About Theodor KassSTR 18, DEX 12, CON 13, INT 10, WIS 08, CHA 17
COMBAT STATS
DEFENSE
OFFENSE
TRAITS
FEATS
SKILLS
EQUIPMENT:
Mwk Full plate +9/+1/–5, 1650 gp, 60 lbs. Greatsword (S) 2d6 dmg, crit 19–20/×2, 8 lbs, 50 gp, Cestus (B or P) 1d4 dmg, crit 19-20x2, 5gp, 1 lbs Dagger (P or S), 1D4 dmg, crit 19-20 x2, 2gp, 1 lbs Sling (B), dmg 1d4+3, crit x2, range 50ft. Backpack, 2gp, 2 lbs Bedroll, 0.01gp, 5 lbs Flint and Steel, 1gp, - lbs 49 Grappling Hook, 1gp, 4 lbs Belt Pouch, 1gp, 1/2 lbs Hemp Rope (50ft.), 1 gp, 10 lbs 68 Waterskin, 1gp, 4 lbs Explorer's Outfit, 8 lbs 20x sling bullets 2 sp 5x Trail Rations, 0.15gp, 3 lbs Money left: 235 gp
SPELLS:
SORCERER Know Cantrips:
1st LVL:
Spells per Day
PSYCHIC BLOODLINE:
Class Skills: Sense Motive. Bonus Spells: Mind thrust I (3rd), id insinuation I (5th), ego whip I (7th), intellect fortress I (9th), psychic crush I (11th), mental barrier V (13th), tower of iron will III (15th), bilocation (17th), microcosm (19th). Bonus Feats: Focused Spell, Heighten Spell, Intuitive Spell, Iron Will, Logical Spell, Persuasive, Quicken Spell, Skill Focus (Sense Motive), Spell Focus. Bloodline Arcana: Your sorcerer spells and spell-like abilities count as psychic instead of arcane. You use thought and emotion components instead of verbal and somatic components when casting your spells. Bloodline Powers: Psychic Strike (Su)
Mental Resistance (Ex)
Undercasting Prodigy (Sp)
Thoughtsense (Sp)
True Thought-Form (Sp)
Whenever a creature would kill you, you can attempt to use mind swap against that creature as an immediate action just before dying.
RACIAL TRAITS:
Ability Score Racial Traits: Angel Blooded aasimars gain +2 Strength and +2 Charisma. Type: Aasimars are outsiders with the native subtype. Size: Aasimars are Medium creatures and thus have no bonuses or penalties due to their size. Base Speed: Aasimars have a base speed of 30 feet. Scion of Humanity: Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype. Languages: Aasimars begin play speaking Common. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. See the Linguistics skill page for more information about these languages. Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. Skilled: Angle-Blooded Aasimar have a +2 racial bonus on Heal and Knowledge the Planes checks. Spell-Like Ability (Sp): Angel-Blooded aasimars can use Alterself once per day as a spell-like ability (caster level equal to the aasimar's class level). Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.) BACKSTORY:
Theodor is a good looking man past his younger years but not quite in the middle yet. Easy going and cheerful, his cynical sense of humor masks a tormented past which he would rather not remember and will not talk about it. Only when deep in his cups, which happens more than it should, will he even mention his noble upbringing and his home country, Lastwall. A sellsword by trade he works mainly in Ustalf and surrounding regions as bodyguard or watchman for business or caravans. He is rumored to be cursed, people say bad things happen when he is around. The mercenary jokes that indeed they do, other people die, the bad ones, and they do it a lot, and that is why his services are in such high demand. Nowadays. There is only one thing that will kill his mood and make his blood boil, the undying ones. The mere mention of undeads will put Theodor in a dark spell and he will kill any he finds with abandon. Recently the mercenary got terrible news, professor Lorrimar, one of his oldest friends and regular employer have passed away. It’s with a heavy heart that Theodor makes his way to Ravingro.
DARK SECRET:
Born into a wealthy family with a long history of members in the military Theodor never doubted his destiny was to follow his household tradition but alas fate had other plans. He joined the crusade at an early age and served distinctively for many years. Until one day while patrolling Gallowspire a host of undead attacked his squad. Amid the fighting and confusion the ancient evil spirit of a death knight, Fistandilos, possessed Theodor’s body. He turned on his fellow man killing and turning them into undead servants. He then roamed the countryside leaving a trail of slaughter and misery. On the shadow of the Hungry Mountains the Knights of Ozem meet the undead scourge and prevailed. Only then did they discover the terrible truth about the missing patrol. Luckily (or maybe not) Theodor was captured alive. Fistandilos had kept him awake the whole time to torture his soul and what was left of him were more than a little crazy by then. On their way to escorting the death knight back to the capital to face the inquisition, and probably be burned at a stake, the knights had a chance meeting with a renowned travelling sage, Professor Lorrimor. He did not have to try hard to convince the warriors to let him perform an exorcise in Theodor, some of them knew the young soldier. Theodor was grateful to be himself again but had a hard time cooping with the guilt of what he had done and become. His fellow man in the crusade could not look at him in the eye, or maybe it was him who could not do so. He left Lastwall and joined the professor in his quest against the dark forces for a while. As the time passed strengthening his mental disciple became an obsession so he would never again fall victim of the hated living dead. The whole experience had severe side effects, he felt that his spirit had a scar where the death knight had taken hold and part of him was not in this world anymore. Trough that hole the souls of Fistandilos's victims came back and haunted his dreams. For his own survival, and with the professor’s help, he started to explore it and learned to control this dark place within himself, channeling this power and in the end becoming a spellcaster of sorts. |