizzled and incredibly old she wolf named Tisa, Eden grew up largely removed from even druid society and as such learned little about how to interact with others.

At the age of 14 he was sent to gather the local Nymphs and Satyrs for a winter celebration, and while out searching he was ambushed by evil cultists working for, unknown then and still unknown to him, his father. They beat him and began transporting him back to Magnimar where his father waited. The cultists didn’t make it very far. Tisa the old and rather worn out looking she-wolf sensed Eden was in trouble and interceded. Like a nightmare unleashed from the Hells Tisa ripped, clawed, and tore at the cultists killing all but one who managed to flee.

When Eden made it back to the grove and the Elder learned what had happened he forbade Eden from ever leaving the grove again. Eden was forced to find ways to keep his mind busy which he did mostly by playing with the animals and exercising his body.

One day the Ranger Shalelu dropped by the grove as she did from time to time. But this time she dropped by when the others were all off immersed in one of their major rituals, leaving Eden of course behind to watch over the grove. Eden had been asleep under a tree as was his routine during this particular religious event. Amused by the Half-Elf whom she had seen before but never really spoken with, she cleared her throat startling him awake. She introduced herself and asked where the Elder was. Eden replied and told her that the druids were off performing a ritual and when asked why he was not there explained that they didn’t really want him there or anywhere for that matter. One thing led to another and in the end both began talking about their pasts, in no great detail on Shalelu’s part but she did listen and enjoyed Eden’s company while she waited for the Elder. When he arrived she thanked Eden and tossed him a necklace with one tooth on it from an animal not native to the forest (lion) and told him to keep it, it was a gift she told him to remind him never to give up. Eden was confused but happy, he had never made a friend before and after that eagerly began awaiting her infrequent visits. (Trait: Childhood Crush-Shalelu.)

After two years and on his 18th birthday Eden couldn’t take the isolation and disdaining of the druids any longer. He packed up his bag and decided to go find Shalelu, the only person who ever really seemed to enjoy his company. However he was stopped by Tisa. Eden made an impassioned plea to the she-wolf about wanting to live not just survive. In the end Tisa relented but decided to stay with the boy she had all but raised and ventured off with him.

appearance:
Eden is a 5’8’’ Half-Elf who wears no armor or clothing on his well muscled upper torso and a pair of well worn leather pants and leather boots. He has piercingly bright golden eyes and an unkempt head of brown hair. He is almost always seen carrying yet another well worn item, a backpack full of items with a quarterstaff attached to it by a leather strap.

Eden is always followed by the old she-wolf Tisa who seemingly would rather lie down than do much of anything else. But if she senses a threat to her or Eden it becomes quite clear that there is still a very deep reservoir of hurt left unleashed in this particular wolf.

Eden is very much a puppy in his actions he almost always has a smile on his face and loves to have fun, but lacks some very fundamental social skills and bits of common sense. For example he doesn’t quite understand why people have such a big problem with nudity after all animals don’t wear clothes, but after a few run-ins with authorities he has come to understand that at the very least the pants stay on. He is also a talker, not having had much interaction with other people Eden enjoys talking to others and even the slightest hello can lead to hours of mind numbing conversation.

Eden also seems to have quite a crush on Shalelu, which he thinks he hides well, but is pretty obvious to everyone.

Eden is always the first to make a friend and once done a solid unwavering ally. He is also not much of a fighter, he would much rather everyone get along, but when push comes to shove he does in-fact have the powers of the wilds on his side.

Stats:

Str:10 HP: 10
Dex:11 Alignment: NG
Con:13 Druid 1
Int:15
Wiz:16
Cha:15
Traits: Childhood Crush-Shalelu
Birthmark: Golden eyes +2 on all saving throws against charm and compulsion effects

Offense
BAB +0
Animal Companion Tisa
Quarter staff

Defense
AC 13
Touch 10
Flatfooted 13
Spell Resist 0
CMB 0

Spells
+1 to save DC for Conjuration
Spell Save 0 =13
1=14
Spells per day
0=3
1=2

Feats/Gear/Other
Feats
Spell Focus Conjuration
Skill Focus Stealth

Abilities
Low light vision
Adaptability
Elf blood
Elven immunities
Keen senses
Multi talented
Languages: Common, Elven, Druidic
Nature Bond (animal companion)
Nature sense
Orisons
Wild Empathy

Gear
Backpack
Caltrops
X2 Alchemist fire
Smoke stick
50ft Hemp Rope
10days rations

Skills
Handle animal 5
Knowledge Geography 6
Knowledge nature 8
Perception 9
Stealth 3
Survival 7
Swim 4


There we go; got an offical avatar and profile for the half-elf druid.


I like to submit Juran Adu (gnoomish ranger) for consideration...

Juran Adu:

Juran Adu

Male Gnome Ranger, Ranger 1
Chaotic Good, Small Humanoid (gnome)
Init +2; Senses low light vision, Perception +8
Deity Cayden Cailean

----------------------
DEFENSE
----------------------

AC 16 (+3 armor +2 dex +1 size), touch 13 (+2 dex +1 size), flat-footed 14 (+3 armor +1 size)
HP 11 (1d10 class +1 con)
Fort +3, Ref +4, Will +2

-----------------------
OFFENSE
-----------------------

Speed 20 ft (light load)

Melee
falchion +4 (1d6+3, 18-20)
short sword +4 (1d4+2, 19-20)
dagger (3) +4 (1d3+2, 19-20)

Ranged
longbow (40 arrows) +4 (1d6, x3)
dagger (3) +4 (1d3+2, 19-20)

-----------------------
STATISTICS
-----------------------

Str 14 (10 pt), Dex 14 (5 pt), Con 12 (0 pt), Int 10 (0 pt), Wis 14 (5 pt), Cha 12 (0 pt)

Base Attack +1; CMB +2; CMD 14

Feats:
• Quickdraw

Traits:
• Student Survivalist: (+2 Survival checks) NPC Choices: Shalelu
• Naturally Gifted (Gnome, Magic) You gain an additional use of one of your gnome magic spell-like abilities each day. This does not always have to be the same spell-like ability.

Skills: (6) (Armor Check Penalty -1):
Handle Animal +5 = +1 rank +3 cs, +1 cha
Knowledge (Geography) +6 = +1 rank +3 cs +2 racial
Perception +8 = +1 rank +3 cs, +2 wis +2 racial
Stealth +9 = +1 rank +3 cs, +2 dex +4 size -1 ac
Survival +8 = +1 rank +3 cs, +2 wis +2 trait (+1 class tracking)
Ride +5 = +1 rank +3 cs, +2 dex -1 ac

Languages: Common, Gnomish, Sylvan

Combat Gear: Studded leather, long bow (40 arrows), falchion, short sword, dagger(3)
Other Gear: backpack, bedroll, chalk (10) Explorer's outfit, flint and steel, belt pouch, rations (4 days) rope (silk), waterskin, wooden holy symbol, ioun torch (16 gp, 8 sp)
(total weight 29.875 - light load)

-----------------------
SPECIAL ABILITIES
-----------------------

Racial:
• Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.
• Slow Speed: Gnomes have a base speed of 20 feet.
• Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light (see low-light vision.)
• Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities:
1/day — dancing lights, ghost sound, prestidigitation, and speak with animals. (Caster level 1; DC 11)

• Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.
• Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.
• Eternal Hope: Gnomes rarely lose hope and are always confident that even hopeless situations will work out. Gnomes with this racial trait receive a +2 racial bonus on saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result. This racial trait replaces the defensive training and hatred racial Traits.
• Academician: Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any one Knowledge skill. This racial trait replaces the obsessive racial trait.

Class:
• Favored Enemy (Ex): (Outsider (evil)) At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
• Track (Ex) A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.
• Wild Empathy (Ex) (1d20+1)
• Favored Class Alternative - Add DR 1/magic to the ranger’s animal companion. Each time the ranger selects this benefit, the DR/magic increases by +1/2

-----------------------
Details
-----------------------

Size: Small
Gender: Male
Age: 63
Height: 3’ 4”
Weight: 39 lbs
Hair: Long, spiked. Vibrant spring green
Eye Color: Amber
Complexion: Deep Earthy Brown

Appearance: Juran is an average sized gnome. His hair is a vibrant spring green and kept in long spikes, showing a wildness in the young gnome. He has soft warm amber colored eyes that can show there is a wisdom and caring there, when he chooses to act in his better nature. He complexion is a deep earthy brown. He has several tribal-like tattoos up his arms and across his back. He also as scars from his many youthful run ins. Most notable claw marks down his neck and chest and large bite mark on his left arm.

The gnome wears a suite of studded leather armor and carries a falchion across his back. He also carries a long bow, short sword at his waist, and several daggers. A small wooden symbol to Cayden Cailean about his neck.

Demeanor: Juran is a brash youth and for the wisdom in the young gnome still might rush into a situation before considering it. Like many a gnome, he searches for adventure wherever he might find it.

Background: Juran is from Sipplerrose within the Sanos Forest of central Varisia. As a young gnome the forest called to him and he answered the call with all his being. He would roam as far as his could and feel safe. He has run into more than a few situations that showed he was well out of his element, but he kept coming back for more.

It was within the last decade or so that he came across the elven Shalelu Andosana. At first wary of the elf but soon became brave enough to approach her. With a smile at knowing when the gnome was about she greeted him. He would sit with the elf and listen to her tales. He came to ask Shakelu if she would instruct him in the ways of her craft. She agreed whenever she was within the area she would show Juran what she knew. So began his instruction in what it was to truly be a ranger.

Just in the last year the pair encountered and heinous creature that attacked and killed many. They hunted down and killed the barghest known as Hrotos. The beasts death showed him the dangers of those from beyond the mortal plane.

Dark Archive

GM Wulfson, are you still thinking of an early decision for this campaign?


YuenglingDragon wrote:
GM Wulfson, are you still thinking of an early decision for this campaign?

No, I had thought about doing this but I had orignally promised to keep it open till the 24th so that's what I'm going to do.


GM Wulfson wrote:
YuenglingDragon wrote:
GM Wulfson, are you still thinking of an early decision for this campaign?
No, I had thought about doing this but I had orignally promised to keep it open till the 24th so that's what I'm going to do.

Sweet! I've been wanting to be a part of a Jade Regent campaign here since I'm going to be running it for a group I play with in real life. I have a couple of ideas, but I'm going to be looking through the other submissions to see if there's a role that one of those can fill.


With some Tieflings, we need a token Aasimar.

Note: increasing int by one and decreasing con by two and picking a campaign trait will make Diurn compliant. Still have the zen archer dwarf submitted too.


I give you Que, a female human battle scout/falconer ranger.
(If having two archetypes isn't allowed, then I can ditch one.)
Stats are in the profile. I'm not 100% sure I figured the bird's HP right, so let me know if I need to fix it.

Stats:
LIAO QUE
Female Human (Tian-Shu) Ranger (Battle Scout, Falconer) 1
CG Medium Humanoid (Human)
Init +4; Senses Perception +7
--------------------
DEFENSE
--------------------
AC 16, touch 12, flat-footed 14. . (+4 armor, +2 Dex)
hp 10 (1d10)
Fort +2, Ref +4, Will +3
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Naginata +3 (1d8+3/20/x4) and
. . Unarmed Strike +3 (1d3+2/20/x2)
Ranged Longbow +3 (1d8/20/x3)
Ranger (Battle Scout, Falconer) Spells Known (CL 0, 3 melee touch, 3 ranged touch):
--------------------
STATISTICS
--------------------
Str 15, Dex 14, Con 10, Int 12, Wis 16, Cha 11
Base Atk +1; CMB +3; CMD 15
Feats Point Blank Shot, Precise Shot
Traits Caravan Guard: Sandru, Reactionary
Skills Acrobatics +0, Climb +4, Escape Artist +0, Fly +0, Handle Animal +4, Heal +7, Knowledge (Nature) +5, Perception +7, Ride +4, Stealth +4, Survival +8, Swim +4
Languages Common, Skald, Tien
SQ Animal Companion Link (Ex), Enemies: Undead (+2 bonus) (Ex), Share Spells with Companion (Ex), Track +1
Combat Gear Arrows (20), Arrows, Blunt (20), Lamellar, leather, Longbow, Naginata; Other Gear Backpack, Masterwork (12 @ 14.86 lbs), Bedroll, Cooking kit, Crowbar, Grappling hook, Potion of Cure Light Wounds, Rations, trail (per day) (5), Rope, silk (50 ft.), Soap, Bar (50 uses), Sunrod (2)
--------------------
SPECIAL ABILITIES
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Enemies: Undead (+2 bonus) (Ex) +2 to rolls vs Undead.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Track +1 +1 to survival checks to track.

Animal Companion:
SHADOW
Male Hawk
NN Small Animal
Init +2; Senses Low-Light Vision; Perception +6
--------------------
DEFENSE
--------------------
AC 14, touch 13, flat-footed 12. . (+2 Dex, +1 size, +1 natural)
hp 5 (2d8+2 halved)
Fort +4, Ref +5, Will +2
--------------------
OFFENSE
--------------------
Spd 10 ft., Flight (80 feet, Average)
Melee Bite (Hawk) +2 (1d4/20/x2) and
. . Talon x2 (Hawk) +2 x2 (1d4/20/x2) and
. . Unarmed Strike +2 (1d2/20/x2)
--------------------
STATISTICS
--------------------
Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +1; CMB +0; CMD 12
Feats Skill Focus: Fly
Tricks Attack [Trick], Come [Trick], Defend [Trick], Down [Trick], Fighting [Trick], Guard [Trick], Perform [Trick], Roam [Trick], Stay [Trick]
Skills Fly +11, Perception +6, Stealth +6
Languages
SQ Come [Trick], Defend [Trick], Fighting [Trick], Guard [Trick], Perform [Trick], Roam [Trick]

--------------------
SPECIAL ABILITIES
--------------------
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Fighting [Trick] The animal has been trained to fight.
Flight (80 feet, Average) You can fly!
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Perform [Trick] The animal will perform tricks.
Roam [Trick] The falconer can let his animal companion loose to roam and forage. He must let it roam for no more than a week. When the falconer lets it roam, it agrees to return to the place he let it loose within the time period he designates.


Background:
Que started her adult life as a scout for caravans along the Path of Aganhei. It was during this time that she gained the trust and companionship of a hawk she named Shadow. It was also during this time that the reckless, carefree attitude, that had led her parents to "volunteer" her for being a scout in the first place, showed no signs of being quieted. Her last trip along the trade route ended when she took a drunken bet to duel the caravan guard captain with a fish. The humorless samurai simply knocked her out and placed her on a boat heading for Korvosa.
While in the town she ran into Sandru. She was low on money, and feeling rather silly about getting the boot over a bet, so she asked if the caravan owner had a need for another guard, or a scout. For two years, Que enjoyed herself among the Varisians that made up the caravan, but wanderlust began to grip her heart and mind. Now, while the caravan stops at Sandpoint, Que has decided to quit and look for a way to satisfy that particular itch.

Personality:
Que smiles a lot and seems to always be in a good mood, even when tension is thick in the air. Her brashness often divides people on whether they like her or not, but she rarely lets what people think of her influence her actions. Her focus is on of the things that people do not find fault with. She will carry on with something through the very end if she said she would. She doesn't like to see others suffer, and will rush in to help someone if they are in a bind. She often chaffed at what her parents, and later her fellow guards and scouts, thought was proper behavior for her. She speaks her mind and doesn't hold much to be sacred.

Introduction:

A young Tien woman sits on a table with a mug of linnorm mead in her hand. Her face brightens as she starts into a tale about one of the times she and a couple of Ulfen troublemakers did what troublemakers naturally do.

"So, there the old geezer was sitting on a rock in nothing but a loincloth. He kept on reciting the code of the warrior or somethin', paying no mind to the rest of the world. Well, Olin had gotten his hands on a stuffed wolf's head. It was ratty as all hell, but it would do for what we needed it for. We snuck up on the old geezer and managed to get right behind him. Olin put the head right nest to his head and Alfin whispered in his ear, 'What is a little snack doing all alone?' I did a wolf howl, just like this," She puts the mug aside and cups her hands over her mouth before rearing her head back and howling very much like a wolf. As she starts again, her smile spreads from ear to ear as she tries to stifle the laughter long enough to finish. "And, and the old man, I swear I'm not making this up, he screams like a little girl! I don't mean 'kinda like,' I mean that if I wasn't looking at him, I would have thought that it was a little girl. He bolts, and-and leaves a trail of yellow in the snow!" At this point she's barely containing the laughter threatening to overwhelm her. "Olin turns to me and says, 'Damn Que, I didn't think you meant to literally scare the piss outta him.'"

Now finished, her laughter comes out full force. She takes well over a minute to calm down, and the tears are streaming down her face when she does. She wipes them away and regains enough control to take a sip from the mug.


Heh, this is your third campaign I am currently 'dotting for interest'. I'll work up an Elven wizard sometime later today, if you think you can use one? ^^ I'm thinking of a grumpy exile with a goat or pig familiar. Something unusual, anyway, in the familiar area. Possibly an Evocation or Illusion specialist.

Jade Regent looks very interesting. I've tried to get my hands on the player's guide, but was experiencing some download troubles, so... Is there a trait list available?


Sorry, but Jade Regent's traits aren't covered by the OGL, it seems.

Scarab Sages

No, but by the free Jade Regent Players Guisde


I've tried, but it won't download. :-\


Presenting Valai, female Elf Illusionist 1.

As I lack access to the Jade Regent players' guide, I have given her the traits Focused mind and Forlorn. Her character story provides ample opportunity for her to pop up anywhere there might be something interesting going on, or so I hope. ^^

Please let me know whether this character is acceptable, GM Wulfson?


have you ever downloaded something off of the site before?

it's supposed to go to your downloads folder and you download it from there

RPG Superstar 2015 Top 8

Aebliss wrote:
I've tried, but it won't download. :-\

If any of you are having trouble getting the free player's guide to download, contact customer service in the very tippy top subforum here at the boards, or email webmaster@paizo.com or customer.service@paizo.com . If you've got a registered account here at Paizo (and obviously all of you do), you should be able to download the Player's Guide, so if it's not working, something's definitely wrong.


Found another link to the Player's guide. Just download the link


Took a second look at the battle scout archetype and it turns out that it doesn't allow for an animal companion, oops. I've also moved the +2 to DEX instead of WIS. Nothing else has changed, except that she's a little bit better of an archer than before.

Stats:
LIAO QUE
Female Human (Tian-Shu) Ranger (Falconer) 1
CG Medium Humanoid (Human)
Init +5; Senses Perception +6
--------------------
DEFENSE
--------------------
AC 17, touch 13, flat-footed 14. . (+4 armor, +3 Dex)
hp 10 (1d10)
Fort +2, Ref +5, Will +2
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Naginata +3 (1d8+3/20/x4) and
. . Unarmed Strike +3 (1d3+2/20/x2)
Ranged Longbow +4 (1d8/20/x3)
Ranger (Falconer) Spells Known (CL 0, 3 melee touch, 4 ranged touch):
--------------------
STATISTICS
--------------------
Str 15, Dex 16, Con 10, Int 12, Wis 14, Cha 11
Base Atk +1; CMB +3; CMD 16
Feats Point Blank Shot, Precise Shot
Traits Caravan Guard: Sandru, Reactionary
Skills Acrobatics +1, Climb +4, Escape Artist +1, Fly +1, Handle Animal +4, Heal +6, Knowledge (Nature) +5, Perception +6, Ride +5, Stealth +5, Survival +7, Swim +4
Languages Common, Skald, Tien
SQ Animal Companion Link (Ex), Enemies: Undead (+2 bonus) (Ex), Share Spells with Companion (Ex), Track +1
Combat Gear Arrows (20), Arrows, Blunt (20), Lamellar, leather, Longbow, Naginata; Other Gear Backpack, Masterwork (12 @ 14.86 lbs), Bedroll, Cooking kit, Crowbar, Grappling hook, Potion of Cure Light Wounds, Rations, trail (per day) (5), Rope, silk (50 ft.), Soap, Bar (50 uses), Sunrod (2)
--------------------
SPECIAL ABILITIES
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Enemies: Undead (+2 bonus) (Ex) +2 to rolls vs Undead.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Track +1 +1 to survival checks to track.

Dark Archive

AdamWarnock wrote:
Sorry, but Jade Regent's traits aren't covered by the OGL, it seems.

Totally OGL.


YuenglingDragon wrote:
AdamWarnock wrote:
Sorry, but Jade Regent's traits aren't covered by the OGL, it seems.
Totally OGL.

Okay, I'm an idiot.


Here's Dwuręczny Wążdrań, Half-Elf Hexcaster Magus. Fluff and the remainder of the stats will completed tonight.


My aasimar is already good in another PbP. Please drop him from the lists (plus the tieflings might hurt hime).

Bimbur the zen archer is still looking for action in this one.

Sovereign Court RPG Superstar 2009 Top 32

Hmm, seems like a rather darkish party we are getting together here. Not that I mind, but depending on things, Ameiko and Sandro might :)


Many thanks for the access to the traits for Jade Regent! I believe I'll select... Caravan Guard!


TerraNova wrote:
Hmm, seems like a rather darkish party we are getting together here. Not that I mind, but depending on things, Ameiko and Sandro might :)

Well if Eden is picked I think I could offset any darkish feel with NG childish hijinks. = p

::EDIT::
Also if picked I see Eden filling a Hero role (obviously) and a Scout role since he has a nice survival score.

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