JZ's Carrion Crown - (Wake of the Watcher) (Inactive)

Game Master JamZilla

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Inactive

"Ooh...feeling a little woozy," Hazel murmurs once the scar-wards are all done. "But don't worry, I'm not going to let a little dizziness slow me down!"

"We need to get to Estovian's office...we should go do that before it gets really late," she advises. Then, she looks at Ella and Duristan. "Um...if what Madame Ivanja said is true, it'll come to pass that this place won't be safe anymore. What will you do?"


Get the Hell out of here. Ella replies casually.

Are you joking?Duristan asks with genuine surprise. This is going to be the greatest hunt of my life! he cries excitedly. I don't know these woods as well as Delgros but I've hunted them for months now. Do you know where these wolves gather?


Poke


retired

The door opens in the wake of Duristan's question, a haggard looking Vala struck in silhouette behind with Pyth perched atop her shoulder. "Yes, we do. I take it the theatrics have finally finished? Good. Now let's hurry up and be done with this place. If we have to fight our way through five tribes of wolves to get to my niece, then that's what I mean to do."


I am going to assume that you go to Estovian's office since that was the plan earlier. With all necessary protections and illusions you can enter.

When you get there you will see that the office is empty and it appears that some items have been packed rather hurriedly.

Belik was downstairs in the Lodge and is either unaware that Estovian has (seemingly) left, or is otherwise playing it very cool


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kazamir will first check the drawer that drew Estovian's eye during their strained interview, then do his usual, thorough crawl through
the whole room


The room looks mostly intact, with only a specific few areas ransacked. Trying to recall what was in the room originally, Kaz suspects it is mostly books, personal items and things that could be spell components missing.

He checks the drawer and while it is open, it is disappointingly empty.

However, his keen eyes spot something amiss near the foot of one of the bookshelves and bending down, he retrieves a small leather-bound journal that looks like it was accidentally dropped and possibly kicked under there.


As Kazamir begins flipping through he realises immediately it is a journal but a scrap of paper, a page torn from another book, flutters out as he opens it.

Torn Page

The rest are the scribbled writings of Estovian.

Journal


Inactive

Going to assume Kaz immediately shares the above with the rest of us.

As some light - not much, maybe the flickering of a candle - is shed on Vrood's activities in the Shudderwood and Estovian's involvement, Hazel looks to the others with incredulity.

"Wait...Vrood's put his finger in the middle of werewolf politics? But why? What's he supposed to be getting out of the deal?"

Worse, it seemed there was a holy relic and shrine to Desna in the middle of the whole mess as well. Did Vrood and the Whispering Way want the Dusk Moth? Was that it?

She chews her lip ferociously, trying to recall if she'd ever heard anything during her instruction about the Dusk Moth or the Stairs of the Moon.

Kn. Religion: 1d20 + 9 ⇒ (9) + 9 = 18


INACTIVE - GAME DIED

"Obviously, to take the heart of the packlord, and claim the mantle for the Way... and thus clear the way to use the ritual of the Dusk Moth to hear the song of the spheres," says Constantin. He gnaws on one of his fingernails nervously. "Estovian's been complicit this whole time, possibly under pressure, and merely pretended to helping while doing what he could to delay us."


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Inactive

"Well, they're both sons of b&*!~es," Hazel replies matter-of-factly, a familiar scowl now on her face. "Forget Estovian; he's not important now - if we catch up with him later we'll deal with him then. We need to find this temple, don't we?"


Duristan has been hanging around like a child on his mother's coat-tails. He tries to look at the journal over Kaz' shoulder and then repositions to try to force his way into the circle - beside Hazel of course.

Ummm... I don't know anything about a Dusk Moth. he says gingerly. But I know where the Stairs of the Moon are.


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NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kaz quickly reads the documents, then, wordlessly, hands them to his companions, starting with Hazel. He exchanges a knowing look with Constantin, then commandeers one of the office's chairs, leaning back into it, legs outstretched, arms crossed, head bowed, and brow deeply furrowed, trying to put together Estovian's information and the bizarre trail Vrood had left across the Immortal Principality.

Does Kaz know anything about the Dusk Moth?

know/rel+inspiration: 1d20 + 14 + 1d6 ⇒ (9) + 14 + (5) = 28

At Duristan's words, Kaz's head snaps up, eyes narrowed. "How far?" he asks tersely.

He is eager to help...but I cannot help but recall the Harrower's warning of betrayal...

Kaz does his best to bury his sudden, rather unfounded suspicion, below the threshold of the lordling's perception.

bluff: 1d20 + 7 ⇒ (19) + 7 = 26


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retired

Vala snaps and waves a hand at Kazamir as he sits down and reclines, looking ready to pull him out of the chair by his ear if need be, "Get up this instant! We're not here to relax, Kazamir." She turns to Duristan and spins him toward the door, "Get your things. You're taking us there." Over her shoulder, she barks, "That goes for the rest of you. We're done dawdling in this false bastion of civilization. We've a lot of ground to make up! And Hazel: language!" She storms toward the door, carried on a fervor seemingly strong enough to knock the very walls down should they impede her.


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Oof! Stern Gran II: The Wrath of Vala

It's a way. Duristan admits though he is either stopped from saying more or simply too shocked or frightened to elaborate by Vala's impassioned outburst.


INACTIVE - GAME DIED

"Let me grab my spear and pack," says Constantin as he hustles back to the room.


Aye, I'll go and pack... For the greatest hunt of my life! Duristan laughs excitedly. It's perfect, if the packlord is dead they'll all be vying for position. That means they'll all come together at Highthrone to pick a new leader, I can sneak in and get a pelt of every tribe before they even know what's happening! Then they can have the wood and the damned lodge for all I care haha!

Shall we just move on to the wood?


I'm moving on

Quiene saddles your horses and with Duristan at your head, you plunge into the woods.

After an hour, the horses are understandably nervous. With the combination of the almost full moon and the thick canopy, the darkness is absolute.

Venturing deeper into the Shudderwood, the long, spidery branches of the towering pines seem to weave more tightly together. Beneath this thick canopy, daylight fades, and the entire forest seems to blur into shadowy hues.

We aren't far now. Duristan says. I know it looks like we could be in the middle of nowhere, but this wood thins out dramatically in a few moments and the Stairs sit in the middle of a clearing. What do you want to do?


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

"Werewolves are more dangerous at night. Would it be better to wait until the light of morning to enter?"


Inactive

Sorry, still on my trip and ended up feeling too tired to focus on writing last night!
________

"Do you think she'll wait that long? I don't," Hazel whispers, nodding at Vala. More loudly, she says, "I know we don't want to dither around but we should at least make sure we're not riding right into any sort of ambush or fight or other trouble before we get too far. Maybe Zed or Pyth could creep up and have a look?"


INACTIVE - GAME DIED

"What do the Stairs look like?" asks Constantin, doing his best to keep up though he's an inexpert rider. "Are they a big pile of rocks, or carved in a cliffside, or an actual staircase?"


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

I'm dealing with family drama this week which has made posting a bit of a chore. Sorry guys.

"Zelda can help", Vermundr offers. "The buzzing from her wings is tough to hear if she approaches from high enough."

She's got +11 to stealth with no ranks.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Events were moving apace, and Kazamir was still struggling to see the full picture. Still deep in thought, too distracted to even answer Vala, he returned to his room, packed his things, and met his companions at the stables.

What is Vrood DOING? he thought, over and over, on the ride, cursing himself for being unable to tease out a prediction of their foe's motives or next step.
This is a trap, of course, but what SORT of a trap? Was the journal dropped? Or planted, so that they WOULD follow, to their deaths? Well, that was a constant risk, and they were going to it armed and fully expecting conflict, so Kaz could not see the advantage there.
Or is it a false scent, and has Vrood already slipped away again? It seems unlikely, given Vrood's sense of the dramatic...he'll want to 'punish' us in person.

As Duristan pulls them up, he regards the hunter again, wondering about the possibility of betrayal.

"If Zelda, and perhaps Pyth are willing to scout, I think that would be a good start."


retired

With a nod from Vala, Pyth takes wing and slips ahead of the group, silent as a breath in the night. As Pyth and Zelda fly ahead, Vala tries to learn what she can of the place. "Maybe Petros knew something of the stairs, Constantin. Give me a moment."

Stealth: 1d20 + 14 ⇒ (16) + 14 = 30
Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Minutes to cast legend lore: 1d4 ⇒ 1 x10
legend lore

Status:

HP: 39/39
Negative Energy Resist 5
AC: 14 (10 T / 14 FF)
CMD: 14
F/R/W: +6/+3/+11 (+2 vs death effects, energy drain, negative energy, & necromancy)
Monstrous Insight used: 0/7
Healing Hex targets:
Current Wandering Spirit: Heavens
Heaven's Leap targets:
Prepared spells
Orisons (4) | DC 15: dancing lights, disrupt undead, identify, read magic
Level 1 spells (4+2+1*) | DC 16: inflict light wounds [ ], know the enemy* [ ], magic missile [ ] [ ] [ ] [ ], produce flame (CL7) [ ]
Level 2 spells (3+1+1*) | DC 17: glitterdust [ ], hypnotic pattern* [ ], spiritual weapon [ ] [ ] [ ]
Level 3 spells (2+1+1*) | DC 18: daylight* [ ], fly [ ], lightning bolt [ ] [ ],
Level 4 spells (1+1+1*) | DC 19: legend lore* [X], greater magic weapon [ ], spiritual ally [ ]

Ongoing Effects


Constantin Ionescu wrote:
"What do the Stairs look like?" asks Constantin, doing his best to keep up though he's an inexpert rider. "Are they a big pile of rocks, or carved in a cliffside, or an actual staircase?"

Well they aren't actual stairs. Duristan says. There might be inside, I've no idea. It's some sort of building, quite large and mostly intact. The whole place is referred to as the Stairs but I don't know why.


For reference, you are several hundred feet from the treeline (within the wood). Afterwhich there is an area of open ground and then the temple itself


Vala concentrates and summons an image of her old friend the Professor. It is comforting and most welcome to see him sitting at his messy desk, a plume of smoke rising from his pipe and him peering at some lost tome over the tops of gold-rimmed spectacles.

She wishes she could have a real conversation with him but instead her mind is impressed with information about the Stairs of the Moon.

The Stairs of the Moon was an ancient temple of Desna constructed in the Shudderwood during the first half of the Age of Enthronement. For over 800 years, the temple administered to those of Desna’s faithful among the settlers of the Shudderwood, until the Whispering Tyrant came to Ustalav. It is an ancient place of solemnity and quiet power.

During the wars against the Whispering Tyrant, the High priest’s son served as a missionary, but when he returned home some years later he had changed, for at some point he had contracted a particularly virulent strain of lycanthropy.

The priest tried everything he could to save his son. He imprisoned his son in a secret chamber beneath the temple and conducted experiments upon him, desperate to reverse the curse. When his research failed to yield positive results, these experiments turned dark and terrible. The priest developed a serum from his son’s blood that he used to infect his congregation with lycanthropy in order to study the disease’s effects. Over the generations, these aff licted werewolves’ offspring became natural werewolves, and their descendents now hunt the Shudderwood as the
Mordrinacht tribe.

When the temple fell to the armies of the Whispering Tyrant, consumed in mysterious pillars of white fire, death transformed the cleric’s wretched son into the undead vilkacis. The Stairs of the Moon was soon abandoned, and its memory wiped from the world at large.

Now the temple serves as a meeting place and neutral ground for all the wolves of the Shudderwood. It is their most sacred proving grounds and seat of council - now referred to by them as Highthrone - the seat of the one Packlord


retired

Vala sighs heavily, her face darkening as she learns what transpired at the Stairs in the distant past. She shares what the spell imparted with the others, still waiting for Pyth and Zelda to return, then tries to drum up any recollections around a vilkacis.

Knowledge (religion): 1d20 + 15 + 17 ⇒ (13) + 15 + 17 = 45

"I suppose devils like Vrood aren't unique to our day and age," she grumbles bitterly, shaking her head.

Status:

HP: 39/39
Negative Energy Resist 5
AC: 14 (10 T / 14 FF)
CMD: 14
F/R/W: +6/+3/+11 (+2 vs death effects, energy drain, negative energy, & necromancy)
Monstrous Insight used: 1/7
Healing Hex targets:
Current Wandering Spirit: Heavens
Heaven's Leap targets:
Prepared spells
Orisons (4) | DC 15: dancing lights, disrupt undead, identify, read magic
Level 1 spells (4+2+1*) | DC 16: inflict light wounds [ ], know the enemy* [X], magic missile [ ] [ ] [ ] [ ], produce flame (CL7) [ ]
Level 2 spells (3+1+1*) | DC 17: glitterdust [ ], hypnotic pattern* [ ], spiritual weapon [ ] [ ] [ ]
Level 3 spells (2+1+1*) | DC 18: daylight* [ ], fly [ ], lightning bolt [ ] [ ],
Level 4 spells (1+1+1*) | DC 19: legend lore* [X], greater magic weapon [ ], spiritual ally [ ]

Ongoing Effects


casting know the enemy and adding in a use of monstrous insight


With that check Vala I will just give you the url. The most pressing information might be that the spirit is incorporeal, is also resistant to anything other than silver and also that it is able to spread the curse of lycanthropy


Inactive

Wait...so it's basically like a werewolf ghost? I'm not sure if that's amazing, terrifying, or both.
________

"Wait, so...the original descendants of the congregation became the Mordrinacht tribe? That's the same bunch that Estovian mentioned an alliance with, right?" Hazel asks, brow furrowed as she tries to piece together what little they know. "Hey! They're the same tribe that the others swear they'll never follow, remember? So maybe they think they've got some sort of divine right to having one of their own be Packlord?"


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

"If the Way wants the Mordrinacht in power we should assume it's in our best interest to make sure that doesn't come to pass", Vermundr speculates. "This task will be easier with allies within one or more of the other packs. The enemy of my enemy..."


retired

Vala growls, her impatience beginning to show again as the group waits for their winged companions to return. "Enemy of my enemy or not, if they stand between us and that snake Vrood then they'll regret it. I'll burn the whole wood to the ground if that's what it takes."


In the still night air, every so often you hear the howl of a distant wolf, soon answered by half a dozen others. Each one sends a shiver down your spine.

Zelda and Pyth return shortly after and report that there after the trees thin, there are werewolves hiding in some of the undergrowth. There are three of them and it looks like they are set up there semi-permanently in case of intruders.

Trees > Undergrowth > Open Ground > Temple


retired

"Well, those lurking wolves are our first concern before we can even start worrying about that vilkacis. Everyone have their silver at the ready? If this place is as important to them as the legends suggest, I don't they'll take kindly to our presence whether we oppose the Mordrinacht or not."

Status:

HP: 39/39
Negative Energy Resist 5
AC: 14 (10 T / 14 FF)
CMD: 14
F/R/W: +6/+3/+11 (+2 vs death effects, energy drain, negative energy, & necromancy)
Monstrous Insight used: 1/7
Healing Hex targets:
Current Wandering Spirit: Heavens
Heaven's Leap targets:
Prepared spells
Orisons (4) | DC 15: dancing lights, disrupt undead, identify, read magic
Level 1 spells (4+2+1*) | DC 16: inflict light wounds [ ], know the enemy* [X], magic missile [ ] [ ] [ ] [ ], produce flame (CL7) [ ]
Level 2 spells (3+1+1*) | DC 17: glitterdust [ ], hypnotic pattern* [ ], spiritual weapon [ ] [ ] [ ]
Level 3 spells (2+1+1*) | DC 18: daylight* [ ], fly [ ], lightning bolt [ ] [ ],
Level 4 spells (1+1+1*) | DC 19: legend lore* [X], greater magic weapon [ ], spiritual ally [ ]
Ongoing Effects

Vermundr, do you still want/need that casting of greater magic weapon? If so I have it prepped still.


Inactive

"I've got this," Hazel remarks quietly as she draws not her starknife but a small dagger. "Remember? It's supposed to bite deep against shapechangers. Hopefully it'll be enough."


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I believe if Zed activates bane it will make his weapon a +3 equivalent which should be enough to overcome DR/silver.


Hazel, I can't remember if we ever identified that, but it's a +1 shapeshifter bane silver dagger

So it works really rather nicely against werewolves.

Zed - that is correct


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21
Valavastra Cross wrote:
Vermundr, do you still want/need that casting of greater magic weapon? If so I have it prepped still.

That would be great Vala, thanks.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kazamir draws the long silvered blade out of his cane and nods his readiness.


Plan? Just breaking the treeline?


With what is Duristan armed?


Inactive

That's a good question, especially since I'm pretty positive we won't be able to talk him out of fighting with us. Oh! And I still have 18 silver arrows if anyone wants to do some archery - pretty sure I've been carrying those around since Book 1 or maybe early Book 2 :)


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He is primarily armed with a silver rapier and a shortbow with 20 silver arrows

His backup weapons are silver daggers and the fact he is so charmingly befuddled.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kazamir gives Dusristan a speculative look. "M. Ariesir, how is your horsemanship? DO you think you could, and would you be willing to, ride out - feigning ignorance or overconfidence, perhaps fire an arrow at our lurking hosts, then break for the treeline again - where we would all be waiting in ambush? Do we think such a thing might work, or might we be detected - scented, or such, before we could close the trap. Could a man on horseback outrun a trio of werewolves? "


retired

Vala shoots Kazamir a wide-eyed look, her shock plain. "We're not sending Duristan out there as bait! Are you mad?" She interrupts her burgeoning rant to turn to Vermundr and bring some magics to settle over his chosen weapon. "And we certainly wouldn't do it with him on horseback riding blind through the night!

I doubt we'll make any real progress sneaking due to them having scent. I say we break the tree line as one and fall on the nearest of the lurking wolves in unison, then work our way to the tower as a unit.


Ah the old bait-and-switch! Duristan whispers excitedly. Well I'm certainly willing to try, but you are the experts.

He simply seems eager to help and make a good impression on you.

What do you think we should do Hazel? he asks, biting his lip nervously.


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Inactive

"Yeah, I gotta agree with Vala on this one - I'm not even sure I'd want to send any of you out there on a horse like that, let alone someone else that's..." Hazel pauses, trying to choose her words carefully, "...that's really not even directly involved in all of this mess," she finishes.

"Look, they're wolves in a way so they've got wicked-sharp senses of smell, right? They'll sniff us out long before we could get close enough to get the drop on them," Hazel continues, brow furrowed as she considers their options. "Seems like our best option may just be to hit 'em hard and fast. Try to make sure we bring one down for good before moving on to the next one!"
________

I'm in agreement with Vala; it's likely Scent would ruin our day if we tried a stealthy approach so it may just be best to make a direct assault and hope for the best.


Sometimes direct is best

Map update coming soon

Alright then! Duristan says, whipping his rapier from it's sheathe and cutting a swathe in the air, the magnificent blade glittering in the moonlight. Let's find out what happened to your niece, Ms Cross. Together! his hand slides out and slips into Hazel's giving it a sharp squeeze before dropping away again just as quickly. ...ummm that is, if i may be so bold...


Map Update

If you are breaking the treeline then I will say there is no surprise round due to scent, but you guys can act first

The moon is almost full as the night has progressed so the whole area is dim light (if you do not have light sources)

Round 1 - Heroes


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Before we run in Zed will cast heroism on himself and shield of faith on himself and Verm.

Zed steps into the moonlight, knowing their presence is already detected. "It's a good night for some bloodsport, isn't it?"

Full defense. We have to close the gap so hopefully they can move and attack me with buffed AC.

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