Eagle Knight of Andoran

Zadok Obed Mlaştină's page

189 posts. Alias of Chris Marsh.


Full Name

Zadok Obed Mlaştină

Race

HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13

Classes/Levels

Occultist 2

Gender

Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR

Size

Medium

Alignment

Neutral Good

Languages

Taldane, Varisian, Vudrani, Skald, Elven, Aklo, Ancient Thassilonian

Strength 14
Dexterity 12
Constitution 13
Intelligence 18
Wisdom 10
Charisma 10

About Zadok Obed Mlaştină

ZAY-dok OH-bed M-lash-teen-AH

Initiative: +3 [+1 Dex, Reactionary]
Perception: +4 [Ranks: 1, WIS +0, Class +3]
Reporting: All Chronicles to 1824-33

Physical Description:

Zadok stands just over six feet in height, and every inch is lean, gaunt even. His muscles are corded and well defined. He is broad of shoulder and deep of chest. His Ustalavan features are unmistakable; resolute jaw, brooding eyes accustomed to mist and shadow. His mane of brown hair falls slightly past his shoulders and is kept in a loose tie his forehead is strong, a sign perhaps of a stubborn Kellid ancestor. When Zadok looks at objects and people alike his eyes narrow, drinking in every detail and nuance, every imperfection and sign of use. Zadok's voice reminds the listener of brandy; it is smooth to hear and cutting to listen to. The voice is deep; the lower end of tenor. His accent is mild, and not always consistant, a likely result of speaking so many different tongues.

Miscellaneous Class Abilities:

  • Magic Item Skill: +1/2 HD to Use Magic Device.
  • Object Reading: Identify items with aplomb

    [spoiler=Implements]


    • Implements Bold+ooc is active
    • Abjuration: Amulet, armor, bell, bracers, brooch, cloak, holy symbol, shield
    • Transmutation: Belt, boots, sandals, vest, weapon.
    • Divination: Book, crystal ball, goggles, harrow deck, headband, lenses, planchette.


    • Resonant Powers: Bold is active
    • Abjuration - Warding Talisman: Item invested gains +1 Resistance bonus to saves
    • Transmutation - Physical Enhancement: (3 points) Gain +2 to a physical attribute
    • Divination - third Eye: Gain +1 Insight bonus on Perception


      Focus Powers:
    • Aegis: (1 Point) Grant armor/shield a +1 enhancement bonus for 1 minute. (Or add special such as Defiant)
    • Legacy Weapon: (1 Point) Grant a weapon a +1 enhancement bonus for 1 minute.
    • Mind Barrier: (1 Point as swift action, 2 as immediate) prevent 2 points of damage.
    • Sudden Insight: (1 Point) Gain +1 insight bonus to attack or skill check.

  • Spells:


    Defense:
    • Armor Class: xx (Touch xx, FF xx)
    • HP: xx
    • Fort: +5 Ref: +2 Will: +4
    • Resistances/Immunities: +2 Trait bonus versus Fear & Emotion

    Offense:
    • Speed: 30' (8 Squares)
    • Ranged: Dagger +2 (1d4+2)
    • Melee: Longsword +3 (1d8+2)

    Statistics:
    • BAB: +1
    • CMB: +3
    • CMD: 13

    Feats:

    • Enduring Stoicism (Trait)
    • Reactionary (Trait)
    • Toughness (Human)
    • Extra Mental Focus (Level 1)

    Skills:

    Does not include Armor check (-x) and Physical Enhancement Power
  • Acrobatics +1 [DEX +1]
  • Appraise +9 [Ranks: 2, INT +4, Class +3]
  • Bluff +0 [CHA +0]
  • Climb +2 [STR +2]
  • Craft (Untrained)
  • Diplomacy +0 [CHA +0]
  • Disable Device +6 [Ranks: 2, DEX +1, Class +3]
  • Disguise +0 [CHA +0]
  • Escape Artist +1 [DEX +1]
  • Fly +1 [DEX +1]
  • Handle Animal
  • Heal +1 [WIS +0]
  • Intimidate +1 [CHA +0, Trait +1]
  • Knowledge (Arcana) +9 [Ranks: 2, INT +4, Class +3]
  • Knowledge (Dungeoneering)
  • Knowledge (Engineering) +8 [Ranks: 1, INT +4, Class +3]
  • Knowledge (Geography)
  • Knowledge (History) +8 [Ranks: 1, INT +4, Class +3]
  • Knowledge (Local)
  • Knowledge (Nature)
  • Knowledge (Nobility)
  • Knowledge (Planes) +8 [Ranks: 1, INT +4, Class +3]
  • Knowledge (Religion) +8 [Ranks: 1, INT +4, Class +3]
  • Linguistics +9 [Ranks: 2, INT +4, Class +3]
  • Perception +4 [Ranks: 1, WIS +0, Class +3]
  • Perform (Untrained)
  • Ride +1 [DEX +1]
  • Sense Motive +0 [WIS +0]
  • Sleight of Hand +5 [Ranks: 1, DEX +1, Class +3]
  • Spellcraft +9 [Ranks: 2, INT +4, Class +3]
  • Stealth +1 [DEX +1]
  • Survival +0 [WIS +0]
  • Swim +2 [STR +2]
  • Use Magic Device +6 [Ranks: 2, CHA +0, Class +3, Magic Item Skill +1]
  • Boons and Accolades:

    Equipment:

    Head: None
    Headband: None
    Eyes: None
    Neck: Amulet of Natural Armor +1
    Shoulders: None
    Chest: None
    Body: None
    Armor: None
    Belt: None
    Wrist: None
    Hands: None
    Left Ring: None
    Right Ring: None
    Feet: None
    Slotless: None
    Mundane:

    Consummables:

  • Scroll of Sanctuary
  • Potion of Cure Light Wounds

    Backpack


    • Bedroll
    • Clay Mug
    • Fish Hook x2
    • Flint & Steel
    • Sewing Kit
    • Signal Whistle
    • 50’ String
    • 50’ Thread
    • Waterskin
    • Trail Rations: 7 Days
    • Whetstone
    • Torches x9
    • Sunrod

    Scale Mail
    Heavy Wooden Shield

    Longsword
    Dagger x2