J.A. Chapman's Strange Aeons AP (Inactive)

Game Master J. A. Chapman

ROLL20 | Campaign Tracker | Handouts

Initiative:
[dice=Enemy]d20[/dice]
[dice=Arryn]d20[/dice]
[dice=Deldhindon]d20+11[/dice]
[dice=Johari]d20+2[/dice]
[dice=Wellstone]d20+3[/dice]
[dice=Zadok]d20+3[/dice]

Perception:
[dice=Arryn]1d20+8[/dice]
[dice=Deldhindon]1d20[/dice] LLV
[dice=Johari]1d20+4[/dice]
[dice=Wellstone]1d20+4[/dice]
[dice=Zadok]1d20+4[/dice]


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Wayfinders

Signal: Map & Handouts |

Init:
Enemy: 1d20 + 2 ⇒ (20) + 2 = 22
Arryn: 1d20 ⇒ 12
Deldhindon: 1d20 + 11 ⇒ (2) + 11 = 13
Johari: 1d20 + 2 ⇒ (7) + 2 = 9
Wellstone: 1d20 + 3 ⇒ (13) + 3 = 16
Zadok: 1d20 + 3 ⇒ (6) + 3 = 9

The door opens easily. The group's light sources spill into the room as you all step in.

Sagging shelves, held together by dust and an extensive system of rolling ladders, ring this library of husky, dull looking tomes. At the room’s center broods a heavily worn table surrounded by uncomfortable chairs. A chandelier of iron vines dangles above. The scents of leather and old paper pervade the high-ceilinged space, but so does a distinct bestial musk.

A strange, otherworldly language greets you all. The sound comes from a tiny, ratlike creature with tiny human hands in place of its front paws, and an unnerving human face. Despite its strange nature, it is easy to tell that the speakers are frantic!

If you speak Aklo:
"Intruders! Quick, get help! Genny, Winston, help me defend our home!"

The rat-things (Knowledge Arcana to ID), which are standing atop the bookshelves 10 feet up, skitter about Two of the creatures begin a strange, squeaky-sounding spellcasting (Spellcraft to ID).

Spellcraft, DC 17:
Summon Swarm!

A third hustles forward to throw a book at Johari!
Thrown Book Attack: 1d20 - 1 ⇒ (20) - 1 = 19
Confirm?: 1d20 - 1 ⇒ (14) - 1 = 13
Damage: 1d2 - 2 ⇒ (2) - 2 = 0 1 non-lethal damage

ROUND 1
Enemy: Attack
Wellstone: Go
Deldhindon: Go
Arryn: Go
Zadok: Go
Johari: Go


Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |

No Aklo here.

Kn (arcana): 1d20 + 9 ⇒ (13) + 9 = 22

No Spellcraft either.

See here! Wellstone scolds. That's no way to treat such a librium! There could be valuable information therein!

Wellstone steps to the side taking aim with his pistol and firing at Green (I presume that's the one that threw the book)!
bang, w/PBS: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
dmg: 1d8 + 1 ⇒ (7) + 1 = 8

Wayfinders

Signal: Map & Handouts |

Wellstone recognizes ratkings and, indeed, knows two pieces of useful information.

He also creates a hole in the book-thrower (green), the loud bang reverberating through the large room.


Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |

Special attacks and special defenses. If one of those is not applicable, GM discretion.


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

"They're looking for back up! Don't let any leave!"

To the creatures, in Aklo, "Wait, wait! If you don't mean us harm, we won't hurt you! Let us parlay! "Diplomacy: 1d20 + 0 ⇒ (20) + 0 = 20 Huh


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Spellcraft:1d20 + 7 ⇒ (3) + 7 = 10


Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5

The slayer is a bit confused at the aggregate of strangeness...the weird creatures, the strange language, having been struck by a book (?!), and finally hearing Zadok speak in that same odd tongue. Not being a total dummy, he assumes Zadok is trying to speak peace, so instead of responding with immediate violence, Johari, prepares to stop any from leaving.

Readied action: attack the first one that tries to leave, use non-lethal.

readied attack: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12
NL damage: 1d8 + 4 ⇒ (2) + 4 = 6

Wayfinders

Signal: Map & Handouts |

Wellstone recalls that ratlings are nimble little creatures capable of finding a weak point when a foe is distracted (Sneak Attack). They're reflexes mean that they are also surprisingly adept a avoiding harm (Evasion).

Zadok's words in Aklo seem to surprise the ratlings, but they seem committed to their hostile actions.

Zadok:
Good roll, but the starting DC to influence a hostile creature is DC 25 (plus their Cha mod). Feel free to take an action though. You may still trigger a morale condition, but for now you've got a fight on your hands.

And since you rolled a 20, I will still give you something for it. Will play out next turn.

Whatever arcane words are being uttered are unknown to Arryn.

ROUND 1
Enemy: Attack
Wellstone: Shoot
Deldhindon: Go
Arryn: Go
Zadok: Go

Johari: Readied


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

"Dammit! I'd like to not have to shed more blood, but you asked for it."

Double move.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn delays to see what his companions do, and what he can do for them.

Wayfinders

Signal: Map & Handouts |

Zadok moves to close ground, while Arryn hesitates.

ROUND 1
Enemy: Attack
Wellstone: Shoot
Deldhindon: Go
Arryn: Delay
Zadok: Move
Johari: Readied


Arcanist(Occultist) 2 | HP 7/14| AC 13 FF 10 Tch 12 | CMD 11 | F+1 R+4 W+3 | Perc +0 | Init +11
Per Diem:
Spells 1st 2/5 | Arcane Resevoir: 2/5

Deldhindon begins casting Sleep

Wayfinders

Signal: Map & Handouts |

Deldhindon begins his work on a complicated spell...

ROUND 1
Enemy: Attack
Wellstone: Shoot
Deldhindon: Spell
Arryn: Go
Zadok: Move
Johari: Readied


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn retrieves a scroll from his posessions and casts Cure Light Wounds on Johari.

1d8 + 1 ⇒ (8) + 1 = 9 HP restored.

Wayfinders

Signal: Map & Handouts |

Arryn closes Johari's wounds with the magic of a scroll. The timing is very good.

Two of the rat-things complete the complex casting they had been in the midst of doing, and out of the woodworks seems to pour hundreds of rats! The vermin churn and clamber over each other, searching for ankles, arms, and other exposed extremities to bite. One cluster finds Arryn and Johari!
Swarm Damage to Arryn and Johari: 1d6 ⇒ 2
I also need TWO Fort saves from both of you. The first one is against Distraction (DC 12). If you fail this you are Nauseated or 1 round.

The third rat-thing, seeing Zadok fast approaching, calls upon some innate magic and disappears from the shelf... only to reappear on the other side!

ROUND 2
Enemy: Swarms + Dimdoor
Wellstone: Go
Deldhindon: Go
Arryn: Go + Fort x2
Zadok: Go
Johari: Go + Fort x2


Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5

fort: 1d20 + 4 ⇒ (15) + 4 = 19
fort: 1d20 + 4 ⇒ (1) + 4 = 5 <--awesome

Johari manages to keep his cool amidst the heebie-jeebie-inducing swarm of rats. He moves away from the swarm, then carefully studies the wererat on the shelf nearest him (red)


Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |

Wellstone takes a pot shot at Green...

bang, w/PBS: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
dmg: 1d8 + 1 ⇒ (7) + 1 = 8

...then gets away from the swarming rats, while at the same time fearful of what they might do to the vast knowledge in this library. Assuming the ladder is double movement, Wellstone has enough to get to the top but the only space he could occupy contains Zadok at he moment.


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

"Damned sloppy. Damned sloppy!" Double move.

Wayfinders

Signal: Map & Handouts |

Johari and Wellstone retreat from the swarm, the former taking a shot with his hand cannon that makes a lot of noise but just misses.

Zadok meanwhile heads north, balancing precariously on the top of the bookshelf as he seeks another way.

ROUND 2
Enemy: Swarms + Dimdoor
Wellstone: Miss
Deldhindon: Go
Arryn: Go + Fort x2

Zadok: Move
Johari: Move


Arcanist(Occultist) 2 | HP 7/14| AC 13 FF 10 Tch 12 | CMD 11 | F+1 R+4 W+3 | Perc +0 | Init +11
Per Diem:
Spells 1st 2/5 | Arcane Resevoir: 2/5

A small bit of sand sits in his palm. As Deldhindon finishes his incantation, he blows the sand away. It is carried on a sudden breeze, up to the wererat(s) on the upper bookcase. The wind swirls the sand around them, bringing much needed rest to their weary minds.

Deldhindon finishes casting Sleep. Will DC 16

Deldhindon begins tracing runes into the air, eldritch sigils floating in the air before him. The sigils begin forming concentric rings growing outward into an expanding circle. As Deldhindon completes the final circumference, the rings lock and become rigid in the air. The interior of the circle begins to waver and shimmer when suddenly a golden eagle rushes from within, flying up to the wererats above.

Spend a arcane point to cas summon monster 1 as a standard action.

Deldhindon then steps back away from the rats.

Wayfinders

Signal: Map & Handouts |

GM Dice:
1d20 + 1 ⇒ (1) + 1 = 21d20 + 1 ⇒ (11) + 1 = 12

The nearest two rat-things breathe in deeply, the magical sand easily taking effect. The both collapse atop the shelves, fast asleep.

The remaining one makes a quick squeaking noise as an eagle swoops in and harries it!


Arcanist(Occultist) 2 | HP 7/14| AC 13 FF 10 Tch 12 | CMD 11 | F+1 R+4 W+3 | Perc +0 | Init +11
Per Diem:
Spells 1st 2/5 | Arcane Resevoir: 2/5

The eagle swoops in at the wererat.

claw: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d4 ⇒ 2

Wayfinders

Signal: Map & Handouts |

GM Dice:
1d20 + 7 ⇒ (5) + 7 = 12

Though only a grazing wound, the rat-thing shouts as if irritated by the distraction!

ROUND 2
Enemy: Swarms + Dimdoor
Wellstone: Miss
Deldhindon: Sleep + Summon
Arryn: Go + Fort x2
Zadok: Move
Johari: Move


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Fort Save the first:1d20 + 3 ⇒ (16) + 3 = 19

Fort Save the second:1d20 + 3 ⇒ (20) + 3 = 23

Arryn keeps his cool and moves out of the room, leaving the doors open. He waves a hand and traces an invisible rune just outside the door.

Wayfinders

Signal: Map & Handouts |

One swarm of rats follows Arryn, triggering his rune before they climb over him, nipping at his heels.
Swarm Damage to Arryn: 1d6 ⇒ 5
I need two Fort saves again. The first one is against Distraction (DC 12). If you fail this you are Nauseated or 1 round.

The other, attracted by the noise from Wellstone, gives chase.

Frightened and alone in its consciousness, the rat-thing tries to bite the eagle that harries it.
Bite: 1d20 + 3 ⇒ (20) + 3 = 23
Bite Confirmation: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d3 - 2 ⇒ (1) - 2 = -1 1 nonlethal, plus Bleed 1 (though it'll hardly matter).

ROUND 3
Enemy: Swarms + Bite
Wellstone: Go
Deldhindon: Go
Arryn: Go + Fort x2 + Rune Blast
Zadok: Go
Johari: Go


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Fort Save 1:1d20 + 3 ⇒ (14) + 3 = 17
Fort Save 2:1d20 + 3 ⇒ (11) + 3 = 14

Blast Damage:1d6 + 1 ⇒ (2) + 1 = 3

Arryn again keeps it together and flees towards the table, dropping another rune.


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

"Dammit. Blasted bollix up dammit!" Zadok swears his way back down and follows uselessly. The man is clearly furious at his lack of participation.


Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5

The slayer hustles up to the bookshelf, climbing the ladder (I want to be in Red's square, but my pog is not on it, so it's not hidden!)

He glances up, dagger in hand, poises over the sleeping rat man. Kill, or spare?

double-move to get there.


Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |

Kill,[b] Wellstone replies, [b]unless the rest lay down their arms. But mind that the blood doesn't stain the tomes...

Wayfinders

Signal: Map & Handouts |

Arryn repositions, intent on using his runic magic to best effect.

Johari climbs up a ladder with no mercy on his mind. Zadok returns to the ground floor, hoping to contribute in some way.

ROUND 3
Enemy: Swarms + Bite
Wellstone: Go
Deldhindon: Go

Arryn: Rune Magic
Zadok: Move
Johari: Move


Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |

Wellstone finishes climbing the ladder and pulls himself atop the catwalk. he then readies an action...

readied action:
If the swarm of rats moves into his square, he will leap off the edge back into the room and away from the swarm.

Acrobatics: 1d20 + 5 ⇒ (17) + 5 = 22


Arcanist(Occultist) 2 | HP 7/14| AC 13 FF 10 Tch 12 | CMD 11 | F+1 R+4 W+3 | Perc +0 | Init +11
Per Diem:
Spells 1st 2/5 | Arcane Resevoir: 2/5

The eagle continues to harry the ratman.
claw: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d4 ⇒ 1

claw: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d4 ⇒ 2

beak: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d4 ⇒ 3

Deldhindon withdraws from the swarm.

Wayfinders

Signal: Map & Handouts |

The two groups of rats swarm toward Zadok and Arryn, the latter group being momentarily blasted by runic magic!
Swarm Damage to Zadok: 1d6 ⇒ 1
Swarm Damage to Arryn: 1d6 ⇒ 3
Two more Fort saves for the two of you. The first one is against Distraction (DC 12). If you fail this you are Nauseated for 1 round.

The rat-thing, harried as it is by the eagle, takes a cautious step back before calling upon some innate magic to reappear on the other side!

Finally, the magic binding the rat swarms together seems to finally unravel. The rats scatter, no longer a threat to the group.

ROUND 4
Enemy: Swarms + Bamf
Wellstone: Go
Deldhindon: Go
Arryn: Go
Zadok: Go
Johari: Go


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

FORT 1: 1d20 + 5 ⇒ (15) + 5 = 20
FORT 2: 1d20 + 5 ⇒ (13) + 5 = 18

Zadok shrugs off the worst of it, though his frustration mounts. He continues to runabout the room like a neophyte page. Double Move


Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5

The slayer plunges his dagger into the slumbering rat man's throat, viciously ripping sideways.

Coup de grace damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Fort Save:1d20 + 3 ⇒ (9) + 3 = 12, Fort Save 2:1d20 + 3 ⇒ (1) + 3 = 4

Dying! Con check to stabilize:1d20 ⇒ 15

Stable.

Wayfinders

Signal: Map & Handouts |

Fort save (DC 21): 1d20 + 4 ⇒ (12) + 4 = 16
The slayer slays the rat-thing outright. It is slain.

Meanwhile Zadok repositions himself and Arryn staves off death.

ROUND 4
Enemy: Swarms + Bamf
Wellstone: Go
Deldhindon: Go

Arryn: Stable
Zadok: Move
Johari: Coup de gras


Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |

Wellstone takes a moment to reload his pistol (move action), then lets it fly at Blue.

bang, w/PBS: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
dmg: 1d8 + 1 ⇒ (3) + 1 = 4

The report is loud, but the bullet sails well wide of its target. Confusticate and bebother!


Arcanist(Occultist) 2 | HP 7/14| AC 13 FF 10 Tch 12 | CMD 11 | F+1 R+4 W+3 | Perc +0 | Init +11
Per Diem:
Spells 1st 2/5 | Arcane Resevoir: 2/5

The giant eagle swoops across to the last wererat and swipes at it with a claw.

Claw: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 ⇒ 4

Seeing the swarm of rats scuttle away, Deldhindon makes his way back into the library.

Wayfinders

Signal: Map & Handouts |

Wellstone's pistol makes a loud but ineffective noise as its bullet flies just wide of the rat-thing.

Deldhindon returns to the library and, with a gesture, sends his summoned eagle after the only conscious foe. With a shriek and a swoop it claws the thing, opening a gash on one of its arms.

Injured and with its allies out for the count, the last rat-thing raises its hands. In perfect Taldane it says, "Please, no more! Mercy! Mercy!"


Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |

We should accept, the good Doctor responds. After all, we've no need to dissect another when we have one that Johari has already done for us.

To the rat-thing, he asks, Why were you trying to kill us? We offered parlay when we arrived, yet you descended like locusts upon us.


Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5

The slayer goes to the downed Arryn, and force-feeds him a potion.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

Zadok, breathing a bit heavily from the running around, stands guard over Glasswalker. His ears trained on the answers to the doctor's questions.

Wayfinders

Signal: Map & Handouts |

"We don't want to share what we find with you! This was to be our find. And I, Genny Two-Tail, was to be the most powerful of my kind!"

At the mention of her own name, she swishes her two tails as if proud of this feature. "This library was to have magic scrolls for me, and I was going to return to my kind triumphant. Not that you big folk could ever find us. It's deep below the building, unreachable for you." she says this last bit with a glance to a tiny hole in the floor nearby.

'What do you want?"


Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |

You beg for mercy and then insult us? Wellstone asks, his eyebrows arched. Perhaps I should not have stayed Johari's hand.


Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5

Johari wipes his dagger on the downed rat, then makes a show of moving to sheathe it, then stopping & keeping it out as he closes back to the party, looming in the background.


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

"For now. FOR NOW, I will take information. I will take a story. Tell me the history of this place; both pluperfect and imperfect." Zadok's gaze is intense. Sense Motive: 1d20 + 0 ⇒ (17) + 0 = 17

Wayfinders

Signal: Map & Handouts |

GM:
1d20 ⇒ 14

"Mercy, O Powerful Big One! I only spoke the truth, I swear it!" it practically bleats at Wellstone.

To Zadok it answers. "I don't know the history of this place. Maybe the books might tell you something? I and my kind live deep below this place. And we stayed away until recently. The other big folk fought, so we knew now was the time to be bold."

Zadok doesn't get any hunches that the creature is misleading him. It seems genuinely scared. Given that she's not even made a move for the other rat-things though, he gets the impression that it doesn't much care for its companions.


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

"Friends, I would gladly stay and peruse these books. Answers may lift the burden of our ignorance, and a heavy chain it is."

He turns back to the creature, "Where is the way to your cthonic realm? I seek to close it."


Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |

Wellstone nods sagely at Zadok's suggestion. Indeed! I should like to indulge myself in these pages, he says, sounding suspiciously like a U.S. Senator.

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