Clockwork Spy

Kitty __'s page

5 posts. Alias of Foxy Quickpaw.


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Kitty receives the command to ready a shot if the target tries to disappear, or if the door is opened. Kitty makes sure to grab hold of a frame, in case the window gets broken in the fight.
Laser Pistol: 1d20 + 5 ⇒ (20) + 5 = 251d4 + 3 ⇒ (2) + 3 = 5
Crit Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Crit effect: 1d4 burn


Kitty climbs down to take a closer look at what padre had with him and grabs the flame pistol.


Shoot Laser: 1d20 + 3 ⇒ (16) + 3 = 191d4 + 4d6 ⇒ (1) + (1, 1, 5, 4) = 12
Kitty shoots at the floating meat-bag again. It is lucky, that laser pistols have no recoil. Because the enhanced blast would have for sure thrown the drone into the next wall.


Shoot Laser Pistol(EAC): 1d20 + 4 ⇒ (7) + 4 = 111d4 ⇒ 2
Kitty climbs up the fence until it has line of effect to that floating thing and shoots at it.


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Suddenly and without warning two manipulator arms snap out of the chassis and pat Jink down, searching for anything of interest hidden in the pockets.