
Zhor Vorakun |

Zhor waits patiently with the others, ready to rush in when the signal is given.

The Keeper |

Glitch fires two shots and the electrical transformer shuts down, dropping power throughout the neighborhood. There's a few people who wander out into the street, confused about what's going on, as the party rushes across the street into the apartment building.
As the party clusters in the lobby, there's a quick realization - with the power cut, that means that you are going to need to take the stairs up to the apartment.
Building the encounters now so hopefully it's easier for me to fire off quick posts during the week, even if work stays as busy as it has been. Any last-second preparations before you head to Shurami's floor?

Glitch__ |

There's some suit with pointy ears in the apartment. It looks like a fight and bloodspill happened there. Glitch messages with a still of the guy.
He follows the others to not be found once the maintenance guys show up.
Hehe. Walking is what you get for demanding power out before being in position :P

The Keeper |

Glitch: 1d20 + 3 ⇒ (8) + 3 = 11
Jink: 1d20 + 4 ⇒ (16) + 4 = 20
Nilan: 1d20 + 5 ⇒ (16) + 5 = 21
Caloo: 1d20 + 2 ⇒ (1) + 2 = 3
Zhor: 1d20 + 1 ⇒ (10) + 1 = 11
Robot 1: 1d20 + 4 ⇒ (2) + 4 = 6
Robot 2: 1d20 + 4 ⇒ (7) + 4 = 11
Elf: 1d20 + 4 ⇒ (19) + 4 = 23
1d20 ⇒ 6
The party comes out of the stairwell into a darkened hallway. You walk quietly to the corner across from the door to Shurami's apartment - and almost smack-dab into a pair of four-armed security robot, who begin to swivel to attention.
Initiatives
Elf
Nilan, Jink, Blask
Robot 2
Glitch, Zhor
Robot 1
Caloo

Blask |

Blask step forward, seeing thanks to the upgrade installed in his armor. He takes two swipes at the four armed security robot next to him.
two swipes vs flat footed?: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 171d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
damage vs ac 17, 19: 1d4 + 9 ⇒ (1) + 9 = 101d4 + 9 ⇒ (3) + 9 = 12

The Keeper |

Five foot steps are no longer 'free' actions in Starfinder - they cost a move action to take, no exceptions - so only a single attack. We'll take the damage from... 1d2 ⇒ 2
Blask's claws are so sharp and strong at this point, they're tearing holes in the metal with ease. The robot sparks and staggers at the claw damage.
Initiatives
Elf
Nilan, Jink, Blask
Robot 2
Glitch, Zhor
Robot 1 [-12]
Caloo

The Keeper |

The first robot continues to take hit after hit, including a bullet through the chassis, struggling to react to the sudden onslaught.
It's partner, unbothered by the attacks it's partner is experiencing, opens fire on Nilan and Blask, spraying the hallway with lasers.
Attack on Nilan: 1d20 + 12 - 4 ⇒ (1) + 12 - 4 = 9
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Attack on Nilan: 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Nilan's acrobatic battle strategy means the robot can't draw a bead, but Blask's more 'in-your-face' methodology earns him a pretty severe suntan.
Initiatives
Elf
Nilan, Jink, Blask [-11 sp]
Robot 2
Glitch, Zhor
Robot 1 [-40]
Caloo

Zhor Vorakun |

"Can't let everyone get bottled up like that!"
Zhor pushes past Blask and comes up behind the robot.
This move will provoke an AoO form the robot.
Once past, Zhor claws at the robot, trying to tear through its metal hide.
Claw +2 Flank: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 ...probably not.

The Keeper |

Zhor rushes into the fray, anticipating violence from the robot in front - but the robot is still struggling to react. No AoO, still flat-footed.
However, it does successfully react once Zhor is in place. It staggers to the other side of the hallway, and there's a loud zzzzZZZZ*POP* - a panel in the thing's chest flashes, and begins to smoke, but you can see currents of technomantic energy surging across the robot, repairing some of the dents and rends inflicted upon it.
Initiatives
Elf
Nilan, Jink, Blask [-11 sp]
Robot 2
Glitch [delayed], Zhor
Robot 1 [-30]
Caloo

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Caloo's missiles rather effectively undo all of the repairs the robot had done to itself, but the robot remains standing (if slighly askew).
Initiatives
Elf
Nilan, Jink, Blask [-11 sp]
Robot 2
Glitch [delayed], Zhor
Robot 1 [-40]
Caloo

Blask |

preduming the way united robot is not dead, I’ll attack it
Blask quite pissed at the scorched scales, rips twice into the enemy in front of Jim.
1d20 + 4 ⇒ (10) + 4 = 141d20 + 4 ⇒ (19) + 4 = 23
damagevs ac 14, 23: 1d4 + 9 ⇒ (2) + 9 = 111d4 + 9 ⇒ (1) + 9 = 10

The Keeper |

Nilan's shot rips through the hull of the robot and it staggers and slumps, rendered offline.
Blask runs forward, claws ready. 1d2 ⇒ 2 The attack tears through steel, damaging the standing robot.
Initiatives
Elf
Nilan, Jink, Blask [-11 sp]
Robot 2 [-10 HP]
Glitch [delayed], Zhor
Caloo

Kitty __ |

Kitty receives the command to ready a shot if the target tries to disappear, or if the door is opened. Kitty makes sure to grab hold of a frame, in case the window gets broken in the fight.
Laser Pistol: 1d20 + 5 ⇒ (20) + 5 = 251d4 + 3 ⇒ (2) + 3 = 5
Crit Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Crit effect: 1d4 burn

The Keeper |

Deprived of his shot by the vagaries of battle, Jink reloads and moves to a more advantageous position.
The surviving robot takes Blasks' assualt in stride, taking a step back and drawing a bead on the vesk.
Attack on EAC: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
The vesk takes a shot dead to the chest, searing him with laserfire.
Initiatives
Elf
Nilan, Jink, Blask [-22 sp] Glitch
Robot 2 [-10 HP]
Zhor
Caloo

Blask |

I took Step Up feat: Whenever an adjacent foe attempts to take a guarded step away from you, you can also take a guarded step as a reaction as long as you end up adjacent to the foe that triggered this ability. I presume it was a guarded step and therefore move with it and then take a swing as it’s firing a ranged weapon in melee?
AOO?: 1d20 + 8 ⇒ (1) + 8 = 91d4 + 9 ⇒ (2) + 9 = 11

Zhor Vorakun |

Zhor steps to the side and advances, slashing at the remaining robot with its claws.
Claw: 1d20 + 5 ⇒ (14) + 5 = 19
Claw Damage: 1d3 + 6 ⇒ (2) + 6 = 8
"How do you like that, ya' overgrown vacuum cleaner!"

The Keeper |

Caloo zaps the robot, and Zhor lands a painful blow on the thing, though Blask's relentless assault fails to connect.
Initiatives
Elf
Nilan, Jink, Blask [-22 sp] Glitch
Robot 2 [-19 HP]
Zhor
Caloo

The Keeper |

No response to Nilan yet, as it's not the elf's turn. Botting Blask to keep things moving as I know I won't have another time to post today.
Blask attacks the adjacent robot, trying to put some truth to Nilan's bluff.
Full Attack: 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7
Damage: 1d4 + 9 ⇒ (2) + 9 = 11
Full Attack: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9
Damage: 1d4 + 9 ⇒ (3) + 9 = 12
However, the robot's defenses prove too much for the soldier.
The robot continues to attempt to retreat, but shows that it can, in fact, adjust - when Blask steps up, the robot swings at him with it's arms.
Attack, KAC: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Initiatives
Elf
Nilan, Jink, Blask [-22 sp] Glitch
Robot 2 [-19 HP]
Zhor
Caloo

The Keeper |

Zhor continues to press the advantage with Blask, moving up to attack the robot.
Claw: 1d20 + 5 ⇒ (10) + 5 = 15
Claw Damage: 1d3 + 6 ⇒ (2) + 6 = 8
The claws rake across the chassis of the robot, making a hellish sound, but fail to do any lasting damage.
Trick Attack: 1d20 + 14 + 4 ⇒ (17) + 14 + 4 = 35
Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Trick Attack: 1d8 ⇒ 3
The shot hit kitty dead on, dealing 8 cold damage to the little robot as lenses frost over and metal warps under the super-chilled blast.
Initiatives
Elf
Nilan, Jink, Blask [-22 sp] Glitch [-8 damage to Kitty]
Robot 2 [-27 HP]
Zhor
Caloo

Jink_ |

Attack from my Ready Earlier: 1d20 + 5 ⇒ (20) + 5 = 251d10 + 3 ⇒ (7) + 3 = 10
Crit: 1d20 + 5 ⇒ (8) + 5 = 131d10 + 3 ⇒ (6) + 3 = 9
Jink steps up to a doorway and tries to fire again. This time completely missing.
Attack: 1d20 + 5 ⇒ (1) + 5 = 61d10 + 3 ⇒ (8) + 3 = 11

Glitch__ |

Laser Pistol: 1d20 + 7 ⇒ (20) + 7 = 271d4 + 3 + 1d6 ⇒ (2) + 3 + (4) = 9
Laser Crit: 1d4 + 3 + 1d6 ⇒ (2) + 3 + (2) = 7
Burn on crit
Glitch moves forward, overcharges his weapon and shoots the robot into a burning pile of scrap metal. "I shot that guy inside the room with my drone. Get in already, or he will shoot kitty off the facade."

The Keeper |

Jink's readied shot puts down the robot, the automaton splaying against the wall with it's dying throes.
Jink, Glitch, you can give me regular turn actions since Jinks' readied action invalidated your stated actions. Jink now goes with Caloo due to the readied action reshuffle.
Initiatives
Elf
Nilan, Jink, Blask [-22 sp] Glitch [-8 damage to Kitty], Zhor
Caloo, Jink

The Keeper |

The space-age doors slide into the walls, leaving no cover for anyone standing in front of the door. Blask manages to open the door from a covered position on the wall.
Something has changed. Caloo and Jink are now acting after... something.
Initiatives
Elf
Nilan, Jink, Blask [-22 sp] Glitch [-8 damage to Kitty], Zhor
???
Caloo, Jink

Glitch__ |

Glitch has Kitty fire another shot and then steps into the door shooting himself to at least kill some mirror images for the big ones to go after the real thing.
Laser Kitty: 1d20 + 5 ⇒ (15) + 5 = 201d4 + 3 ⇒ (2) + 3 = 5
Laser: 1d20 + 7 ⇒ (6) + 7 = 131d4 + 3 ⇒ (3) + 3 = 6