Islands in the Sky (Inactive)

Game Master avr

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On the map you're on the cargo deck Darian. Heading for anywhere in particular or staying where you are?


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

Not sure if it's my turn but I'll head to find Mog first chance and make sure he's ok. Don't want to leave my non-melee friend in melee.

Ol' Pike bellows as loud as he can "EVERYONE DROP YOUR WEAPONS!! If ya cooperate, we'll drop ya off the next chance we get once we've lightened a few things."

GM, so everyone's surrendering? Except the one lady that I can't see? Sounds good to me.

The Exchange

Mog smiles in a way that shows no mirth, only his crooked teeth. "At's a good lad. Now, hands on your head and lead me to whoever's in charge of this pack of unready sailors, so everyone can have a jaw and get on the same page." He keeps his crossbow on the man.


HP 36/36, AC 17, Fort +7, Ref +7, Will +5, Perception +8

I've moved myself on the map.


Female Human Savage 4 HP 40/40; AC 21/17/FF 19; Fort +7, Ref +7 Will +5; Init +7; Per +10; Spd 30 ft. CMB +6, CMD 22

Jale, not trusting the terms currently agreed to, keeps a weather eye on the navigator - both 'club and boomerang pointed in outsretched arms. The wild woman,s rictus frin is accompanied by lifted eyebrows as if to say: "Try me!"

Readied Action: Gunstock club attack.


All 3 remaining on the upper deck have surrendered, one woman's climbing down the bow. There's more sounds from below deck though.

The pilot and navigator aren't trying anything right now. The navigator in particular looks intimidated, though it's the pilot who took a cutlass wound.

The sailor who charged Mog mutters "Cap'n went with the lead skiff. Garry'll be down in the galley." He backs slowly towards the stairs.

Spotting Darian?: 1d20 + 5 ⇒ (3) + 5 = 8

One man rushes past Darian as he heads for the stairs at the rear of the ship but doesn't see him.


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

Pike starts heading below to find this fellow, bardiche ready and growling "You'll live if ya cooperate... We ain't got no quarrel with ya... just want yer stuff... Ya understand. We saw ya chasin' that ship trying to do the same."

The Exchange

Mog looks appraisingly at the sailor. "See, ain't it all so much better to simply talk? Now, what quarrel you got with the folks on that other ship, anyways?"

Diplomacy: 1d20 + 10 ⇒ (11) + 10 = 21


Female Human Savage 4 HP 40/40; AC 21/17/FF 19; Fort +7, Ref +7 Will +5; Init +7; Per +10; Spd 30 ft. CMB +6, CMD 22

Seeing Pike heading away and leaving her with two captives, Jale moves a little and widens her arms - boomerang aimed at the pilot, gunstock club still pointed dead at the navigator.

"That's it. You both stay like a 'lition politician - no movement and all crap. Or, I brain you and then we'll smell the crap. SO DON"T MOVE!!!"

Intimidate: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14 [+2 is from Primal State]

Jale's attempt at suave yet salty pirate talk needs some improvementeering.


Agender Fetchling Paladin (Virtuous Bravo) 4

Seps smiles with bravado tinged with relief. "Hey, it'll be nice if everyone sees sense so easily." Seeing that Jale has the prisoners under control, Seps hurries down the stairs and into the hallway below, brandishing their cutlass dramatically. Readying an action to attack any armed stranger who moves adjacent.


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

Haha. Jale, Seps was with you when I left. Now Seps left you alone with the prisoners. We should have brought rope and manacles. I didn't realize we were the taking prisoners type. ;)


Agender Fetchling Paladin (Virtuous Bravo) 4

Wait, Mog's still up above, right?

The Exchange

I was on deck, I can stick around with Jale if need be :)


Male Ifrit Skald (Spell Warrior) 4|| HP: 29/29, AC: 19 (FF: 17 T: 12) || Init: +6, Fort: +7 Ref: +4 Will: +4 (+7 vs. Mind affecting)||Per: -1

Not much I can do from here. Surtr was put on duty to wait with the car, so to speak.


There's no shortage of rope on either airship. You can acquire some any time you like for tying up purposes or otherwise.

Below decks Ol' Pike sees the doors into the galley open up and several people behind them. There's another at the other end of the passageway coming up the stairs there.


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

Pike roarss at those in the galley "On deck with the lot o' ya!!! This ship's ours now and ya'll be fine if ya cooperate with that! On the double now!"

Intimidate: 1d20 + 8 ⇒ (13) + 8 = 21

Let's start tying people up. Jale and Mog, can you guys start processing folk on deck? Pike will come help once he's satisfied that there's not more trouble lurking down here.


Male Ifrit Skald (Spell Warrior) 4|| HP: 29/29, AC: 19 (FF: 17 T: 12) || Init: +6, Fort: +7 Ref: +4 Will: +4 (+7 vs. Mind affecting)||Per: -1

While the group below ties people, Surtr begins to tie the boat.

Not sure what that constitutes, but I'll occupy Surtr with that for the time being.


Female Human Savage 4 HP 40/40; AC 21/17/FF 19; Fort +7, Ref +7 Will +5; Init +7; Per +10; Spd 30 ft. CMB +6, CMD 22

As the first prisoner to be arrives, Jale sets to with gusto. She yells at the pirate, pushing him/her toward the second.

"You! Tie that one up. No. A reel knot! You don't know how to tie a reel knot? It's real simple, geddit? Huh. Call youselves sailors. Whalemeat if you ask me. Fine. Mog. Kindly shoot the first of our new guests who woant comply, because guests you all are, at our convenience. But we doan want you all touching anythings, so we'll please be to ask you to be tied up."

Jale watches with eagle eyes and weapons ready while Mog likewise aims.

Profession: Bounty Hunter: 1d20 + 4 ⇒ (14) + 4 = 18
Escape Artist: 1d20 + 7 ⇒ (15) + 7 = 22

To watch that none of the guests get funny ideas about slipknots, horse hitches or other easily removable ties...

The Exchange

Mog gives a salute to Jale from the rail, where he's taken up a casual lean - though his hands remain steadily trained on the prisoners. "Yes marm! I'll aim for something important but not essential, make 'em suffer a bit before we toss 'em to the clouds." He gives a wide leering grin at the tied up prisoners.


Surtr, if you want to match the ships' courses so that you can tie the airships together, then drop down on to the now-secured Cloud's Destiny, make a profession (sailor) check this round and another next, both DC 15. Or one DC 30 if you want to do it all in one round I guess.

The sailors in front of Ol' Pike look to be gathering their courage to act. While the old man looks frighteningly warlike they do outnumber him by a large margin...

Another round to try something if you like there.

Jale and Mog watch over the prisoners taken so far. None of those three seem inclined to join in the banter. Jale thinks the navigator's nerves are suspicious.

Sense motive if you want more info, or of course you can act on what I've said already.


Female Human Savage 4 HP 40/40; AC 21/17/FF 19; Fort +7, Ref +7 Will +5; Init +7; Per +10; Spd 30 ft. CMB +6, CMD 22

Jale had had enough of the snivel. She eyes the navigator keenly.

"Just what, technical-like, is your malfunction? Tell me what mindworm exactly is eating at you. "

Jale pushes the navigator to the rail. Follows the pattern of the tattoo on her forehead with a fingernail.

"Or you fly."

Intimidate: 1d20 + 9 + 1d6 ⇒ (9) + 9 + (5) = 23 [+1d6 auspicious mark]


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

I think Seps is downstairs with me.

Pike chuckles at the sailors "You think you can overwhelm me? Not a chance! I'd cut down each one of ya as ye came. And they'd back me up even if I couldn't handle all ya." He jerks his head back toward Seps then winks at the soldiers. "Which I can." He whirls his bardiche around with blinding speed. "Now drop everything and head on deck this instant or I'm gonna lay into ya!!"

I'm just trying to demonstrate to these guys that I can make 8 AoOs per round so this isn't a good idea on their part. What are they holding?


Agender Fetchling Paladin (Virtuous Bravo) 4

Seps steps out of the shadows by the stairs, turning from one end of the hallway to the other with sword raised high. "He really can, you know. There are two ways forward and they both involve your weapons dropping to the floor. It's just in one your hands don't have to go with them."
Intimidate: 1d20 + 4 ⇒ (16) + 4 = 20


Male Ifrit Skald (Spell Warrior) 4|| HP: 29/29, AC: 19 (FF: 17 T: 12) || Init: +6, Fort: +7 Ref: +4 Will: +4 (+7 vs. Mind affecting)||Per: -1

Well, I can't really make those checks. I'll just hang out so no-one steals our ship. Note-to-self: dropping onto a ship doesn't work out if we still plan to keep the last ship.

The Exchange

Sense Motive: 1d20 + 1 ⇒ (1) + 1 = 2+1 to detect lies.

Mog stands, watching Jale threaten the navigator at the railing while keeping his crossbow aimed on the other two. "I'd listen to her if I were you - no need for us to be uncivilized here."

Aid Another for Intimidate: 1d20 + 3 ⇒ (18) + 3 = 21 Success! So +2 to Jale


The navigator chokes and gasps out "Cap'n Ashton left his lucky charm with me. Said he was getting the other part off his girl now."

Rapiers & bucklers, with backup thrown weapons (not ready right now) are what they're armed with. Not reach weapons, guns or bows if that's what you're asking.

Demonstrating the fact you can do multiple AoOs, hmm. Ol' Pike, roll a d20 and add 16 (twice the number of AoOs you can do) would you? BTW, 8 AoOs, really?

The sailors don't look impressed enough by Seps to change the situation.

Ah, right, no profession (sailor) skill for Surtr. Gunnery expertise won't really help here. Surtr needs to not be the last person off the ship in future at least.


Female Human Savage 4 HP 40/40; AC 21/17/FF 19; Fort +7, Ref +7 Will +5; Init +7; Per +10; Spd 30 ft. CMB +6, CMD 22

Jale blinks. Which is never a good sign. Unfortunately the navigator doesn't know that. The gunstock club inches close to the man's nose, its edge flat, like a platter to receive.

"So. Lucky for him. Not for you. Hand. It. Over."

Profession: Bounty Hunter: 1d20 + 4 ⇒ (9) + 4 = 13 [Is Cap'n Ashton a noteworthy bounty?]


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

Two levels of high guardian fighter gives me combat reflexes but str-based instead of Dex. When in bloodrager, my str is +7.

AoO demo: 1d20 + 16 ⇒ (20) + 16 = 36

Pike's bardiche whistles through the air with blinding speed. In a flash, it returns to its place in front of him. He grins at the sailors. "I've learned a trick or two in my time, younguns. If ya drop your weapons, y'all live long enough to do the same."

Uncertain how long this is taking but I've assumed I'm still in bloodrage. I've moved pretty quickly down here so seems like a couple rounds.


HP 36/36, AC 17, Fort +7, Ref +7, Will +5, Perception +8

Downstairs, Darian tried to get into a position to listen, and perhaps see what was going on up top.

Which of these guys is responsible for putting Darian in the cage?


The navigator slips one hand into his other sleeve and pulls out a flower-shaped piece of metal. "He isn't going to like this, you know? Chase you to the skies edge and beyond, sure."

Ashton isn't on the last bounty list Jale saw at Port Blackfish, and she doesn't remember seeing him earlier.

The sailors are suitably impressed. Rapiers make quite a lot of noise as they crash to the ground, though a fat man at the back makes a run for it.

Yes, a couple of rounds.

None of these are responsible for taking Darian, though the fat guy who comes past in a hurry is responsible for stripping his (already reacquired) gear from him.

acrobatics to avoid AoO: 1d20 + 8 ⇒ (17) + 8 = 25

The fat man does succeed in moving too fast for Ol' Pike's bardiche to catch.


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

Pike roars "Seps! Can ya deal with him? I'm herdin' this lot upstairs!"

With that, Pike begins herding the sailors onto the deck. "Smart move, boys. Smart move."


HP 36/36, AC 17, Fort +7, Ref +7, Will +5, Perception +8

Is Fatso aware of Darian? I hadn't revealed myself yet and I was trying to stay Stealthed. That might mean he's Flat Footted to me and can't make an Acro past.

If Fatso is unaware of Darian:

Trip AoO vs Flat Footed: 1d20 + 8 ⇒ (15) + 8 = 23

Darian stepped out of the shadows and swung his foot into the fat man's shins.

"Did you forget about me, Lunchbox? I warned you what would happen if you put your hands on my stuff."


Agender Fetchling Paladin (Virtuous Bravo) 4

Seps gives a quick nod as they duck under Pike's bardiche and race down the stairs. "On it!" Rounding the corner in pursuit of the patter of footsteps, they narrow their eyes as the men come into view. The world starts to slide into clearer focus, then wavers. Double move and trying a smite on the fat man - it works if he's got a loyalty that stands in opposition to freedom.


The fat man tumbles to the ground at Darian's feet, apparently previously unaware of him. He glances up with a groan. "Looks like you got it back. No harm no foul, right?"

Seps, your smite hits shadow not those in opposition to your loyalties, sorry. That's what the radiant/shadow thing is for. The cook (who is the Garry referred to once earlier who has command in the captain's absence) has not dabbled in shadowy powers. Also he's prone with an angry (at him) big guy standing over him and might not need to be smited?


Agender Fetchling Paladin (Virtuous Bravo) 4

Ah, got it. Guess I read the wrong part of the unchained alignment rules.

The world remains just as fuzzy as before, and Seps jogs up to see the man sprawled at the foot of another. "Alright, who are you?" They look the newcomer up and down. "No, sorry, bad question. Are you gonna cause trouble?" They raise their sword.


HP 36/36, AC 17, Fort +7, Ref +7, Will +5, Perception +8

"Name's Darian." the tall newcomer said, putting his boot on the fat man's head to keep him from getting up. "I was a prisoner of Fatso here and his pals. Thanks for giving me the distraction I needed to get free. Who are you?"


Agender Fetchling Paladin (Virtuous Bravo) 4

Seps frowns at his comment. "Hey, no need for the body shaming." They glance down. "Now then," speaking to the man on the ground, "are you about to come quietly, or do I need to beat you into a bloody pulp?"

After he responds, one way or the other, Seps looks back up at Darian. They study him curiously for a moment. "Well, you know what they say: the enemy of my enemy is my deeply mistrusted acquaintance. I'm Seps, and we're kinda pirating this ship. Thanks for the help, but I'll need to you to come quietly as well."


HP 36/36, AC 17, Fort +7, Ref +7, Will +5, Perception +8

"Right, can't call him fat, but threatening him is fine." Darian chuckled. Then his smile vanished. "Afraid I'm not going anywhere, quietly or otherwise, Seps. I don't care what you do with the ship or the a~#%$+@s who were piloting it, but I'm not being taken prisoner again. Not without a fight."

He rested a very large axe on his spike-studded shoulder.

The Exchange

Mog looks curiously at the lucky token. "Oh, lad - Ol' Mog's been chased by folk with much more reason to be mad than this... Asston? Is that who you say was flyin' this tub? I've never heard of 'im. Now, I like the way that you're seein' sense and workin' with us, so - who's this girl? Why's she running from your Good Captain? And how many men did he bring to... woo her?"

Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

Pike walks up the stairs herding a bunch of sailors in front of him. He calls out to Mog and Jale "Found some more. Good thing there's plenty of rope. Don't want these folks running around and getting hurt. Let's put them somewhere nice and safe." He grins broadly. Once most of the prisoners are tied up, he relaxes and breathes hard for a spell. Then he walks around checking the bindings.

CMB is +9 so the bindings I check will have escape DC 29. I'm going to record that I spent 7 rounds of bloodrage, if that seems like a fair estimate.


The navigator relaxes a very little but still seems keenly aware of Jale's simmering presence. "Uh, they used to be good, but she, Shertan, decided she'd had it with keeping things solvent with forced donations, you know? The Cap'n took a short squad with each skiff, all three skiffs so there wouldn't be a fight."

Ol' Pike: There were 2 rounds in combat you used bloodrage, 2 more to be sure you don't show weakness at the wrong time should be enough. I'm inclined to lengthen rounds a little when combat ends like that.

The Exchange

"Don't worry about her, she only comes off the leash if I don't think you're cooperating with me. And you wouldn't do that, now would you?" Mog smiles evilly. "Now, how many exactly left the ship with yer captain? Would hate for any misunderstandings on the meaning of the word 'squad.' Misunderstandings tend to make me think you weren't cooperating."


HP 36/36, AC 17, Fort +7, Ref +7, Will +5, Perception +8

"If you're going after the Captain, I'm going with you," the newcomer, who was still stepping on the fat man's head, spoke up. "I have a reckoning I intend to satisfy."


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

Alright! I'll keep my rage rounds happily.

Pike continues tying folk up on deck. When he's done, he looks around for Seps and the fat acrobatic man, intending to bring everyone up on deck.


Agender Fetchling Paladin (Virtuous Bravo) 4

I think they're all still up on the top deck, Darian, so we'll have to head up there first.

"Oh, I'm not planning on taking you prisoner," Seps smiles and gestures that he's free to leave, "but you may want to go somewhere, because we might just be taking this ship, and then by not going anywhere you would, in fact, be going somewhere. You see?"

If the fat man has stopped putting up a fight, Seps pulls him to his feet and leads him up the stairs with his arms twisted behind his back. As they walk, Seps tugs at their sleeve, and a bit of color starts creeping into their clothing, hints of green and blue amidst the gray. They step onto the top deck and survey the scene. "Everything going alright?"


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

Pike nods and surveys the bound crew members. "Aye, things be going smoothly up here." He raises an eyebrow at Darian. "Who's this here?" He casually grips his bardiche with two hands. About as casually as an ox of an old fellow can that is...


HP 36/36, AC 17, Fort +7, Ref +7, Will +5, Perception +8

"Darian. Former prisoner of these jackholes. Not your enemy," the big man following Seps said simply.

He was wearing thick leather armor covered in pyramid shaped studs, and a wicked looking hammer-backed axe rested on his shoulder.

If this were a movie, Darian would be played by Dwayne Johnson. That should give you a pretty good idea of what he looks like and what to expect as far as his personality goes.

The Exchange

Mog smiles at the large newcomer. "Got a reckoning? That sounds like there's a story, lad. Mayhaps you share it when this is all done, over a couple rations of grog - but might be now's not the time. Not when there's an angry captain on his way back here."


Female Human Savage 4 HP 40/40; AC 21/17/FF 19; Fort +7, Ref +7 Will +5; Init +7; Per +10; Spd 30 ft. CMB +6, CMD 22

Jale's eyes thin imperceptibly as Mog mentions her being on a leash, but pirates will and all that. Besides, if it works, playing nice imprisoner/bad mauler works for the punters. So she settles for an added snarl to keep the fact...fiction true.

The wild warrior looks appraisingly as Darian rises up the stairs. He looks...promising.


Dwarf Bloodrager (blood conduit/primalist/untouchable) 3 | HP: 37/37 AC: 17 T: 11 FF: 16 | Saves F: +8 R: +4 W: +4 (+3 more vs spells, slas, or poisons, +2 vs allies spells, +1 vs mind-affecting non-fear) | Perc: +8 (+2 if stonework, auto check within 10 ft, DV) | Speed: 20 ft | CMD: 17 (+4 bullrush, +6 trip) | Botted attack: +6 for 2d6+7 | | +2 DC to cast defensively in my threat area

Sense motive: 1d20 + 2 ⇒ (5) + 2 = 7

Pike eyes the fellow up and down but is still breathing quite hard and has a lot of prisoners to handle. The fellow seems sincere and like he'd be useful enough. "Sounds good to me. We could use some extra hands, especially ones that know their way around this tub. There a good brig here? We got a lot o' guests to accommodate." He jerks his head to the sizable crowd of prisoners.

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