Into the West (Inactive)

Game Master Simeon

Combat Maps


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Male Human L5 Haida Witch raised by Orcs HP 36/38 | AC 10 T 10 FF 10 | Fort +3 Ref +1 Will +4 | Init +0 | Per +0

"Sounds great to me"


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

The night goes by without incident, and the party is sent offby the elves with a hearty morning meal of acorn flour bread and sweet berries, along with dried fruit and elk jerky to take with. Travelling onward over the mountains, the party finds a giant valley stretching before them, as far as the eyes can see, grasslands interspersed with areas of wetland along the rivers. Their second night of travel finds them on top of a low rise, their fore burning low.

Everyone please make me perception checks, along with which watch you are taking, if any.


Male Human L5 Haida Witch raised by Orcs HP 36/38 | AC 10 T 10 FF 10 | Fort +3 Ref +1 Will +4 | Init +0 | Per +0

Dibs on first watch so I get some sleep :-).

perception: 1d20 ⇒ 20


second watch I guess

Calling to Guujaaw as he heads to bed, Angus asks him, "Guujaaw, would you wake me when your watch is done."

perception: 1d20 + 8 ⇒ (16) + 8 = 24


Statue: Dodge AC23 - T14 - F13 none | Brawler 5 | 48/48 HP | AC22/19 | T13 | F19/16 | Init +4 | Per +8 | Fort +6 | Ref +6 | Will +1 | Brawlers Flurry +8/+8 1d8+4x2 | Unarmed +10 1d8+4 x2 | Cold Iron Dagger +9/+7 1d4+4 | 1/1 Knockout | 4/5 Martial Flexibiity LOOT SHEET

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

John Thomas takes third watch, enjoying the quiet of the night.


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

Perception: 1d20 + 13 ⇒ (7) + 13 = 20 (+4 vs Drakes)

Zaranna takes last watch (with John, right? I think there are only three watches).


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

On his watch, Angus notices something in the distance that stands out from the dark. It seems to be several torches in the distance, burning brightly.


'Torches in the distance?' Quietly waking the others, the tells them, "It looks like torches in the distance." Once he has everyone awake, he watches the torches carefully again, to see if they are moving their direction.

perception: 1d20 + 9 ⇒ (15) + 9 = 24


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

Zaranna wakes, but does nothing unless the torches are clearly getting closer.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

The torches, strangely, seem to flicker in and out while slowly approaching the party.


Male Human L5 Haida Witch raised by Orcs HP 36/38 | AC 10 T 10 FF 10 | Fort +3 Ref +1 Will +4 | Init +0 | Per +0

At the point that it is fairly clear that the torches will
be here in about 10 minutes Guujaaw will throw Mage Armor on himself

He will then try to gauge things and activate his flight hex when they're about 30 seconds or so away.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

John Thomas grunts when woken but gets himself together, grabbing his chain shirt and slipping it on.

"I don't see great in the dark so if its trouble we will need light."


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

I'm not sure those are torches. They aren't reacting normally. And if they get close enough, I think you'll have enough light, since they are bringing it. I'm going to go take a look if I can.

She grabs her bow and moves out into the night, swinging around to try to observe the lights from closer, but not head on... from the side or behind... to see what they are before deciding what to do.

Stealth: 1d20 + 8 ⇒ (18) + 8 = 26


Smiling at John's comment about sight Angus responds, "I reckon that's ok John, I see great in the dark, even if there is no true color, just shades of grey." He then moves a little forward, keeping himself obvious. 'I hope what ever it is, will be drawn to us instead of Zaranna."


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

As Zaranna draws closer, she sees the source of the lights. They seem like a small squad of Mexica soldiers, but somehow...different, almost fading in and out of existence. What's more, they're somewhat translucent in the moments before they disappear.


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

Zaranna moves back to the party.

They look like Mexica, but also... uh, like ghosts. Not sure what is going on with them, but you can kind of see through them at times. Anyone know how to fight ghosts?


Male Human L5 Haida Witch raised by Orcs HP 36/38 | AC 10 T 10 FF 10 | Fort +3 Ref +1 Will +4 | Init +0 | Per +0

knowledge relgion: 1d20 + 14 ⇒ (18) + 14 = 32
knowledge arcana: 1d20 + 16 ⇒ (13) + 16 = 29

It actually sounds like some kind of blink spell to me. But I'll let the GM decide what the CHARACTER actually thinks (probably MUCH more important :-))

"Magic weapons certainly help when fighting ghosts. But if its an entire squad of ghosts we're better off running. Or talking. That is a fight we cannot win"


Shrugging, Angus pats his pistol, "I'm hoping whatever they are that bullets will work."


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

The group of Mexica finally approaches the party and one steps forward, her face contorted in a mask of anguish. She says in an odd hollow voice filled with pain, "The elves. Their magic. Seared soul from body. Cannot rest." She drops to her knees and begins to cry before fading from reality once again. The others stand somberly before they too begin to fade.


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

How can we help? Zaranna asks, although she is perplexed. She grew up believing that death severs the soul from the body, so if that is what happened here, why aren't these Mexica just plain dead?

She tries to puzzle it out

Knowledge Religion: 1d20 + 8 ⇒ (12) + 8 = 20


'How can that be?' Looking from the lost souls to Zaranna then to the priestess Teiuc Angus whispers, "Have you ever heard of the like?"

sense motive: 1d20 + 13 ⇒ (2) + 13 = 15


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Well isn't that a thing. Never got that working in a bar. Not sure what to do though, guess hang tight.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Zaranna isn’t sure what these creatures are. Teiuc is unnerved by the spectral beings but says, ”I am not sure what could cause this. It would likely be some type of powerful divine magic. Beyond that, I do not know.”


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

So, if they are gone and we can no longer talk to them, I assume we try to get back to sleep, noting that we should ask the elves about this? Any other ideas about how to resolve the situation? In the morning we can see if there are ... remains or something that would indicate why they appeared to us here?? My knowledge religion roll failed, so no idea how to lay them to rest.


Male Human L5 Haida Witch raised by Orcs HP 36/38 | AC 10 T 10 FF 10 | Fort +3 Ref +1 Will +4 | Init +0 | Per +0

"Well that was very strange. I have no idea what happened"

At least, I'm assuming that my 29 and 32 above were failures

Guujaaw will give a brief prayer to the spirits and then go back to sleep.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

The night passes uneventfully, despite the somewhat unnerving events. However, as the party sleeps they are fraught with strange dreams of fire burning their bodies to ash as their souls remain, caught between life and death in an eternal limbo.


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

When Zaranna wakes up in the morning, she scouts around to see if there are human remains in the area, especially in the direction where the lights came from.

Perception: 1d20 + 13 ⇒ (15) + 13 = 28


Seeing Zaranna up early scouting the area, Angus helps pack up the camp. When she returns he asks, then looking to the others. "Did you find any thing interesting? Those spirits, rattled my nerves, but I reckon we should still search out the five tribes."


Male Human L5 Haida Witch raised by Orcs HP 36/38 | AC 10 T 10 FF 10 | Fort +3 Ref +1 Will +4 | Init +0 | Per +0

"They must be uneasy spirits that have not passed on properly. But they didn't attack, so they're not foul undead. I am saddened by their presence at least as much as frightened by it. Although I AM frightened by them"


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

If the party is ready to go to the Great Bay, I can move us along.


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

I was waiting for information on whether there were human remains or not... basically whether there were any other clues about the ghost-things. If there are not, fine with leaving.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

There were none. Just got back from a trip so I'm a bit wiped but I'll have a post up tomorrow once I get my headspace back together.


Male Human L5 Haida Witch raised by Orcs HP 36/38 | AC 10 T 10 FF 10 | Fort +3 Ref +1 Will +4 | Init +0 | Per +0

Sure, lets make it to the Great Bay


Guujaaw wrote:
Sure, lets make it to the Great Bay

sounds good.


Statue: Dodge AC23 - T14 - F13 none | Brawler 5 | 48/48 HP | AC22/19 | T13 | F19/16 | Init +4 | Per +8 | Fort +6 | Ref +6 | Will +1 | Brawlers Flurry +8/+8 1d8+4x2 | Unarmed +10 1d8+4 x2 | Cold Iron Dagger +9/+7 1d4+4 | 1/1 Knockout | 4/5 Martial Flexibiity LOOT SHEET

Sounds good.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

The sun rises above the party as they travel onward. Crossing the wetlands with the horses is a chore, but nothing the party, as seasoned explorers, can't handle. As they travel they begin seeing structures, similar to those of the elven village. Most of them, however, are abandoned. The only population of any note are clustered around a large mountain rising out of the flat valley. Upon the party's approach however, they run further up the mountain and the group is unable to find them. However, climbing the mountain does give an excellent view and, most notably, their first look at the Great Bay. It is fitting of the name, with villages interspersed around rolling hills studded with oaks and pines. An interesting detail is an area cleared of trees where a large, glittering mound of something sits, glinting in the sun.

Apologies for not posting, I've got several large papers due at the end of the week and I didn't have much time to post.


Male Human L5 Haida Witch raised by Orcs HP 36/38 | AC 10 T 10 FF 10 | Fort +3 Ref +1 Will +4 | Init +0 | Per +0

Guujaaw is struck silent by the site. Surely this is the same ocean that his people live on.

He starts to chant in a sing song voice

Haida:

"Spirits of my people, hear me. I thank you for bringing me back here to the Great Water, close to where you live and where live my people. The trip has been long but you have never abandoned me and I have never forgotten you.

Spirits of this place, hear me. Thank you for letting me see the Great Water again. I beseech you to let me pass on just a little further, just a little way more until I can again get to my people."


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

Weird. I posted yesterday, but it isn't here. Must've gotten eaten.

Could we tell whether the people were Mexicas or Elves or something else before they ran?

Zaranna goes over to investigate the pile of glittery something.

Perception: 1d20 + 13 ⇒ (17) + 13 = 30


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Note to clarify, the party is on a mountain, quite a ways from the bay. The glittery pile is on the shore of the bay.


Sitting astride Marion, Angus breaths in the smell of the cool mountain air, "Pretty soon we'll be able to smell the sea, I reckon we should head toward that glittery something. Maybe one of the frightened natives will be willing to talk to us eventually."


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

The party starts out toward the bay, managing to pick up a set of small trails leading through the forested hills. However, as they get a bit further into the forests they hear a voice call out, stern and somewhat harsh, managing to resonate in the minds of the entire party as if they all understood the language, "State your business. We are in the midst of war! All must state their intentions."


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

We’re exploring and mapping for a wave of colonists that are headed this way. We’re making sure that we put down the proper borders for all the people already here so the newcomers won’t overrun them. We’d love to extend that courtesy to you if you are willing to talk with us.

Diplomacy: 1d20 + 9 ⇒ (4) + 9 = 13


Clearly lifting his hands to show he is holding no weapons, Angus nod his head and agrees with "My companion speaks the truth. We are explorers. Who are you at war with, we may have a common enemy."

diplomacy: 1d20 + 12 ⇒ (8) + 12 = 20


Male Human L5 Haida Witch raised by Orcs HP 36/38 | AC 10 T 10 FF 10 | Fort +3 Ref +1 Will +4 | Init +0 | Per +0

"As my friends say, we're quite peaceful. We're far too small a force to be a threat to you"

diplomacy aid: 1d20 + 2 ⇒ (14) + 2 = 16


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Statue: Dodge AC23 - T14 - F13 none | Brawler 5 | 48/48 HP | AC22/19 | T13 | F19/16 | Init +4 | Per +8 | Fort +6 | Ref +6 | Will +1 | Brawlers Flurry +8/+8 1d8+4x2 | Unarmed +10 1d8+4 x2 | Cold Iron Dagger +9/+7 1d4+4 | 1/1 Knockout | 4/5 Martial Flexibiity LOOT SHEET

JOhn Thomas just smiles at the group and does his best to look harmless.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

The voice huffs before stepping out of the trees. It is a handsome elven man who Zaranna, much to her surprise, as the man from her vision in the desert so long ago. He raises his eyebrows and says, ”There is an elf among you? Very well, I shall not end you. Tell me then, do these settlers come from the Mexica or the...Allied Territories, as I believe they are called?”


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

I recognize you...

Zaranna gets flustered, not knowing what to say after that, so she changes tactics, focusing on the question.

The settlers come from the Allied Territories, although we have a treaty with the Mexica who live South, The Mexica that have been doing a lot of killing along our path are rebels against their own lands.

Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15 (Trying to play it cool, but not doing an awesome job of it.)


Looking from the speaker to Zaranna, then to their cleric guest, he adds, "The settlers we speak of are from the 'united states you speak of. But as my friend has said, we are at peace with most of the Mexica and have been fighting those who are rebels. We have one with us who is a representative of the true Mexica people."

diplomacy: 1d20 + 12 ⇒ (19) + 12 = 31


Male Human L5 Haida Witch raised by Orcs HP 36/38 | AC 10 T 10 FF 10 | Fort +3 Ref +1 Will +4 | Init +0 | Per +0

A look of hope fills Guujaaws eyes.

"As you can probably tell, I am not originally from the Allied Territories. I'm hoping that this Bay reaches to the Great Water and that you have perhaps heard of my people, the Haida? They live on the shore near to the Great Water, some hundreds of miles to the north of here. Maybe you recognize my language"

Haida:
It would be wonderful if you knew what I am not saying


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

"I believe I have heard of the Haida, though I do not know the tongue. I had best bring you before the Council, they will wish to speak to you. I am Areyl, of the Bay Wardens."

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