J.A. Chapman's Strange Aeons AP (Inactive)

Game Master J. A. Chapman

ROLL20 | Campaign Tracker | Handouts

Initiative:
[dice=Enemy]d20[/dice]
[dice=Arryn]d20[/dice]
[dice=Deldhindon]d20+11[/dice]
[dice=Johari]d20+2[/dice]
[dice=Wellstone]d20+3[/dice]
[dice=Zadok]d20+3[/dice]

Perception:
[dice=Arryn]1d20+8[/dice]
[dice=Deldhindon]1d20[/dice] LLV
[dice=Johari]1d20+4[/dice]
[dice=Wellstone]1d20+4[/dice]
[dice=Zadok]1d20+4[/dice]


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Wayfinders

Signal: Map & Handouts |

Zadok doesn't find any mention of his name, or of the others.


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

"We're going to need to figure out our way through that eye. Before we start experimenting, do you mind if we poke around the other room? You never know what we might find."

Ready to start experimenting on the eye after that. I suggest we try; shooting it with an arrow, staring contest, showing it the steel mirror we found, sneaking up on it at night, and if none of that works, breaking the wall down behind it.

Wayfinders

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Signal: Map & Handouts |

Zadok leaves the shrine, leaving Wellstone alone. A strange impulse comes over the doctor, making him walk over to a cabinet. He slides a drawer open, and begins feeling around until... Aha! False bottom!

Opening the secret compartment, he pulls out a cloth bundle. He reverently unwraps it to find a battered metal object, cylindrical in shape with a rotting wooden handle. Ten small metal objects fall out of the bundle as well. He gets a momentary chill down his spine. The age, the weathered nature... All signs that the pistol is a relic of a different time, and that it's ended many lives. One battered pistol and ten rounds of ammunition

Back out in the hallway, the guard on duty says to Zadok, "You can, but please take care and be quiet. We've done everything we can to shelter the children from all... this."


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

Calmly, quietly, Zadok slowly opens the door to inspect the area. He gives children within a warm smile, and holds a finger to his philtrum.


Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5

Johari stays out of the children's area, in order not to scare them.

Wayfinders

Signal: Map & Handouts |

Zadok enters the room, quiet as can be. A nest of cushions and linens squeezes between the room’s rear wall and a battered desk covered in folded paper animals. A sculpted emblem of a spiraling comet overlooks the otherwise ransacked room.

Two children look up at Zadok. He can see that they were in the midst of folding paper animals. An adult watches him enter, then walks over to him to ask, "Is everything alright?"


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

"Indeed, as the sun rises, things will continue to get better. If you don't mind, I want to thoroughly search this room for any advantage in helping the situation."

As gently as he can, knowing he's not skilled with children, "Little ones, my name is Zadok."

He'll then search the room for anything of note.

Wayfinders

Signal: Map & Handouts |

The children nod and go back to their crafts.

Zadok searches the area, quickly realized that after the survivors holed up in this area they ransacked the room for fuel. A quick search of the lone piece of furniture, a desk, yields nothing of interest.


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

The occultist leaves the room with a smile. When he turns back to the eye, his face turns to steel. "Let us lock wits with the eye."


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

Zadok goes out into the hallway and stares at the thing.

Anyone have other knowledge skills they can roll?


Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |

The good Doctor takes a closer look at the eye...

Kn (arcana), (dungeoneering), or (planes): 1d20 + 9 ⇒ (16) + 9 = 25
Kn (engineering) or (history) would be one less.


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

I think we're going to need Religion if Planes doesn't do it.


Arcanist(Occultist) 2 | HP 7/14| AC 13 FF 10 Tch 12 | CMD 11 | F+1 R+4 W+3 | Perc +0 | Init +11
Per Diem:
Spells 1st 2/5 | Arcane Resevoir: 2/5

Since I didn't see anyone roll these...

Deldhindon picks up the scrolls and wand and examines them to divine their purpose.
Spellcraft, scrolls: 1d20 + 10 ⇒ (8) + 10 = 18
Spellcraft, wand: 1d20 + 10 ⇒ (19) + 10 = 29

Deldhindon shares his discovery.
Can anyone use these? I can probably in a pinch, if not.


Arcanist(Occultist) 2 | HP 7/14| AC 13 FF 10 Tch 12 | CMD 11 | F+1 R+4 W+3 | Perc +0 | Init +11
Per Diem:
Spells 1st 2/5 | Arcane Resevoir: 2/5

Sorry, didn't realize Zadok did that already.


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

For future reference, Zadok can identify items without rolling. He can even go a little further. I'm tempted to use the ability on the door if the other tactics don't work.


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

Zadok steps away and gathers the others, "My curiosity is piqued. I have ideas for getting through the wall. I don't want to do this as a maverick, I'm interested in opinions."

1. Staring contest
2. Mirror
3. Object reading
4. Arrow
5. Break it down


Arcanist(Occultist) 2 | HP 7/14| AC 13 FF 10 Tch 12 | CMD 11 | F+1 R+4 W+3 | Perc +0 | Init +11
Per Diem:
Spells 1st 2/5 | Arcane Resevoir: 2/5

The eye seems to have a mouth for a pupil. Maybe we can feed it something?


Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |

Delhindon wants to use it as a glory hole...? ;-)

Wellstone nudges Zadok. Try that thing you do, he suggests.


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

Already tempted, Zadok, walks up to the eye. Gently (and not near the mouth) he touches it he seeks the cloth woven by threads of time...

As best he can, the occultist reads the Eye

Wayfinders

Signal: Map & Handouts |

GM:
1d20 + 19 ⇒ (5) + 19 = 24

Zadok places his hand on the edge of the eye, attuning himself to it as if it were an object. The first thing he realizes is that this... is not an object, not anymore.

A momentary flash of an image races across his mind's eye. A man, with long white hair and blue eyes that seem to stare at nothing. And a name: Ulver Zandalus.

He pulls his hand away, convinced that he's learned all he can using that power.


Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5

Assuming Zadok shares that name with us..

Johari grunts. We've heard that name before--from crazy people. "Zandalus sees!!" do a search of that name...


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn looks at the eye.

Very curious.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

What can I discern about the way this eye works? What it can see or not see, what is it's field of vision? Does it have low light or infravision?

And from a medical standpoint... How is this thing carrying out biological processes?

Heal and Perception are both +9.

Wayfinders

Signal: Map & Handouts |

GM:
1d20 ⇒ 15

Johari looks around the immediate area for any signs of the name, but comes up blank.

Arryn meanwhile makes a careful study of the eye. It's large, certainly larger than any he's seen before. It appears to be not unlike a human eye, though it also seems... watery? It follows him around as he carefully studies it.

One thing that is also clear: there once was a door here, but now this eye is here. It is both eerie, and and an obstacle.


Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5

hah. I meant “other players should search the thread for that name”


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

To the eye: "Do you understand my words? Please blink once for yes and rapidly twice for no."

That was Taldane. He will try Elven and Sylvan if there is no clear response.

Is Druidic spoken on Golarian or written only?

Wayfinders

Signal: Map & Handouts |

The eye blinks once, pauses, blinks a second time... then blinks a third time. Arryn doesn't get the impression that it understands him.


Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5

The slayer draws his sword and stands within striking distance of the eye, ready to try violence when the Smart Ones finish their games.


Arcanist(Occultist) 2 | HP 7/14| AC 13 FF 10 Tch 12 | CMD 11 | F+1 R+4 W+3 | Perc +0 | Init +11
Per Diem:
Spells 1st 2/5 | Arcane Resevoir: 2/5

Deldhindon will take some left over dinner and try to feed the little mouth in the pupil.

Wayfinders

Signal: Map & Handouts |

Deldhindon takes some table scraps over to the eye, but upon closer inspection notices that the mouth, though visible, is well below the surface of the eye. WHen he moves the food close to it, the mouth doesn't move closer to eat.


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

I vote mirror, then violence. Now. Still catching up, will post properly when I can if no one does before I'm caught up.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn is hesitant... But Druidic is an old language. Perhaps?

Druidic:
"Do you understand me? Blink once for yes, and twice for no."

To the others: We can't attack this thing, until we know more about it. It may be intelligent.


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

"Talking hasn't worked. It's an eye, and I saw it's progenitor 'staring into nothing'."

Zadok draws his sword, and also pulls out the steel mirror he found upstairs. "Get into position, this could turn ugly as our fourth idea to our fifth."

Once placed, he'll raise his blade and point the mirror at the eye.


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Arcanist(Occultist) 2 | HP 7/14| AC 13 FF 10 Tch 12 | CMD 11 | F+1 R+4 W+3 | Perc +0 | Init +11
Per Diem:
Spells 1st 2/5 | Arcane Resevoir: 2/5

Why are you asking it to blink twice if it doesn't understand you? If it did blink twice, would that mean it was lying?

Wayfinders

Signal: Map & Handouts |

Ha! Blink twice indeed.

Zadok pulls forth a mirror, aligning it so that the eye might gaze upon itself. When it sees itself, tears begin pouring profusely from the eye. It, along with the fungus surrounding it, begin to wither away. Eventually it reveals a door.


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

Holy crap! Sweet. I figured that no matter what we'd have to fight that thing and had visions of a mini-beholder.

"Fascinating. I wonder about the story, and hope before my time is done, to know it."

Zadok confidently opens the door.

Wayfinders

Signal: Map & Handouts |

Zadok opens the door, revealing a cathedral-like hall. White tile, spiderwebbed with cracks, lines the walls of room. A prominent, oval desk faces staunch double doors, while hard benches and portraits of somber doctors line the walls. Regal stairs ascend toward a second floor, but rubble has crushed the upper flights, blocking passage. Lofty windows, gridded by bars, reveal yellow mist seething just beyond.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0
Deldhindon Duskmere wrote:
Why are you asking it to blink twice if it doesn't understand you? If it did blink twice, would that mean it was lying?

No, it would mean it had a sense of humor. I was including the second option to save time and relay information.


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

"Why that eye before this enclosure? Why an eye at all?" The occultist then motions for the others to follow as he looks hard at the desk.

Barring an obstacle, he'll Take 20 for 24.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn strides in behind Zadok, backing up the occultist.

Curiouser and curiouser...


Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5
Zadok Obed Mlaştină wrote:

"Why that eye before this enclosure? Why an eye at all?" The occultist then motions for the others to follow as he looks hard at the desk.

Barring an obstacle, he'll Take 20 for 24.

Because even the WALLS have ears...

Wayfinders

Signal: Map & Handouts |

GM:
1d20 ⇒ 20

Zadok rifles through the desk, finding all the telltale signs of bureaucracy: patient admittance forms, remittance slips, and standard operating procedure manuals. None of it means anything of significance to him.

Arryn scans the room. For a moment he thinks he hears something to the south, and moves to investigate.

The southern doors have a small window, and when the druid looks he sees banks of thick yellow mist, obscuring sight beyond twenty feet. In the fog he catches a glimpse of vague, bulbous masses moving deeper in the mist and hears what sounds like the faint churning of a distant but gigantic stomach.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

There's something out there. In the mist.Something... Wrong.


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

Knowing that all information is important, Zadok stuffs his pack with the papers. "They might mean something to the survivors."

Hearing Arryn's words, he goes over to the window to see if he can get a handle on what's beyond the fragile glass...

Knowledge: 1d20 ⇒ 1 See sheet for relevant modifiers.


Male human Inv2 | hp 19/19 | Init +3 | AC 16, T 13, FF 13 | CMB +1, CMD 14 | F +3 R +6 W +3 | Prcptn +5 |

Fascinating, Wellstone notes. Perhaps afflicted by some sadness that we cannot begin to fathom.

Aloysious Johari wrote:
Zadok Obed Mlaştină wrote:

"Why that eye before this enclosure? Why an eye at all?" The occultist then motions for the others to follow as he looks hard at the desk.

Barring an obstacle, he'll Take 20 for 24.

Because even the WALLS have ears...

I have heard that one should refrain from telling secrets in a garden, for the corn has ears, the potatoes eyes, and the beanstalk!

With a hearty laugh, the good Doctor follows his friends into the room.


Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5
Dr. Wellstone Quant wrote:

I have heard that one should refrain from telling secrets in a garden, for the corn has ears, the potatoes eyes, and the beanstalk!

With a hearty laugh, the good Doctor follows his friends into the room.

The slayer chuffs out a quick laugh.

Wayfinders

Signal: Map & Handouts |

Zadok glances out the window, but doesn't see enough to make heads or tails of what's out there.


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

The occultist's eyes narrow, not enjoying the ignorance he feels. He turns from the window and instead heads over to the door down the hall and inspects it Perception: 1d20 + 4 ⇒ (5) + 4 = 9


Level 1: 2/3, Mental Focus: 3/8, Pearl of Power: 1/1, Resonance: Transmutation +2 STR HP: 20/20 | Perception: +4 | AC: 19, Touch: 11, FF: 18 | FORT: +5, REF: +2, WILL +4 | CMB +2, CMD: 13 Occultist 2

"Are we ready to delve ever deeper into this madness?" He motions to the door.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn moves up to Zakok and nods.

Curiouser and Curiouser he says with an affirmative voice.

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