
Alfonso |

Pity I quite liked sniping at you ;^).
I do hope you reconsider. It is sometimes nice to have a slow paced game along with the quicker jobs.
But either way it's been fun and I'll see you round the boards.
~PWO

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Thanks for the heads up Shalewen,
If anyone else feels the same way, we might be able to pick up the tempo. Otherwise, I stand by "we post when we can."
Suppose I'm going to have to write her out soon, and I want to reach out to some of our other earlier applicants to see if any of them are interested in jumping in.
Fortunately, Shalelu is still around for now.

Laurentii |
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I would appreciate more posting in general. I usually hold myself to posting once a day, if other people have posted in the meanwhile.
Of course, this wholly depends on the group. From what I can see, it seems that the fight is motivating people to write. However, it would be nice if it was so outside of battle too...

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To expand upon my response to Laurentii,
Anyone approaching within 10ft of the moss must make a DC12 fort save or fall asleep.
The moss does not get a turn, so all you have to say is something like, "I approach the bridge with a lit torch and begin to light the dry wood of the bridge on fire." and so it shall be. Just remember, you have some friends on there.

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It does seem we had some early RP issues, and some people post faster than others.
Play by Post is an endeavour of persistence, though. As these games stretch on for years and years at a time, it is important we invest that time in stories we want to tell, in characters we want to see and interact with. I wouldn't be running Jade Regent if I did not want to hear the story out.
So, in so many words, courage friends.
Furthermore, every PBP game of Jade Regent seems to have a very awkward time handling the tavern and initial start from Sandpoint. I am flabberghasted as to why.
I mean, it's a trope. Isn't it a trope because it's simple in execution?

Lou_Kasuri |
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I do believe the initial RP issues stemmed from most people wanting to be loners. I had hoped that Lou would have known people but some did express that was not a in cards
also the push to get right into the story can be a problem. more time establishing relationships and such as well as non-AP scenes might have helped out some.
Possibly some event to stress the goblin presence.
just my thoughts really.
to be honest. this group as a whole seemed to lack something thus my reduced posting. not quite knowing what to do.

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I agree with most of what you are saying, Lou. However, I find nothing packing in our pack.
On that point, I disagree.
I think we started with a set of creative players. Fortunately, what little unpleasantness seems to have resolved itself.
We have a friendly cavalier, an imaginative student of magic, and a Kasuri.
The three musketeers, and those who count the most. Now more than ever.

Alfonso |
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...
Furthermore, every PBP game of Jade Regent seems to have a very awkward time handling the tavern and initial start from Sandpoint. I am flabbergasted as to why.
I mean, it's a trope. Isn't it a trope because it's simple in execution?
I think the issue is that the starting motivation, killing goblins for pocket money, is outdated. Look at the other AP's. None of the others, at least none that I know of, put this kind of old school murder-hoboing so front and center. It is jarring.
Rise of the Runelords is close but in that AP the goblins actually attack the town, do real damage and kill folks. The threat is direct, existential, and immediate. Here the threat is indirect, attacks on the road not the town, annoying rather than existential, damage to trade rather than burning buildings and corpses, and offering minimal time pressure. It is simply not a good start, esp for a pbp where the players do not know each other and there is less social pressure to work together.
Compare with the start of Skull and Shackles or Wrath of the Righteous to see what I am talking about. Both of these start in media res and force the pc's to work together against an immediate threat. I am a HUGE fan of in media res starts. They focus the players attention in a very satisfactory manner.
RE:Current issues. Are we reopening recruitment? It is not unusual to suffer 50% or more player loss in the beginning of an AP. Or perhaps contacting the best of the non-picked folks would work?

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Sorry, I've been busy with work. (Hence posting late night stateside more often than not.) I'll be sending out PMs this week.
I want to reach out to some of our recruits from earlier first. In the meantime, I'll bot Laurentii and Shalewen.
Maybe they will ride off to live in Magnimar or something.
Question before the party at the moment: What do you do now that you've found the village?
While it is abnormal to lose these people and keep going, I have no problem with a three-person party.