Jade Regent, presented by DM Hamied - Campaign Thread

Game Master Hamied


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Male Human (Varisian) Paladin of Shelyn (Warrior of the Holy Light) 3

Sorin shoots a worried glance at Ameiko. This place affects her for some reason but it's beyond my ability to deduce or heal. Mother Koya can look after her best.

Though he dislikes leaving the caravan unguarded in light of Shalelu's warning, he'll follow the rest in searching the village.


Female Human (Tian) Ninja-1

Setomi reluctantly leaves Ameiko's side and heads back out into the village. "Where do you want me to search?" she asks Almar


Male Human Gunslinger 03

Almar considers Setomi's question:"Better if you stay with us this time. We need to move as a group, it's bad enough Lisabett decided to run away in a fit of whatever passes in her brain, we don't need to disperse further"


"Indeed, the spells I can cast to support you only work if you are close to me when I cast them," Raziel says.


Almar, Raziel, Setomi, and Sorin

Stepping over the remains of the crumbled northern wall, you leave the old town hall and step once more into the streets of the modest village.

Directly in front of you lie a pair of ruined piers that reach out from the shore. Most of their boards have rotted and fallen away, but the thick supports that once held them yet stand firm. Some wooden debris floats just beyond the dock on the right. Perhaps the wreckage of some vessel? It is strange that it has not been washed out into the bay after so many years of abandonment.

Perception DC 18:
The floating wreckage of the destroyed ship looks to be of a different age than the rotting piers. The boat arrived recently.
Knowledge (Geography) DC 10:
The vessel was an Ulfen longship.

Just north of the bobbing wreckage sits a lighthouse on an outcropping of rock. Its roof has long since collapsed, but the circular stone tower still stands.
Knowledge (Engineering) DC 10:
The stone bricks used in the construction of the lighthouse are well-cut, and looks to be fit together with thick mortar. From where you stand, the structure appears to be quite stable.

To your left is a lagoon, choked with algae. The pungent smell that rises from its waters refreshes memories of Brinestump Marsh.
Perception DC 15:
The carcass of a large creature lies half-submerged along the northwestern edge of the lagoon.


Female Human (Tian) Ninja-1

Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Perception: 1d20 + 8 ⇒ (5) + 8 = 13

Still worried about Ameiko, Setomi is too distracted to notice almost anything.


Keep in mind, these Knowledge checks are DC 10, so any of you can succeed on them untrained.


Male Human Gunslinger 03

Perception 1:1d20 + 7 ⇒ (11) + 7 = 18
Knowledge (geography):1d20 + 1 ⇒ (9) + 1 = 10
Knowledge (Engineering):1d20 + 5 ⇒ (12) + 5 = 17
Perception 2:1d20 + 7 ⇒ (3) + 7 = 10

As Almar moves silently among the ruins of the village his eyes trace the outlines of the buildings and streets, checking for possible dangers and trying to pry the secret behind the devastation surrounding him and his friends:"I think that ulfen boat there is not as old as the rest of this village. It seems it arrived recently and sunk. Possibly a natural hazard, but maybe this place is not as inhabited as it seems. As for the rest of the village... I can see only worthless ruins, aside from the lighthouse. It was well built and even now it seems quite stable to me. Maybe it's worth a visit..."


Perception DC 18: 1d20 + 9 ⇒ (7) + 9 = 16
Knowledge (Geography) DC 10: 1d20 ⇒ 17
Knowledge (Engineering) DC 10: 1d20 ⇒ 8
Perception DC 15: 1d20 + 9 ⇒ (11) + 9 = 20

"There's also a beast of some sort half in the water, over there," Raziel says, pointing to the northwestern side of the lagoon.
He gives the lighthouse a jaundiced look. "If you say it looks sturdy... I think it will fall over in a good breeze."


Male Human (Varisian) Paladin of Shelyn (Warrior of the Holy Light) 3

Perception: 1d20 ⇒ 5
K-Geography: 1d20 ⇒ 12
K-Engineering: 1d20 ⇒ 6
Perception: 1d20 ⇒ 14

"The Ulfen boat is probably from some raid long ago. It's been here awhile even if not as long as the village...though that begs the question of why it's still here. I don't know this area but in Sandpoint, a beached boat like this would have been carried back out on the tide ages ago."

Sorin will go and investigate the area around the boat.

Pereption: 1d20 ⇒ 5 Good grief, I'd be failing these rolls even with bonuses...

Sorin doesn't notice the carcass until Raziel points it out.

"Maybe that's why it smells so bad here. What is it anyway, can you tell?"


Male Human Gunslinger 03

"I didn't notice the beast's remains over there. Good eye Raziel. As for the boat, no, you are mistaken, Sorin, seems to me that's a really recent visitor to this harbor so to speak. Maybe the beast is the reason it's damaged. And the creature could be dead because the boat's crew slayed it. If that's the case we might be able to find survivors, although, given our recent experiences with Ulfens I can't say if that's a good thing or not..."


Almar, Raziel, Setomi, and Sorin

Sorin approaches the wreckage, trying to gather some visual clue, though he cannot get particularly close to it. He does see the deep scratches in the wood of the sunken vessel, though.

There's been some talk of investigating the lighthouse and/or the creature, but is anybody taking a closer look?


Male Human Gunslinger 03

Personally I vote for checking the lighthouse out!


Female Human (Tian) Ninja-1

I agree...lets look at the lighthouse first


Lighthouse.


Male Human (Varisian) Paladin of Shelyn (Warrior of the Holy Light) 3

Lighthouse if fine.


Almar, Raziel, Setomi, and Sorin

It takes you a couple of minutes to traverse the rocky outcropping leading to the abandoned lighthouse. The wood to the south seems to radiate silence. You do not even hear the voices of your companions in the ruined town hall, though they are not far from you. It is as if the village somehow pulls every noise from the air. The only sound to reach your ears is wash of the currents, coming from the river and spilling into the bay.

When you reach the stone structure, you are struck with how well-preserved it is. Only a handful of loose stones adorn the base of the lighthouse. The building is worn by weather, but you would not be surprised if it stood another hundred years, or maybe more. The doorway is marked red with the rust of hinges long since fallen away. There is no sign of the door that was once here. Perhaps it was washed away to sea long ago.

A staircase spirals up the inside of the tower, leading to the open sky above. With no crown, and no beacon resting within it, this ruined lighthouse can hardly keep its name. The stone in here is not so intact as that outside, and piles of loose rubble rest upon the tightly packed earthen floor.

Perception DC 15:
Under a particularly heavy stone lies a partially crushed strongbox.


Male Human Gunslinger 03

Perception check:1d20 + 7 ⇒ (7) + 7 = 14

Almar fails to notice anything, probably because he's more concerned for possible enemies than for chwecking the lighthouse itself after his initial evalutation.


Perception Roll: 1d20 + 9 ⇒ (16) + 9 = 25

"There seems to be something under that stone over there," Raziel exclaims, pointing out the stone in question.


Female Human (Tian) Ninja-1

Setomi goes over to the crushed box and examines it.


Male Human (Varisian) Paladin of Shelyn (Warrior of the Holy Light) 3

Sorin will use his javelin to help dig around the box so it can be removed from under the stone.


Almar, Raziel, Setomi, and Sorin

It is delicate work to pry the strongbox from the rubble, but with hand and javelin, you do manage to get it free. The metal is mangled and rusted, and the hinges and latches that once held the lid fast are warped and corroded. Those who handle the box are certain that the bonds could be broken with bare hands alone.

In case you do so...

Inside the box:
There is a fair amount of gold within the box - ninety-three coins in total. They lack the shine of newly minted pieces, to be sure, but they are in relatively good condition. The same cannot be said of the key that rests underneath them. It is old and rusty, though your eye can still make out the detailed carvings that must once have been quite pronounced, as well at the now empty jewel setting.


Female Human (Tian) Ninja-1

"An interesting find, though the money should go towards the caravan upkeep. I wonder what this key opens?" Setomi looks around for a door or other locked item that the key might fit.
Can Setomi examine the carvings to get some idea what they might have been?? Being careful not to damage the key any more then it already is.


Male Human Gunslinger 03

"Yeah... a strange find indeed... go on and check the keys if you think it can be of some use" says Almar to Setomi right studying the entrance of the lighthose and entering.


Almar, Raziel, Setomi, and Sorin

Aside from the ruined lock on the strongbox, there is not a keyhole in sight, neither up the steep steps nor on the ground floor. If this key opens something, it is not here.

Knowledge (History) or Knowledge (Geography) would be the most relevant skills, but Knowledge (Local) might yield limited information.


Male Human Gunslinger 03

Any ways to enter the lighthouse besides the door?


There is only a single door on the ground level.


Male Human Gunslinger 03

Almar tries to push the lighthouse's door open


The door is already open. In fact, there is only a doorway, as the actual door has long since fallen away. I assumed the previous actions included a search of the lighthouse, interior and exterior.


"The walls look srong enough, I guess," Raziel speculates, "But there isn't anyplace to hide the wagons. We should continue our search."


Male Human Gunslinger 03

"Yeah... I guess you are right although I hoped this to be a tad more... significant!", Almar follows the others seeming unconvinced.


Male Human (Varisian) Paladin of Shelyn (Warrior of the Holy Light) 3

"I imagine inside the castle it will be; these are just the outermost ruins. Let's move inwards a bit."


As you walk out of the lighthouse, your eyes drift to a low hill just to the south. Upright stones rise from the grass, encircling a stone structure that sits at the modest mound's highest point. It appears to be a cemetery.

Perception DC 15:
The grass in Brinewall Village shows the signs of a warm summer, and nearly everywhere you look, it is choked with weeds. Upon the hill, amidst the gravestones, however, is a well-tended green lawn.

You've yet to investigate the lagoon, and you've just spotted the cemetery. Sorin gave the ruined piers and the wreckage of the vessel a look, but it was not as thorough as your search of the lighthouse. You could also move in closer to the castle, which lies northwest of the village (the lighthouse is northeast).


Perception roll: 1d20 + 9 ⇒ (8) + 9 = 17

"There is something odd about the cemetery over there. Can we stop by it to take a look?"


Female Human (Tian) Ninja-1

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Setomi looks about, still in something of a daze, and nod her agreement to go and look over the cemetery, even though she can see nothing out of the ordinary.

Geeze my rolls have sucked lately...I hope we do not get into combat any time soon!!


Male Human (Varisian) Paladin of Shelyn (Warrior of the Holy Light) 3

Perception: 1d20 ⇒ 3

"Cemetery?" Sorin looks where Raziel has indicated. "Why not? Let's take a look."

When they get close enough to the cemetery Sorin will use Detect Evil to see if anything stands out as such.


Male Human Gunslinger 03

"Yeah... the cemetery seems as good a place as any to explore at this point, although one might argue the whole town is just a huge cemetery anyway Raziel..."


Almar, Raziel, Setomi, and Sorin

Sorin detects no evil.

If Brinewall Village can be called a neglected ruin, the same cannot be said of its cemetery. The grass which covers the hill has clearly been tended recently. The granite grave markers seem to shine, and so stand in sharp contrast with the crumbling brick and mortar of the collapsing houses, not forty paces away.

Before you stands a stone crypt, free of moss and lichen. Not a spot of rust appears on its heavy, iron doors, but a lock the size of your fist hangs between them.

Knowledge (Religion) DC 15:
What appears at first to be an ornate grave marker is actually a shrine to Desna. Atop it is a marble statue of a crouching woman who bears the wings of a butterfly. In her outstretched hands, she holds a bowl, filled with water.


May I take 10 on the Knowledge (Religion) check?

"This looks to be carefully tended. Best not to disturb things here. but I wonder who does the tending? Mayhaps there is still someone local around?"


Male Human (Varisian) Paladin of Shelyn (Warrior of the Holy Light) 3

Sorin will also Take 10 if possible.

"Since many of Desna's faithful are travellers it's not uncommon to find such shrines but they're rarely tended; esepcially in a place with such an ill-omen as this. I feel as if I should make an offering but I'm not sure what. It's probably better to do it at night in any case since that's Her time."


Male Human Gunslinger 03

Almar follows the others, finding nothing interesting in the graveyard:"I can't see anything useful here, people. Shouldn't we search elsewhere?"


The Knowledge skill doesn't overtly state that you can't take 10, but the 5th-level Bard ability, Lore Master, allows Bards to take 10 on Knowledge checks if they have ranks in the skill. That leads me to believe that other characters cannot normally do so.


I guess I didn't speak with authority on that. To be clear, I'm ruling that no, you cannot take 10 on the check.


Knowledge (Religion): 1d20 + 5 ⇒ (11) + 5 = 16


Male Human (Varisian) Paladin of Shelyn (Warrior of the Holy Light) 3

K: Religion 1d20 + 5 ⇒ (9) + 5 = 14

In that case, Sorin will say his previous post only after Raziel points out to him who the shrine venerates.


To be clear, Sorin is probably aware that the statue is a Desnan symbol, but the successful check identifies that this is a shrine and not simply an ornate gravestone.

The water in the bowl is incredibly clear. The air above is noticeably cooler than the temperature elsewhere.


Male Human (Varisian) Paladin of Shelyn (Warrior of the Holy Light) 3

"This is very odd," Sorin mutters. "Desna's faithful are often diviners, who work hard to make sure that bad omens don't come true, travellers, and even many artists and musicians. They like to live life to the fullest but I can't see any meaning in this bowl of water. Perhaps a divining method or aid that I'm not familiar with?"

On sudden inspiration, Sorin pulls out his flute. He stands in front of the bowl and plays a quick and well known song of Desna. If that doesn't produce any effect, he'll do the same with the wooden flute that (if memory serves) came from the elves.

Flute: 1d20 + 9 ⇒ (19) + 9 = 28


Almar, Raziel, Setomi, and Sorin

As Sorin's song comes to an end, the four of you become aware of a strange creature watching you from atop the crypt. A pair of green gossamer wings sprout from the tiny humanoid's back, twitching slightly as she studies you. At last, she speaks with a voice much larger than you might expect from one so small. "You bear a taint which I sensed a day past, yet foul hearts beat not within your chests. Explain your coming."


I don't believe anybody has the appropriate Knowledge skill to identify the creature, so I didn't list a DC.


Female Human (Tian) Ninja-1

Surprised, Setomi whirls around, partially drawing her swords before she actually sees the creature. She stops and stares at the tiny creature, her mouth opened in a comical 'O'.

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