
Rev DM |

Leo's handsome face twists slightly as he calls on Kelemvor to help him smite the abomination.
"Your existence is an affront to the natural order. I will end it."
Brujo
Caine
Snaggletooth
Caksusa
Zombie beholder; dazed to end Brujo's next turn; divinely challenged by Leo
Perigia
Jervace
Erik - delaying
*Leo

Rev DM |

Normal service is resumed. Firefox sneaked in a browser update when I wasn't looking and Photobucket objected. Took the opportunity to redo the map.
Brjuo stands poised, waiting for a better opportunity to present itself.
Brujo
Caine
Snaggletooth
Caksusa
Zombie beholder; dazed to end Brujo's next turn; divinely challenged by Leo
Perigia
Jervace
Erik - delaying
*Leo
Brujo - delaying

Rev DM |

Caine
Jumping horizontally works as follows:
Make an athletics check and divide it by 10 (not rounded). The result is the number of squares you can jump over. You land on the square determined by your result and if that is over a pit or chasm, you fall and lose the rest of your move action.
If you move at least two squares before making the jump, divide the check by 5 rather than 10.
You be able to move three squares before jumping, but you'd need to jump over R26, S27 and land in T28 which you might manage on a +9 Athletics. You'd need to roll 15 or above to do it. The drawback is that you'd be running, so attacking at -5 and granting CA to the zombie.
Failure means 6d10 falling damage plus added scythe damage.

Snaggletooth |

Snaggletooth tries to insult the beholder, "Look, Big Eye! You stink like dead fish!!" And he throws his dagger at the beast. 1d20 + 11 ⇒ (16) + 11 = 27 for 1d4 + 4 ⇒ (1) + 4 = 5
He then sticks his tongue out at the beholder as his dagger returns to his hand. He then turns around and moves back into the Eye Room. move back 6 squares to Q17

Rev DM |

Snaggletooth takes Caine's advice and hurls insults along with his dagger at the floating horror. The blades slices off a non-functional eye-stalk before returning to the kobold's hand.
Caksusa takes in Gratitude's slumped body for the first time and looks angry.
"Even that misbegotten zombie should know better than to attack him. He was harmless and a good healer. Drink blue flame undead!"
So angry is he that his arm shakes and the attack fails completely.
1d20 + 16 ⇒ (2) + 16 = 18 - Warp Orb (Ref) v zombie. On hit, target is dazed (se)
Blindly and inexorably, drawn by Leo's challenge, the zombie moves towards the paladin, dwarfing him as it looms over him, seeking to push him into the pit below. Leo holds his ground.
1d20 + 12 ⇒ (7) + 12 = 19 - Zombie Smash (AC). On hit target is knocked prone.
Perigia
Jervace
Erik - delaying
*Leo
Brujo - delaying
Caine - delaying
Snaggletooth
Caksusa
Zombie beholder - divinely challenged by Leo

Brujo |

Turkey coma over!
Brujo dashes at top speed and jumos up at the beholder
Atletics 1d20 + 11 ⇒ (5) + 11 = 16. So with a running start that's 3 squares.
If that works
Brujo swings his flaming blade into the rotting aberration
Greenflame Blade 1d20 + 11 ⇒ (14) + 11 = 25; Damage 1d8 + 6 ⇒ (7) + 6 = 13 cold/fire

Erik Annadar |

Erik moves up and slices down at the monster, his blade humming with invigorating notes.
Move Action: Move to S23
Standard Action: War Song Strike on Beholder; 1d20 + 12 ⇒ (11) + 12 = 23 vs. AC for 1d8 + 5 ⇒ (3) + 5 = 8 damage and on a hit, whenever an ally hits the beholder until TEOMNT they gain 3 temp HP.
I'm not entirely sure of the depth of the pit. If he's completely out of range, then I'll use Cutting Words instead. Just subtract 3 from my roll and put it against the beholder's WILL defense.

Snaggletooth |
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Caksusa takes in Gratitude's slumped body for the first time and looks angry.
"Even that misbegotten zombie should know better than to attack him. He was harmless and a good healer. Drink blue flame undead!"
So angry is he that his arm shakes and the attack fails completely.
"That right! Stupid monster kill nice Gratitude! Monster must be destroyed!" Snaggletooth reinforces Caksusa's statement.
Even though he knows that is NOT the truth

Rev DM |

Brujo leaps and strikes true, followed seconds later by Erik. More useless eyestalks tumble eerily into the pit below.
No need for the Athletics check Brujo, it's now within range. Erik, the pit is 60 feet deep.
Leo smiles and strikes, before shifting backwards towards the comparative safety of the further room. The amount of agony the blow inflicts seems disproportionate and thick blue ooze starts to trickle like tears around the blinded socket. Implacably, the paladin renews his challenge on the undead.
Vulnerable to radiant damage. Bloodied.
1d20 + 11 ⇒ (12) + 11 = 23 - Holy Smite (AC). Just hits. 1d8 + 7 ⇒ (7) + 7 = 14 radiant
Caine
Snaggletooth
Caksusa
Zombie beholder - divinely challenged by Leo; attacks that hit to the end of Erik's next turn give 3 temp hp to allies; bloodied
Perigia
Jervace
Brujo
Erik
*Leo - 3 temp hp from Erik

Rev DM |

"Come and get it, eyeball ..."
Caine's voice goes gravelly as he moves back into the room, poised at any second to provide Snaggletooth with a flank should he need it.
Snaggletooth
Caksusa
Zombie beholder - divinely challenged by Leo; attacks that hit to the end of Erik's next turn give 3 temp hp to allies; bloodied
Perigia
Jervace
Brujo
Erik
*Leo - 3 temp hp from Erik
Caine - readied action for when zombie gets in range (Brash Assault)

Snaggletooth |

"Everyone not understand plan?" Snaggletooth asks Caine. "Idea to bring monster here in THIS room." He raises his voice for the others to hear. "Caksusa, Jervace, follow plan please, shoot then fall back. Others will follow, eventually."
He looks over at the captive Rishi. "Monster understand importance of amulet, maybe? Maybe we use it to control him?" He asks the still bound seer.
no action. ready attack if beholder enters room.

Rev DM |

Rishi snorts derisively at Snaggletooth's suggestion. "It's got no mind left. Even you can see that. If it did, you'd be at the bottom of that pit by now."
Caksusa nods. "I understand the plan, but that thing killed a friend."
He fires another warp orb at the zombie before backing away.
1d20 + 16 ⇒ (20) + 16 = 36 - v Ref. On hit target is dazed (se). Ooof. And he crits. 14hp damage and the zombie is dazed (se)
The undead eye drips ichor and slams mindlessly into Erik, unable to get to Leo. Looking horribly the worse for wear, it takes Kelemvor's punishment for ignoring his servant. Divine Challenge collateral damage
1d20 + 12 ⇒ (7) + 12 = 19. Smash into Erik (AC) - misses
1d20 ⇒ 5 - save v daze. Fail.
Perigia
Jervace
Brujo
Erik
*Leo - 3 temp hp from Erik
Caine - readied action for when zombie gets in range (Brash Assault)
Snaggletooth - readied action
Caksusa - +3 temp hp
Zombie beholder - divinely challenged by Leo; attacks that hit to the end of Erik's next turn give 3 temp hp to allies; bloodied; dazed (se)

Rev DM |

Ice forms over the undead orb as Perigia's attack manages to find a way past the armoured exterior.
Jervace heeds Snaggletooth's warning and moves further back into the room.
Brujo
Erik
*Leo - 3 temp hp from Erik
Caine - readied action for when zombie gets in range (Brash Assault)
Snaggletooth - readied action
Caksusa - +3 temp hp
Zombie beholder - divinely challenged by Leo; attacks that hit to the end of Erik's next turn give 3 temp hp to allies; bloodied; dazed (se)
Perigia
Jervace

Rev DM |

""Be nice"? Nobody's said that to me since I was six." Rishi looks at Snaggletooth with open astonishment and dawning amusement.
It's back, so feel free to jump in whenever you next can Brujo.
Erik
*Leo - 3 temp hp from Erik
Caine - readied action for when zombie gets in range (Brash Assault)
Snaggletooth - readied action
Caksusa - +3 temp hp
Zombie beholder - divinely challenged by Leo; attacks that hit to the end of Erik's next turn give 3 temp hp to allies; bloodied; dazed (se)
Perigia
Jervace
Brujo - delaying

Erik Annadar |

Erik, being unable to step back, instead takes a step to the side. With a deep breath (very difficult considering the proximity of the zombie), Erik fills the chamber with his warcry, which echoes throughout the chambers. The beholder is repelled while Erik's allies are carried around on sonic waves molded and directed by the bard.
Move Action: Shift to T23
Standard Action: Shout of Triumph vs. Beholder; 1d20 + 11 ⇒ (20) + 11 = 31 (CRIT) vs. FORT for 11 + 1d8 ⇒ 11 + (5) = 16 thunder damage.

Rev DM |

Erik - I think I've got everyone where you wanted to them to be, but can you just check?
Reverberations pound through the chamber, dragging the zombie among the companions, where is thumps to the ground, clearly only just holding on by an eyelash.
Leo strikes out but can't hit the thing as the smell of death and ichor overwhelms him.
1d20 + 11 ⇒ (4) + 11 = 15 - Holy Smite. Miss.
Caine - readied action for when zombie gets in range (Brash Assault)
Snaggletooth - readied action
Caksusa - +3 temp hp
Zombie beholder - divinely challenged by Leo; attacks that hit to the end of Erik's next turn give 3 temp hp to allies; bloodied; dazed (se)
Perigia
Jervace
Brujo - delaying
Erik
*Leo - 3 temp hp from Erik

Brujo |

Shift to Q20
Brujo waves his blade, forming a cage of fire around the beholder.
Shielding Fire 1d20 + 11 ⇒ (9) + 11 = 20 vs Fort; Damage 2d10 + 4 ⇒ (1, 5) + 4 = 10 fire, and the beholder is marked as if from Swordmage Aegis until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using Swordmage Aegis to mark another enemy does not end this mark; Miss: The creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end
existing marks placed by Swordmage Aegis, and using Swordmage Aegis to mark another enemy does not end this mark. Another creature’s mark supersedes this one; Aegis of Shielding: Until the end of the encounter, when you reduce the damage the target deals using aegis of
shielding, the target takes 9 fire damage.
Use White Lotus Evasion to shift to P19

Rev DM |

Before anyone can do anything sensible to stop it, the zombie rises once more, bumping malevolently against Leo.
It is still dazed however, so the rise is its move action and it can do nothing else this turn.
1d20 ⇒ 12 - not dazed any more.
Brujo
Erik
*Leo - 3 temp hp from Erik
Caine
Snaggletooth - readied action
Caksusa - +3 temp hp
Perigia
Jervace
Zombie

Brujo |

"Knew that was too good to be true" Brujo flings his blade at the beholder.
Incendiary Sword, origin square P21, 1d20 + 9 ⇒ (6) + 9 = 15; Damage 2d6 + 6 ⇒ (6, 6) + 6 = 18, and the beholder takes 7 fire damage if it makes an attack that does not include me on its next turn; Effect: Weapon reforms in my hand.

Erik Annadar |

Erik looks truly startled as he unsheathes his sword again and jumps into combat. Using his soon to be less shining blade, he attempts to open up some kind of weakness in the monster's defenses.
Minor Action: Unsheathe my sword
Move Action: Move to R22
Standard Action: Guiding Strike on zombie; 1d20 + 12 ⇒ (11) + 12 = 23 vs. AC for 1d8 + 5 ⇒ (5) + 5 = 10 damage and on a hit, the zombie takes a -2 penalty to AC until TEOMNT.