Garris Goodboulder |
Shields up! Realizing that he is the first into combat with the giants, Garris gives a short Prayer to Torag for his blessing.
Activating 'Armor of Earth'. Garris gains DR 2/- for one min, in addition to his other defenses. Assuming this is a standard action?
And, if blessings are a swift action.. With his prayer complete, Garris steadies his feet to give another stunning blow with this mighty hammer.
Clerave Attack on Giant: 1d20 + 19 ⇒ (14) + 19 = 33 and damage: 2d6 + 27 ⇒ (6, 1) + 27 = 34
Clerave Attack on Mount: 1d20 + 19 ⇒ (15) + 19 = 34 and damage: 2d6 + 27 ⇒ (5, 3) + 27 = 35
Defenses = AC 24, DR 2/-, 20% miss chance, 25% to negate crit and sneak attacks
Marckus |
Since they attacked you in melee, Malak, I'm assuming you can attack them in melee this turn.
Marckus appears several yards away from the giant attacking Malakan, sending his whip whistling through the air at the club in the giant's hand.
Disarm: 1d20 + 31 + 2 ⇒ (16) + 31 + 2 = 49 vs flat-footed, if it makes a difference
DM Nightbringer |
Is this the same giant I attacked earlier?
Garris takes advantage of his dimwitted foe and smashes the giant over the head as it tries to pick up his lost weapon.
[dice=Attack of Opportunity]1d20+19 [dice=Damage]2d6+27
The giant is not going to get off its mount and retrieve its club. I was simply giving a descriptive disarm. The giant should not survive Malakan's attack, and will use natural attacks if it somehow does survive.
Malakan Julibex |
Malakan after being hit was ready to fight back
+1 Adamantium spiked Chain 1: 1d20 + 23 + 3 ⇒ (3) + 23 + 3 = 29
damages: 2d4 + 25 + 3 ⇒ (2, 4) + 25 + 3 = 34
free Intimidate: 1d20 + 33 - 4 ⇒ (4) + 33 - 4 = 33
(swift action) attack flatfooted: 1d20 + 23 - 4 + 3 ⇒ (11) + 23 - 4 + 3 = 33
damages: 2d4 + 25 + 3 + 4d6 ⇒ (2, 1) + 25 + 3 + (1, 1, 5, 4) = 42
if these attack kill the giant the other will be on his mount
+1 Adamantium spiked chain 2: 1d20 + 18 - 4 ⇒ (15) + 18 - 4 = 29
Damages: 2d4 + 25 ⇒ (3, 2) + 25 = 30
free intimidate: 1d20 + 33 - 4 ⇒ (12) + 33 - 4 = 41
+1 Adamantium spiked chain (flatfooted if intimidating) 3: 1d20 + 13 - 4 + 2 ⇒ (9) + 13 - 4 + 2 = 20
damages: 2d4 + 25 + 2 + 4d6 ⇒ (3, 2) + 25 + 2 + (6, 2, 1, 1) = 42
Grim'reon |
Map changed, so I'm not sure which Giants are/are not still up, I'll ping away at the one I did before
Grim sits on top of the fence and looks around, noticing the Giants going down quickly. Grim looks at the Giant he hit before, smiles, then sends the last harrow card he drew zipping at the giant as an empowered (move action to reduce burn) TK Blast with bludgeoning damage :D
Attacking a Giant: 1d20 + 20 ⇒ (9) + 20 = 29
Empowered Bludgeoning Cards!!!: 7d6 + 25 ⇒ (3, 1, 3, 5, 4, 3, 6) + 25 = 50
Empowered Damge = (25*1.5)= 37+25 = 62 damage
Grim'reon |
DM Nightbringer wrote:Earth Blessing would be a standard action, Sacred Armor would be a swift action. I get the two mixed up.OK. So, then Garris did not attack this round.
DM Nightbringer |
Riderless and having been hit by Garris repeatedly, the mammoth goes nuts, screaming and bellowing as it flails at the dwarf hurting it.
Gore: 1d20 + 19 ⇒ (1) + 19 = 20 for 2d6 + 11 ⇒ (1, 6) + 11 = 18
Slam: 1d20 + 19 ⇒ (16) + 19 = 35 for 1d8 + 11 ⇒ (3) + 11 = 14
Stomp: 1d20 + 17 ⇒ (11) + 17 = 28 for 2d6 + 5 ⇒ (5, 3) + 5 = 13
Stomp: 1d20 + 17 ⇒ (10) + 17 = 27 for 2d6 + 5 ⇒ (3, 2) + 5 = 10
Unable to reach the man throwing things at him the giant urges its mount to charge the only opponent he can reach.
Gore: 1d20 + 21 ⇒ (17) + 21 = 38 for 2d6 + 11 ⇒ (5, 1) + 11 = 17
Greatclub: 1d20 + 16 ⇒ (13) + 16 = 29 for 2d8 + 10 ⇒ (1, 2) + 10 = 13
Looks like 67 damage to Garris, minus any DR
Further up the hill, giants are beginning to rouse, alerted by the sounds of screaming mammoths and giants.
Garris Goodboulder |
First gore attack misses. Garris has 24/7 Blurr (anything below a 20)...factoring that in, the attacks that hit are...
1st Slam: 1d100 ⇒ 24 - hit, 14 damage
1st Stomp: 1d100 ⇒ 7 - miss
2nd Stomp: 1d100 ⇒ 53 - hit, 10 damage
2nd Gore: 1d100 ⇒ 90 - hit, 17 damage
1st Greatclub: 1d100 ⇒ 5 - miss
Garris takes 41 damage from attacks minus 6 damage from -2 DR/attack = 35 damage total 124 HP remaining.
Arris the Occultist Archer |
Arris unleashes his bow against the remaining Rider.
Arcane Strike and Deadly Aim
Attack: 1d20 + 19 ⇒ (20) + 19 = 39 (x2 with Manyshot)
Damage: 1d8 + 14 ⇒ (6) + 14 = 20
Holy: 2d6 ⇒ (3, 5) = 8
Acid: 1d6 ⇒ 4 Total: 32
Damage: 1d8 + 14 ⇒ (5) + 14 = 19
Holy: 2d6 ⇒ (3, 3) = 6
Acid: 1d6 ⇒ 5 Total: 30
Attack: 1d20 + 19 ⇒ (4) + 19 = 23
Damage: 1d8 + 14 ⇒ (6) + 14 = 20
Holy: 2d6 ⇒ (5, 2) = 7
Acid: 1d6 ⇒ 3 Total: 30
Attack: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d8 + 14 ⇒ (1) + 14 = 15
Holy: 2d6 ⇒ (6, 2) = 8
Acid: 1d6 ⇒ 2 Total: 25
Crit confirm:
Attack: 1d20 + 19 ⇒ (1) + 19 = 20
Damage: 1d8 + 14 ⇒ (3) + 14 = 17
Malakan Julibex |
I supposed 41 is enough to intimidate the Mammoth for at least 2 rounds ?
+1 Adamantium spiked chain (flat footed): 1d20 + 23 ⇒ (12) + 23 = 35
free intimidate check: 1d20 + 33 - 4 - 5 ⇒ (18) + 33 - 4 - 5 = 42
damages: 2d4 + 25 + 4d6 ⇒ (3, 3) + 25 + (1, 3, 1, 6) = 42
(swift action thanks to Hurful) +1 Adamantium spiked chain (flat footed): 1d20 + 23 - 4 ⇒ (19) + 23 - 4 = 38
damages: 2d4 + 25 + 4d6 ⇒ (2, 3) + 25 + (6, 2, 5, 1) = 44
+1 Adamantium spiked chain (flat footed) 2: 1d20 + 18 ⇒ (1) + 18 = 19
damages: 2d4 + 25 + 4d6 ⇒ (2, 3) + 25 + (2, 5, 1, 4) = 42
+1 Adamantium spiked chain (flat footed) 3: 1d20 + 13 ⇒ (9) + 13 = 22
damages: 2d4 + 25 + 4d6 ⇒ (2, 3) + 25 + (2, 2, 2, 6) = 42
Malakan continued to strike the mammoth. if my first attack (and second thanks to hurtful) kill the creature, I will use a move action to target the second mammoth as my studied target
Marckus |
Marckus moves to flank with Garris, hoping to give the much stronger fighter some additional leverage. He sends his magic whip whistling through the air from a safe distance, but is less focused on hitting than distracting or confusing his foe.
Whip: 1d20 + 20 + 2 + 2 ⇒ (4) + 20 + 2 + 2 = 28, Damage: 1d3 + 9 ⇒ (1) + 9 = 10
Garris Goodboulder |
Seeing his allies come to his aid, Garris yells a challenge, "Is that all you got you overgrown uglies? My Grandafter's bones put up more of a fight than you!"
And with that, he swings his hammer in a circle, aiming for the heads of all his foes...
mammoth 1: 1d20 + 19 + 2 ⇒ (10) + 19 + 2 = 31 damage: 2d6 + 27 ⇒ (1, 3) + 27 = 31
mammoth 2: 1d20 + 19 + 2 ⇒ (6) + 19 + 2 = 27 damage: 2d6 + 27 ⇒ (2, 1) + 27 = 30
giant 2: 1d20 + 19 + 2 ⇒ (1) + 19 + 2 = 22 damage: 2d6 + 27 ⇒ (5, 2) + 27 = 34
If any of the enemies fall from my attacks, Improved Cleaving Finish kicks in and I get additional cleave attacks.
Grim'reon |
Which giants/mammoths are left?
Grim gathers energy again, noting that he is out of card, he looks around on the ground, and seeing a rock that seems ... ... unattended ... ... he picks it up with his mind and throws it against the mammoth that, possibly, so far hasn't been hit Turret TIME! Move action reduce burn, Standard empowered TK Blast!
Piercing Rocks!: 1d20 + 20 ⇒ (20) + 20 = 40
Its nice sitting in the air!: 7d6 + 25 ⇒ (6, 5, 6, 1, 3, 1, 5) + 25 = 52
Empowered Damage = (27)*1.5= 40+25 = 65 Damage
Critical Piercing Rocks!?!?!: 1d20 + 20 ⇒ (15) + 20 = 35
Die Mammoth! Die!: 7d6 + 25 ⇒ (5, 5, 5, 4, 2, 6, 3) + 25 = 55
Empowered CRIT! Damage = (30)*1.5= 45+25 = 70 Damage
Total Damage = 135
DM Nightbringer |
Arris' hail of arrows drops the remaining giant and peppers his mount with several arrows dropping it. Stepping up, Malakan quickly finishes off the remaining mammoth.
Above you, on the hill, more giants are gathering and heading in your direction.
You can rush forward to meet them, or have several rounds to prepare.
Malakan Julibex |
I don't have any ranged weapon. I prefer seeing the pain in the eyes of my targets when I kill them, sending them my god's regard.
But, if you want to do it from afar I'm Ok.
DM Nightbringer |
Four giants have emerged from the building atop the hill. Three hill giants and another, larger giant smoldering with fire. The hill giants move to man a trio of ballista. The fire giant moves toward a trio of chained mastodons, each of whom is smearing in a thick layer of tar.
It is approximately 120' between the towers and the ballista, The mastodons are half that distance, on the ramp.
Bill Waters |
"I told you to..." *wheeze, wheeze* "Wait for me. But no, you have to go find the crazy super gems without me."
Looking around for the first time, Bill whistles and says "Giants, eh? Any of them do anything crazy?" Looking to the distance, he adds "Ah, Balistas. Well, this should be interesting."
Mage Armor, Darkvision, Overland Flight
Grim'reon |
Grim'reon looks at Marckus then at Arris, then says "You two can take the towers, I can control them from the air" and with that, Grim launches himself 60ft into the air and starts hovering there.
first round spent, used double move w/ self-telekinesis to fly up 60 ft, then second round waits for the giants to come to him :D
Marckus |
Marckus wills time forward as he focuses on the others. They all notice time slow around them as they move with supernatural speed. Haste on all allies
He then draws a wand and invokes the magic within, calling out a shield of force for his own protection. wand of shield
He stows the wand and prepares for battle. full defense
Arris the Occultist Archer |
Arris begins peppering the giants with arrows.
Targeting a giant headed for the ballista, now with haste, Arcane Strike, and Deadly Aim. Should be just barely in my first range increment. 5-foot step closer.
Attack: 1d20 + 19 ⇒ (13) + 19 = 32 (x2 with Manyshot)
Damage: 1d8 + 13 ⇒ (1) + 13 = 14
Holy: 2d6 ⇒ (4, 4) = 8
Acid: 1d6 ⇒ 3 Total: 25
Damage: 1d8 + 13 ⇒ (1) + 13 = 14
Holy: 2d6 ⇒ (1, 2) = 3
Acid: 1d6 ⇒ 1 Total: 18
Attack: 1d20 + 19 ⇒ (17) + 19 = 36
Damage: 1d8 + 13 ⇒ (3) + 13 = 16
Holy: 2d6 ⇒ (3, 2) = 5
Acid: 1d6 ⇒ 1 Total: 22
Attack: 1d20 + 19 ⇒ (5) + 19 = 24
Damage: 1d8 + 13 ⇒ (2) + 13 = 15
Holy: 2d6 ⇒ (6, 4) = 10
Acid: 1d6 ⇒ 6 Total: 31
Attack: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 1d8 + 13 ⇒ (6) + 13 = 19
Holy: 2d6 ⇒ (2, 2) = 4
Acid: 1d6 ⇒ 2 Total: 25
Bill Waters |
Knowledge Check for Giants: 1d20 + 27 ⇒ (2) + 27 = 29
Knowledge Check for Mammoths: 1d20 + 27 ⇒ (19) + 27 = 46
Bill will fly forward 40' and cast slow on the largest group of mammoths and riders within 30' of each other.
DC 21 will save negates.