JZ's Reign of Winter (The Frozen Stars) (Inactive)

Game Master JamZilla

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Which squares are you moving through Del, I think you're provoking from Mancien?


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

He did roll an acrobatics check to tumble through the squares, though it wasn't that high.... *winces as she imagines Del-kebab*


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

No Del Kebab... no SA damage ;)


retired (arc completed)

Straight line, but the acrobatics was to avoid an AoO from Gog. Since I'm moving through occupied spaces, I should have soft cover from ol' Manny and thus not provoke an AoO from him, yes?


I have never seen that ruling Del, do you have a citation for it? I will move on when I get home anyway, busy day in work before then


Del AOO, Mancien: 1d20 + 9 ⇒ (17) + 9 = 26 Hit
Damage: 1d6 + 9 ⇒ (3) + 9 = 12

Round 2 - Enemy

As Del tries to dash passed, Mancien's rapier slashes out and gouges into the scoubdrel's side.

The ogres continue smashing away, Gog outraged by Corum's cutting blade returns his own heavy attack whilst the other crashes it's hook down on Sapphire

Mancien leaps forward himself and across the room to take advantage of Corum's position fighting the ogre.

With the barbarian distracted he drives his slender blade into the man's back.

Gog, Corum: 1d20 + 8 ⇒ (20) + 8 = 28 Hit
Confirm: 1d20 + 8 ⇒ (4) + 8 = 12 Did not confirm
Damage: 2d8 + 8 ⇒ (2, 5) + 8 = 15

Magog, Sapphire: 1d20 + 8 ⇒ (18) + 8 = 26 Hit
Blur, low is miss: 1d100 ⇒ 98 Hit
Damage: 2d8 + 8 ⇒ (8, 4) + 8 = 20

Mancien: 1d20 + 9 ⇒ (20) + 9 = 29
Mancien: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 2d6 + 18 ⇒ (1, 1) + 18 = 20 and Damage: 4d6 ⇒ (6, 2, 2, 5) = 15

Mancien rolls:

Reflex save: 1d20 + 11 ⇒ (7) + 11 = 18
Acro: 1d20 + 14 ⇒ (16) + 14 = 30

Corum you now take a -2 penalty to attack rolls for one round which is a -4 penalty against Mancien due to his debilitating strike ability

Round 2 - Heroes

Posting from my phone, map update shortly


retired (arc completed)

Del grunts as Mancian's blade pokes a new hole in his nice coat then sighs as he watches what indecision he might have sown in Gog evaporate in Corum's mindless anger. Shaking his head and wondering briefly why he ever agreed to help these people, he shrugs to himself and answers his own internal question audibly, "Ah, but it's all such a thrill, isn't it?"

With a smooth motion that causes his long coat to billow out behind him, Del draws Jasper and snaps off a quick shot at the rapier wielding fiend who damaged his nice coat.
Jasper: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17for: 1d4 + 4 ⇒ (4) + 4 = 8

Status:

HP: 13/25
AC: 18 (14 T / 14 FF)
CMD: 18
F/R/W: +5/+8/+4
Grit remaining: 2/2
Hero Points remaining: 2
Regular bolts remaining: 64/80
Cold Iron bolts: 40/40

Ongoing Effects
Vigilant Loading
Gunslinger Initiative
Deadly Aim: -2/+4


Lol who's Jasper? Hand crossbow?


retired (arc completed)

Oui oui! Jasper's the hand crossbow and Ruby's the light, but Ruby's stowed on the sled =(


Latest Map


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Surrounded, Corum ignores the slender but deadly man and concentrates on taking the ogre down.

5'step to make room to swing

Pa 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20

Dam 1d10 + 12 ⇒ (2) + 12 = 14

hp26/72


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Does that put the Ogre, Gog, down?


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

Wiping the bloody froth from his chin Elleross stumbles backwards away from the two hulking brutes.

Dimensionum, spatium,altiorum ! he draws in a ragged breath and calls forth the spell, weaving the arcane gestures with his blood drenched hands.
across the room there is a sudden rushing sound as the air is sucked into the newly created pit, filling the extra dimensional space.
create pit doc 17 reflex on the ogre by sapphire on squares h6 h7 i6 i7

Move to c6, via squares d4,c4 and c5 to avoid any Aoo. If that's not possible I'll 5 foot step to d4 and then cast the spell


Nasrin wrote:
Does that put the Ogre, Gog, down?

No. Though he does look severely injured


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Spell combat, casting brand defensively

cast defensively: 1d20 + 8 ⇒ (9) + 8 = 17 Success v DC 15

Sapphire speaks a single dark word and her flaming weapon flashes black with cursed magic, as the pit opens up beneath the ogre next to her she takes the opportunity to stab him twice. Her blade trails both flame and twinkling magic as she concentrates on channeling her magic through it.

quick action to arcane strike
spellstrike 1h +1 flaming mwk longsword: 1d20 + 9 + 1 + 2 - 2 ⇒ (20) + 9 + 1 + 2 - 2 = 30 +1 enhancement +2 moonlight stalker -2 spell combat
slashing/cold iron/magic: 1d8 + 4 + 1 + 2 + 2 ⇒ (7) + 4 + 1 + 2 + 2 = 16 fire: 1d6 ⇒ 5 +1 brand = 22
crit confirm: 1d20 + 9 + 1 + 2 - 2 ⇒ (13) + 9 + 1 + 2 - 2 = 23
crit damage: 1d8 + 4 + 1 + 2 + 2 ⇒ (5) + 4 + 1 + 2 + 2 = 14 fire: 1d6 ⇒ 1 +1 brand = 16

1h +1 flaming mwk longsword: 1d20 + 9 + 1 + 2 ⇒ (5) + 9 + 1 + 2 = 17
slashing/cold iron/magic: 1d8 + 4 + 1 + 2 + 2 ⇒ (7) + 4 + 1 + 2 + 2 = 16 fire: 1d6 ⇒ 6 = 22

Her blade leaves a deep and nasty wound on the ogre's body, his arm succumbing to her magic as the word 'Yagat' appears scorched in to his flesh.

skald:
'Yagat' is one possibility for where the name Baba Yaga
comes from, in this case it is used as verb that means 'to find fault'


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

another round like that and Corum is gonna be toast. HP correction: 33/79.


What's your damage reduction Corum, I think I counted that as 55 damage from 2 hits last round


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

I make it 50 from 2 hits. Gog did 15. Manny did 20 plus another 15 from the sneak. Dr is 2 so 46 all told leaving 33

btw. I stepped to E0


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

ok so i can't step away, can you let me know if anyone is down?


Will do Greyston. It was our tabletop game tonight so not had a chance to update, will do so tomorrow


HP 57 | AC 21 FF 19 T11 | Saves +9/+7/+3 | Init + 2 | Percep +9 (Low Light and Scent) Wolf

As Mancian moves past him, Jagar simply turns and follows. Follows like a wagon-load of bricks. Unfortunately, the chair between the them has other ideas. It explodes into fragments, except the legs. By some blind coincidence, the legs hold together in a solid square, tangling his legs. Trapped by the square snare, he snaps and snarls working his way free of the snare.

Improved Bullrush, Charge: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13

OK, Dicebot, you can stop killing me!


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

I had previewed the intial attack rolls, then added the Trip attempts to successful hits; this threw off all of the rolls! lemme fix 'dis!

Realizing that her pack is getting killed by this thug and his two bullies, Nasrin desperately tries again to get some more help!

Concentration, DC21: 1d20 + 10 ⇒ (16) + 10 = 26

With a rising howl, she sends echoes through reality, creating a rift and a pack of ice rimed feral dogs comes running through.

How Many?: 1d4 + 1d3 + 1 ⇒ (3) + (3) + 1 = 7

Two dogs attacks Sapphire's target; one on each side of the ogre. G5 and G8

#1 Attack, Flank: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 Damage: 1d6 + 3 ⇒ (4) + 3 = 7 and Trip: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
#2 Attack, Flank: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15 Damage: 1d6 + 3 ⇒ (2) + 3 = 5 and Trip: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16

Another pair harangue the ogre gouging Corum, dragging the rank giant to the floor with the weight behind the teeth. F0, H3

#3 Attack: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23Damage: 1d6 + 3 ⇒ (2) + 3 = 5 and Trip: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
#4 Attack: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19Damage: 1d6 + 3 ⇒ (4) + 3 = 7 and Trip: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20

The last three swarm around Mancian himself; teeth snapping and grabbing the man. One of the hounds does grab onto his off hand and twists with all his weight, dragging the man to the ground. Surely, Mancian must be a bit worried about this change of fortunes. C1, D1, E2, Jagar should be in D3

#5 Attack, Flank: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7Damage: 1d6 + 3 ⇒ (4) + 3 = 7 and Trip: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
#6 Attack, Flank: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17Damage: 1d6 + 3 ⇒ (4) + 3 = 7 and Trip: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
#7 Attack, Flank: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20Damage: 1d6 + 3 ⇒ (3) + 3 = 6 and Trip: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21

Standard to cast Summon III, (at level 5, a Wolf Shaman can summon canines as Standard Action!) The extra d3 summoned is from Radishead's magic pot. Corum's ogre, Gog, takes 12 damage and is taken to the ground. Mancian takes 6 damage and is also taken to the ground.


Mancien is not tripped


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Severely injured and being penned in. Greyston moves as quickly as he can away from the fighting, holding his bleeding shoulder with pleading eye's he moves next to Sapphire.


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Sorry :( I assumed too much. If he is still on his feet Grey may want to not move/provoke.


Sorry for the lack of posting today guys, the Rugby World Cup just took over and I think I had a heart attack in the Wales/England game


Round 3 - Enemy

Sapphire's mastery of sword and spell continues to grow seemingly with each passing day, and no more is this evident in her singular destruction of the brutish ogre before her. The giant crashes to the ground as the waif-like swordswoman cuts him down to size.

Nasrin's approach is sheer volume, and an entire pack of wolves are conjured out of thin air and begin tearing at the enemy. Gog is dragged off his feet by the smaller creatures and badly savaged on the ground whilst mancien deftly avoids most of their attacks but nonetheless is bitten on the thigh by one of them.

Stuck in a corner, Greyston retreats to safety whilst Corum and Elleros wear the scars of the encounter so far.

Mancien steps forward and attacks Nasrin.

Improved Feint: 1d20 + 12 ⇒ (11) + 12 = 23 Success
Attack: 1d20 + 9 ⇒ (11) + 9 = 20 Hit
Damage: 1d6 + 9 ⇒ (3) + 9 = 12 and Sneak: 4d6 ⇒ (1, 3, 4, 4) = 12

His blade sneaks out and once again finds its mark unerringly.

Nasrin, you are -4 to hit Mancien

Round 3 - Heroes

Latest Map


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

What is this Rugby you speak of? Is it anything like your silly version of baseball that uses paddles instead of proper bats? :p

"Grrrrrr! Nasrin growls loudly at the Mancian, but she hardly fliches as his delicate blade finds a soft spot between her ribs. Later, the true damage will be known. She brings her shield up and swings her scimitar, doing little else but making space between her and the petty thug.

Attack, PA, Flank, Debilitated: 1d20 + 7 + 2 - 4 ⇒ (4) + 7 + 2 - 4 = 9 for Damage: 1d6 + 6 ⇒ (2) + 6 = 8

The pack of dogs close in on the last of their prey. Barking and biting, they tear into Mancian with a vengeance.

#1 Attack, Flank: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15 for Damage: 1d6 + 3 ⇒ (2) + 3 = 5 and Trip: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24

#2 Attack, Flank: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 for Damage: 1d6 + 3 ⇒ (1) + 3 = 4 and Trip: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13

#3 Attack, Flank: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10 for Damage: 1d6 + 3 ⇒ (1) + 3 = 4 and Trip: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20

#4 Attack, Flank: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 for Damage: 1d6 + 3 ⇒ (1) + 3 = 4 and Trip: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8

#5 Attack, Flank: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19 for Damage: 1d6 + 3 ⇒ (6) + 3 = 9 and Trip: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19

Looks like 17 damage to Mancian...

Dogs should be in D/E/F2; D/E4


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Corum shouts in triumph as the ogres are felled. The slender swordsman turns to attack Nasrin and that leaves him open. Corum makes room to swing his axe and does so. At the last second he turns the blade to use it like a sledgehammer. Theflat of the axe blade crashes into the swordsman's head with sickening force.

Pa, furious focus, non-lethal 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23

Damage 1d10 + 12 ⇒ (9) + 12 = 21

step to flank


HP 57 | AC 21 FF 19 T11 | Saves +9/+7/+3 | Init + 2 | Percep +9 (Low Light and Scent) Wolf

Jagar adds his teeth to the fray. His snarls and growls incite the dogs around him to savage Mancian.

Attack, PA (Furious Focus), Flank: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 for Damage: 1d6 + 6 ⇒ (3) + 6 = 9 and Trip: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

I should have really made it clear, i took a full round to get out of them :P

Slumping over from the pain, Greyston fumbles around grabbing a reddish vial from his satchel biting down on the cork spitting it out and downing the vial in one.

CMW: 2d8 + 5 ⇒ (5, 1) + 5 = 11

Rugby!

16/38


Greyston Fenris wrote:
Rugby!

It was too much to bear.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

while undoubtedly a tense and enthralling game. It nevertheless highlighted everything that is wrong with the modern game for me: too much reliance on tactical kicking, crash ball and games won by defence. Bring back the days of fast, open rugby! It was the right result though. Cymru am byth!


retired (arc completed)

Del shakes his head at Manny, an I-told-you-so gesture that he follows with a helpless shrug and another bolt from Jasper. "See what happens when you don't listen, Manny? Tsk tsk tsk."

Jasper: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25for: 1d4 + 4 ⇒ (1) + 4 = 5
crit?: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10for an additional: 1d4 + 4 ⇒ (4) + 4 = 8

Status:

HP: 13/25
AC: 18 (14 T / 14 FF)
CMD: 18
F/R/W: +5/+8/+4
Grit remaining: 2/2
Hero Points remaining: 2
Regular bolts remaining: 63/80
Cold Iron bolts: 40/40

Ongoing Effects
Vigilant Loading
Gunslinger Initiative
Deadly Aim: -2/+4


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

Slumping back against the wall behind him Ellleross tries to slow his ragged breathing,
He sees the lithe thug slide his sword deep into Nasrin, the wild girl unable to avoid his deadly blade.

it's time we take you out my friend, enough is enough he thinks , he knows Corum has been holding back trying not to kill the man. This doesn't stop him and he unleashes a spell that mancian won't be able to avoid.

Magia Vis, Potestas ictus completing the spell he opens his hand and the pyramids of pure force leap eagerly toward their target, streaking around his allies they slam into the man again and again.
Corum, stop holding back! take him down before he kills one of us! he manages to shout out before his mouth fills again with his own blood .

dam: 3d4 + 3 ⇒ (4, 3, 3) + 3 = 13

Hp 5 / 27


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Presuming slumping back to a wall is a 5 ft step to G4 for Elleross!

Seizing the opening the elf has left, Sapphire again causes cursed magic to course down her blade, then steps in the the melee to deliver her own assault.

spell combat, cast brand 5 ft step to F4, attacks. Swift action for arcane strike
slash: 1d20 + 9 + 1 + 2 + 2 - 2 ⇒ (5) + 9 + 1 + 2 + 2 - 2 = 17
slashing/cold iron/magic: 1d8 + 4 + 1 + 2 + 2 ⇒ (5) + 4 + 1 + 2 + 2 = 14 plus fire: 1d6 ⇒ 4 +1 brand =19
slash: 1d20 + 9 + 1 + 2 + 2 - 2 ⇒ (6) + 9 + 1 + 2 + 2 - 2 = 18
slashing/cold iron/magic: 1d8 + 4 + 1 + 2 + 2 ⇒ (6) + 4 + 1 + 2 + 2 = 15 plus fire: 1d6 ⇒ 3 +1 brand =19
If the first attack didn't hit then brand is active o. Second attack, if first attack did hit then brand isn't active. Don't think it matters as presume I missed with both attacks anyway ;p


Round 3 - Enemy

Acrobatics: 1d20 + 14 ⇒ (18) + 14 = 32 Success

Mancien darts across the room, avoid gnashing jaws and slashing blades as he does so.

Attack, Nasrin: 1d20 + 9 ⇒ (20) + 9 = 29 Hit
Attack, Nasrin: 1d20 + 9 ⇒ (2) + 9 = 11 Did not confirm
Damage: 1d6 + 9 ⇒ (5) + 9 = 14

Once again his sword snakes out, piercing her through the thigh.

Round 4 - Heroes

Latest Map


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

sapphire I am already against a wall in c6, the map is wrong. The description was just fluff :)


Just go with it Elleros and I'll take into account you're in C6, too busy to update the map right now


Latest Map


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Sapphire watches the slippery criminal as he vaults over the encircling wolves, focusing her energy on causing a cascade of electricity to course around her and her sword before stepping towards him and executing a simple high-low slash combination, hoping her speed will outmatch his.

spell combat, cast shocking grasp, 5 ft step to G3 then attacks
slash: 1d20 + 9 + 1 + 2 - 2 ⇒ (20) + 9 + 1 + 2 - 2 = 30
slashing/cold iron/magic: 1d8 + 4 + 1 + 2 + 2 ⇒ (8) + 4 + 1 + 2 + 2 = 17 plus fire: 1d6 ⇒ 3 plus electricity: 5d6 ⇒ (1, 4, 3, 4, 6) = 18 total 38
crit confirm: 1d20 + 9 + 1 + 2 - 2 ⇒ (2) + 9 + 1 + 2 - 2 = 12
crit damage: 1d8 + 4 + 1 + 2 + 2 ⇒ (2) + 4 + 1 + 2 + 2 = 11 plus fire: 1d6 ⇒ 4 plus electricity: 5d6 ⇒ (1, 1, 3, 4, 1) = 10
slash: 1d20 + 9 + 1 + 2 - 2 ⇒ (9) + 9 + 1 + 2 - 2 = 19
slashing/cold iron/magic: 1d8 + 4 + 1 + 2 + 2 ⇒ (4) + 4 + 1 + 2 + 2 = 13 plus fire: 1d6 ⇒ 6 total 19


retired (arc completed)

Del makes no attempt to disguise his admiration for Sapphire and her swordplay and the half-orc mimes tipping a hat to the woman before he shifts his attention back to Manny. Should the nimble criminal still be up after Sapphire's work with her blade, Del snaps off another shot from Jasper.

Jasper: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11for: 1d4 + 4 ⇒ (4) + 4 = 8

Status:

HP: 13/25
AC: 18 (14 T / 14 FF)
CMD: 18
F/R/W: +5/+8/+4
Grit remaining: 2/2
Hero Points remaining: 2
Regular bolts remaining: 62/80
Cold Iron bolts: 40/40

Ongoing Effects
Vigilant Loading
Gunslinger Initiative
Deadly Aim: -2/+4


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Corum hears Elleros shout and he responds with a feral battle cry. No more mercy Just blood and death.

Pa 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13

Dam 1d10 + 12 ⇒ (5) + 12 = 17


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

Elleross watches in fascination and awe as Sapphire unleashes her burgeoning powers and channels them through her blade in a deadly marriage of arcane and martial force that is frightening to behold.
Calling out his own words of power Elleross again conjours three pyramids of force and Watches as they streak out to their target.

Magic missile: 3d4 + 3 ⇒ (3, 3, 3) + 3 = 12

if he is already down from sapphires devastating attack then I will save the spell


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Holding off to see how devastated he by the Legendary Sapphire's Superlative Swordplay! :D Is Mancian down?


Sapphire dashes forward and as Mancien reaches for the handle to the door to make good his escape, she slashes her blade down in a glittering arc. As the sword bites into Mancien's shoulder, electricity courses through him, his entire body wracked and spasming, he collapsing to the ground a quivering wreck.

Combat Over


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Erek's rage dissipates as the man dies and he slaps Sapphire on the back. "Nice work!"

Moving to guard the door he indicates the man tied up in the centre of the room. "not much time. Free him, see if these three have got anything useful and we go."


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

First Nasrin, then Jagar and finally the other dogs begin howling - a deafening cacophony for several seconds until the hounds wink out of existence, one by one. When the noise stops Nasrin seems to finally realize how badly Mancien had hurt her. Blood flowing freely from a tiny gap in her armor and then her ribs, she winces and says a prayer asking for healing.

CMW: 2d8 + 5 ⇒ (7, 3) + 5 = 15 Current HP: 20/43; Mancien hit like a freight train ;)

Cast CMW, let the rest of the pack do what they need to do. Wait for meaningless criticism on overly-violent methods ;)


retired (arc completed)

Del relaxes as Mancien collapses to the floor and spares a moment to regard the new hole in his coat and side, shaking his head in disappointment as he wiggles one green finger through the damage. "Again? But Elleross just fixed it!" Frowning, he then looks to their foe's slumped form and shakes his head chastizingly, "Ah, Mancien, I tried to warn you. And Gog! Dear Gog, we hardly knew ye but, in the end, it seems you were as foolish as Magog there was ugly. Alas."

Stowing Jasper and stepping over the slumped body of Magog, Del slides over to the tied up man and offers in Skald, "Ho there, Ringierr! Sorry for the mess and all, but Nadya asked us to call on you and it seems we arrived a little later than you might have liked." With that, he slices through Ringierr's bonds with Jairess' dagger before sliding the blade back into it's sheath. "But better late than never at all, am I right?" Del then extends his waterskin to the former captain along with a bright grin.

Status:

HP: 13/25
AC: 18 (14 T / 14 FF)
CMD: 18
F/R/W: +5/+8/+4
Grit remaining: 2/2
Hero Points remaining: 2
Regular bolts remaining: 63/80
Cold Iron bolts: 40/40

Ongoing Effects
Vigilant Loading
Gunslinger Initiative


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

How hurt is Ringeirr? Would a CLW help him at all? and who else needs some healing mojonattion?

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