Incubation Prime (Inactive)

Game Master Jelloarm

Starfinder Homebrew on an Aspis Consortium-run planet deep in the Vast.

Maps


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M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28

I can't say I have a reason to pick one over the other, but I feel like being at the front door.


Nilan is good to go in the Breaching team. He'll have a pistol in each hand


Stam [0/8] HP [9/11] Res [4/4] | EAC 14 KAC 16 CMAC 24 | Fort +3 Ref +1 Will +1 | Move 25 Init +1 |

As the leading man, I'm going through the front, of course.


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

Front


Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60'
Resources:
Spells 1st: 3/4 Healing Touch (15 HP): 1/1
| CONDITIONS none : BUFFS none

"Right. I'm Zhor. Used to be a field medic. I was never a great shot so they gave me this," he says, holding up his spear.

I can go round the back. But I should probably be close to the front of the group as they go in, seeing as my character is a melee specialist.


Spoiler:
Blask: 1d20 + 1 ⇒ (11) + 1 = 12
Glitch: 1d20 + 3 ⇒ (16) + 3 = 19
Jink: 1d20 + 4 ⇒ (20) + 4 = 24
Kindu: 1d20 + 1 ⇒ (5) + 1 = 6
Nilan: 1d20 + 5 ⇒ (7) + 5 = 12
Caloo: 1d20 + 2 ⇒ (11) + 2 = 13
Zhor: 1d20 + 1 ⇒ (18) + 1 = 19
Padre: 1d20 + 2 ⇒ (15) + 2 = 17
The Toughs: 3d20 ⇒ (11, 3, 5) = 19 +2

Putting Jink and Blask at the back door too, as blowing open the door was Jink’s idea and Blask and Jink tend to stick together.

With a little technical work and a bit of organizing via comms, the grenades are rigged. With a quick count of “1… 2… 3…” Jinks sets the trigger in unison with Kindu throwing open the door.

The warehouse ceiling is 30 feet high, and a catwalk runs 15 feet above the floor. The crates and vehicle are approximately 5 feet tall, while the cylindrical containers and the crate-filled scaffolding are 10 feet tall. A half-dismantled aerocycle takes up the center of the warehouse (making the debris in the center difficult terrain), and there's a tunnel descending just below the northern wall.

Formerly lounging, the youths hanging about the place are in a slight panic over the sudden explosion and doors being thrown open. In the moment of confusion, a deep vesk voice cuts through the chaos - ”Guns out, you pack of idiots!” The youths comply.

Map updated - that's Padre in the center and two youths to either side of him. Aaaand go!
Initiative:
Jink, Glitch, Zhor <---
Padre
Caloo, Nilan, Blask, Kindu
Local Toughs


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

Kitty goes up the wall and shoots the vesk.
Laser EAC: 1d20 + 3 ⇒ (5) + 3 = 81d4 ⇒ 3

Glitch does so too, without climbing the wall, but simply stepping in.
Gun KAC: 1d20 + 3 ⇒ (17) + 3 = 201d6 ⇒ 3


M Ysoki Operative SP=28, HP=26,RP=5

Jink readies for close quarter combat as he triggers the breaching charge. Newly acquired knife in hand, he charges through the hole in the wall. He quickly orients and shouts "Guns down you pack of idiots!" as he closes the distance to the nearest kid.
He moves into striking range of the youth and waits to see his response.
Ready Action attack, trigger is violence from the youth
Attack: 1d20 + 3 ⇒ (3) + 3 = 6 The unfamiliar balancing of the knife throws off his attack though.


Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60'
Resources:
Spells 1st: 3/4 Healing Touch (15 HP): 1/1
| CONDITIONS none : BUFFS none

Zhor moves to the side so he has line-of-sight to the vesk in the middle.

"You look beat to me, brother. Might as well surrender. If not, well..."

Zhor hoists his spear meaningfully.

Ready action to throw if he doesn't surrender.

Spear: 1d20 + 2 ⇒ (3) + 2 = 5


Padre ducks under Zhor's spear and Kitty's shot, but takes a bullet from Glitch - the vesk winces. "They're after us, kids! Take 'em all down!" He draws a gun as he runs and lines up a shot on Zhor...

Bluff: 1d20 + 12 ⇒ (17) + 12 = 29

...but swings the gun to Glitch last second. "I've always been partial to the taste of rodent," Padre says gleefully.

The gun makes Glitch flinch - and makes Glitch not notice the other gang members.

Clever Feint, you are not flatfooted against all of the enemies until the end of Padre's next turn.

Blask:
Oh.

Oh sh*t.

You know this guy.

His actual name is Grimbo, and he's a fellow member of the Golden League - small-time, typically more of a low-level lieutenant, but it looks like he's tried striking out on his own. You don't think anyone higher-up will take direct action or punish you over this - scrape-ups and takedowns among the lower ranks of the organization are common as power plays or cash grabs - but it may... complicate things, especially if this is part of a scheme somewhere higher up.

Jink, Glitch, Zhor
Padre (-3 hp)
Caloo, Nilan, Blask, Kindu <---
Local Toughs


M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28

"Just make sure you hit Padre and not one of the kids," Caloo says as he casts supercharge on Kindu's blade.

Quote:
You supercharge the target weapon. If the weapon’s next attack hits (provided it is made before the end of the next round), the attack deals 4d6 additional damage if the weapon is a single target attack or 2d6 additional damage if the weapon attacks all creatures in an area. This bonus damage is of the same type as the weapon’s normal damage.


GM, I cheated a bit and read the spoiler....wouldn't that be something that Nilan might know from his Theme?

Nilan runs into the room with guns akimbo. Double move behind some cover, I placed myself on the map


Stam [0/8] HP [9/11] Res [4/4] | EAC 14 KAC 16 CMAC 24 | Fort +3 Ref +1 Will +1 | Move 25 Init +1 |

Right as I kick in the door
Intimidate: 1d20 + 3 ⇒ (8) + 3 = 11

As his foot kicked the door hard enough to bounce back off of the warehouse wall, an orange aura all but exploded around Kindu's body. "By the orders of the Peacemakers, you have the right to GET DOWN AND DIE!" he yelled out, looking at the various ruffians and the vesk running around.

And now my first turn
Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 + 2 + 4d6 ⇒ (6) + 2 + (5, 5, 4, 2) = 24

Kindu rushed forward, barely hearing the bantrid's words. Something must have gotten through, though, as his wild swing went wide when he neared one of the young ruffians.


Nilan Milarne wrote:

GM, I cheated a bit and read the spoiler....wouldn't that be something that Nilan might know from his Theme?

Possibly with a culture check - but it wouldn't be an auto-success ;)

Kindu's attack misses and Caloo's spell disperses harmlessly for the youth - though the crate next to him is definitely no longer going to be usable for salable goods. The young human's face is full of defiance.

Blask is up.


M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
Kindu Rassi wrote:

Attack: 1d20 + 3 ⇒ (1) + 3 = 4

Damage: 1d6 + 2 + 4d6 ⇒ (6) + 2 + (5, 5, 4, 2) = 24

Waaaahhhh and that damage roll was incredible, too!!


Vesk Soldier (Armor Storm) 3 | SP [3/36] HP: [34/34] RP: [7/7] | EAC: 18 KAC: 20 CMD: 23 Intimidate +8 | Profession Mercenary +10 | Per +0 | Athletics +11 |

Blask walks in through the new “door”, and his jaw drops at who he sees.

Why would he do this? And who above knows about it and is allowing it to go on?

Vesk language:

Grimbo! What in the slum hell are you doing? Have you gone bat-sh*t crazy?!

Blask lines up a shot with his pulsecaster rifle on Padre, and takes a shot.

pulsecaster rifle vs EAC, nonlethal damage/electric: 1d20 + 2 ⇒ (19) + 2 = 211d6 ⇒ 2


Padre turns to the sound of the vesk language and barks his own retort.

Spoiler:
"Am I crazy?? You're the one running with the law!"

The youths, meanwhile, respond with violent enthusiasm. Jink's opponent takes a swing with a battleglove, sidestepping the readied counterattack.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Jink takes a solid body blow from the youth's metal-encased fist before he steps back, eyes wide and panciky at the crowd of enemies around him.

Kindu, meanwhile, faces off against a whirling tactical baton.
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
The baton strikes him hard across the face, and the youth steps back, grinning cockily.

Meanwhile, from the hole, a third youth pops her head up. "Padre! What's - " Her face pales at the gunfire and fighting. "Shoot the rat!" Padre hisses, pointing at Glitch, and the kid follows directions like a champ.
Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 ⇒ 4
Glitch feels the bite of bullets into his armor, winding him a little but not drawing blood... yet.

Jink (-7 SP), Glitch (-4 SP), Zhor <---
Padre (-5 hp [2 non-lethal])
Caloo, Nilan, Blask, Kindu (-5 SP)
Local Toughs


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

Before I start shooting lets be be a bit nitpicky and clarify the situation. With the cylindrical containers being 10foot high, there is no way the gal can see, much less shoot me. Which also goes the other way around, so I'd have no target. So how are we going to deal with this?


Glitch__ wrote:
Before I start shooting lets be be a bit nitpicky and clarify the situation. With the cylindrical containers being 10foot high, there is no way the gal can see, much less shoot me. Which also goes the other way around, so I'd have no target. So how are we going to deal with this?

Alright, fair enough - so take back that damage dealt, but she's coming for you through the boxes (treating them as difficult terrain to represent that they're not square with the grid and you don't want to run through narrow impermanent corridors).

Jink (-7 SP), Glitch, Zhor <---
Padre (-5 hp [2 non-lethal])
Caloo, Nilan, Blask, Kindu (-5 SP)
Local Toughs


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

Glitch readies a shot, as he does with Kitty for when the gal coes after him. Or any other enemy approaching the door.
Kitty Laser EAC: 1d20 + 3 ⇒ (1) + 3 = 41d4 ⇒ 2
Glitch Gun KAC: 1d20 + 3 ⇒ (12) + 3 = 151d6 ⇒ 3


Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60'
Resources:
Spells 1st: 3/4 Healing Touch (15 HP): 1/1
| CONDITIONS none : BUFFS none

Zhor moves along the scaffold until he has a view of the 'Padre.' He hurls his spear again...

Returning Spear -4 cover: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13 ... maybe
Spear Damage: 1d6 + 2 ⇒ (3) + 2 = 5


M Ysoki Operative SP=28, HP=26,RP=5

Jink manages to avoid the worst of the blow from the tough, twisting at the last moment. The movement pops his stitches though and sends a stab of pain through him. Clutching his shoulder he turns and moves away.
Withdraw


Padre looks behind him as a spear comes whistling and just misses him. He glares at Blask.

Vesk:
"Someone put you up to this? This trying to edge me out? Or is Blask just molting into his grown-up skin and wants a bigger piece of the pie?"

He turns and fires at Blask - or rather, at the machine next to Blask, which shoots sparks.

Bluff: 1d20 + 12 ⇒ (13) + 12 = 25

Blask is now flat-footed against the enemy until the end of Padre's next turn.

Jink (-7 SP), Glitch, Zhor
Padre (-5 hp [2 non-lethal])
Caloo, Nilan, Blask, Kindu (-5 SP) <---
Local Toughs


Nilan fires his pistols at a nearby enemy, attempting to get the enemy to trip/fall or otherwise harm themselves from the environment they are in.

Trick AttackDC20+CR: 1d20 + 13 ⇒ (16) + 13 = 29
Bang: 1d20 + 2 ⇒ (8) + 2 = 10 Kinetic: 1d6 ⇒ 6
Bang2: 1d20 + 2 ⇒ (11) + 2 = 13 Kinetic: 1d6 ⇒ 3
Trick Attack Damage: 1d4 ⇒ 3


M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28

Caloo's frustration is building--he fixes a steely gaze on Padre and calls forth the magical reserve in his spell cache which manifests as three silvery bolts of force that blast the vesk in quick succession!

My 1st level spells are spent, and now so is the one spell in my spell cache. Using it to cast magic missile as a full-round action for 3 missiles.

Magic Missile Damage: 3d4 + 3 ⇒ (4, 2, 2) + 3 = 11


Vesk Soldier (Armor Storm) 3 | SP [3/36] HP: [34/34] RP: [7/7] | EAC: 18 KAC: 20 CMD: 23 Intimidate +8 | Profession Mercenary +10 | Per +0 | Athletics +11 |

Vesk:
Getting paid is getting paid, no matter the source, Blask snarls

Blask moves forward, takes aim at the local tough engaged with Kindu. He takes a shot, but it sails way overhead the enemy. His attention is too focused on Grimbo.

rifle vs EAC, nonlethal damage: 1d20 + 2 ⇒ (2) + 2 = 41d6 ⇒ 3


Nilan Milarne wrote:

Nilan fires his pistols at a nearby enemy, attempting to get the enemy to trip/fall or otherwise harm themselves from the environment they are in.

Both Trick Attack and a full attack are full actions, so you can either take 1 trick attack shot or a full attack (the two shots). For this one, we'll do 1 is the first shot, 2 is the second shot.

Randomizer: 1d2 ⇒ 1

Nilan lands a shot on the nearby tough, catching him in the leg and dropping him to collide heavily into the hood of the hovercar. Meanwhile, Caloo snakes the magic missles between boxes to collide with Padre, who grimaces and snarls at the bantrid. "What color do you bleed, magician?" the vesk yells. "C'mon kids, let's find out!"

Jink (-7 SP), Glitch, Zhor
Padre (-16 hp [2 non-lethal])
Caloo, Nilan, Blask, Kindu (-5 SP) <---
Local Toughs [Car tough- -9 HP]


Stam [0/8] HP [9/11] Res [4/4] | EAC 14 KAC 16 CMAC 24 | Fort +3 Ref +1 Will +1 | Move 25 Init +1 |

"Yes yes, your resistance is futile!" Kindu yelled as the weapon struck. Giving out an excited shout, his glowing blade lashed out once more.

Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 2 ⇒ (6) + 2 = 8


Kindu, don't forget that you should either have a boost to reflex for Graviton mode, or a boost to damage for Photon mode. Plus you'll be at 2/3 for attunement for whichever you chose.

Kindu's blow knocks the tough reeling, but the kid has moxie - he draws a baton and moves to flank with his friend, who emerges from the crates, battleglove drawn, to assist in fighting the movie star.

Mook 1 Attack: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Mook 2 Attack: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

As Blask advances on Padre, another kid pops out of the hole in the ground, gun in hand - he opens fire on the vesk, yelling "C'mon!" to someone else down the hole. From where Blask is standing, he can see a ladder descending into the pit. Still jumpy from Padre's flat-footing, Blask takes the shot to the armor.

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 ⇒ 3

The tough that Nilan shot advances, eyes flashing angrily as he brings his battleglove to bear. "Hope you saved one bullet," the kid taunts.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Jink (-7 SP), Glitch, Zhor <---
Padre (-16 hp [2 non-lethal])
Caloo, Nilan (-6 SP), Blask (-3 SP), Kindu (-8 SP, -2 HP)
Local Toughs [Car tough- -9 HP, croucher -9 HP]


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

Kitty moves up on the walkway and over to get a line of fire at Padre. Glitch shoots the one in his line that attacks Kindu.
Kitty Laser: 1d20 + 3 ⇒ (10) + 3 = 131d4 ⇒ 1
Glitch Gun: 1d20 + 3 ⇒ (9) + 3 = 121d6 ⇒ 1


Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60'
Resources:
Spells 1st: 3/4 Healing Touch (15 HP): 1/1
| CONDITIONS none : BUFFS none

Zhor darts along the side of the scaffold until he has a clear view of the Padre, and he hurls his spear.

Returning Spear: 1d20 + 2 ⇒ (10) + 2 = 12
Returning Spear Damage: 1d6 + 2 ⇒ (1) + 2 = 3


M Ysoki Operative SP=28, HP=26,RP=5

Jink levels his rifle at Padre and fires
Attack: 1d20 + 3 ⇒ (1) + 3 = 41d10 ⇒ 6


Nilan drops a pistol and draws a survival knife.

Oh, we gettin real close are we? Well, you ever been in an Akitonian knife fight boy.


Padre ducks and weaves the barrage of fire on him, managing to not take a scratch - though Kitty's shot surprises him and passes within an inch of his head.

Glitch, however, has more luck shooting at Kindu's combatant - though he only grazes the tough with the bullet.

Padre breaks from the cover of the boxes and flees along the back wall, spraying a gout of flame at Zhor as he does so.

Bluff: 1d20 + 12 ⇒ (19) + 12 = 31

Zhor thinks the shot has missed, until the melted scaffolding creaks alarmingly and a box topples from above, crashing to the ground. You been bluffed, flat-footed until the end of Padre's next turn.

"Kill the other vesk, kids - it's a family hit, and it ends here!" yells the gang leader.

Jink (-7 SP), Glitch, Zhor
Padre (-16 hp [2 non-lethal])
Caloo, Nilan (-6 SP), Blask (-3 SP), Kindu (-8 SP, -2 HP) <---
Local Toughs [Car tough- -9 HP, croucher -9 HP, Pirate -1 HP]


p.s. Nilan, you should still have a standard action to make an attack, as dropping the gun remains a free action


Vesk Soldier (Armor Storm) 3 | SP [3/36] HP: [34/34] RP: [7/7] | EAC: 18 KAC: 20 CMD: 23 Intimidate +8 | Profession Mercenary +10 | Per +0 | Athletics +11 |

Blask smirks at the kid that shot him.

Hmm, not my fault if the kid wants to die

Blask step up and then drops his rifle. He than punches at the kid twice, his Vesk anger raises big at each wound he suffers.

1d20 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (13) + 2 = 15
damage: 1d4 + 6 ⇒ (2) + 6 = 8


Stam [0/8] HP [9/11] Res [4/4] | EAC 14 KAC 16 CMAC 24 | Fort +3 Ref +1 Will +1 | Move 25 Init +1 |

You're right, completely forgot about that. Add +1 to my damages lol

As the wounds started piling up, Kindu found himself breathing hard but still grinning. The aura around him started to flutter, pulsing rapidly with increasing speed before flaring around around him in a fiery blast. "Yes YES! Feel the flames of defeat as they rush you towards the end!"

Supernova DC 14 Ref for half: 2d6 ⇒ (5, 5) = 10


Nilan drops his pistol and draws his knife as quick as a coiled snake.

Ever been in an Akitonian Knife fight kid! he says as he slashes wildly

Slash: 1d20 + 0 ⇒ (9) + 0 = 9


Reflex save: 1d20 + 2 ⇒ (12) + 2 = 14

Kindu's blast knocks out one of the toughs with no trouble, but the other manages to protect herself at least a little from the blast.

Botting Caloo

Out of spells, the bantrid draws a pistol and opens fire on the still-standing mook facing Kindu.

Pew! Pew!: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 ⇒ 3

The shot scores true, and she screams out in rage and pain.

Blask's hit lands home, and the kid's ears are clearly ringing - but then a friend pops up next to him. The newcomer looks panicked between the two vesks he finds himself standing between, and takes a swing at Zhor, which careens of the vesk's suit.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Kindu's opponent is unable to get away from the fiery action star, and so dodges to try to keep the lashunta between her and the gunfire that keeps scorching her. She then tries to uppercut the man, but misses rather comically.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Hurt and panicked, the kid that Blask just hit falls back, drawing a gun and firing a burst at Blask. It doesn't even scratch the paint on the armor.

Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 ⇒ 6

Meanwhile, versus Nilan, his opponent smiles. "Leave it to an Akitonian to bring a knife to a gun fight," the girl says as she steps back and raises a pistol.

Vid quotes? Seriously?

But apparently the quip gave her confidence, as she's the one thug to draw blood.

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 ⇒ 5

Jink (-7 SP), Glitch, Zhor <---
Padre (-16 hp [2 non-lethal])
Caloo, Nilan (-7 SP, -4 HP), Blask (-3 SP), Kindu (-8 SP, -2 HP)
Local Toughs [Car tough- -9 HP, mohawk -8 HP, Pirate -9 HP]


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

Kitty follows padre to the side of the storage and shoots at him. While Glitch tries to take a shot at the one who is still with Kindu.
Kitty Laser: 1d20 + 3 ⇒ (16) + 3 = 191d4 ⇒ 1
Glitch Gun: 1d20 + 3 ⇒ (13) + 3 = 161d6 ⇒ 4


Glitch guns down the thug fighting Kindu, and Kitty scores a hit across Padre's shoulder. He curses heavily in vesk.

Glitch, Jink (-7 SP), Zhor <---
Padre (-17 hp [2 non-lethal])
Caloo, Nilan (-7 SP, -4 HP), Blask (-3 SP), Kindu (-8 SP, -2 HP)
Local Toughs [Car tough- -9 HP, mohawk -8 HP]


Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60'
Resources:
Spells 1st: 3/4 Healing Touch (15 HP): 1/1
| CONDITIONS none : BUFFS none

"Where you think yer goin?" shouts Zhor as he follows the Padre. He stabs with his spear...

Spear: 1d20 + 2 ⇒ (20) + 2 = 22 Woot!
Spear: 2d6 + 4 ⇒ (3, 5) + 4 = 12

The spear has blocking so I get +1 AC against Padre.


M Ysoki Operative SP=28, HP=26,RP=5

Attack: 1d20 + 3 ⇒ (15) + 3 = 181d10 ⇒ 2
Jink's aim is better than before, but only marginally.


The tough next to Zhor sees him going after Padre and takes a swing at the vesk...

AoO: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

But it fails to land and is not enough to stop the spear that plunges in Padre's chest. The cocky vesk slumps over, coughing blood and eyes closing.

Jink opens fire on the tough near the car, dealing some damage, but she still stands.

Glitch, Jink (-7 SP), Zhor
Padre (0 Hp, Unconscious)
Caloo, Nilan (-7 SP, -4 HP), Blask (-3 SP), Kindu (-8 SP, -2 HP) <---
Local Toughs [Car tough- -11 HP, mohawk -8 HP]


M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28

Caloo rolls up by Kindu and takes a shot at the tough between him and Blask.
laser pistol attack: 1d20 + 2 ⇒ (4) + 2 = 6
fire damage: 1d4 ⇒ 4


Nilan kicks dirt into the tough's face and fires his pistol at close range

Attack vs KAC: 1d20 + 5 ⇒ (15) + 5 = 20
Trick Attack DC20+CR: 1d20 + 13 ⇒ (13) + 13 = 26
Damage and Trick: 1d6 + 1d4 ⇒ (1) + (1) = 2


Vesk Soldier (Armor Storm) 3 | SP [3/36] HP: [34/34] RP: [7/7] | EAC: 18 KAC: 20 CMD: 23 Intimidate +8 | Profession Mercenary +10 | Per +0 | Athletics +11 |

Blask continues his furious onslaught against the local youth harassing him.

Hmm, Padre seems to have fallen to another Vesk. Befitting of a final sendoff

KAC vs red armor: 1d20 + 2 ⇒ (13) + 2 = 151d20 + 2 ⇒ (4) + 2 = 6

damage: 1d4 + 6 ⇒ (3) + 6 = 9


Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60'
Resources:
Spells 1st: 3/4 Healing Touch (15 HP): 1/1
| CONDITIONS none : BUFFS none

"Uh... wait. Did we want him alive?"


Kindu moved on the map, but no post - probably the boards ate it, so I'll give him a bot!

Kindu approaches and attacks one of the kids, presumably with a savage retort and some fire, but the youth dodges the blow in a panicked frenzy of parries.

Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Blask socks his opponent, causing the teen to lose his breath, while Nilan briefly blinds his opponent and shoots her down.

The remaining youths throw down their weapons and put their hands up, clearly frightened by the savage competence shown by the party.

Padre lies unblinking on the floor, slain by Zhor's deadly spear thrust.

Between looting Padre's corpse and stripping his gang of toughs of their weapons, you retrieve:

5x flight suit stationwear
5x cestus battleglove
5x survival knife
5x tactical semi-auto pistol
130 small arm rounds
1x tactical baton
1x flame pistol
1x freebooter armor I

There remains the tunnel down below that all of the youths kept climbing out of to investigate.


Kitty climbs down to take a closer look at what padre had with him and grabs the flame pistol.

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