
Our Mysterious Benefactor |

I want to run a Pathfinder version of Midnight. However, I want to extremely simplify the process and rules. Midnight is a wonderful setting with a long of fiddly rules bits that I don't want to deal with. So I am proposing the following scenario:
The setting is Eredane, a land under the Shadow of Izrador. In the past, there was a war in heaven. The gods turned against Izarador and cast him down to earth. However, as He fell, He rent the veil between this world and the gods, establishing Himself as the only god. Since then, he attempted to conquer the world twice and failed. 100 years ago, he succeeded. You are heroes fighting against the Shadow's rule, trying to overthrow the only god you've ever known. Good luck.
Rules bits:
There are dworgs (dwarf/orc crossbreeds); simply use the dwarf stats for them.
The following classes are not allowed: cleric, druid, oracle, inquisitor. Druids, wizards, sorcerers, alchemists and summoners are extremely rare. Any time there is rumor of arcane magic in a town, the shadow simply sends his legions in and burns the town to the ground and kills anyone who lives there. This leads to an exceptional rarity of arcane magic. Druids are simply killed if discovered, so druids tend to be solitary and reclusive. There is no firearms, so no gunslingers.
20 point buy, 2 traits, 1st level. I will not be using the Midnight bloodlines. I'll take five players to start. Recruiting will be open through Thursday.
Also, you will be starting in the town of Red Grove. Please don't make characters who know all about the rest of the world; this is a highly insular world and should remain so. Your characters should be from or around Red Grove. Red Grove is a small crossroads town nestled in a valley surrounded by high mountains. Wheat and corn is grown, along with some grapes for wine. There are livestock and shepherds in the hills above the town and the requisite pub/inn, general store and temple to Izrador. You may invent any other businesses you need.

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OMB are you looking for a full build or just a background with race/class?
Please consider Kers Garrick a human barbarian.
Some few years ago, he was making his way back from his chores in the field, to the smell of fresh biscuts, bacon and fried apples. Tonight, he thought, tonight was going to be a good night. But he was wrong. Deserters from the Shadows army were at his home. These brutes had already killed his father, and were taking thier turns with his mother. And something in him snapped, and he killed those three with farm implements and his bare hands. His mother mourned for months and eventually wasted to nothing and died. So here he was barely a man and handed a lot of responsibility. A farm and 3 little brothers.
He thought quick, and had the deserters dragged from town, and fortune smiled on him when wolves found them before the Shadows soldiers did and in the end they believed it was the wolves that had done these men in and never even appeared in Red Grove.
Kers continues his toil and training but he hears things from other lands, and he does not like what he hears and has come to realize that the only future he has is if someone steps up and takes on the shadow itself.
NG Human Barbarian, though I may dabble in ranger some as well. The whole background is modifiable as you please. Thank you for your consideration.

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James, I am running a Midnight game here, and it has lasted for more than two years. Right now it's on hiatus, but I plan to return it in a month or so.
Anyway, I'd like to play Wildlander, using Spell-less Ranger from KQ11, if the original class is not allowed. I have all Midnight material and there is everything on-line (legaly, since it's OGL)

Our Mysterious Benefactor |

Okay, so far we have:
Israfel Dawnborn - Summoner (synthesist)
Fleur Lester - ninja
Xochtli Inara - half-elf rogue
Nightflier - spell-less ranger (Midnight, no problem. I like that class!)
Kers Gerrick - barbarian (Simple summary is good for now.)
Interesting mix. I could see this group working well.

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I would be interested in this campaign, though I have no idea on the world of Midnight, I'm guessing this could be good in a way right?
Anyway my character would be Aphrodite, a female human bard. Bard is allowed right?
APHRODITE CR 1/2
Female Human Bard 1
NN Medium Humanoid (Human)
Init +3; Senses Perception +2
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DEFENSE
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AC 17, touch 11, flat-footed 16 (+4 armor, +2 shield, +1 Dex)
hp 9 (1d8+1)
Fort +1, Ref +3, Will +0
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OFFENSE
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Spd 20 ft.
Melee Heavy Shield Bash -2 (1d4+2/20/x2) and
Unarmed Strike +2 (1d3+2/20/x2) and
Whip +2 (1d3+2/20/x2)
Special Attacks Bardic Performance (standard action) (8 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 14), Bardic Performance: Inspire Courage +1
Bard Spells Known (CL 1, +2 melee touch, +1 ranged touch):
1 (2/day) Sleep (DC 15), Charm Person (DC 15)
0 (at will) Light, Prestidigitation (DC 14), Ghost Sound (DC 14), Detect Magic
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STATISTICS
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Str 14, Dex 12, Con 12, Int 14, Wis 7, Cha 18
Base Atk +0; CMB +2; CMD 13
Feats Bard Weapon Proficiencies, Eschew Materials, Skill Focus: Perform (Sing)
Traits Ear for Music: Perform (Sing), Reactionary
Skills Appraise +6, Climb -2, Disguise +8, Fly -3, Perception +2, Perform (Sing) +12, Ride -3, Spellcraft +6, Swim -2, Use Magic Device +8
Languages Common, Elven, Sylvan
SQ Bardic Knowledge +1 (Ex)
Combat Gear Chain Shirt, Shield, Heavy Steel, Whip; Other Gear Backpack (8 @ 22.5 lbs), Bedroll, Flint and steel, Pouch, belt (1 @ 1.32 lbs), Rope, hempen (50 ft.), Sack (empty), Torch (3), Waterskin
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SPECIAL ABILITIES
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Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (8 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Ear for Music: Perform (Sing) +1 to a chosen Perform skill, +2 to Knowledge (local) checks dealing with the local art or music scene.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
I'm guessing I'm spell-less too, but performance etc. isn't restricted is it?

Xochtli Inara |

You said magic classes are rare... we have a summoner would it be pushing it if I wanted to multiclass as a sorceress later in game? How far is the game going... sort of thought I might push for a prestige class if it goes far enough... seeing as the description basically suggests we're killing our "god" I am assuming the level will go fairly high?

Galrian Sho´ray |

hmm, this look promising indeed. Playing with an idea of Human wizard (Universalist). Understood that the magic is really scarce / rare if available at all making it challengeable find magic.
Having an idea of him being a bit melee orientated also (thought need to think how to distribute the attributes). 2nd option is for him to be Fighter (straight one (pun intended))
How fairly would magic user actually be in the this setting?