Iobarian horror (Inactive)

Game Master ulgulanoth


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Dark Archive

male wraith biomedical scientist lv5/ film director lv3

The prisoners are mostly human, about 8 of them, there is also an elf and a gnome. They tell Uriel that they can no longer breath the air, it was something the aboleth did to them


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian asks them "Do you have any clue where the aboleth is now?"


If they're just covered in slime, Caelash wipes one of them off to see if it works. If it is something else, and not slime, Caelash calls Sprocket over and has him lick one of them--a child or the most capable looking adult that could aid us, if there is no child. This casts lesser restoration on that subject.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

"It swam away on one of the side tunnels, there all hidden my magic"

the youngest, a human boy, is licked by Sprocket, turning back to normal


I am still unclear: are they coated in slime or is something else going on? What happens when Caelash tries to wipe the slime off?

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

yes they are covered in slime, wiping the slime off them has no effect


ulgulanoth:
I am trying my damnedest not to use meta-game knowledge, but I ran a pretty in-depth aboleth-centered adventure a few months back for an underdark campaign, with Pathfinder rules. The aboleth have two abilities that make targets breathe water and they are different. If they are covered in slime from the mucous cloud, it wears off after 3 hours, or, presumably can be wiped off (spells do not remove it). If it is the effect from the tentacle that makes their skin translucent, that would require a spell capable of healing ability score loss. You keep saying it is slime, and not mentioning translucent skin. Are you getting them backward, or do you houserule aboleth abilities differently? I just want to make sure I'm not wasting my 1/day lesser restoration on a rules mix-up.

How many captives did we free? If we bring enough water with us, clothe them in soaked clothing, we can probably get them safely to town. They just need to keep their skin moistened every 10 minutes or so, right?


Uriel immediately aids the boy out of the water that has been returned to normal.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Caelash

Spoiler:
i houseruled slightly the aboleth ability, allowing the mucus cloud to be restored like the tentacle attack, as otherwise there would be no way to revert the ability, removing the slime either way wouldn't do anything from what i gather...
you gathered 8 captives, they lack the ability to breath air, their skin is still normal


"How many waterskins, blankets, bed rolls, cloaks, and the like do we have? Fill the skins, soak the cloth of everything. They'll have to hold their breath until we can get to some water. Anyone have a bag of holding we can fill with water and people? When they need to take a 'breath' they can breathe in the waterskins. When the skins are empty, we can wring out the wet cloth. If we move fast we should be able to get to a stream or pond en route to the village to re-supply on water and get these folks a rest. We can't just leave them here. Let's move quickly!"

Caelash starts making preparations quickly. He empties his Haversack and puts his contents on one of the mounts. He fills the haversack with water. He fills all the alchemical vials and alembics and beakers, and his empty cognatogen vial with water. He motions for the others to fill every receptacle with water, post haste.

He turns to the freed prisoners and says, "This is going to be a rough journey, and some of you may not be able to make it, but it's the best option we have. You can come with us and we can get you to a safe body of water to breathe, or you can stay here and wait for that fish-demon to come back for you. We can heal you all, but it will take about a week to get you all. I can heal one of you a day, and I'm sure my compatriots can help too. You're going to have to breathe water from our containers. There should be enough to make it to a stream or pond nearby. You'll all have to hold your breath as often as you can, and we only pause for you to breathe water. I can also create water with magic at will, so we will not run out of water along the way." Caelash can cast create water at will, from his Inquisitor spell list, as it's prepared for the day. Can he cast it directly into their lungs to save time?

Caelash looks to Ian and Uriel to see if they're kay with the plan, or have any other thoughts.


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian says "I can create water at will as well. Ian says maybe I can make some containers from nearby plants outside. If we need more."


"We won't have the time for that. But if at least two of us can create water, we should be fine with the containers we have (Ian has 3 waterskins, Uriel has 2, I have 1: 6 total). We just have to move at a casual pace. No running."

create water can create at least a gallon of water, which is a ton of water. Surely enough for 1-3 people to take a breath, in addition to our containers.

Uriel hasn't specified his summoner spells known/prepared, but I believe create water is a summoner spell, isn't it?


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian says "Good then we should start moving"

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

so is the plan to create enough water/hold it in containers to keep the humanoids alive and walk back to town?


ulgulanoth wrote:
so is the plan to create enough water/hold it in containers to keep the humanoids alive and walk back to town?

To the nearest body of water not connected to the sea (river or pond or creek) and then to town, yes.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

alright, survival check to find a body of water not connected to the sea


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian looks for the nearest body of water.

surivival
1d20 + 12 ⇒ (1) + 12 = 13


Survival 1d20 + 4 ⇒ (11) + 4 = 15

Barring that, we take whatever body of water is en route to town, and then use local wells, troughs, and the like.


Uriel also looks for water.

survival for friends and allies1d20 + 5 ⇒ (17) + 5 = 22

I can also create water at will and can keep people moistened and able to breathe in that fashion.

As a standard action, every six seconds, Uriel can create 6 gallons of water (he is a third level oracle) and do it indefinitely. Hopefully, that should keep everybody going. He also has two waterskins, an extra sack within his backpack, and an extra sack within each set of saddlebags (Bugler and Drummer).


We should be all set then!

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

alright you find a small pond in the forest, the water is clean and fresh. with the system you have of creating water and the sack/waterskins you can keep the affected humanoids breathing water just fine


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian says "We should refill the water now and then head back to the town." Ian himself after creating some water takes a drink himself.


ulgulanoth wrote:
alright you find a small pond in the forest, the water is clean and fresh. with the system you have of creating water and the sack/waterskins you can keep the affected humanoids breathing water just fine

Does that mean that it is necessary for us to keep the system in place to help those in the pond or that it will work to move them farther, i.e. to the town or elsewhere?

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

that it will work if you move them to the town or elsewhere, at the moment they can use the pond to breath


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian asks the rescued prisoners "Anyone need a longer break"

Also of course we did not leave the horses

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

they shake their heads saying "no"


So, we get back to town and submerge them in watering holes, troughs, baths, or the like and keep them hydrated while we explain the situation to the local authorities.

Furthermore, we gather the town leaders/guards and have them put in place measures to prevent anyone else from going to the cave until we can deal with the aboleth.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

By the time you all arrive at the town the condition the rescued folk were suffering has now passed and they've returned to normal.

It isn't difficult to convince the town leaders and guards to place measures on anyone leaving the town.


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian says"Ah we got the prisoners back to town but we should we do next". Then Ian turns and looks at the sky.


I am not sure, Ian. Although we might keep the area cordoned off, I fear the aboleth, if not others of its ilk, may still find ways to cause problems. Through other openings it may ensnare others and cause trouble for the town or may commit any number of other crimes to cause trouble and increase its slavestock.


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian replies "I wonder if there are other caves in the area that also are connected to the sea." Ian pauses to take a breath and says "We should look and maybe check to see if anyone is still missing."


Caelash agrees that we should ask around about any other sea caves, and follow the tracks around town to see if we can find any leading off to one. Perhaps we can find a way to seal off that cave?

How many rotting corpses did we see in the water?

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

about 14


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian says "I do have a fair bit of coin on me to buy supplies needed. I think an axe will be useful to gather wood to seal off the cave I have no expirence working with stone or metal. Nails will also be quite useful in sealing off the cave."

Did we see any trees on the way there?

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

the cave was in a forest, plenty of trees there


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

In town can I buy a cold iron battleaxe and some nails Also what time is it in character about.

Ian says"I want to by an axe an some nails I already have a saw with me".

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

after a bit of searching, yes you can buy the cold iron battleaxe. its early morning


So, none of the NPCs have spoken to us at all since we've been back....


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

How much for the nails? Ian returns with an axe an attaches it to the saddlebags on Marie his hosre. Ian says "Why are the slaves we rescued giving us the silent treatment Ian asks?"

Ian then looks towards the sky and tries to observe winds and clouds to see if any rain is coming any more.surivival
1d20 + 12 ⇒ (3) + 12 = 15


We are dealing with strange powers in the aboleths and they can affect the minds of their victims. Perhaps we should not fully trust any in this town. Be careful of everyone, I say


If you plan to nail it up, I'd hope the nails'd be free after saving all those people...

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

nails are 10 for 1cp, and other than lots of thanks from the free slaves, they don't speak much


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ok will take 100 nails its only a silver piece.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

noted


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian asks "Is anyone else tired?"


"Not really tired, so much as aggravated. Bunch of ingrates, these folks are. I say we stick around town for a few days to see if any more trouble springs up. If it stays quiet, we move to the next town. Something is not right here, but they don't really seem to want our help. Maybe they want the aboleths to take people?" Caelash makes sure to say this within earshot of the town leaders.


Uriel searches out some of the townspeople who have been recovered and attempts to gather some information regarding their capture. Specifically the location as well as other circumstances of their capture and any information that may have been given to them by the aboleths, especially actions asked to be performed and places taken. Uriel will take special care to ensure he does not make those questioned feel they are being blamed or criticized for what they may or may not have done.

diplomacy for gather information 1d20 + 6 ⇒ (14) + 6 = 20


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian looks closer to the sky and tries to forecast and see if any rain is coming.

surivival
1d20 + 12 ⇒ (14) + 12 = 26

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Uriel

Spoiler:
first among the people rescued are not the resent people missing, most of them actually never left the town, they were abducted during their sleep and woke up in that holding pen, a few tried to rescue them, whent into the cave but got tricked by the aboleth and were eventually captured, the last few were captured in the forest, they tell you by fish men. they weren't asked to do anything, but every now and then one would be taken away, and they would never return

Ian
Spoiler:
looks like a dry day


Who is in charge of the town?

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