
Commander Caine |

Brujo |

Brujo wrote:I take it that means you're going first, right? :)Brujo gives a heavy sigh and prepares for the fight ahead.
But of course
"Let's take out this floating sack of rot first so we can leave" Brujo raises his free hand and draws a mask of blue flames over his face.
J16; Initiative 1d20 + 5 ⇒ (17) + 5 = 22

Snaggletooth |

I'm here. Just got caught up with my Xbox this week. Bioware's Dragon Age is one incredible game. I have been playing it non-stop most of the week. Very addictive. Init=1d20 + 10 ⇒ (5) + 10 = 15
place me at M17 please
and FYI, it was the door on the other side that was tripwired. so they would trip on it, slip on the platform and fall down the pit in the scythe room. This door was just closed and Snaggletooth sat on the other side to listen for people.

Rev DM |

Got it on the doors. Thanks.
I'm trying to do you a map which combines both rooms, but it may be too small to be really useful. Plan your surprise round actions and post them if you'd be so kind. Any order really, I can sort that out as needed.
Caine - 27
Brujo - 22
Leo - 21
Snaggletooth
Caksusa - 14
Zombie beholder - 12
Perigia
Jervace - 9
Erik - 7

Rev DM |

Teeny map. Sorry about that, but it is at least giving you a clearer idea of where you can and can't go and isn't utterly useless if you zoom in.
Surprise round actions please. Any order. I'll sort it out. Leo's will be to open the door as a minor. Caine and Brujo may wish to delay until after him.
Caine - 27
Brujo - 22
Leo - 21
Snaggletooth
Caksusa - 14
Zombie beholder - 12
Perigia
Jervace - 9
Erik - 7

Rev DM |

Move to S22
Brujo slices a flaming arc in the sir
Changing Ray 1d20+9 vs Will; Damage 1d8+6 cold/force, Z is dazed until the end of next turn.
Surprise round, Brujo. You can only take one action. Move, standard or minor.
NOTE: The dark areas on the scythe bit of the map are a pit. You can't see how deep it is.

Snaggletooth |

And the zombie beholder is just sitting there? That appears to be long range with a dagger. And my other plan requires several high skill rolls and at least three turns without getting hit with an eyebeam that stuns or dazes or immobilizes. (I was going to lead him into the room with the hanged ones) So that's a no go. Crossbow? ok.
Snaggletooth moves up to the edge of the platform to get a good shot in. move to S22. I think we should draw him back into the eye ball room, so we can engage him in melee.

Rev DM |

Leo opens the doors and reveals the familiar scythe room. Floating over the pit is the malevolent, but strangely pitiful sight of the beholder zombie. At the sound of the doors, it rotates to survey the party and you see that the creature has been blinded. Whatever else it may be capable of, it poses no danger with the legendary eye beams that would normally make it such a terror.
Perigia and Caine - are you doing anything before we head into the first full combat round?
*Leo - acted
Brujo - acted
Caine - readied action
Snaggletooth - acted
Caksusa - acted
Zombie beholder - no action (surprise round)
Perigia
Jervace - acted
Erik - acted

Commander Caine |

Only unsheathing the sword and activating encouraging stance.
Flattening Charge (Fort) vs. R (if hit, R is prone) 1d20+12=26, Damage 1d8+6=12
if the attack hits 8 temp hp to Leo
With a tune playing inside his head, Caine barrels onto his foe.

Rev DM |

I'll interpret that as a readied action if the zombie gets in range, Caine.
Perigia - are you doing anything before we head into the first full combat round?
*Leo - acted
Brujo - acted
Caine - readied action
Snaggletooth - acted
Caksusa - acted
Zombie beholder - no action (surprise round)
Perigia
Jervace - acted
Erik - acted

Perigia |

Not wishing to nitpick, and it's a great idea, but Sleep doesn't appear to be in your profile for one thing and I'm pretty sure you're out of range for another. Do correct me if I'm wrong though.
Sure enough. I shouldn't post when half asleep myself. I must have switched Sleep out for something else. I will hold my action until the zombie moves into range.

Snaggletooth |

As he stands next to Leo, Snaggletooth growls. "Nice Tiefling is dead. Did monster get him? Or did he try to cross and fail?" He snarls in spite of himself. "I blame monster. Monster bad, monster die."
and not to be a pill or anything, but Snaggletooth moved the edge of the platform during the surprise round. he should be standing next to leo. Or leo moved next to him. (Leo did open the door during the surprise round, yes?)
Rev

Rev DM |

Map sorted. Apologies. Yes, Leo opened the door and has moved next to Snaggletooth on his turn this round. Snaggletooth should have seen Gratitude first.
Snaggletooth

Brujo |

Rev
Ok have an idea or two, and I need to run a question or two by you before I even think about doing them.
From my spot in R22 can I tell how far dow the pit drops? Could one jump onto the scythes and stand on them with athletics check? And finally how high up in the beholder floating?
Also should I reroll for my changing ray or can I use the roll I posted?

Rev DM |

Leo and Snaggletooth can see how far the pits drops as they have a light source (Leo cracks a sunrod).
60 feet of darkness stretch below you. In the depths, they think they can just make out bones and worse of earlier victims.
Falling will cause 6d10 damage.
The zombie spins slowly sensing, rather than seeing the intruders, five feet above the scythes.
Brujo
Jumping horizontally works as follows:
Make an athletics check and divide it by 10 (not rounded). The result is the number of squares you can jump over. You land on the square determined by your result and if that is over a pit or chasm, you fall and lose the rest of your move action.
If you move at least two squares before making the jump, divide the check by 5 rather than 10.

Rev DM |

Brujo - apologies. Meant to say in the midst of answering your other questions that you can keep the earlier roll for changing ray.
Finally starting to come to terms with his nature, Brujo sends blue fire slamming into the zombie. Spinning wildly, the creature seems disoriented by the attack.
Caine
Snaggletooth
Caksusa
Zombie beholder; dazed to end Brujo's next turn
Perigia
Jervace
Erik
*Leo
Brujo

Rev DM |

Caine moves to the mechanism.
"What did you do to this Snaggletooth? Can I undo it without tearing the whole thing apart?"
Snaggletooth
Snaggletooth
Caksusa
Zombie beholder; dazed to end Brujo's next turn
Perigia
Jervace
Erik
*Leo
Brujo
Caine

Rev DM |

Between them, man and kobold fiddle with the mechanism and force the blades back into a bridge formation.
Forgive me if I don't try and redraw the map tonight. You can now cross the scythes, but of course you're still over a 60 foot deep pit while doing so.
Caksusa moves closer, still not quite able to get into range as the mutilated globe turns malevolently and moves slowly towards the heroes.
Perigia
Jervace
Erik
*Leo
Brujo
Caine
Snaggletooth
Caksusa
Zombie beholder; dazed to end Brujo's next turn