| DoubleGold |
Grumbler misses, but steinfaust lands a blow on the ratfolk nearly killing it.
One ratfolk 5 foot shift steps to attack steinfaust with a shortsword, the other one moves into melee as well.
hit: 1 + 1d20 ⇒ 1 + (13) = 14
hit: 1 + 1d20 ⇒ 1 + (20) = 21 shortsword attacks vs steinfaust
the ratfolk moves in towards thearor and the half-orc and ratfolk both attack him
hit: 1 + 1d20 ⇒ 1 + (10) = 11 shortsword vs thearor
hit: 4 + 1d20 ⇒ 4 + (14) = 18 half-orc vs thearor as he switches weapons.
confirm crit: 1 + 1d20 ⇒ 1 + (16) = 17
steinfaust take dmg: 1d4 ⇒ 1 piercing dmg.
all heroes are up
Haron Lightstep
|
Haron steps in and casts Ray of Frost at the northern attacker.
Not getting killed by moving in close.
Ray of Frost: 1d20 + 2 ⇒ (8) + 2 = 10 vs touch
Damage: 1d3 ⇒ 3
| DoubleGold |
The grumbler finishes off the ratfolk, then steinfaust swings hard at the other one and slices him open. Vague has nothing to shoot, so he open the door north of him and hits the ratfolk fighting Thearor in the leg, after all, that is the furthest ratfolk. though you only deal 6 dmg since point blank shot is not applied
Thearor tries to powerattack the orc next to him hit: 8 - 1 + 1d20 ⇒ 8 - 1 + (5) = 12 but can't
The enemies go hit: 4 + 2 + 1d20 ⇒ 4 + 2 + (20) = 26 orc attack vs Thearor
hit: 1 + 2 + 1d20 ⇒ 1 + 2 + (5) = 8 ratfolk stab vs Thearor as they both get into flanking position.
crit confirm: 1d20 + 6 ⇒ (4) + 6 = 10 nope
dmg: 1d6 + 3 ⇒ (1) + 3 = 4 4 dmg on Thearor
All heroes are up
Haron Lightstep
|
Haron turns and quickly heads to the other again sending a little shard of ice at the attackers.
Hit vs Touch: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d3 ⇒ 1
| DoubleGold |
Haron hits the creatures, Thearor will power attack again hit: 8 - 1 + 1d20 ⇒ 8 - 1 + (16) = 23
dmg: 1d10 + 9 ⇒ (1) + 9 = 10 I just need the d10 to be 2 or greater... and the rafolk survives the hit, one last hit attempt on Thearor
hit: 1 + 1d20 ⇒ 1 + (19) = 20
Then the heroes finish off the fight.
The heroes search the rooms, nothing of importance or easily useable, the search the engineering lounge, the store room and the loading dock.
alright, heal up or whatever else and pick a room. To save time, if you check the room that is almost entirely green, you'll see you can't pass through that energy shield, just go around.
Haron Lightstep
|
"Glad they went down. I'm pretty banged up. Should I drink my last potion or do any of you have a wand?"
| DoubleGold |
Okay, so Haron can heal later, he'll be in the back and this one fight has only one enemy. I'm going to say you open the south door
Thearor opens the south door to find a gargoyle is guarding the room and doesn't want you to go into the main room.
Theater of the mind for this single enemy, cause really he is easy to reach and ranged attackers can move around easily for clear shot
init: 2 + 1d20 ⇒ 2 + (5) = 7Haron
init: 1 + 1d20 ⇒ 1 + (17) = 18Silverback
init: 0 + 1d20 ⇒ 0 + (18) = 18Steinfaust
init: 3 + 1d20 ⇒ 3 + (2) = 5Thearor
init: 5 + 1d20 ⇒ 5 + (17) = 22Vague
init: 6 + 1d20 ⇒ 6 + (12) = 18 Gargolye
The Gargoyle goes up to Thearor after he gets about 15 feet into the room, which is when they see each other. And the gorgolye tries to claw him
hit: 7 + 1d20 ⇒ 7 + (6) = 13 if you're hit... dmg: 1d6 + 2 ⇒ (3) + 2 = 5
All heroes are up
Haron Lightstep
|
Beaten and battered Haron holds to the back and fires more shards of ice.
Ranged Touch: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d3 ⇒ 2
Vague Henri
|
Henri would have offered Haron a potion of cure light wounds before they moved on...sorry I missed this earlier!
"Damn...a gargoyle. These things are tough to bring down!" Henri tries to move to an advantageous firing position to get in a sneak attack, and then snaps off a shot.
Flank attack + PB shot + Precise shot: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Sneak attack damage: 3d6 + 1 ⇒ (3, 1, 2) + 1 = 7
| DoubleGold |
Thearor doesn't manage to hit, Haron deliver a hit just above the foot, Vague does hit but the shot doesn't penetrate the gargoyle deep enough Unless that thing is magic is had damage reduction of 10.
Steinfaust delivers a powerful blow but it isn't as effective as he though, still it does hurt. again, is that a magical adamantine weapon?
The thing now directs its attention towards steinfaust with all its attacks as he damaged it last and Thearor didn't land a hit.
claw: 7 + 1d20 ⇒ 7 + (6) = 13
claw: 7 + 1d20 ⇒ 7 + (3) = 10
bite: 7 + 1d20 ⇒ 7 + (11) = 18 take dmg: 1d4 + 2 ⇒ (1) + 2 = 3 piercing
gore: 7 + 1d20 ⇒ 7 + (20) = 27 confirm crit: 1d20 + 7 ⇒ (12) + 7 = 19 confirmed take dmg+crit: 2d4 + 4 ⇒ (4, 3) + 4 = 11
Heroes are up again
Vague Henri
|
"I got nothing to help with this nasty, boys...but I'll keep shooting. Maybe I can distract it a bit!"
Henri will continue to keep the creature flanked and shoot at it to provide assistance to his partners, but he knows that his normal arrows will not penetrate the gargoyle's think hide.
Not gonna bother rolling, but he should give a +2 flanking bonus to at least one of you!
Steinfaust
|
Nope, not that rich
Taking a step back and keeping in flank Steinfaust and Grumbler attack again, but not before Steinfaust activates his Bull aspect.
AttackGr: 1d20 + 6 ⇒ (16) + 6 = 222d6 + 1 ⇒ (5, 5) + 1 = 11
AttackSteinfaust: 1d20 + 11 ⇒ (3) + 11 = 141d10 + 10 ⇒ (5) + 10 = 15
Haron Lightstep
|
[ooc] Looks like were not using the map so hope this is dooable.
Haron steps up channeling electricity though his mace warhammer and brings it around at the gargoyle.
Spell Combat: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Spell Damage: 2d6 ⇒ (3, 1) = 4 Goes with first attack that hits.
Please don't kill me.... please don't kill me.
| DoubleGold |
AC 16Haron and GR both hit it, Haron does the most damage, but he is still focused on Steinfaust
Oh yeah, Thearor power attac hit: 1d20 + 8 - 1 ⇒ (4) + 8 - 1 = 11
dmg: 1d10 + 9 ⇒ (4) + 9 = 13
Then it goes after steinfaust, claw, claw, bite, gore 4 attacks with +7: 4d20 ⇒ (4, 6, 7, 8) = 25 so the highest is a 15, but it bounces off of Steinfaust's armor[/ooc]
All hereos are up
botting Thearor for the round since he said he'd be gone power attack: 1d20 + 7 ⇒ (12) + 7 = 19
dmg: 1d10 + 9 ⇒ (8) + 9 = 17 and he bloodies it, or rather cracks it 21 dmg on it so far.
Haron Lightstep
|
Running out of spells here, maybe switch tactics.
Haron channels a bit of his power making his weapon magic, hoping it will damage the beast then wraps his warhammer in frost.
Spellstrike: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Spellstrike: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Ray of Frost: 1d3 ⇒ 1 On the 1st hit
Haron Lightstep
|
Wincing at Theaors comment Haron looks at Steinfaust.
"He doesn't mean you." his smile looks stupid. "Thanks for the heal. Lets finish this place."
| DoubleGold |
Heroes go south through the robotics lab then the Fabrication Lab. The robotics lab is where repairs are being made and operations are being done. The Fabrication Lab as you can see several dead bodies are on the floor, the enemies bodies, and there is a GearsMan here, but he is out to destroy everyone and everything, the room is a mess. He goes to attack.
init: 2 + 1d20 ⇒ 2 + (5) = 7Haron
init: 1 + 1d20 ⇒ 1 + (10) = 11Silverback
init: 0 + 1d20 ⇒ 0 + (7) = 7Steinfaust
init: 3 + 1d20 ⇒ 3 + (3) = 6Thearor
init: 5 + 1d20 ⇒ 5 + (20) = 25Vague
init: 1 + 1d20 ⇒ 1 + (13) = 14 GearsMan
Vague is up The thing is made of metal and you can all tell, as you have dealt with a metal construct before, yes it is vulnerable to electricity. I also need someone to roll me disable device check. This happened in the in other room before combat started, just trying to speed up the end a notch. Other characters can buff you with whatever you need and simply say they did so in the other room, guidance or whatever else.
Vague Henri
|
"I'll take care the device - you guys handle the metal-man!" Henri calls out as he sets to disabling the device.
Disable: 1d20 + 8 ⇒ (2) + 8 = 10
zzzttttt "Oww!" Henri exclaims as he touches an exposed wire and gets shocked!
| DoubleGold |
Nothing bad happens when Vague fails the disable device check, but they realize they better move out of the room quickly before the repair bots attack and they do move out quickly. Is it even possible for you to get a 30 on disable device, like someone has guidance or bless? That is what you need to shut them down without another combat and you need to destroy them one way or another to complete the mission.
Vague is up in combat fighting a Gearsman, he can go back into that first room and disable the repair drones later.
Vague Henri
|
A 30 on a skill check? At 3rd level? HAHAHAHAHA!!!
Henri is nothing if not consistent...he stays back a bit and fires away at the gearsman!
PB + Precise shot: 1d20 + 8 ⇒ (18) + 8 = 26
Sneak Attack!: 3d6 + 1 ⇒ (2, 2, 3) + 1 = 8
| DoubleGold |
Henri hits the gearsman and deals some damage. He then moves up to our melee fighter or whoever be leading the way. The would be Steinfaust who was eager to go south first. He attacks with his timeworm neutral inhibitor (magic item, unique). hit: 9 + 1d20 ⇒ 9 + (8) = 17
if hit dmg: 1d6 + 5 ⇒ (4) + 5 = 9 oh and if Steinfaust is damaged make a fort save of 12 or take -1 on all attack rolls, skill checks and will saving throws.
Rest of the heroes are up.
Haron Lightstep
|
Once again Haron draws some magic to his hammer and them charges his hammer with electricity as he swings it back and attempts to bash the machine twice.
Spell Strike: 1d20 + 6 + 1 - 2 ⇒ (2) + 6 + 1 - 2 = 7
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Spell Strike: 1d20 + 6 + 1 - 2 ⇒ (17) + 6 + 1 - 2 = 22
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Shocking Grasp: 2d6 ⇒ (3, 2) = 5
Arcane point for +1 / Spell Combat Spell Strike
Steinfaust
|
Fort: 1d20 + 5 ⇒ (10) + 5 = 15
Steinfaust orders Grumbler to flank
AttackGrumbler: 1d20 + 5 ⇒ (14) + 5 = 192d6 + 2 ⇒ (2, 6) + 2 = 10
and attacks the gearsman after a 5foot step back.
AttackAdamantine: 1d20 + 10 ⇒ (18) + 10 = 281d10 + 9 ⇒ (4) + 9 = 13
Vague Henri
|
"Will we never run out of metal creatures? If only they could be made to keep the place tidy and repair things rather than attacking us!!" Henri quips as he continues firing his bow...only to have the arrow break as it flies from the bowstring!
PB + Precise shot: 1d20 + 8 ⇒ (1) + 8 = 9
Thearor Leafsplitter
|
"Hey! A pair! Can I cash in both?"
The half-elf moves over and swings for the fences yet again.
PA: 1d20 + 8 - 1 ⇒ (5) + 8 - 1 = 12
PA Damage: 1d10 + 6 + 3 ⇒ (2) + 6 + 3 = 11
Cleave?: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17 With a 12 on the first roll, maybe not.
PA Damage: 1d10 + 6 + 3 ⇒ (10) + 6 + 3 = 19
Haron Lightstep
|
Haron again infuses his hammer with some of his arcane ability before also coating his weapon in ice and attacking
Spell Strike: 1d20 + 6 + 1 - 2 ⇒ (6) + 6 + 1 - 2 = 11
Damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Normal Attack: 1d20 + 6 + 1 - 2 ⇒ (2) + 6 + 1 - 2 = 7
Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Ray of Frost: 1d3 ⇒ 1