Iron Gods Book 1 PFS (Inactive)

Game Master DoubleGold

PFS style book 1 map
Inits
Haron: 2
Silverback: 1
Steinfaust: 0
Thearor: 3
Vague: 5


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Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

A snarling Silverback enters the room and slashes at the nearest thug.

MW Scimitar (cold iron): 1d20 + 7 ⇒ (7) + 7 = 141d6 + 4 ⇒ (2) + 4 = 6


DungeonMaster

Haron and Silverback both slash at a thug killing him, catching him before he even acts, after Vague shot the boss in the surprise round, as Vague went toward the front they went to the side door, or at least the back.

hip, hip horray, digital maps map

Map updated
Vague is up, then my thugs, everyone else can put themselves on the map as to where they want themselves outside the building. T is for Thug, B is for Boss, the boss is invisible, so I put the boss in the last known position. The map is actually 3d, so keep in mind all three rooms connect on the ground floor.

map number 4 was the area you rescued the guy from, the last area you did, map 3 was the one with several skeletons. Map number 5 is the last part of this PFS mission.

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

Henri had seen magic before, and when his target disappeared, he knew the man was still here somewhere...so he tried to use his other senses to locate him. Based on his last known location and any sounds he might pick up, or dust moving, Henri will fire a shot where the target might be.
Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Concealment %: 1d100 ⇒ 39
Point-Blank Shot: 1d20 + 8 ⇒ (11) + 8 = 19


DungeonMaster

by the way Vague, the invisibility spell gives +20 to your stealth alone. Your perception would have to be 20+hisstealh+hisd20.
Vague tries to use his other senses to know his enemy is, picking up a few clues here and there. I'll give it a 15%, because dust is being moved around objects being touched do get moved around, thus clues and the arrow can still hit him even if you had no idea where he was at. It would be like firing a machine gun across the room, not really aiming, you still have that chance to hit.
chance: 1d100 ⇒ 33 nope

The thugs go, they have cloth wrapped around their hands, but don't be fooled, their fists deal lethal damage. They also have slings on them.
Two get into melee, while the other one opens the door, moves and and fires his sling at Vague
hit fist vs silverback: 1d20 + 3 ⇒ (7) + 3 = 10
hit fist vs silverback: 1d20 + 3 ⇒ (6) + 3 = 9
sling vs Vague: 1 + 1d20 ⇒ 1 + (9) = 10

If you were hit by the fist take dmg: 1d3 + 4 ⇒ (2) + 4 = 6
if you were hit by the sling take dmg: 1d3 + 1 ⇒ (2) + 1 = 3
all heroes are up
map

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Silverback parries a blow and responds with one of his own.

"Nature take you!"

MW Scimitar (cold iron): 1d20 + 7 ⇒ (11) + 7 = 181d6 + 4 ⇒ (5) + 4 = 9

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

As there are still thugs on the map

"If I don't kill you it would be best to run don't you think."

He swings at the thug in front of him.

Warhammer: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Crit Confirm: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
Crit Damage: 2d8 + 6 ⇒ (7, 7) + 6 = 20

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

The burly half-elf pops through his door and closes with whichever of the thugs is still standing (or moves towards the open door the other moved through is neither is standing).

The angle is going to keep him from using Cleave, though.

PA: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19
PA Damage: 1d10 + 6 + 3 ⇒ (4) + 6 + 3 = 13

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

Henri refocuses on the thug who threw the stone at him, rapidly returning fire with a couple of arrows!
Point-Blank + Rapid Shot 1: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
Damage 1: 1d6 + 1 ⇒ (6) + 1 = 7

Point-Blank + Rapid Shot 2: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25
Damage 2: 1d6 + 1 ⇒ (3) + 1 = 4


DungeonMaster

Silverback, Haron, and Thearor and slash and whack at the two thugs bringing them down hard.
Vauge shoots the thug in the leg twice.
Steinfaust is up map


DungeonMaster

botting so we can finish this. Steinfaust move up to the last thug to swing at him hit: 1d20 + 7 ⇒ (16) + 7 = 23 dmg: 1d10 + 9 ⇒ (1) + 9 = 10

The main Garmen opens the back door, and you don't hear running, but he is still invisible, you estimate that is just a step or two outside the door. All heroes are up, last round of this fight You ain't going to reach him in melee, but if you have ranged, you may go, you know where he is at, but you still have the concealment miss chance and now that he is in the open, he will try to runaway.

more dm stuff:

Inits
init: 2 + 1d20 ⇒ 2 + (14) = 16Haron: 2
init: 1 + 1d20 ⇒ 1 + (6) = 7Silverback: 1
init: 0 + 1d20 ⇒ 0 + (7) = 7Steinfaust: 0
init: 3 + 1d20 ⇒ 3 + (5) = 8Thearor: 3
init: 5 + 1d20 ⇒ 5 + (16) = 21Vague: 5
init: 2 + 1d20 ⇒ 2 + (11) = 13thylacines

hit: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19 Thearor powerattacking
hit: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24 Thearor Cleaving
hit: 1d20 - 6 + 2 ⇒ (4) - 6 + 2 = 0 Haron attacking
hit: 7 + 1d20 ⇒ 7 + (10) = 17 Silverback attacking
hit: 1d20 + 6 ⇒ (5) + 6 = 11 Vague using dagger
hit: 1d20 + 7 ⇒ (17) + 7 = 24 Steinfaust attacking
Vague dmg: 1d4 + 1d6 + 3 ⇒ (3) + (3) + 3 = 9
Haron would be in front hit: 3d20 ⇒ (2, 6, 14) = 22 with +2 to hit.
They did not hit Haron, then after Haron, Silverback, steinfuast and Thearor took care of them, so none of you spent any resources and none of you got hurt, so I won't play that out, I'll just narrate that very short combat after this one, the only combat I can see that could possibly be skipped.

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

No ranged here.

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

Concealment: 1d100 ⇒ 68
Ranged shot!: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 ⇒ 6

Henri takes one last chance to bring the thug leader down, using his intuition to pick a probable location of the invisible man...

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

Haron moves through the door to the south to see if anyone is in that room.


DungeonMaster

No one in that room and Vague misses, he does escape, but you'll have another chance to get him. You search the area, and all you find is mundane weapons and gold. The crates do provide clues as to what was going on, but it would take hours, which you can come back to, since town guards have agreed to watch the warehouse now that the thugs are gone, right now you have to get that torch lit.
You all continue on your way get the elevator working and move onto the last part of the ship. In that room you see some catlike creatures, which begin to howl and try to bite you, but fail to leave a mark, you all manage to kill these four in a single round, however lots of noise was made, you better move quickly.
map
Slide number 5, you are all in the big room on the left, the middle room to the right is locked, where too? Correct map is now at the top of the page.

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

"North or south people?"

Haron listens at the southern door for sound.

Perception: 1d20 + 2 ⇒ (18) + 2 = 20


DungeonMaster

Nothing or nobody seems to be on the other side, or at least where that hallway is.

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

Henri listens at the other door!
Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

"Anything over there? Just a hallway here."


DungeonMaster

Vague listens to that door, nobody seems to be there either

dm stuff:

perception: 6 - 7 + 1d20 ⇒ 6 - 7 + (4) = 3
perception: 6 - 7 + 1d20 ⇒ 6 - 7 + (14) = 13
perception: 6 - 7 + 1d20 ⇒ 6 - 7 + (5) = 4
perception: 6 - 7 + 1d20 ⇒ 6 - 7 + (1) = 0
perception: 6 - 7 + 1d20 ⇒ 6 - 7 + (8) = 7
perception: 6 - 7 + 1d20 ⇒ 6 - 7 + (9) = 8

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

"What now?"Steinfaust orders grumbler to search.
Perc/Scent: 1d20 + 9 ⇒ (2) + 9 = 11

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

"So, we can stand here all day but lets get a move on."

Haron goes thought the door Vague had been listening at and waits at the end of the hallway for the others.

Map

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Silverback grunts and follows Haron.

perception: 1d20 + 7 ⇒ (3) + 7 = 10

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

<shrug>

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

"You know, I can check these doors for traps before you find out the hard way..." Henri slaps Haron lightly on the shoulder as he pushes past and checks the next doorway.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
If there is a trap, or some locking mechanism: 1d20 + 8 ⇒ (16) + 8 = 24

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

"Well good thing I found a door for you to look at then."


DungeonMaster

Vague finds no traps on the door and you can all hear people in the next room. Someone even saying to the others I think I heard some dogs yelling, someone might be here, but it didn't last long You then hear someone knocking on the doors, but not your door.

Map

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

Henri quietly motions the others to get up by the door and gives them the 'Be Quiet!' sign! He points to his ear and then to the door where he heard the voices.

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Silverback silently nods and moves toward where Vague motioned to. He listens intently for any more sounds.

perception: 1d20 + 7 ⇒ (16) + 7 = 23


DungeonMaster

Yeah, they are on the other side alright, trying to knock on other doors, they are pretty sure someone is here, leave or take them out quickly.

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

Haron nods. Enough of this.

He opens though the door bounding towards whoever is on the other side.

Move to open and a move | since i do not know what is on the other side someone can move me to the right target.


DungeonMaster

Haron opens the door They are here sooner than we think
They find 4 ratfolk in the room and 2 half-orcs in the room, one knocking on door to the north

init: 2 + 1d20 ⇒ 2 + (9) = 11Haron
init: 1 + 1d20 ⇒ 1 + (6) = 7Silverback
init: 0 + 1d20 ⇒ 0 + (16) = 16Steinfaust
init: 3 + 1d20 ⇒ 3 + (11) = 14Thearor
init: 5 + 1d20 ⇒ 5 + (19) = 24Vague
init: 7 + 1d20 ⇒ 7 + (9) = 16 Ratfolks
init: 6 + 1d20 ⇒ 6 + (10) = 16 halforcs

Map, which is also at the top of the page

Vague is up I know most you said they will be busy the next few days, but giving you all 24 hours to post come your turn in the event you find internet, then I bot

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

I'm here today - off the net until Tuesday evening...

Henri, always ready for nasty things on the other side of a door, gets a quick shot off before anyone else can move, targeting the half-orc closest to the door Haron opens.

Point blank + Precise shot: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 vs flat-foot AC!
Sneak attack damage: 3d6 + 1 ⇒ (6, 3, 6) + 1 = 16


DungeonMaster

Vague shots a half-orc just missing his vital organ.
They can't all fit through the hallway, so the halforc moves up to Haron, the rest of the creatures use range. The halforc is still knocking and getting doors open
melee: 4 + 1d20 ⇒ 4 + (1) = 5
range: 4 + 1d20 - 4 - 2 ⇒ 4 + (13) - 4 - 2 = 11 firing into melee and cover penalties
range: 4 + 1d20 - 4 - 2 ⇒ 4 + (17) - 4 - 2 = 15 using hand crossbows
range: 4 + 1d20 - 4 - 2 ⇒ 4 + (16) - 4 - 2 = 14
range: 4 + 1d20 - 4 - 2 ⇒ 4 + (17) - 4 - 2 = 15 all fired at Haron, the rest of you are in the bending hallway and way too hard to hit.
and you are still hit twice there Haron dmg: 1d3 + 1d6 ⇒ (1) + (6) = 7
dmg: 1d3 + 1d6 ⇒ (2) + (3) = 5

Rest of the heroes are up had limited internet the past few days.

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

I open the door, knowing there is an enemy behind and am still flat footed.

Staggering and almost unconscious having been shot by everyone Haron stumbles backwards to get some distance.

Full withdraw.


DungeonMaster

Steinfaust will move towards the orc with a scythe hit: 7 + 1d20 ⇒ 7 + (19) = 26 which kills him
Vague will fire at the first rat person hit: 7 + 1d20 ⇒ 7 + (20) = 27
Steinfaust moves up to the crowd of rat people hit: 6 + 1d20 ⇒ 6 + (10) = 16 and swings with his adamantine weapon dmg: 1d10 + 9 ⇒ (9) + 9 = 18 and he kills a rat person.

Vague crit crit hit: 7 + 1d20 - 2 ⇒ 7 + (1) - 2 = 6 almost forgot about cover and he does get sneak attack, but he does get point blank shot dmg: 3d6 + 1 ⇒ (3, 6, 3) + 1 = 13 and kills it.
Thearor knowing its crowded tries to go around and runs into a scrapwall fanatic he swings at him hit: 8 + 1d20 ⇒ 8 + (15) = 23 and damages the half-orc for dmg: 1d10 + 6 ⇒ (4) + 6 = 10
Silverback moves ahead of Steinfaust into the crowd of rats and swings with scythe
hit: 6 + 1d20 ⇒ 6 + (11) = 17 dmg: 2d4 + 6 ⇒ (2, 4) + 6 = 12 and kills a rat person


DungeonMaster

The last scrapwall orc comes out as well as the last two ratfolk people, as the orc finished knocking and they open the doors
All the doors on the north side are now open and no more enemies will show up
All three ratfolk people fire at Steinfaust figuring he is cornered hit: 4 + 1d20 - 2 - 4 ⇒ 4 + (4) - 2 - 4 = 2 firing into melee and cover penalty
hit: 4 - 2 - 4 + 1d20 ⇒ 4 - 2 - 4 + (10) = 8
hit: 4 - 2 - 4 + 1d20 ⇒ 4 - 2 - 4 + (20) = 18
one ratfolk is in the room with thearor hit: 4 - 4 + 1d20 ⇒ 4 - 4 + (5) = 5 no cover, but firing into melee
the half orcs go, one at steinfaust, one at silverback, on at thearor
hit: 1 + 1d20 ⇒ 1 + (19) = 20 vs steinfaust
hit: 1 + 1d20 ⇒ 1 + (5) = 6 vs silverback
hit: 1 + 1d20 ⇒ 1 + (5) = 6 thearor

Steinfaust crit confirm on you crit: 1d20 + 4 - 4 - 2 ⇒ (4) + 4 - 4 - 2 = 2

Steinfast took dmg: 1d3 ⇒ 2 piercing dmg from a crossbow bolt, another dmg: 1d3 ⇒ 3 from a 2nd bolt and dmg: 1d6 ⇒ 6 from an orc hitting you over the head with a shovel all hereos are up

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Steinfaust feels the sting and orders Grumbler in to attack. He then swings his blade.
Attack: 1d20 + 6 ⇒ (12) + 6 = 181d10 + 9 ⇒ (7) + 9 = 16

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

Now in the back Haron digs out his CLW potion and chugs it.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

"Ahh, that is a little better."

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

The brute turns to his immediate target and lets him have what-for.

PA: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13
Damage: 1d10 + 6 + 3 ⇒ (3) + 6 + 3 = 12

If he manages to take out this opponent, then he steps up to the smaller one (diagonally NE, seriously restricting the little bugger's options).


DungeonMaster

Steinfaust hits the half-orc hard in front of him with a single powerful blow then moves out of the way, and lets another creature go.
Thearor charges up his attack, but his hit bounces off the half-orcs armor.
Haron heals himself

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Silverback dodges the enemy's strike and responds with one of his own.

He roars as he swings.

MW Scimitar (cold iron): 1d20 + 7 ⇒ (15) + 7 = 221d6 + 4 ⇒ (5) + 4 = 9

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

Sorry - lost power Friday and Saturday! ALso, it's unclear what creatures are left on the map?

(Assuming Henri has a shot without moving, or only taking a 5' step, he will target a Half-orc, or a ratfolk. If not, he will move and shoot once without the -2 penalty!)) Henri continues firing at the adversary creatures, rapidly shooting two arrows in quick succession.
Point-Blank + Rapid Shot 1: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22
Damage 1: 1d6 + 1 ⇒ (3) + 1 = 4
Point-Blank + Rapid Shot 2: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
Damage 2: 1d6 + 1 ⇒ (2) + 1 = 3


DungeonMaster

Vague shoots the half-orc, and kills him
His 2nd shot strikes another half-orc
Silverback hits a half-orc hard, but after an arrow and a hit, he is still alive map is updated to show alive enemies. Enemies were deleted, then some more came out of those doors. All the north doors are open and all the enemies that you will fight on the north end are visible on the Map. H on the enemy, means hurt, blue is half-orc, red is ratfolk
The last two half-orcs swing their hockey sticks at Silverback and Thearor yeah, these guys use improvised weapons for some reason
hit: 1 + 1d20 ⇒ 1 + (5) = 6 vs Silverback
hit: 1 + 1d20 ⇒ 1 + (17) = 18 vs Thearor
Two ratfolk have clear shots, one shoots at silverback, the other at Thearor
hit: 4 - 4 + 1d20 ⇒ 4 - 4 + (2) = 2 they still have firing into melee penalty silverback
hit: 4 - 4 + 1d20 ⇒ 4 - 4 + (18) = 18 at thearor

now the ones that don't have clear shots, ie cover. The one ratfolk 5 foot shifts out of the way and fires
hit: 4 - 4 - 2 + 1d20 ⇒ 4 - 4 - 2 + (2) = 0 vs silverback
hit: 4 - 4 - 2 + 1d20 ⇒ 4 - 4 - 2 + (8) = 6 vs silverback
All heroes are up edit, looks like none of you got hit that round.

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

"Sit down and play dead you stupid little . . .." as he swings again at the half-orc . . ..

PA: 1d20 + 8 - 1 ⇒ (2) + 8 - 1 = 9
Damage: 1d10 + 6 + 3 ⇒ (7) + 6 + 3 = 16

<sigh>

He shifts his position slightly, moving so that he threatens the ranged combatant.

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

After having the snot smacked out of him Haron moves back up the hallway to get in position for an attack.

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Silverback deals the wounded enemy another heavy blow.

MW Scimitar (cold iron): 1d20 + 7 ⇒ (14) + 7 = 211d6 + 4 ⇒ (4) + 4 = 8


DungeonMaster

Thearor winds up an attack but misses, while silverback strikes down a wounded halforc slice where the last cut was. enemy removed from map

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

"I haven't had this much target practice in ages!" Henri jokes, his dark humor hopefully taking some of the sting away from his comrades. He continues pouring arrows into the enemies!

Point-Blank + Rapid Shot 1: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15
Damage 1: 1d6 + 1 ⇒ (3) + 1 = 4

Point-Blank + Rapid Shot 2: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
Damage 2: 1d6 + 1 ⇒ (4) + 1 = 5

Crit confirm!: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
Crit damage: 2d6 ⇒ (5, 3) = 8


DungeonMaster

Vague misses with the first shot, but shoots a ratfolk in the head and kills him with the 2nd shot.
Steinfaust is up. 3 ratfolk and 1 half-orc standing.

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Grumbler attacks.
Attack: 1d20 + 5 ⇒ (8) + 5 = 132d6 ⇒ (2, 3) = 5
Steinfaust attacks.
Attack: 1d20 + 7 ⇒ (19) + 7 = 261d10 + 6 ⇒ (4) + 6 = 10
Confirm: 1d20 + 7 ⇒ (3) + 7 = 101d10 + 6 ⇒ (7) + 6 = 13

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